Saturday, June 20, 2009

Rifts Matrix Conversion

The Matrix exists in Rifts. This is a post to convert it from 3rd ed Shadowrun Matrix Rules.

I am currently desperately trying to understand the rules

Ways to access Networks in Rifts:
VR gear + Slow Mode (txt/crude graphics only)
Trodes
Datajack uses Cyberjacking skill
Cyberjacking 50%+5% from MUTANTS IN ORBIT, the only place where the best Matrix gear survived.

Passive Rig
Datajack passive amplifiers

Active Rig
Datajack active amplifiers

The Matrix is accessed by access points APs

LocalHost Console
Hardwired: Basic Home
Hardwired: Small Buisness
Hardwired: Large Buisness
Wifi Cell
Laser Link
Microwave Link
Radio Link
Satellite Uplink (very rare must be hacked)
Taps
Master Power Grid/Datawarehouse Connection

APs are operated by a variety of Matrix Operators MOs
They own the physical infrastructure required to make the various APs and systems on the Matrix go.
Every major corporation on Earth and several interdimensional ones operate corporate MOs as do many private and public organizations.

MOs are recognized by a weboftrust algorithm for publicly registered APs or a private ones for less public APs. In this way users can be sure that the AP they choose isn’t a nefarious one.

Accounts are purchased from MOs or hacked out of them.

When a user jacks in, they get a MID Matrix ID which is composed of their account info, Jack ID physically used, and Matrix Network ID given by the AP.

Matrix Networks:

Earth contains many native Regional Matrix Grids from before the rifts, restored. Typically found around the city states with various wifi links connecting them.

They are all themed after their creators, Including

Coalition Matrix (Black and white skulls)
Orange-3 external states
red-5 loanstar/chitown

Tolkeen Matrix (fantasy themed)
city gov orange-3
city biz green-orange-5

Death Matrix (supposedly created by necromancers)
orange-3

Blackmarket Matrix (exists almost everywhere suprisingly, looks very mundane)
red-5

Japanese Matrix JM (1200s japan)
gov red-3
biz orange-5

Columbian Matrix (aztech imagery)
green-5

NGR Matrix
orange-5

Splugorthian Matrix

Phaseworld Matrix

Kreegorhr Matrix

pretty much any sufficiently advanced alien culture have virtual reality computer rig technologies of various levels, GMs choice depending on tech level.

Matrix hacking can result in the following things:

Hardwired system access (cameras, vents etc)
Data Dumps, worth money if decrypted and understood.

Matrix Access Gear:
Deck
Speakers
Harddrives
Display
cables

Rumored cybernetic matrix connection gear

Rumored Programs:
Utilities:
Camo
Crash
Defuse
Doorstop
Encrypt
Evaluate
Mirrors
Purge
Redecorate
Sniffer
Snooper
Swerve
Triangulation
Validate

offensive:
erosion
hog
steamrollers

defensive
restore
sheild

advanced:
browse
relocate
scanner
track
attack
black hammer
killjoy
slow

armor cloak
lockon
medic

Programs can be created or purchased.
p81 creating code in various languages including:

PsiLISP
CSMOD
CyberDynML
ARCHIICOM
NGRMILTEC
MechanoidCrunch

Matrix Hosts:

Difficulty Levels:
Blue
Green
Orange
Red

Host Attributes
access
control
index
files
slave

So each host has
Color/A/C/I/F/S attributes

Stock Rifts Cyberdecks:
DeckRating/Hardening/ActiveMem/StorageMem/IOSpeed/ResponseIncrease/Cost
Kingsdale Clipper by Wellington Industries 3/1/200/500/100/0/10k
NG Utility Deck
Wilks Megadeck
Blackmarket Prerifts Clone Deck
Naruni Hyper 3
CS Ace11
ArchieCore
Phasecalibur

Hacking Pool + Deck Rating/3 round down
dice can be added to any test

Seaching the MAtrix
Matrix or lowtech hosts can be searched. Something like these rules:
Matrix Search Rules

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