Thursday, December 30, 2010

Ohio Super-Nexus

After being stuck in ohio for awhile Drago remembers something from one of his classes at the Tolkeen school of magic.

Total Recalled List of Super Nexuses known to Tolkeen School of Magic
http://riftswiki.com/nexus/

The Super Nexus worth noting is supposedly in Adams County, Ohio. From what a few of the Corn farmers say, a place of great power lies due west of Corn Row so it would seem to be in that direction.

“The usual available P.P.E. is doubled at super nexus points, but the chance of a rift opening at all peak periods is also increased to 94%.”
Its this high chance of rift activity that Drago knows could some how be manipulated into creating a portal home…

How will this nexus play into things?

The people of the corn find an unexpected group of adventurers. Will they unlock the dark secrets of the Unnamed Corn Buyers? Will they escape Ohio and return to their homeland in the Minneapolis region of Tolkeen? What strange effects will the new tentacled monster inside Kash’s head bring? Will one of the people of the corn leave his life behind and choose the path of adventure? And the question everyone wants answered, will they finally be able to return to their bodies?

This and more may be revealed in the next episode of the 3rd age of Dragonwright: PEOPLE OF THE CORN session 2

Friday, December 17, 2010

Kittani Warrior Template






Kittani Warrior

P52 Atlantis



.
  Green Regular Veteran Elite
IQ 18 +4% 20 +6% 22 +8% 26 +12%
MA 14 16 18 22
ME 18 20 22 26
PS 17(30) 22(46) 24(46) 34(60)
PP 15 18 20 22
PE 15 18 22 24
PB 8 9 10 11
Spd 9 12 15 18
HP/SDC/Armor 18/50/ K-Universal Light Power Armor 1100SDC 30/50/ Kittani Manling Power Armor 1875SDC 40/50/ Kitani Serpent Power Armor 1875SDC 72/50/ Kittani Equestrian Power Armor 1875 Pilot/2250 Horse
PPE/ISP 4/43

5/70

6/100 10/164
# Actions

Melee/*In Power Armor
4/5* 6/8* 8/13 8/13
Strike (with sword/PA)

+3 (+5/+6)

+1w/guns/+2pa

+6 (+9sword/+12)

(+7axe/+10)

+3w/guns/+5pa +1 weapon systems 66%

+7(+11sword/+15)

(+10 axe/+14)

+6w/guns/+8pa +1 ws83%

+10(+16sword/+18)

(+14 axe/+16)

+9w/guns/+11pa +1 ws98%

Parry (with sword & Sheild/PA)

(with Axe & Sheild /PA)

+3 (+5/+6)

+6 (+10/+13)

(+7/+10 with axe)

+11 (+18/+22)

+14/+18 with axe

+12(+21/+24)

+16/+19 with axe

Dodge/PA +4/+7 +6/+9 +12/+16/+3autod +13/+17
Initiative/In PA +1/+2 +2/+4 +4/+7 +5/+6
Vs. Magic/poison +0 +2 +4 +5
Damage

Kitani Plasma Sword 2d6MD 6d6+45SDC

K-4 Laser Pulse Rifle d6x10+6 30shots 4 clips

Body flips (KD used as parry or strike)

 

Kitani Plasma Sword

Plasma Axe 1d4x10MD, 3d4x10SDC +91 SDC

d4x10 blasts 200ft range

C1 Combat Shield -4 to parry energy blasts, 4 Plasma MMs 1000SDC

 

power x2 2ata,

Punch/Sheild strike 3d4MD +91

 

 

Tail strike 3d6MD 9d6+91 SDC

Plasma Sword, Axe

C1 Combat Shield

1 K-1000 Defense System

1 ABS-3 Drone

 

Tri-Barrel Super Rail Gun 6000ft 3d6x50SDC 120rds/burst, 33 full bursts can go 1 or 2 barrels only)

KL Twin-Barrel Pulse Cannon 4000ft 1d6x10

C2 Rocket Sheild 750SDC 3d4x100SDC warhead is +4s

6 Plasma MMs

+1d4 ABS-3 Drones with AP grenade loads

+1d4 K-1000 Defense Systems

Rear Kick 2d4x10 2ata

Sheildbutt 3d4MD

LeapKick/Slam 2d4x10MD 75%KD 2ata

Level 1st 3th 8th 12th


Tactics: Charge madly into battle axing anything that moves. Anywho who can actualy sword fight is greated with a warcry of respect and the drawing of their Kitani Plasma Sword for an expert duel of blades.

1 Tail Strike per mellee (or entangle!) After taking damage, Empty MMs into bigest target ASAP.

Vetrans and Elites wear a jetpack on their light body armor under their suit for an escape if the suit is destroyed or imobilized.

Psionics: Mind Block, Sixth Sense, Speed Reading, Total Recal,ObjectRead, Telemechanics

Green Cybernetics: Headjack & Radio

Normal Cybernetics: Headjack, Targeting Sight Eye (+1s)

Vet Cybernetics: Headjack, Multi-Optic Eye, Amp Hearing (+1s,+1p,+2d)

Elite Cybernetics: Headjack, MOEye, Amp Hearing, CyberArmor 200 SDC, Vat Grown Muscle Grafts (+8PS),

Equipment: d4/d6/2d6x10/2d6x20 K Splugorthian Credits. 2 wooden steaks, clothes, camping gear, 1 months freeze dried rations, canteen, 2 smoke grenades, 2 frag grenades.

OCCSkills: Speaks Dragonese, Gobblely, Basic&Advanced Math, Basic&Scrambler Radio, Surveillance Systems, Basic Electronics, Intel, Pick Locks, Pilot PA/Robots: 70/78/85/98, Robot Combat Basic, Pilot Hover, Pilot Jet Pack, Boxing Climbing Swimming

OCCRelSkills:IQBonus: 4/6/8/12 HTH Assassin, Fencing,Weapons Systems 54/66/83/98, Prowl
34/ 46/ 73/97

Regular Skills:: : HTH Robot Combat Elite (Ground-Based Power Armor)

Vetern/Elite Skills: Combat Driving(+2d)/Vehicle Armorer, Pilot Jet Aircraft (needed to fly supersonic speeds in the Dragon Dreadnought)

Secondary Skills:Horsemanship:Exotic(+1p/d +1d4sdc +1d6charge), Athletics,WP Axe, Gymnastics Backflip 74/80/92/98, Juggling

WPs : Blunt Sword Epistol, Erifle, Heavy energy, Sheild, Whip,Axe

Painful bonus calculating:

Strike Bonuses:+1rcc+2hth/ +1rcc+2hth+2pp+1cyb/+1rcc+2hth+3pp+1cyb/+4pp+4hth+1rcc+1cyb

Guns Strike: +1wp/+2wp/+4wp+1hth/+6wp+2hth +1weapon systems

Sword Strike +1/+2/+3/+5 +1fencing

Sword Parry +0/+1/+3/+4 +1fencing

Axe Strike: +0/+1/+3/+4

Axe Parry: +0/+1/+3/+4

Sheild Parry: +1/+2/+3/+4

Parry Bonus +3skills+1rcc/+3skills +2pp+1rcc/+3skills+3pp+3hth+1rcc/+3skills+4pp+3hth+1rcc

Dodge Bonus: +3skills+1rcc/+3skills+2pp+1rcc/+3skills+3pp+3hth+1rcc/+4pp+3hth+3skills+1rcc

Initiative Bonus: +1skill/+1skill+1hth/+2hth+1skill/+1skill +3hth



Wednesday, December 15, 2010

Zee the Psymbiote

Zee the 8th 9th Level Psymbiote AWOL SLF + Absorbed Bluey Ley Line Walker's mind and skills. @ 58275 Level 8

Lieutenant in the Symbiote Liberation Army from whom he has supposedly defected.

IQ 20 ME 20 MA 24 PS 1 PP 1 PE 5 PB 1 SPD 5/50 swimming

7inches long, 3 lbs

15MDC ( 30SDC 15HP )
bonuses w/o host +1d +2 roll +3 vs magic +3 vs psi +2 vs hf

PPE 35 +60ppe absorbed from bluey (95)

ISP 220
HOST get +30SDC +1ME +1ini +1vs magic +1 vs psi/illusions +2 vs hf +5 vs poisons

Psionics:

Attack:
Bio Manipulation
Super Bio regeneration
tk super
hydrokinesis
hypnotic suggestion
psisword (host needed)
Improved Intuitive Combat: one with the worm style 
10isp 16 melee rounds, unable to use any other powers while active
requires relinquishing control of body(needs a host to use)
uses the worms martial arts training to its fullest
+1 attack +3 init +1 strike +1 parry +4 dodge +2 roll +2 disarm
Astral Golem 8 mile range 50 isp to create 10 to control hf 10 PS 18 spd 20 attacks = creators
1d6MD -2 ini -1p/d impervious to mind control, fear, energy projectile attacks do 1/2 damage 30MDC
Telemechanic Possession

Defend
psychic bodyfield armor ISP 30 90MDC/270SDC 16minutes
impervious to fire
psionic invisibility Line of site/100ft radius 8minutes 10 isp -2 to save
mind block group

deaden pain
death trance
mind block
group trance
healing touch
levitation
presence sense
psychic diagnosis (host needed
psychic surgery (host needed)
see aura
see the invisible
sixth sense
Restore PPE, Supress Fear
Ectoplasmic Disguise alter aura
Machine Ghost



Skills Absorbed from Bluey:
Coaltion Dogpack Training frozen at 3rd Level)
Intelligence 44
Radio Basic 65%
Pilot Hover 60%
Read Sensors 50%
Weapons System 60%
Land Nav 54
Wilderness Survival 55
Speaks American and Dragonese
Radio Scrambler 53
Demolitions 79
Lore Demons and Monsters 43
Pilot Jet Pack 58
Wp Knife
Wp Epistol
WP Erifle

Secondary Skills:
Cook 50
Pilot Auto 67
Literacy American 68
Prowl 40

Magic Knowledge Absorbed from Bluey
All Ley Line Walkers powers
Blinding Flash Globe of Daylight Sense Evil Mystic Alarm Breath without Air Float in Air Impervious to fire, Carpet of Adhesion, Energy field, shadow meld, Extinguish Fire

Saturday, December 11, 2010

Corn Fever

August 15th 106PA

Characters find themselves in a long row of Corn.

Immediately Kash and Sparticus come down with the CORN FEVER. They turn yellowish and Kash passes out.

it seems something inte corn dust causes corn fever… Drago also catches a less strong version of Corn Fever. Caldor is unaffected.

Drago senses a telepathic probe.. something called Zee says it needs another host. Zee a strange tentacled dbee emerges from a dead have eaten human Drago finds nearby in the corn. It telepaticaly says that Kash will die if they dont meld due to the Corn Fever. Drago allows Zee to meld with Kash and they both passout while melding for awhile. Sparticus watches over Kash but he is near passing out with the corn fever s well.

Above the corn stalks a weird demonic bird, it swoops down and eats some weird rat monster.

Drago digs down and finds that they are over a Dragonwright seal. Drago thinks the seal transported them from Celestia.

While digging, Caldor goes and scouts.

Caldor sees a Terrier dogpack hunting the weird birds, and managed to surprise and disarm him of his hunting rifle.

Taking Jack back to Drago, all three look over the half eaten human and tentacled dbee who is in the proces of merging with Kash.

Jack says the human is Jeb his old master, and now he doesnt know what to do. The humans of Corn row to the west wont hire dbees he says, Jeb was his only ticket to a new life after running away.

Jack leads Caldor, Drago, barely concious Sparticus and Unconcious Kash back to Corn Row.

Corn Row is a small corn farming community. All the farmers come out to stare at the outsiders.

Lucy introducers herself as the mayor of Corn Row. A youngish attractive corn yellow blond, she says that they make corn for the buyers. The buyers have all the corn put in sillows at each small comunity like theirs, and then the sillows are shipped into Corn Heights for the buyers to pick up. Once weighed all the farmers are payed in North American black market credits.

Lucy says everyone wants to know who the buyers are but noone can figure it out.


Lucy (thanks to Team Fortress 2 for this image and KNKL sorry I dont know your real name)

Drago creates water and stones part of the corn barricades of Corn Row to reinforce them. In return Lucy gives them healing. Bribing a local comes next, for 10gp they learn location of Bo, a driver who has trade goods and go back and forth between Corn Row and Corn Heights. She also refers them to Edna, the nurse who stablizes the corn fever. Note that everyone but Caldor has a yellowish tint, all the people in the town do as well as the 3 other pcs.
They go visit Bo, he has alot of stuff for trade. (all sdc items from Main Book 1 and SB1)

Bo has a semi trailor pulled by a fury beetle.

Trade Recipt from Bo’s Imports:
CS Issue Psi Dampner Helmet 60k
TW Revolver 20k
TW Sniper Rifle 50k
3x Corn Armors 75SDC AR14 5k each 15k
ATV plus 2 person trailer 2k
7 explosive frag arrows 6d6sdc 30′ radius PR7 1400cr
m16 + grenade launcher 1500cr + 60 rds and 1 grenade that does 1d4×100sdc
5 protein healing salves 500
portable tool kit 400 12lbs
portable computer 4500
x3 motion detectors 1200
x4 changes of corn people work overalls 200 total
1 pair of handcuffs 100
3 radios 3k
food rations are 50/day, drago wants to buy200 days worth of food

coming soon..what dnd loot in gp was traded for this, 1gp=1000cr (gold is rarer on rifts earth)

XP:

Drago the 7th Level dragon Hatching in human body (73430 needs 80k)

+3k 3rd lvl dnd character xp

+100 showin up +175 xp +200 pizzas +200 rp +50 contracting mild corn fever +200 saving Zee +100 discovering seal to learn bo’s location +100 good idea making shopping list
(77555 xp needs 80k)
Caldor the Kreegor in a lizardman body (28626 needs 34880)

+100 showin up +50 disarming Jack +200 rp +150 skills +3k dnd 3rd lvl character xp +100 scouting
+100 bribes

(32326 needs 34880)
Kash the 5th level Elven Mystic host to Zee (16701 needs 24600)

+1k 2nd lvl dnd character xp +200 saving Zee +500 other xp

(18401 needs 24600)
Sparticus: (40900 needs 49801)

+1k 2nd lvl dnd character xp

(41900 needs 49801)

Tuesday, December 7, 2010

Corn Rising

CORN RISING: 3rd age of Dragonwright RPG session

More Info The current players have broken out of Celestia, they are in frail bodies in a cornfield. Drago realizes from Astronomy they are back on earth somewhere far east of their original location. You hear rustling from the Corn in front of you. What do you do?

New players will get the exciting opportunity to play people of the corn.
We can convert almost any class into this Rifts game but your primary focus up until the adventure begins was the production, processing, and shipment of Corn to the Secret Unamed Buyer. All the corn farmers want to know who they work for but all thats unknown. When harvest comes, a sleek black limoseen rolls up, pays the farmers and then organizes pickup later by the same sleek black mysterious flying black cargo vehicles.

Who are these mysterious corn buyers, and what nefarious plot do they have for all of this corn?

Where in the hell are the old players? Will they ever see their old bodies again?

Who can tell the most corn related analogies in a single sitting?

All these and more will be revealed in:

CORN RISING: A 3rd age of Dragonwright RPG sessin

Come game 7pm friday night it will be fun