Saturday, March 28, 2026

Elder Twitch Eye the Iron Whisker


Elder Twitch Eye is a survivor. Chieftain of one of the three branches of the Iron Whiskers in the Pecos Empire requires more than just luck—it requires the kind of twitchy, hyper-aware paranoia that only a mutant rat can maintain for fifteen levels.

Since he lacks formal pilot training, his "secret sauce" is a Custom Neural-Interface Rig—black-market cybernetics that bypass his brain's lack of education by feeding the robot's sensor data directly into his primitive motor cortex. He doesn't "pilot" the robot; he becomes it.


Elder Twitch Eye

15th Level Mutant Rat Bandit (Pecos Raider) Alignment: Anarchist (with a soft spot for his "litter") Disposition: Twitchy, prone to sudden sniffing, incredibly arrogant about his "giant metal skin."

Primary Attributes

I.Q.: 9 (He’s cunning, but not "book smart") M.E.: 14 M.A.: 15

P.S.: 11 (Augmented to 22 via Cyber-Arm)
P.P.: 24 (The "Twitch")
P.E.: 18 
P.B.: 5 (Mangled fur, one milky eye, scarred snout)
Spd: 32 (Running)

Combat & Totals

H.P.: 74 S.D.C.: 88 (Natural) Initiative: +10 (+14 inside a Robot)

Attacks per Melee:P.P. Bonuses: +5 to Strike, Parry, and Dodge.

Cybernetics: The "Interface Rig"

Elder Twitch Eye shouldn't be able to walk and chew gum at the same time, let alone pilot a Behemoth Explorer. His cybernetics bridge that gap:

  • The "One Eye": A Multi-Optic Eye (Left). Provides Thermo-imaging, Infrared, and a Targeting Sight (+1 to Strike).

  • Cyberlink Neural Port: A jagged socket at the base of his skull.

    • Function: When plugged into a robot vehicle, he ignores the -40% "unskilled" penalty. He operates at a 75% Proficiency in Robot Combat: Elite.

  • Reinforced Cyber-Arm (Right): Built for high-stress lever pulling and heavy lifting (P.S. 22). Includes a retractable vibro-blade (2d6 M.D.).


The Iron Whiskers' Loot

Twitch Eye doesn't just raid; he "liberates" hardware for Fort Iron Whiskers. 

  • Modifications: The interior smells like dried meat and cedar shavings.

  • Special Trait: "Scrap-Shielding." He has bolted extra plates of MDC scrap over the legs, adding 50 MDC but reducing speed by 10%.


Key Skills (15th Level)

  • Land Navigation: 94%

  • Wilderness Survival: 98%

  • Prowl: 85%

  • Identify Undercover Agent/Slaver: 90%

  • W.P. Energy Pistol & W.P. Heavy Weapons (Expert Level)

"You think... sniff... you can take my skin? I grew this skin in a Coalition scrapyard! It's got more teeth than you do!" — Elder Twitch Eye

The "Iron Whisker 1" is less of a vehicle and more of a rolling, mechanical cathedral to the tribe's scavenging prowess. Built from the husks of three Coalition heavy-hitters—a Spider Skull Walker, an Enforcer, and a Mark V APC—it is a jagged, asymmetrical nightmare of black Dead Boy plating and exposed hydraulics.

To the Iron Whiskers, it isn’t just a robot; it’s a mobile fortress that proves Twitch Eye is the "Biggest Rat in the Waste."


Iron Whisker 1: The Chimera-Class Heavy Robot

Model: Custom "Pecos Hybrid" Juggernaut Crew: 5 (1 Pilot, 4 Gunners) M.D.C. by Location:

  • Central Mark V Hull (Main Body): 450 (can disconnect from robot front)

  • Enforcer Upper Torso (The "Head"): 200

  • Heavy Treads/Spider Legs (Mixed Drive): 150 each (4 total)

  • The "Iron Fang" Drill Arm: 120

  • Gunner Turrets (4): 60 each

  • Reinforced Pilot’s Cockpit: 100

Statistical Data

  • Running Speed: 35 mph (Slow, grinding, and loud).

  • Leaping: Not possible. It’s too heavy for the repurposed Spider Walker hydraulics to do more than stabilize the chassis.

  • Height: 24 feet.

  • Weight: 62 tons.

  • Physical Strength: Robotic P.S. 42 (via the Drill Arm).

  • Power System: A leaking, over-taxed Nuclear Cell (Requires frequent "tinkering" to prevent overheating).


Weapon Systems

1. The "Iron Fang" Industrial Drill (Right Arm)

Originally from an NG mining bot, this massive diamond-tipped drill is used to breach Fort doors or "pressure cook" enemy power armor.

  • Damage: 1d6x10 M.D. per strike.

  • Bonus: +2 to Strike when the target is stationary or entangled.

2. The Four "Whiskers" (Gunner Stations)

Twitch Eye has four lucky bandits strapped into external, semi-protected turrets. Each has its own field of fire.

  • Turret 1 (Top-Left): Twin-Linked C-40R Rail Gun (Salvaged from an Enforcer).

    • Damage: 1d4x10 M.D. per burst.

  • Turret 2 (Top-Right): Heavy Laser Cannon (Salvaged from a Spider Walker).

    • Damage: 4d6 M.D.

  • Turret 3 (Front-Lower): CR-3T Plasma Ejector (Fixed forward).

    • Damage: 6d6 M.D.

  • Turret 4 (Rear-Deck): Mini-Missile Launcher (12 tubes).

    • Damage: Varies by missile (usually High Explosive).


Combat Statistics (With Twitch Eye at the Controls)

Because of his Neural-Interface Rig, Twitch Eye uses his own high P.P. and level-15 bandit reflexes while "plugged in."

  • Attacks per Melee: 9 (Twitch Eye controls the Drill and movement; Gunners fire independently).

  • Bonuses: +3 to Strike (Drill), +4 to Parry, +2 to Dodge.

  • Special Maneuver: "Ground Grind." Twitch Eye can use the sheer weight of the Mark V hull to crush smaller power armor or vehicles. (Damage: 1d4x10 M.D.).


The Legend of the "Iron Whisker"

"The Coalition built 'em to kill us, but we welded 'em together to feed us. Listen to that engine... sniff... it sounds like a hungry stomach, don't it?" — Elder Twitch Eye

The robot is notoriously difficult to maintain. Every time it takes a major hit, there's a 10% chance a "legacy system" from the Coalition tech misfires, causing the lights to flicker or a random turret to rotate 360 degrees uncontrollably.

Wednesday, March 18, 2026

The Princess's Rain

 


"Princess's Rain"

The "Rain of Death" is a terrifying sight even in its stock configuration—a massive, atmospheric-entry troop transport designed to drop Kreeghor Shock Troopers directly into the heat of battle. However, this specific unit, owned by a high-ranking Royal Kreeghor, has been modified into a mobile command center and personal trophy room.

Since it crashed on Earth, its sleek Transgalactic Empire (TGE) aesthetic is marred by scorched hull plating.  The ship  has become half buried about 10 miles west of Fort Iron Whiskers.  The rats know of it but known their techno shaman has communed with it and she could not access it due to locks from the alien princess requiring her DNA to open it. 



Modified "Rain of Death" Stats (Rifts Earth Conversions)

StatValue / Description
ModelHeavily Modified TGE-88 "Rain of Death"
Crew1 Royal Kreeghor, 4 Cyborg/Slave Pilots (now deceased or missing)
Troop CapacityOriginally 80; now reduced to 10 Elite guards + personal quarters
M.D.C. (Main Body)1,200 (Reduced from 2,000 due to crash damage)
M.D.C. (Shields)Offline (Needs 1 week of repairs and a massive power source)
Speed/SkillsAtmospheric: Mach 2.0
Pilot Spaceship, Pilot Jetfighters -10% at any speed
Pilot Hover can be used at -20% if going under 400mph
Controls written in Kreeghor, -10% if cannot read this language
Controls could be engraved with a second language but it is customary in Kreeghor culture for their minions to be forced to learn their ways and how to Speak and Read Kreeghor not the other way around.  
(inspired by replacing Russian with Kreeghor https://en.wikipedia.org/wiki/Russification)

Space: Mach 8; Pilot Spaceship, or Jetfighters -20%
FTL:  Empty antimatter fuel tanks.
Weaponry2 Dual-Link Laser Turrets (Front), 4 Mini-Missile Launchers (Side)
Special ModsThe Royal Suite: A reinforced bunker in the center of the ship.


Description: The "Falling Palace"

The interior no longer looks like a sterile military transport. The Royal Kreeghor has replaced the cramped jump seats with lavish, albeit alien, comforts.

  • The Atmosphere: The air is heavy with the smell of ozone and exotic incense. The lighting is a dim, menacing crimson.running

  • Modifications: The cargo bay has been partitioned into a "Throne Room" and a "Trophy Gallery" where various skulls (including a Juicer and a Glitter Boy helmet) are mounted on the bulkheads.

  • The Damage: Gravity plates flicker inconsistently, occasionally making occupants feel 20% lighter.


       ________________[ AIRLOCK ]________________
      /                                                                                    \
     /    [ PILOT ]                        (B)       [ CO-PILOT ]           \
    /       CHAIR                           |                           CHAIR    \
   |                                              |                                            |       |                  [ NAV ]     ______|______        [COMMS]       |
   |_______________ _/            |            \_______________|
   |                                 | CORE |(A)       |                              |         |GUEST QUARTERS|            |            |    TROPHY           |
   |     (6 Bunks)             |       (C)|  ENG  | GALLERY            |
 |__________________\______|_____/_______________|
   |                                               |                                         |
   |           (D)                               |             (D)                       |
   |       GUARD POST                |         GUARD POST        |
   |_______________________ |____________________|
   |                                                                                        |
   |             [ ROYAL THRONE ROOM ]                               |
   |          (Reinforced Bio-Regen Tank)                                |
   |                                                                                        |
   |           [ E ]           |          [ E ]       | running                     |
 \___________________________|_________________/
               [ REAR LOADING RAMP - JAMMED ]

Map Legend:

A - Structural Core: The main support pillar, now leaking coolant.

B - Main Corridor: Runs the spine of the ship; littered with debris.

C - Engineering Access: A cramped crawlspace leading to the fusion reactors.

D - Defense Turret Access: Ladders leading to the exterior laser batteries.

E - Heavy Weapon Storage: Each weapon has 1TGEclip which can be recharged.
Charging station here is tied to ships main reactors and can only been used when ship is on.
On the wall is a racks royal TGE weapons, all with the Queen's Insignia engraved on the hilts which will have consequences positive or negative if seen in the Phase world regions depending on how who you meet views the TGE.
  • TGE Powerhalbred
  • EP-5 Energy Pulse Pistol
  • EPR-8 Energy Pulse Rifle
  • GR-10P Gravitonic Pistol
  • Gr-45HP Jackhammer Gravitonic Pistol
  • GR-15AR Gravitonic Assault Rifle
  • 5x Blood and Tissue Builder Spraycans+2d6hp/sdc
  • Restraint Dispenser
  • Salvaged Kreghor Fighter's Horn Canon 
(from a Flying Fang Interceptor (6ft long, has no powersource, 1d6x10md 4000ft/2miles in space)


TGEclips do not work with earth weapons.

Ship needs antigrav fuel to make orbit, tanks empty running.
Can fly in atmo with currently deactivated fusion generators which only princess can turn on.