Wednesday, February 20, 2013

Rifts Bioware


Moon and Organs by *dezimaton on deviantART

Rifts Bioware is very rare and only availible in the "big 4" nations most high tech areas like the fortress cities of CS, NGR, and Northern Gun.  Prices are low in the big cities but can be x10 as much outside black market.
Juicers and non-humans cannot get these implants.

Brain
Cerebral Booster
Neural, Legal. L1: 0.4E, 50K, L2: 0.8E, 110K.
+1 IQ/lvl +5%/lvl for technical, mechanical, electrical, and science skills.

Mnemonic Enhancer
Neural, Legal. 0.2E/L, 15K/L, MaxL 3.
Cybernetic Total Recal and  +2%/lvl for mental skills.

Synaptic Accelerator
Neural, 5P-BB. L1: 0.3E, 75K, L2: 1.6E, 200K.
+2initiative/lvl

Pain Editor
Neural, 6P-BA. 0.6E, 60K
+1 ME, -1 IQ. No penalty for SDC damage, no knockout. All nerves inactive. Switch included.

Damage Compensator
Neural, 6P-BA. L1-2: 0.2E/L, 25K/L, L3-5: 0.2E/L, 50K/L, L6-9: 0.2E/L, 100K/L
No penalties for 10 HP and 20 SDC damage / level. For perceiving own wounds make perception check or computer operations check.

Reflex Recorder
Neural, Legal. Fullskill: 0.25E, 25K, Concentration: 0.1E, 10K.
Fullskill: +5% to 1 piloting skill
Concentration: +5% to 1 physical skill

Sleep Regulator
Neural, Legal. 0.3E, 20K.
4h sleep per night suffice. 48h awake apiece without penalties.

Killer

Adrenal Pump
Endocrine, 5P-BA. L1: 1.25E, 60K, L2: 2.5E, 100K.
+17 PPE/lvl
+4PS&PE/lvl +1strike/parry/dodge/attack/lvl
+1init/lvl  Roll vs non lethal poison 4/ rounds of activity.
After a fail roll vs non lethal roll vs Deadly cardiac arrest/rd of activity.
(De)Activation requires rolling under ME on d20.
Phys damage automagically releases pump.

Suprathyroid Gland
Endocrine, 6P-BB. 1.4E, 50K.
+1 PE/ME/PS/PP Must take +100% food. +40% lifestyle cost. -10% to detect infrared signature

Enhanced Articulation
Structure, Legal. 0.6E, 40K.
+1 PP +5% for physical skills. Flowing movement.

Muscle Augmentation
Structure, 0.4E/L, 20K/L, MaxL 4.
+1PS/lvl. Cannot be seen (unlike muscle enhancement).

Muscle Toner
Structure, 4P-BC/D. 0.4E/L, 25K/L, MaxL 4.
+1PP/lvl +5%/lvl for escape artist. Cannot be seen.

Orthoskin
Dermal, 5P-BA. L1: 0.5E, 25K, +0/1 amor, L2: 1.0E, 60K, +1/1 armor, L3: 1.5E, 100K, +1/2 armor.
+L TN for touch perception. Incompatible to dermal plating. No scars possible. Cannot be seen.  20MDC/LVL AR 14/16/18

Chemical Gland
Endocrine, 5-Q. 0.6E, 30K.
Only 1 toxin. 24h to build 1 dose, max 5. Spit: Reach is PEft, roll wp targetting to hit. Exhale: Choke setting 2. Coating: Can coat a cyber blade weapon.
Sleep agent, paralysis agent, heart attack agent (save vs death), tear gas and truth serums are all possible. as per RMB.

Robustness

Extended Volume
Pneumatic, Legal. L1: 0.2E, 8K, -1 TN, L2: 0.3E, 15K, -1 TN, L3: 0.4E, 25K, -2 TN.
+1vs gases/lvl +1PE/lvl for stamina tests. +L*45 secs additional breath in lungs.

Synthacardium
Circulation, Legal. L1: 0.2E, 6K, L2: 0.3E, 15K.
+5%/lvl vs bloodloss or coma/death +1PE/lvl
(for athletics/platelet factory fail/cardiac arrest rolls.)

Trauma Damper
Neural, 6P-BA. 0.4E, 40K.
Activation converts 10hp worth of damage to 20sdc worth of damage.
+2 to save vs pain,
-10% to interrogate person with this cybernetic (vs torturers).
Not active if Pain Editor/Damage Compensator active.

Platelet Factory
Circulation, Legal. 0.4E, 30K.
+2 save vs bloodloss/shock, +10HP, can self heal 20hp worth of damage at +1d4hp / 10 minutes while damaged
Person must take coagulation pill 2* per day (25cr/dose), otherwise save vs death  (14) roll. If fail then cardiac arrest.  Not effected by bloodloss if playing with our SDC penetration rules.

Symbiotes
Circulation, Legal. L1: 0.4E, 15K, +50% Food, 90% Heal, L2: 0.7E, 35K, +70% Food, 70% Heal, L3: 1.0E, 60K,+100% Food, 50% Heal.
Decrease healing time both stun and phys. Person must eat more often. Cumulative to Suprathyroid Gland.
+5%vs coma/death / lvl, heals at 2xlvl rate.
 
Metabolic Arrester
Circulation, Legal. 0.6E, 20K.
Slows by factor 5 when dead. Incompatible with Suprathyroid Gland or Adrenal Pump.
+10%vs coma/death

Health

Digestive Expansion
Circulation, Legal. 1.0E, 80K.
Eat anything. -20% lifestyle costs. Ingested toxins PN/2. -1D for smell/taste.
+4 vs injested poisons

Nephritic Screen
Organ, Legal. 0.4E, 20K.
+2 vs Poisons


Tracheal Filter
Pneumatic, Legal. 0.4E/L, 60K/L, MaxL PE/2.
+1/lvl vs gases


Toxin Extractor
Hephatic, Legal. 0.4E/L, 45K/L, MaxL PE/2.
+1/lvl vs toxins in blood circulation.

Virus Filter
Lymphatic, Legal. 0.2E/L, 24K/L, MaxL PE/2.
+1/lvl vs virii in blood circulation.

Social

Cat's Eyes
Visual, Legal. 0.2E, 15K.
Natural lowlight vision.Glow in the dark.  Same abilities as Nightvision psionic.

Thermosense Organs
Neural, Legal. 0.5E, 25K.
Natural infrared within 10 meters.

Tailored Pheromones
Dermal, Legal. L1: 0.4E, 20K, L2: 0.6E, 45K.
+5% /Lvl to social skills, +2/lvl to MA and PB. 1/2 effect on races other than own. Reach 15m. No magic effects. L*2 for cultivated pheros. Effects only individuals with intact olfactories.



References
http://www.land-of-kain.de/shadowrun/tables/TableBio.html

http://gurth.home.xs4all.nl/sr_bio.html

No comments:

Post a Comment