Wednesday, September 21, 2011

Psi-Goblin Template


Goblin mage by ~CMButchy on deviantART



Psi-Goblin The
only known psigoblins in North America are the personal army of
Allistair Dunscon himself. Or so rumor goes...

p129 Psyscape .




Green

Regular

Veteran

Elite

IQ

9

12

13

14

MA

1

3

5

5

ME

12

14

18

20

PS

12

14

18

22

PP

16

18

20

24

PE

16

18

20

24

PB

3

5

6

7

Spd

18

25

30

36

HP/SDC/Armor

50/100 Private's Vest 30 SDC AR10, Armor of Ithan 30SDC 3x
/day

65/125/ Captain's Breastplate 60SDCPV6 90 Armor of Ithan
3x/day

100/150/ General's Platemail 200SDC+50SDCSheild PV7, AI 240SDC

125/200/ Viceroy TW Impervious to Energy Robes with concealed
Naruni Medium Forcefield 100SDC AI 390SDC

PPE

60

80

100

120

# Actions
Melee/*In Power Armor

5

5

6

7

Strike

+3/+4 sword

+6/+8 sword

+7/+10 sword

+9/+14 sword

Parry

1

+5/+7 sword

+7/10 sword

+10/+14 sword

Dodge

1

5

6

10

Initiative

1

2

3

4

Vs. Magic/poison

+0

+2

+4

+5

Damage

Frostblade 12d6 1 minute

TW Arquebus
2d6MD PV 7 500ft range 10 shots/20ppe

Dunscon's Cannon, 100lbs, shoots black bombs, has 10 bombs
1d4x100 each to 30' area

Dunscon's Avatar Infiltrator Automaton (looks like Dunscon)

Level

1st

3th

8th

12th

Innate Magic 3x daily: Shadow Meld, Armor of Ithan, Fools
Gold, Repel Animals, Energy Bolt, Force Bonds, Frostblade Psionics
Detect Psionics, Death Trance, See Invis, Sense Magic, Sense Evil,
Mind Block, Ectoplasm, Impervious to Fire, Summon Innerstrength


RCCSkills: Swim 55% Climb 80%
Gobbley and Faerie Speak 98 American 60 Escape Artist +20
Interrogation +20 Intel +10 STreetwise +10 Land nav +10
Wildsurvival +15 WP Paired Weapons WP Targeting WP Sword WP Blunt
WP Heavy Energy WP Chain HTH Expert


RCCRelSkills: Intelligence, Sniper,
Forgery Pick Pockets, Pick Locks Prowl Concealment, Literacy
American, Writing (reports), Carpentry


Strike Bonuses:+2rcc+1pp/+2hth
+2rcc+2pp/+2hth+2rcc+3pp/+2hth+2rcc+5pp

Guns Strike: +3/+4/+5/+6wp
Parry Bonus +1pp/+2pp+3hth/+3pp+3hth/+5pp+5hth
Dodge Bonus: +1pp/+2pp+3hth/+3pp+3hth/+5pp+5hth
Init Bonus: +1skill/+1skill+1hth/+2hth+1skill/+1skill +3hth




Thursday, September 1, 2011

Dweomer Job Interviews #42

The Characters settle into their new digs in Dweomer. First up is Caldor.

Caldor arrives with his work ticket at the Dweomer Department of sanitation. A crude stonage building, he enters to see many jeering giants and a cage with weapons inside setup. He meets Turg the Orc Department of Sanitation HR worker. Turg tells Caldor he has to fight a Giant named Gorak to the death for his interview. Caldor agrees.

Then Caldor kills the orc. This enrages many who now argue he has too many positions open to him. Others just want to kill him. Finally they agree to conclude the interview by having Caldor fight Gorak the giant, and the Wife and Brother of Turg.

Caldor brings Hughbot into the cage claiming the bot is for medical needs.

Once the battle begins Caldor orders Hughbot to rip the head off Turgs brother. While he does this Turgs wife grabs a chainsaw hanging from a chain.

Meanwhile Caldor pulls the Axe from Hughbot and starts chopping parts of the Giant. the giant tries to bash Caldor with a pipe before Caldor cuts one hand off and wrist cripples the other before finally killing the giant. Returning to Hughbot Caldor is awarded 2 posistions in the Department along with one open position. Caldor is now a Tunnel Maintenance Operator 7 in the Dweomer Department of Sanitation through the sacred interview process of Mortal Combat. This gets im a random discount of %5 for ever # over 14 rolled on a d20 when shopping in Dweomer. And some dirty jobs...


::Into the cave:: by ~MKM-Phyton on deviantART
Caldor's Office in Department of Sanitation Services Tunnel Maintenance Building #7.




John on the other hand gets acquainted with his Palladium League job. After interviewing him on his mystical aptitude tests, they determin most of his abilities are useless to the League and only reluctantly assign him to the Gardening Division making statues once they realize he can Petrify things and increase plant growth.
The Dweomer mages of the Palladium League seem obsessed with Illusion which is not one of John's strong points...

John gets assigned a small room in the basement of the Palladium League School Laboratory.

Outside town a bewhildered Bluey managed to track the group by smell north to the outskirts of Dweomer. There he encountered a Battle Magus named John Henry flying an Ice Drake (and played by another player). The two got into a fight.

Bluey tried to radio John for help before the Battle Magus broke his phone in half with a natural 20. All John got was a message from Blue going "John Get..."

Then Bluey hightailed it onto his ATV and crashed through the forest.

The Battle Magus DDP operative Called for backu0 on his communicator...

There was a speedy chase where the ATV was unable to evade the Ice Drakes flight abilities for long, after a few successful piloting rolls to gain 15ft of distance between the chasing Drake, Bluey finally failed when crossing a stream, flying off his ATV.

Bluey cast blinding flash against the Ice Drake Piloting Dweomer Defense Patrolman.

Then Bluey high tailed it away from the area.

Meanwhile, when the DDP backup units arrived wishing to know where the threat was, Scott Henry simply shrugged and did a little dance. "Acting very strange now that he was possibly exposed to outsiders..." his superiors thought. So they assigned him to cleanup duty at the fight Caldor had earlier... there he disregarded his direct orders to clean and was kicked out of the military and exiled from Dweomer for disrespecting superior officers and ignoring a direct order.

Day 2 In Dweomer

Bluey finally manages to stumble on the outside of Dweomer but he doesn't know it yet due to the Illusions. At this point Scott Henry gets exiled and is kicked out for his neglecting duties in day 1. Angry, he starts a second fight with Bluey. This starts to escalate out of control with Bluey taking hit point damage from Choking before finally throwing off the irate Battle Magus.

Finally John arrives coming out of the city to investigate the earlier cut off message from Bluey. He bribes the guards 1k to get both of them in and they hide out in his little room under the magic school.

Little Max the disguised Necromancer has been stuck with Denali all of this time trying to help intimidate them into giving her a hearing with the Three, rules of Dweomer. Finally she is granted said hearing to plead her case. She is trying to get a negate magic scroll capable of dispelling the forcefield used by the harvestors to guard their prison. Inside the prison are several of her original team as well as Sparticus. The Three however are legendarily slow to react and indecisive, said to calculate all likely future events odds and choose among the best only when they all come to a consensus. This might take awhile so Max goes to find John.

He finds the magic school, but remember he has been painted with Disguise to look like a Mud Golem Nercomonger. Outside the school are 3 Frat Boy Toughs, they try to fight him and wont let him in. He doesnt mess around, leveling the TW rocket staff and fireing one at them. Two are killed and one lies under a pile of rubble from the exterior school wall which now lies in ruins.

John hears the noise and comes out, ushering Max inside his tiny room before anyone sees.

Outside they hear alot of cops and fire men working to repair the damage.

In side the tiny room, perhaps from earlier insanity the smuggled in Battle Magus exile starts ranting and pulls out a sub machine gun. Fearing their cover blown with so many cops outside, John tells him to stop. The Battle Magus doesn't and fires a brief burst which luckily misses. John then succeeds in petrifying him, adding another statue for tomorrows gardening.

Finally Denali invites them back to the Embassy. It seems they have another Psi Goblin inside the Harvester Company operations. This goblin is trying to get vital information on the prison layout back to the Federation of Magic embassy in Dweomer where Denali has applied for aide.

The goblin is none other than Plasma, the lone survivor of an earlier encounter with the players where they murdered his best friend knife.

The team is sent to extract him from the forests outside dweomer. They get to the forest and find the goblin under attack by 2 Harvestors and an Air Warlock. After battling them, Max Blows the Air warlock out of a tree after getting call lightnings. Caldor kills his nearly dead remains with his axe. One of the harvesters is killed and the other possibly escapes. The players now have a new group member for now, Plasma the Psigoblin follows them back to Dweomer's Federation of Magic Embassy.

XP

Drago John 8th Level Ex Drago-Hatchling (87605 needs 120000)
Skills +225 +100 rp with palladium league to get gardening assignment +50 scroll shopping +400 hosting 2x +100 bribing to get bluey in +100 saving bluey from ddp patrols +50 petrifying battle magus +75 defeat goblin kidnappers +50 rp hoarding scrolls +50 buying leg
(88805 needs 120000)

Accounting:
Bribe to get bluey and exiled battle magus back into Dweomerm -1k cr
Fixed Radio -500cr

bionic leg by ~conceptcore on deviantART Bionic Leg -340k
Flame Thrower by *OilslickAlice on deviantART
TW Flamethrower


10 Mystic Alarm Scrolls -200k
10 Lifesource Scrolls -300k
TW Shadow Cloak -300k
10 telekinisis scrolls -200k
total bill 1,250,000cr traded 12 platnum bars and 42sp for this

Caldor 7th Level Bounty Hunter Lizardman Ex-Kreegohr 40251 needs 49881
Skills +175 +100 defeating Gorak, Turg, Turg's Wife, and Turg's brother.
+50 buying supplies +100 rp +100 medical bluff about hughbot +100 hiding axe in bot
+400 showing up x2 +75 defeat goblin kidnappers
41351 needs 49881

Caldor's Current Gear:
The Axe That Cannot Be Bought or Sold
(3d4x10SDC Invulnerability 3/day,returns when thrown, soul drinker +1s/+2p)
Dweomer Sanitation Department Badge
Fury Beetle Plate 150SDC PV7 -15kcr
Robot Island Installed Amplified Hearing -70k and
MO Eye for 2 bags of gems
Wrist Wire Garrot -2k
5 neuro disrupter arrows -9k
50 Heavy Explosive Arrows -90k
Caldor has 52gp left 1gp from DND world = 1000cr

Max (6959 needs 7451)
Skills +300 +100 buying cloak +150 defeating frat 3 3rd level mages +100 dog talk +200 showin up +150 defeat goblin kidnappers
7959 Max is now 4th Level

Gear
Large Gardening Cloak covers powerarmor disguised as necromancer by Denali
shadow cloak -200k after caldor's discount traded for 20 gold goins w/1000 each
Helm Damaged in powerarmor by attempted call lightning against Plasma goblin stuck there
1 Tolkeen Missle Staff round left
Radio Communications of Armor have 1/2 range due to fried helmet antenna

Plasma the 3rd Level Psi Goblin (7800 needs 10k)
Skills +100 +200 showin up +100 riding max's power armor to safty +100 rp in embassy +150 defeat goblin kidnappers +100 raised to captain
(8550 needs 10k)
For his service to the Federation delivering a map of the prison out of Company hands he is raised 2 ranks to Captain in Alistair Dunscon's Army of Psi Goblins

Given the Following Equipment:
Captains Dress Armor w/ Breastplate & Armored Boots 50 SDC AR 14
Pychic Camera



CS Ace11 Cyberdeck Computer (in black)
(source)


Steampunk Rifle Final by ~Apus-EXE on deviantART TK modified fully auto Assault Rifle 20ppe recharge, 2d4MD/3d6 at leylines, Fire single shots or bursts 1500ft 30 shots

Blui the 4th Level Dogpack Turned Ley Line Walker (11375 needs 17420)
Skills +400, +100 crossing river, +100 loosing fight #1 to Battle Magus +100 trying to call drago while outside +100 trying to loose ice drake in the woods +100 fighting now exiled battle magus second time
+200 showing up +100 rp fighting battle magus
(12575 needs 17420)


NPCs of Note:
Lurk the Frost Imp cashier at the Dweomer Magic Shop
Automated Computer Cashier at Robot Island offers:
410k NG Speedster ~x4 going rate on openly sold NG & Coalition items
Potions R Us Merchant has heal light wounds potions for 10k
Dweomer Hospital charges 1 million to restore limbs
Denali the Federation of Magic Operative

Will Denali get the Anti Magic item she needs to drop the field around the prison and rescue Sparticus and her Captured comrads?  She hints that it depends on the politics of the Three.  The Characters are being watched and depending on how useful to Dweomer they prove in their assigned tasks the three may be moved to action sooner.