Tuesday, July 26, 2011

Rescue of Sparticus Detour to Dweomer #41

Intro:

Sparticus has been captured by evil Company recruiters. Can the players rescue him in time? Who is the mysterious girl? Will thulls mud poltice heal her? Will the Corn Fever ever be cured? Will the party make it home to Tolkeen?


Scene:

Outside a river near the supposed yet un-found location of the mythical city of Dweomer.

The Characters are on the south beach.


The Axe That Cannot Be Bought or Sold (thanks Ivanhoe for this idea)

John and Caldor discuss the strange dark rune axe John found earlier. Bringing it up forces will saves vs hypnotic suggestion magic. Failing makes the victim want to defeat anyone stopping them from getting the axe, and take the axe for themselves. It is a very ancient rune axe and Caldor fails the save against its corrupting influence. Knowing John has hidden the axe in a box, Caldor tells hughbot to try to find the box. Hughbot goes after it but John realizes and carpets him. finding out about caldors lust for the axe doesn't help much though.

Later Caldor has a Powerarmor malfunction, clogged air intake from the mud. He tries to get hughbot to fix it but hughbot is only a cyberdoc not a robot mechanic. Noone else knows how to fix it so he tries to fly anyway, blowing a huge chunk of mud out which splatters on the players, rolling 3 or under on a d6 means you get hit. Only drago is hit. When Caldor realizes this a good distraction instead of piloting his armor correctly he bluffs being out of control and covers John in mud as well as slightly splattering the others. During the chaos John catches fever from mud poisoning and passes out. Hughbot manages to steal the axe. Caldor and his bot run away for awhile and caldor checks out his new prize. Meanwhile John dusts off, noone seems to realize hughbot has stolen the box and John offers it to the girls leader, Dunscon. She says her name is Denali and that perhapse with such a gift her master would be willing to return the players out of their original bodies back into them. John especially likes this, but then realizes he is missing the Axe. Caldor comes back with the axe but there isn't much of a fight about it. The axe seems to be too evil for anyone but Caldor to weild...it hurt John when he touched it. Caldor didnt think he needed the wartroll anymore now that he had the axe's power so he left it and drago took it back.

Later the group sees two goblin scouts sniffing around across the river who later disappear. They also see a large dust cloud a mile north across the river signaling a large group traveling in their direction. Max managed to intercept more radio signals from goblin units looking for the missing goblins from episode #40.

While they are staring at the goblin scouts Jean Marc rides his horse up from the south. Earlier they had met this strange Tree Druid, he claimed to work as a spy against the Company. He tells them he knows of the location of a great tower prison where he thinks Sparticus is most likely captured. But the tower is protected by a magical forcefield he doesn't think can be breached without powerful magic.

Jean Marc sees the groups difficulty healing the strange woman they found on the bank of the river. He uses one of his healing blankets to bring the girl out of her coma. She then is able to weakly crawl. She claims she must find her "safe house" and demands to return south a short ways away from the river. Jean Marc recalls seeing a Spiny ravenger making a lair in the middle of the path while he was following the group using his dowsing rod, he wisely rode far out of his way to avoid the creature which the girl now stumbles directly towards. Instead of attacking her the great demon kneels before her and they see the safehouse she spoke of, a small cottage straped to his back with a throne on top for her to ride. She mounts her demon Spiny Ravenger, gets a huge black halberd from her cottage which she lies across her knees. She then tells her group they will follow her to Dweomer as her Federation of Magic Operatives. There she plans to force the leadership of Dweomer to honor the treaties with the Federation, and give them the power they need to defeat the magic barrier and rescue Sparticus along with her other federation operatives who were captured by the Corporation.


Goblin Sniper by *Plognark on deviantART
One Eye, leader of the traitorous Goblin band who turned on the Federation of Magic Party lead by Denali, capturing or killing all of them with the help of the Corporation.


They go back north and see a goblin army of about 100 goblins and a warlord goblin named One Eye. Denali says kill one eye and the rest will scatter. Instead Drago and the Fly as the Eagle enchanted Jean Marc fly over the goblins in a bombing run. Most of the goblins scatter from air support. The leader lobs a bomb with his longer ranged rifle and slightly damages Drago's wartroll. Jean Marc's bombs destroy 8 goblins but before they can continue the attack the rest scatter as they cant seem to have the range to fight back. The party steals one of the Goblins rafts and uses it to cross back north across the river, taking their truck and hughbot with them.


The opening of the Gates by ~scottflament on deviantART

After sometime they reach the fabled city of Dweomer. The town guards begrudgingly let them in after some arguments from Denali that they must honor the treaty. Earlier she tried to disguise all the players as real hardcore tested Federation of Magic Operatives. She only succeeded in painting up Max's powerarmor as that of a necromancer. They are allowed into town but the rest of the players must serve various groups around town for an undetermined amount of time to prove their loyalty to Dweomer and make up for their attempted deception. Some want them banished for the lies. Others just want them to pay for the great gift they have been given in being allowed entry. It seems elitism is very alive and well in Dweomer. Hopefully in time they can convince their new found benefactors of the various players usefulness to this very isolationist community. Most of Dweomer is suspicious of their ties to the Federation of Magic. Claiming to be a made man with the Federation is a very risky thing, with it come challenges and mistrust borne from the federations horrible failed war against the Coalition. Many of Dweomer are descendants of refugees from that war and the Federation is regarded with infamy especially among the dbees who suffered the worse in the later CS retribution campaigns against the region.





Xp

Drago John 8th Level Ex Drago-Hatchling
86430 needs 120k
+250 showin up +100 axe rp +175 skills +50 daring flyover goblins +200 witness goblin defeat +100 realizing the river was illusion, partially making it look wider and more impassible than it really is. Dweomer defenses... +100 learn Denali's name +100 traded to palladium league delmart +100 rping wanting to join the blood despite their rejection of him (he is nolonger a dragon at this time)
(87605 needs 120000)


Status: Dragon mind in human body. Various valuables from dnd world, missing one arm, one leg bionic and damaged, other leg broken and still healing. Now piloting wartroll with -50sdc off all items from One Eye's bomb rifle blast. Some things may have gone wrong...

Caldor 7th Level Bounty Hunter Lizardman Ex-Kreegohr 40251 needs 49881
+250 showin up +100 ax rp +125 skills +100 programming hughbot to acquire axe +200 witness goblin defeat +200 claiming "The Axe That Cannot be Bought or Sold" +100 learn Denali's name +100 traded to dept sanitation
(41426 needs 49881)

Status: Influenced by the axe that cannot be bought or sold. No longer pilots wartroll instead wearing his leather armor and using the axe's power. He has programmed Hughbot extensively and only he knows the bots admin password.


Max 3rd Level RPA 5859 needs 7451
+250 showin up +250 skills +100 suspecting hughbot +200 witness goblin defeat +100 learn Denali's name +200 gaining accepted status in the Federation of Magic via Denali's bluff. Max does not have to work and is considered a diplomat of the Federation of Magic along with Denali.
(6959 needs 7451)

Status: Missing his master Sparticus, wearing columbian power armor, 1 rocket missile left on one staff, 3 on a second staff. Mistrustful of Hughbot. Seems uninterested in his fame as a Federation of Magic operative. (he is only 9yrs old but noone knows that yet)

Thull 3rd Level Borg Ex Wilderness Scout 4850 needs 8401
+250 showin up +150 skills +100 rp sad about not needing mud potion +200 witness goblin defeat +100 learn Denali's name +100 traded to Lasar +200 beer
(5950 needs 8401)

Status: ? Lasar has posted him on guard duty outside the robot factory in the slums of Dweomer

Jean Marc 2nd Level Millennium Tree Druid 2050 needs 3700
+250 showin up +175 skills +200 using blanket to save girl +100 finding group with dowing rod +100 avoiding spiny ravager +100 daring flyover goblins +800 defeating goblins +200 driving off one eye goblin leader +100 learning pilot boat to get everyone across river +100 learn Denali's name +100 rp about wanting into the department of sanitation, he is rejected for being to weak and small even though he tries to use manipulate objects to mop like a pro. Noone seems to want to hire Jean Marc... +100 learning english +1650 delivery survival bonus
(6025 needs 7401) Jean Marc is now 3rd Level


Status: Unemployed and still searching for Drago's supposed tree. Knows the location of the captured Sparticus.

Everyone has to split up for a week to their work while Denali negotiates a way to break the barrier on the Corporation's prison and rescue her comrads as well as Sparticus.

Sunday, July 24, 2011

The City of Dweomer



An unofficial take on Dweomer... since my campaign may take a turn there in the future...

Population:
50k +5k transient

Groups of association:



..::Marble Tower::.. by =NightmareGK13 on deviantART

Palladium League

Officially Lead by the Three, they refuse to deal with non Palladium League members directly. Based in the Marble Tower.

Open to all human, elf dogboy or dwarf by associations, others by proof of action. There are few others allowed in and many whisper of the racism and elitism of this group. They don't care what the other groups think and have a very insular view of the outside world, the true isolationist block of Dweomer they dread to see more monsterous and dangerous outsiders come in and disturb their idea of the ideal polite society. Nearly all entrants to the academies setup by the Three to teach the skills of the magi are from the Palladium League.


humans 53% 24k, organized into "Labour Forces" and members of the military Academies
Elves 10% 5000 Teu-Tel'Quessir "Silver Elves"
Dogboys 3% 1500 Mutant Liberation Army
dwarves 3% 1500 Clan Urist http://df.magmawiki.com/index.php/Urist




Sky Island Robot Works by *farawayforest on deviantART
Sabre Lasar's Dweomer Garrison

Based in the old Sky Island Robot Works factory.
Established by mutual trade agreement, Lasar has ingratiated himself with leadership of Dweomer by giving them generous deals on liberated Coalition equipment and offering his men as a garrison in times of war in return for having a safe harbor to refuel and restock. Most of the technological services in Dweomer are provided by this garrison, as the Palladium League things the use of technology inferior to magic, and they own the nicest parts of town, you have to go to the dirty side of the tracks to get any tech items or services. Lasar's Garrison is a city block structure which offers Operater services and repairs of north american Robotics, weapons and Vehicles. Prices are steep however as there are few such places in the Magic zone (x2).

The actual members of the Garrison are recon squads that typically range far and wide letting Lasar know of opportunities or incursions into territories on the edge of the Zone. Often they just work on the inside border of Coalition Territory hitting CS zones posing as Federation militants. They are also the merchants who deal in goods aquired by Lasar squads travelling long distances to find buyers in and around the Magic zone who have no qualms using Coalition equipment. Lasar is trying to grow his influence outside of the Pecos Empire and this garrison is seen as a a stragegic move by him to maintain a foothold in the north. He ships a large tonnage of equipment in and out of this zone daily by rift for transport throughout the northern regions through a variety of unmarked and bogus Coalition Company marked vehicles.


humans 2000 mostly operators and technologists displaced by the magic users but unwilling to live in the ghettos the department of sanitation lives in.

simvan 11% 5500 Clan of Quintex
quick flex 6% 3000 Twitch Club

Dweomer Department of Sanitation

Lead by Tor-Nul a 13th level Elite Pogtal Dragon Slayer

Made of up Squads, they are sent out in times of war or to do large scale fortifications or debris cleanup. Few can survive the onslaught of an angry squad of Department of Sanitation. The Department operates at a stoneage tribal level and does not use modern technology except during times of war. During times of war the Lasar's Garrison typically outfits the larger members of the Department of Sanitation with vehicular weapons systems taken from bots disabled in battle and modified into hand held weapons for the giants to use. Lives in very poor brutal conditions which most barely notice.

vanguard brawlers 7 %4000 and Nmbr gorilla men 4% Big fist and Little Fist
giants 5% 2500 Big Foots
pogtal dragon slayers 5% 2500 Slayer
Broadkil, Gargoyles, Demons


The city II by ~Sedeptra on deviantART

Upper Dweomer, home of The Blood

Ruled by King Char a 15th Level Fire Dragon. "The City Two" aka Upper Dweomer is only accessibly via flight.


A loose association of Dragons who patrol the region and claim it as part of their domain, periodically patrolling the boarders on flying recon patrols.
They maintain jurisdicton in all Draconic activities in Dweomer and all Dragons have immunity from human laws in the region.

Some humans secretly worship one of them in the name of Dragonwright, Fang a 10th Level Hydra with delusions of grandeur. The majority of the rest of the dragons view Dweomer as a rare safe haven for their kind, some of the adults have secret egg caches in the city. Typically though they engage in most of their operations elsewhere using Dweomer as a secondary port of call and trade outlet, having a second primary lair elseware to bring in trade. This influx of loot has made the blood very wealthy in Dweomer eyes and the few dragons there are have residences in the most opulent of places the Palladium Guilds towers have to offer.
200 adult dragons 800 hatchlings (100 are chars aka Char Juniors)

Note that open worship of dragons or any other supernatural creature or demon is illegal in Dweomer.

Saturday, July 23, 2011

Psiscape Magic Zone Random Encounter Chart

d20
1 Lone Psi Goblin
2 1d4 Green Psi Goblins Lead by Normal Psi Goblin
3 2d6 Normal Psi Goblins lead by Vet
4 Yhabbayar
5 Zaayry Crystal Dragon
6 Zenith Moon Warper pretending to be human to gain groups confidence
7 Power Leech infestation
8 Lanotaur Hunter takes  a likeing to the highest PB PC and wants his/her head.
9 Demon Dragon mage stalking area looking for research test subjects
10 Amorph scout
11 Spiny Ravenger digging lair
12 Vyarnect Bandit
13 Lipoca
14 Shadeling looking for highest ppe pc to feast on
15 psymbiote looking for human doner
16 necrophin soulsnake battling psi warrior
17 Landray flying aroud lost
18 Dragon Cat looking for someone to ask riddles of
19 Dragon Ape bandits
20 Dark Bohemoth on a rampage