Friday, January 27, 2023

121 Mate Of Suay

e0 Rumbling, mate of suay slowly approaches

e1 skill quests

radio scrambler - 4 TOW jam worm comms deteted tracing to pinpoint rift north of collegiate arcane

read sensors in bot 11 semsmic alerts detected in bot

lore magic 19 to determine shifter gets 1d4 serpents and likely has more (zamok)

computer operation - use bot to access social media Nerbat continues to get Merctown famous for posting video footage of the fights, Merctown defense force leadership has started to follow Nerbat's actions, towjam psionic dampner alert vs hyp suggestion

computer hacking - Cameron uses cure to worm given to her by cyberknights to cure tow jams software, his hardware remains infected

e2 vampire attack

desperate to escape the rising waters, the vamps try to convince tow to save them.  

Zamok smashes through the car the vamps are in kills shane, and nearly kills DEstiny before TOW protects her.  After some negotiations the group almost takes Destiny in before she is tossed into the minefield and used to clear it.  Afterwards the rising water dissolves destiny.

e3 meeting BLARBLAR the YABLAR



The group finds a lone sentry at the gates of the Collegiate Arcane "GREETINGS, I AM BLARBLAR"  negotiations to enter commence.  Off in the distance a TSUNAMI roars, brought on by the arrival of the MATE OF SUAY, the HUGE second serpent Targtun the Shifter controls.

XP

Caldor 102626 +200 show up +150 skills +50 vamp fight +100 climbing +100 fight TOW -93 SDC to borg armor +100 rp vs tow +50 meet BLARBLAR +50 kick tow 103426

TOW 75800 +300 show up +50 skills +50 vamp fight +100 destiny rp +100 fight Caldor -64SDC +100 rp vs caldor +50 meet BLARBLAR +50 punch cal +250 showing up in RL ☺76850

CAM 45740 +400 show up +50 skills +100 responds to jumbles alerts about TOW trying to hack jumbles her AI horse +50 vamp fight +100 install patch in TOW +100 rp vs tickles attacked by virus +50 meet BLARBLAR 46590

Zamok 24975 +500 show up +100 skills works on disguise +100 vamp fight +100 destiny rp +100 rp vs vamps +50 meet BLARBLAR 25925

Nerbat 10675 +600 show up +175 skills +200 vamp fight +100 social +100 rp social +50 meet BLARBLAR +100 shoots destiny 12000

NameOCCRCCXPLevelXPProgressNext Level
CaldorOsiris Priest 4
Bounty Hunter 10
Kreeghor1034261011
TowJamSmugglerHuman Borg76850910
CameronPsi-warrior4659078
Zamok
Crystal Dragon Hatchling
2592556
RoyTechno-WizardHuman1022545
NerbatProfessional TheifQuick-Flex1200045

NPCs in region:

Temporal Raider Merchant (in front of party)

Jumbles the Horse (next to cam)

Randy (in bot)

122 Starts outside 126 wall on map https://3rdageofdragonwright.blogspot.com/2019/06/merctown-mystic-quarter.html

Wednesday, January 4, 2023

Rifts Coma Rules



😷😷😷😷😷😷😷😷😷

Dangerous Rifts games call for Coma saves!  We keep having to look up the rules on these...

Entering Coma

Canon Condition 1 Lose 100% of HP down to -PE HP, coma, if over PE -HP, dead.

Condition 2 survive until -PVxPE HP for MDC creatures, -3xPE juicer/crazy/borg and Dbees w/ PE>15.

Condition 3, Certain diseases like Sepsis, Covid cause Coma, without HP<1.

Condition 4, certain curses cause "coma", Faerie food, vampire slow kill, african evil eye, trance, sleep.

Medical skills cannot always reverse these types of "magical comas".

Trauma Induced Coma

Duration (afterwards death) Canon says PE hours, 3rd age has some skill bonuses.

No treatment, PE Hours

First Aide Treatment +9% duration

Paramedic Treatment (RN) +16% duration

Holistic Medicine Treatment (must find, process and feed patient herbs) +20% duration

Medical /Cybernetic Dr +23% duration

Treatment from poor/average/high/luxury lifestyle hospital +5%/+10%/+15%/+20% duration

Cast cure minor disorder 1x /hr +1% duration, 10ppe, 10x/hr +10% duration, 60ppe/hr

Healing magic brings HP above 0, +.5%/duration per hp above 0.

IRMSS Kit/Juicer Biocomp +10% duration

Transferring from Trauma to Medically induced Coma

Make a Holistic Medicine or Medical Dr Skill roll to transfer from trauma to medical coma.

Medically induced comma Duration is x2 and requires High lifestyle or better medical hospital.

Patient cannot be jostled or injured or will return to a trauma coma.

Psionic Induce Sleep can also be used to medically induce a coma if the person is already in a Trauma induced coma. 1hr/level/4ISP

Juicer Biocomp will automatically induce medical coma after the 2nd failed save.  Failed saves in medically induced coma do not have permanent effects.

Leaving Coma

Roll once per hour.  Two success rolls in a row means character awakens at 1HP.

Unskilled 18% First Aide 22% Paramedic 32% Medical Doctor 46% 

Veterinary Medicine on Human 25% Veterinary Medicine on Animal 50%

Low / Middle / High / Lux/Arcology CS-Triax-Naruni Lifestyle Hospital Bonuses +4%/+10%/+20%/+24%/25%

Bonus/Penalty of PE - 12 % 

Deaden Pain  1min/level/6isp for 60 minutes +1%

Psychic Diagnosis+med skill +3% Psychic Surgery +10% Summon Inner Strength +5%

Healing Touch 1 touch/2min / 6 ISP restores 1d8HP or 2d6SDC/touch, each HP over 0 adds 0.5% to saves vs coma/hr (other healing powers that bring you above 1HP also work this way).

Upon the 2nd fail, roll on p359 in rifts ultimate edition for permanent damage if fail save vs pain

Upon the 4th fail, roll on p359 in rifts ultimate edition for insanity if fail save vs insanity

Upon the 6th fail, roll on p354 in rifts ultimate edition, translate to vehicle/bionic/body damage if fail roll vs impact save

8th fail goes back to 2nd rules and cycles from there.

Powers you can use if in coma if making a save vs pain (aware but paralyzed):

Astral Projection can be used while physical body is in a coma if the character makes a save vs Pain.

Teleportation powers (like hatchlings have) will instinctively teleport out if save vs pain even in coma

Docwagon Some rifts Merc crews, and citystates offer limited region "Docwagon" contracts that will activate a beacon and send a team for you if you flatline and have a headjack medical implant with radio.  Prices vary.

sources:

https://3rdageofdragonwright.blogspot.com/2012/05/lifestyles-for-rifts-and-famous.html

https://palladium-megaverse.com/forums/viewtopic.php?f=9&t=157085

https://palladiumbooks.com/forums/viewtopic.php?f=8&t=123923

http://dagwood.sandwich.net/rifts/skills/medical.html

https://shadowrun.fandom.com/wiki/DocWagon

https://www.mobygames.com/game/shadowrun-returns/cover-art/gameCoverId,347028/