Friday, June 21, 2019

Merctown Mystic Quarter

In 3rd age, the Mystic quarter is only accessible through an underground bunker entrance concealed in the arms bazaar.   You enter the under ground bunker and see 2blast doors, one leads to the magic zone which drago can enter, one leads to the spokes which is not currently accessible.

The entire quarter is underground in a natural cave system that has been enlarged through warlock controlled elementals and shifter controlled entity labor.

Magic Zone Entrance requires a permanent visitors pass for 1000000 credits as well as Warrens clearance, and a Merctown mercenary access badge to get into the arms bazaar.

Drago bought all of these passes (warrens clearance, merctown citizenship, arms bazaar membership, and finally mage zone pass).

In exchange for helping the Red Devils with the concert the rest of the group got day passes to the mystic quarter.
The group has some time to shop.  When done shopping  Drago was told to visit Garzom at the mage guild by a Red Devil and get his teleportation to Tolkeen there.

So Drago can enter Dockside, Warrens, Arms Bazaar, and the Mystic Quarter. (L3 access)
Caldor, tow jam, Drago pay each pay 1mil and can access Dockside and WArrens, Arms Bazaar. (L2)
The rest of the group "snuck" in and Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.must remain with a chaperone who has the right access or risk being detained.

The group see signs for access to the Hub and Spokes area which are only for permanent residents of mercown and are rumored to effectively be underground acropolises that rival chitown in luxary.


Private/Invite Only:
125- The MercTown Nexus
126- Collegiate Arcane & Magic Guild - Drago was invited to visit Garzom the Grim the titan here.
136- Kraskut's Manor
140a- Rift Runners HQ
145a- Heroes' Haven (Heroes for Hire HQ)
138- Third Eye Private Investigators

Open Shops:
127- Magic Missives - teleport inanimate objects 500lbs or less for 5000cr/lb

128- Armstong-Bennett TW Armaments - specialty shop custom builds take 3-40days
TW Sawstaff 220000
TW Spin Disk shooter 190000
TW Chainsaw 320000
TW Throwing Irons 50000
TW Whip of Pain 400000
TW Bionics
TW Vehicle and weapon Conversion


129- Weapons of Wonder - buys/sells magic weapons (not tw),  2x greater rune swords (one evil one good), rune dagger (scrupulous),Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.

Scathach druid weapons, use p125 mystic russia rules
Magic Hammer - 10000 never wears out 2d6sdc
Magic Gold Magic Arrow +2 strike 2000cr 1d6MD/3d6sdc
Silver Normal Arrow 100cr 2d6SDC
Magic Copper Flaming Arrow 2d6+6MD/6d6+18SDC  200
Magic Steel Arrow +1 strike  2d6SDC/6d6MD 500
Serpent Rod 2d6MD/6d6SDC x2 vs supernatura, x3 vs dragons, +3 vs poison while holding 250000
Golden Dragonblade longsword 2d6MD/6d6SDC x2 vs Dragons 400000 +1init +2 strike/parry
Warlock combat armor 20000000
Splugorth symbiotes.

130- Stormspire Store - main book, federation of magic, siege on tolkeen tw items
Use ppe clips which can be reloaded by non magic user.
PPE Clip 40000
TW Firebolt pistol 80000
TW Laser Pistol 100000
TW Shard Pistol 50000
TW Shok Pistol 40000
TW Starfire 160000
TK pistol 130000
TW Flameburst Rifle 300000
TW Eagle Eye Marksman Rifle 160000
TW Force Cannon 600000
TW Helfire Shotgun 120000
TW Nova Rifle 260000
TW Oldstyle Lightning Rifle 160000
TW Sapper Shotgun 325000
TW Snare Gun 350000
TW Sonic Rifle 640000
TW Storm Rifle 560000
TW Starefire Pulse Cannon 1040000
TK assault Rifle 180000Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.
TK60 Light machine Gun 200000
TK80 Heavy Machinegun 320000
TW Dragonfire Flamethrower 300000
TW Heavy Firedemon Flamethrower 900000
TW Water Pistol, Rifle, Shotgun, Grenade Launcher, Water Bazooka, Water Canon
TW Battle Skimmer Flying Craft 20000000
TW Ley Streaker 12000000
TW Seaside Hover platforum 700000
TW Tech flying platform 300000
TK Flyer Classic Gyrocopter 200000
Tree trimmer tw flying bicycle 10000
TW Wing Board 20000
TW Wing Board: Cresent 700000
TW Wing Board: Turbo 400000
TW Jetpack 300000
TW Hover yacht 300000
TW Boat small 80000 mid100000 large 225000
TW Windjammer frigate (huge boat) 480000000
TW Glittermount horse 20000000
TW Ironhorse heavy locomotive 500000000
TW Trailblazer ATV  16000000
TW Zoneranger ATV 4000000

131- MageFire Weapons - merc ops p 145, require PPE or ISP to charge, anyone can fire:
MP-1 TW Laser Pistol 42000
MP-3 Magefire Bolt Pistol 48000
MPR-4 Emag splinter pistol 114000
MP-6 Firebolt Pistol 92000
MR-10 MageFire Bolt Rifle 112000
MR-12 E-Mag Splinter Rifle 166000
MR-15 TW particle beam rifle 106000
MSR-1 Vampire Sniper Rifle 200000
ML-20 TK Grenade Launcher 96000Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.
TW EMP Cannon 640000
Magefire TW Grenades 10000 each
Acid, Beehive, Darkness, Door buster, Flashfire, Flahttps://3rdageofdragonwright.blogspot.com/2006/08/learning-magic.htmlre, Flying Explosive Disk, exus Grenade, Seeker Bat, Sleep, TW Explosives, Void grenade
Skorblades, any bladed weapon costs 20000, +1 strike/parry sdc=MDC
Mystic Assault Gloves 4000000
Death Ray Blaster 8000000
MA-2 TW Combat Mage Armor 240000
MA-W1 TW Wraith Suit 500000
MA-7S Shining Swordsman TW Power Armor 900000
ATLAS enhanced STrenght Power Armor 3000000
Flying Dragon Power Armor 1800000

132- Bestiary of the Bizarre - trained pegasus, gryphon, 250000, psipony 100000, a few other animals

133- Simon's Shop of Uncommon Wonders uncommon tw items, party favors, funny illusions
TW Cofee maker, TW nightlight, TW Alarm clock, TW boombox, TW Mirrorsheild
TW Magic Duct Tape TW food perserver TW miracle pen TW cooler
TW Thunderblust 200000 12d6sdc 3600ft 8ppe/blast
TW air rope 30000
TW Hover table 10000 Tw Cooking Pot TW frying pan TW cigaratee Lighter 5000
TW Climb Claw 30000
TW Sewing machine 1000000


135- The Pyramid Emporium  This mall contains a few shops,

135a Tatoo parlor run by a gypsy out of his wagon
135b Fortune teller from a blind gypsy woman in same wagon,

135c Tom's Herb Yurt has a selection sold by an english druid with a tpee, (see Rifter #3)

135d Barbershop and psi healing from an old dbee woman named nana,
Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.
135e Ravenswood Guild Hospital chop shop (only cybernetics in region),
Juicer Conversion - 40000
Rifts Bioware https://3rdageofdragonwright.blogspot.com/2013/02/rifts-bioware.html
Brain
Cerebral Booster  110000/lvl +1 IQ/lvl +5%/lvl for technical, mechanical, electrical, and science skills. max lvl 5
Mnemonic Enhancer Cybernetic Total Recal and  +2%/lvl for mental skills. 150000/lvl max 5
Synaptic Accelerator 200000  +2initiative 
Pain Editor  60000 +1 ME, -1 IQ. No penalty for SDC damage, no knockout.
Reflex Recorder  180000 Fullskill: +5% to 1 piloting skill Concentration: +5% to 1 physical skill 
Sleep Regulator 90000 4h sleep per night suffice. 48h awake apiece without penalties. 
Toxin Extractor 45000/lvl +1/lvl vs toxins in blood circulation. max 5
Virus Filter  55000/lvl +1/lvl vs virii in blood circulation. 
Cat's Eyes 47000/each
Natural lowlight vision.Glow in the dark.  Same abilities as Nightvision psionic.
Thermosense Organs  75000 Natural infrared within 10 meters.

Rifts Cyberwear and weapons mods https://3rdageofdragonwright.blogspot.com/2013/05/rifts-cyberware-weapon-mods.html
Cybernetics for sale:
Merctown Cellular Link Cost: $5,000. Operation Cost: $1,000
ECM Coding Cost: $5,000. Operation Cost: $500.
External Readout Cost:  $2,500. Operation Cost: $200.
Light Generator Cost: $5,000 + $500 per level (maximum 10). Operation Cost: $500
Poison Reservoir Cost: $1,000. Operation Cost: $200.
Remote Datalink Cost: $25,000. Operation Cost: $3,000.  (cyberdeck inside head)
Retractable Toolhand Cost: $10,000 + tool cost. Operation Cost: $500 +1d4% to a skill hand is designed to assist
Poison Stinger Cost: $2,000. Operation Cost: $500.
Vibrotalons Cost: $20,000. Operation Cost: $1,600. 2d4md
Adrenal Booster Cost: $40,000 +4PS&PE/lvl +1strike/parry/dodge/attack/lvl
+1init/lvl  Roll vs non lethal poison 4/ rounds of activity.
After a fail roll vs non lethal roll vs Deadly cardiac arrest/rd of activity.
(De)Activation requires rolling under ME on d20.
Phys damage automagically releases pump.
Boosted Reflexes Cost: $15,000/$40,000/$90,0000. Operation Cost: $4,000 + $1,000/lvl. +1pp&1inNon magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.it/lvl

Computer Implant Cost: $8,000 + Computer Cost. Operation Cost: $2,000. (bigger cyberdeck)
Gyro Balance Rig 250000 +10% to acrobatics & gymnatics sub skills. +5% to prowl
+5% on any Piloting rolls of air or space vehicles.
Wetware Nerve Booster Cost: $100,000 per level. Operation Cost: $2,000. Recovery: 2 weeks. Mass: Negligible. Power: 1 per year 
+1%/level to reflex skills like physical skills and piloting skills. max level 20
Wetware Omni Link Nerve Web Cost: $250,000. +1d4 on init

135f Hadys food court, sells meat pies.

135g Earl's Magic clothing (illusions mostly to make clothes seem to change in an artful way).
25MDC magic pants, shirt, coat, cape, shoes,  hat 10000 +50% for high fashion/illusion art
Enchanted Leather Armor 100MDC/300SDC 250000/750000 self healing
TW Escape Gloves 240000
TW Disguised Optical Enhancement Glassess 160000
Fire Cloak 2400000
TW insulated Gloves 8000
TW Healing Body Suit 120000


139- Uncommon Knowledge  - books & maps
May have some https://3rdageofdragonwright.blogspot.com/2011/02/banned-books-in-tolkeen.html
Assassin's Cookbook (PFRPG Book 12)
Books from https://3rdageofdragonwright.blogspot.com/2006/08/learning-magic.html

142- The Wizard's Chest - clueless wizard selling low level scrolls and trinkets at below market

143- The Spider's Bite - Sells some of these poisons:
https://www.d20pfsrd.com/gamemastering/afflictions/poison/ (needs converting to rifts)
Poisonous plants from Rifts England
Cibola Drugs and Potions (Rifts World Book 6)
Venom Merchant (Rifts World Book 21)
Drugs & Poisons ( PFRPG CoreBook)
Poisonous Plants & Rules (PFRPG Book 7 )
Assassin Poisons (Rifter #12)
Lurgess (Rifts Dimension Book 5)"


144- Magic-Tech Inc. - repair and recharging of tw devices, large machinery sales
The only place in the Mystic quarter with an operator who can repair technology based items.

Sells most common repairs and ammunition per these rules:
https://3rdageofdragonwright.blogspot.com/1998/02/rifts-price-listings-20.html
CS Black Vault Items for sale:
TW Danger Car: Hazard  500000
TW Danger Car: Warlord 600000
TW Magic Miner 15000000
TW Stealth Shadow Aircraft 20000000
TW Flying Observation Sphere 200000
TW Medieval Power Armor 20000000
TW Magic Augmentation Armor 2000000
TW Ley Line Power Suit 2000000
TW Ley Line Mines 6000
TW Ley Line Cluster Bombs 8000
TW Ley Line Electric Spiders 300000
TW Robot Bees 300000
TW Mecurial Blades Knife 1000000 Sword 5000000
TW Environmental Field Generator 1600000

145- Mystic Medicine Clinic - cast all healing spells for a price ~20000/lvl

146- Mystic Droughts
potion of healing 10000
potion of strength 50000
potion of dexterity 200000Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.
potion of compulsion 1000000
Charm Chameleon 6000
Invisibility 24000
Negate Magic 20000
Negate Poison 14000
All Purpose Remedy 4000
Might of the Palladium 36000

Inns/Bars/Restaraunts/Entertainment
In between sessions Renting inn required to get a lifestyle.

Street Lifestyle cost 0 - stay with a vehicle parked in the street

Squatter Lifestyle cost 5000 social -10% - ambush -10% - regen -10%
Pay off Grim Reaper gang to rent hovel in abandoned shanty in Mystic quarter by 134 Bone and Marrow shop

Low Lifestyle - cost 20000 - social +5% - ambush -5% - regen +5%
Room at the Bone and Marrow Shop and Grim Reaper gang HQ
134- Bone & Marrow Shop restaraunt also sells necromancer stuff to necros only [evil]

Middle Lifestyle - cost 80k - social +10% - ambush +5% - regen +10%
Room at 137- The Sphinx & unicorn Tavern [good]

High Lifestyle - cost  240k - social +15% - ambush +10% - regen +15%
Room at 141- Bubble, Bubble Theater of Enlightenment 

Luxary Lifestyle - cost 1mil - social +30% - ambush +20% - regen +20%
Room at 140- The Crimson Dragon - run by a Red Dragon! [neutral] may sell scrolls/spells

Temple Row contains many churches, requires a donation to one of the temples to enter the row.
147- Temple of Light & Darkness - Set, Ra
148- Temple of the Four Elements - Warlocks
149- The Shrine of the Warrior - Many warrior gods
150- The Winds of Fate - Grey Seers, fortune tellers

Based on:
http://explorersunlimited.com/eu/viewtopic.php?f=173&t=5876&sid=dc73bca540a872085926dcee6e334d62


Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.

Rifts Matrix Part3 Merctown


Merctown Matrix conversion
Bold = unaffected by towjam's worm
Not Bold = affected by towjam's worm, he can ask for information from these targets more easily

Publicly listed nodes with repeaters (wifi access points) advertising their products/services in Merctown:
Ares = Northern Gun
Aztechnology = Outrider Armaments Bandito Arms
City Hall = The leader of Merctown
Fuchi =Japan H-Brand Corporation ( Ravens Thieves Guild)
Gates Undersound = fine inn in underground merctown bunker
Lone Star = CS State of Lone Star longrange repeater
Mitsuhama = Naruni
Renraku = Wilks
Seattle General hospital = merctown hospital
UCAS Fed Gov = merctown armed forces and police
Club Penumbra = Merctown Nightcrawlers Club
Holly wood Corectional Facility = merctown jail

Unlisted nodes:
1 GAW
2 Gang1 greenskins (gate1, 2 etc)
3 Gang2 boosterboys
4 Gang3 red devils
5 Gang4 mephisto's horsemen
6 Gang5 wanab juicers
7 Wellington
8 Titan Robotics
9 Triax via Krause Imported Arms
10 Nine Lives Armory - Powerarmor and Body Armor repairs
11 Devilman exotic Arms - Zo'Wor the TW runs it




Based on https://lordeggnutz.com/tools/host-generator.html

Normal Attribute Configuration
Rating: 1
Firewall: 3 Data Processing: 4 Attack: 1 Sleaze: 2
IC Tray:
Patrol IC:
Matrix Perception: 2[4] Opposed by Logic + Sleaze
Patrols host, scans for marks, looks for illegal activity, icons running silent. Able to share info with host & other IC.
Patrol IC makes in Matrix Perception tests every combat turn(s).

Probe IC:
Dice Pool: 2[1] Opposed by Intuition + Firewall
Gains Mark (shared with Host & other IC).

Tar Baby IC:
Dice Pool: 2[1] Opposed by Logic + Firewall
Link-locks target. If target already Link-locked, gains Mark (shared with other IC/Host).

Binder IC:
Dice Pool: 2[1] Opposed by Willpower + Data Processing
Reduces Data Processing by 1 (regardless of Net Hits). If Data Processing already 0, causes 1DV Matrix Damage per Net Hit. Reduction is cumulative with multiple attacks, lasts until reboot.

Security Spiders:
Junior Security Spider
Arrives in 2 combat turns.

Condition Monitor (P/S/M) 9/10/9
Limits Physical 3, Mental 4, Social 5

Matrix Initiative 8 + 3D6 (cold sim)
Matrix Damage Resistance 4
Biofeedback Damage Resistance 6

Skills
Cracking skill group 3, Electronics skill group 3

Typical Action Dice Pools and Limits
Matrix Perception 6 [5], Hack on the Fly 6 [3], Trace Icon 6 [5]

Gear
Microdeck Summit [DR 1, 4/3/3/1, 1 program] w/ Toolbox (factored into stats)
Typical deck configuration: Attack 1, Sleaze 3, Data Processing 5, Firewall 3

http://shadowrun.plasticwarriors.org/matrixhostgenerator.html 2.0
Blue-4/9/9/9/8/10

Step: Event, more actions = more steps = more hassles
5: Probe-6 with trap Blaster-5
11: Trace-5 with trap Sparky-4 (Armor)
18: Crippler (acid)-6Party Cluster
25: Killer-5 (Cascading)
32: Trace-4 with trap Killer-5 (Shifting)
39: Passive Alert
44: Tar Pit-6
50: Crippler (binder)-5 (Shielding)
56: Scout-5 with trap Black-5 (Armor)
61: Active Alert
68: Killer-6 (Cascading)
75: Blaster-5 (Shielding)
80: Lethal Black IC (judas)-5
86: Killer-4
92: Shutdown


matrix calculator
https://forums.shadowruntabletop.com/index.php?topic=18474.0

Action Type Test rifts skill when attacking.
try an action using computer hacking.for attack/sleaze/most firewall
computer operation for Jack Out Simple Hardware + Willpower [Firewall] 1, non complex actions
computer programming for data processing,
Logic = advanced math
intuition = rogue scientist hypothesize skill, intelligence skill

Brute Force Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Change Icon Simple none [Data Processing]
Check Overwatch Score Simple Electronic Warfare + Logic [Sleaze] 16 [ 8 ]
Control Device Variable As skill
Control Device - Special Variable Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Crack File Complex Hacking + Logic [Attack] [ 6 ]
Crash Program Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Data Spike Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Disarm Data Bomb Complex Software + Intuition [Firewall] [ 9 ]
Edit File Complex Computer + Logic [Data Processing] [ 10 ]
Enter/Exit Host Complex
Erase Mark Complex Computer + Logic [Attack] 15 [ 6 ]
File Recovery Extended Computer + Logic [Mental] 15 [ Mental ]
Format Device Complex Computer + Logic [Sleaze] 15 [ 8 ]
Full Matrix Defense Interrupt none [Firewall]
Garbage In / Garbage Out Complex Software + Logic [Sleaze] 15 [ 8 ]
Grid Hop Complex none [Data Processing]
Hack on the Fly Complex Hacking + Logic [Sleaze] 20 [ 8 ]
Hide Complex Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Invite Mark Simple none [Data Processing]
Jack Out Simple Hardware + Willpower [Firewall] 13 [ 9 ]
Jam Signals Complex Electronic Warfare + Logic [Attack] 16 [ 6 ]
Jump into Rigged Device Complex Electronic Warfare + Logic [Data Processing] Impossible [ 0 ]
Matrix Perception Complex Computer + Intuition [Data Processing] Not needed [ 10 ]
Matrix Perception v. Silent Complex Computer + Intuition [Data Processing] 13 [ 10 ]
Matrix Search Special Computer + Intuition [Data Processing] 11 [ 10 ]
Noise Reduction Complex Electronic Warfare + Logic [Data Processing] Impossible [ 0 ]
Reboot Device Complex Computer + Logic [Data Processing] 15 [ 10 ]
Send Message Simple none [Data Processing]
Set Data Bomb Complex Software + Logic [Sleaze] [ 8 ]
Snoop Complex Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Spoof Command Complex Hacking + Intuition [Sleaze] 14 [ 8 ]
Switch Interface Mode Simple none [Data Processing]
Trace Icon Complex Computer + Intuition [Data Processing] 11 [ 10 ]
Trackback Extended Computer + Intuition [Data Processing] 11 [ 10 ]

Action Test when attacking Test when defending Notes (damage adjusted by Decker programs)
(Deck defending)

Possible actions via ATTACK= "computer hacking skill" from IC attacking a player characters:
Acid IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Firewall 13 With net hits, reduces Firewall by 1, if 0 already, does 1 DV Matrix damage per net hit
Binder IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Data Processing 14 With net hits, reduces Data Processing by 1, if 0 already, does 1 DV Matrix damage per net hit
Black IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Link-locks on hit, does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Physical Damage
Blaster IC Host Rating x 2 [Attack] 10 [ 6 ] Logic + Firewall 17 Link-locks on hit, does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Stun Damage
Bloodhound IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 Uses Matrix Perception on all Targets in Host, looking for illegal actions, when it gets two marks, attempts to track
Catapult IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition or Logic + Firewall 17 With net hits, reduces Firewall by 1, does 1/new hit +1/mark DV Biofeedback Stun Damage per net hit
Crash IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 With a mark on you and hits, crashes one program randomly til reboot
Jammer IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Attack 10 With net hits, reduces Attack by 1, if 0 already, does 1 DV Matrix damage per net hit
Killer IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Does 6 +1/net hit +2/mark DV Matrix damage
Marker IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 With net hits, reduces Sleaze by 1, if 0 already, does 1 DV Matrix damage per net hit
Patrol IC Uses Matrix Perception on all Targets in Host, looking for illegal actions
Probe IC Host Rating x 2 [Attack] 10 [ 6 ] Inhttp://mikesrpgcenter.com/shadowrun/maps.htmltuition + Firewall 13 With net hits, adds one mark, up to the limit of three
Scramble IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Firewall 13 With three marks, when hit, reboot, taking 6 Biofeedback Physical Damage
Shocker IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Reduces initiative by 5 on hit
Sparky IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Physical Damage
Tar Baby IC Host Rating x 2 [Attack] 10 [ 6 ] Logic + Firewall 17 Link-locks on hit, if already link-locked, adds one mark, up to the limit of three
Track IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 With two marks or more, when hit, discovers your physical location, usually reported

http://denver.wikidot.com/info:gm-matrix-tutorial

easier -> harder
 Blue (1-7), Green (1-7), Orange (1-7), Red (1-7)