Genie final. by vlda on DeviantArt air
Phoenix Empire Death Squad Jinn
Trained to serve the Phoenix Empire in one of the Demon Legions.
Defense: thunder clap +1s/p/d +5 init Invis Wall 60ft 10ft/lvl 50/lvl Darkness Summons: Phantom Footman 20ppe Phantom 30ppe Air Jinn Offensive magic: Wind Rush 120ft 10ppe Northern Lights 60ft range 30ft area 12ppe Electrical Field 200ft 10ft/lvl 35ppe 4d6+10md 2min/lvl Wind Blast +6 s 2d4x10+30md 40ppe 1000ft+400/lvl Tornado 60ppe 600ft range 100ft area 4d6x10md for 1d6melees then hurled out for 2d6x10md |
Magic: All spells of one elemental magic type.8th level at night 4th at day
Major Psionics: All sensitive and Physical 5th lvl
Psychic Invisibility
Read Dimensional Portal
RCC Skills:
HTH Demon(same as ultimate edition hth dragon minus bite/tail attacks)
Basic Math lit dragonese euro egyption streetwise intel track humans wilderness survival land nav lore demon faeries radio basic comp op basic elec locksmith pick locks pick pockets palming concealment wp sword wp energy rifle
RCC Related Skills (3wps)
WP Blunt WP Axe WP Heavy Energy
Green1d4x10000 in egyption gold coins of the ramaset 2 eclip
Normal 1d4x100000 in coins 3 eclips
Vet 2d4x100000 in coins 4 eclips 1 ppeclip deed to small house in Rama, Africa
Physical: Alter Aura (Self) (2) Death Trance (1) Ectoplasm (6, 12) Impervious to Cold (2) Impervious to Fire (4) Impervious to Poison/Toxin (4) Levitation (2 (up to 2 lbs), 6 (up to 20lbs), 6+1 for every 10lbs over 20lbs) Mind Block (4) Nightvision (4) Resist Fatigue (4) Resist Hunger (2) Resist Thirst (6) Summon Inner Strength (4) Telekinesis (3, 8, 8+1 for every 10lbs over 20lbs) Sensitive: Astral Projection (8) Clairvoyance (4) Empathy (4) Mind Block (4) Object Read (Psychometry) (6) Presence Sense (4) See Aura (6) See the Invisible (4) Sense Evil (2) Sense Magic (3) Sixth Sense (2) Speed Reading (2) Telepathy (4) Total Recall (2)Intuitive Combat
Psychic Invisibility
Read Dimensional Portal
RCC Skills:
HTH Demon(same as ultimate edition hth dragon minus bite/tail attacks)
Basic Math lit dragonese euro egyption streetwise intel track humans wilderness survival land nav lore demon faeries radio basic comp op basic elec locksmith pick locks pick pockets palming concealment wp sword wp energy rifle
RCC Related Skills (3wps)
WP Blunt WP Axe WP Heavy Energy
Green1d4x10000 in egyption gold coins of the ramaset 2 eclip
Normal 1d4x100000 in coins 3 eclips
Vet 2d4x100000 in coins 4 eclips 1 ppeclip deed to small house in Rama, Africa
Elite4d4x100000 in coins5 eclips 2 ppeclips deed to villa in Rama, Africa
Green Guns Strike Bonuses: +3 aimed
Normal Guns Strike Bonuses +4 aimed
Vet Guns Strike Bonuses 6 aimed
Elite Guns Strike Bonuses 8aimed
Green Strike Bonuses: +1pp +4 rcc
Normal Strike[4]+1pp +4 rcc
Vet Strike [7]+2pp+4 rcc +2 strike rcc hth
Elite Stike [8]+3pp+4 rcc +3 strike rcc hth
Green Parry Bonus: +1pp+3 rcc
Normal parry[6]+1pp +3 rcc +2 rcc hth
Vet parry [8]+2pp+3 rcc+4 rcc hth
Elite Parry [9]+3pp+3rcc+4 rcc hth
Green Dodge Bonus: +1pp +3rcc
Normal: [7] +3 rcc+1pp +2 rcc hth
Vet: [9] +2pp+3 rcc+2 rcc hth +3 to dodge in flight
Elite: [10]+3pp+3rcc+2 rcc hth +5 to dodge in flight
Green Guns Strike Bonuses: +3 aimed
Normal Guns Strike Bonuses +4 aimed
Vet Guns Strike Bonuses 6 aimed
Elite Guns Strike Bonuses 8aimed
Green Strike Bonuses: +1pp +4 rcc
Normal Strike[4]+1pp +4 rcc
Vet Strike [7]+2pp+4 rcc +2 strike rcc hth
Elite Stike [8]+3pp+4 rcc +3 strike rcc hth
Green Parry Bonus: +1pp+3 rcc
Normal parry[6]+1pp +3 rcc +2 rcc hth
Vet parry [8]+2pp+3 rcc+4 rcc hth
Elite Parry [9]+3pp+3rcc+4 rcc hth
Green Dodge Bonus: +1pp +3rcc
Normal: [7] +3 rcc+1pp +2 rcc hth
Vet: [9] +2pp+3 rcc+2 rcc hth +3 to dodge in flight
Elite: [10]+3pp+3rcc+2 rcc hth +5 to dodge in flight
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