Wednesday, March 18, 2026

The Princess's Rain

 


"Princess's Rain"

The "Rain of Death" is a terrifying sight even in its stock configuration—a massive, atmospheric-entry troop transport designed to drop Kreeghor Shock Troopers directly into the heat of battle. However, this specific unit, owned by a high-ranking Royal Kreeghor, has been modified into a mobile command center and personal trophy room.

Since it crashed on Earth, its sleek Transgalactic Empire (TGE) aesthetic is marred by scorched hull plating.  The ship  has become half buried about 10 miles west of Fort Iron Whiskers.  The rats know of it but known their techno shaman has communed with it and she could not access it due to locks from the alien princess requiring her DNA to open it. 



Modified "Rain of Death" Stats (Rifts Earth Conversions)

StatValue / Description
ModelHeavily Modified TGE-88 "Rain of Death"
Crew1 Royal Kreeghor, 4 Cyborg/Slave Pilots (now deceased or missing)
Troop CapacityOriginally 80; now reduced to 10 Elite guards + personal quarters
M.D.C. (Main Body)1,200 (Reduced from 2,000 due to crash damage)
M.D.C. (Shields)Offline (Needs 1 week of repairs and a massive power source)
Speed/SkillsAtmospheric: Mach 2.0
Pilot Spaceship, Pilot Jetfighters -10% at any speed
Pilot Hover can be used at -20% if going under 400mph
Controls written in Kreeghor, -10% if cannot read this language
Controls could be engraved with a second language but it is customary in Kreeghor culture for their minions to be forced to learn their ways and how to Speak and Read Kreeghor not the other way around.  
(inspired by replacing Russian with Kreeghor https://en.wikipedia.org/wiki/Russification)

Space: Mach 8; Pilot Spaceship, or Jetfighters -20%
FTL:  Empty antimatter fuel tanks.
Weaponry2 Dual-Link Laser Turrets (Front), 4 Mini-Missile Launchers (Side)
Special ModsThe Royal Suite: A reinforced bunker in the center of the ship.


Description: The "Falling Palace"

The interior no longer looks like a sterile military transport. The Royal Kreeghor has replaced the cramped jump seats with lavish, albeit alien, comforts.

  • The Atmosphere: The air is heavy with the smell of ozone and exotic incense. The lighting is a dim, menacing crimson.running

  • Modifications: The cargo bay has been partitioned into a "Throne Room" and a "Trophy Gallery" where various skulls (including a Juicer and a Glitter Boy helmet) are mounted on the bulkheads.

  • The Damage: Jagged tears in the hull are patched with Mega-Damage rebar. Gravity plates flicker inconsistently, occasionally making occupants feel 20% lighter.


       ________________[ AIRLOCK ]________________
      /                                                                                    \
     /    [ PILOT ]                        (B)       [ CO-PILOT ]           \
    /       CHAIR                           |                           CHAIR    \
   |                                              |                                            |       |                  [ NAV ]     ______|______        [COMMS]       |
   |_______________ _/            |            \_______________|
   |                                 | CORE |(A)       |                              |         |GUEST QUARTERS|            |            |    TROPHY           |
   |     (6 Bunks)             |       (C)|  ENG  | GALLERY            |
 |__________________\______|_____/_______________|
   |                                               |                                         |
   |           (D)                               |             (D)                       |
   |       GUARD POST                |         GUARD POST        |
   |_______________________ |____________________|
   |                                                                                        |
   |             [ ROYAL THRONE ROOM ]                               |
   |          (Reinforced Bio-Regen Tank)                                |
   |                                                                                        |
   |           [ E ]           |          [ E ]       | running                     |
 \___________________________|_________________/
               [ REAR LOADING RAMP - JAMMED ]

Map Legend:

A - Structural Core: The main support pillar, now leaking coolant.

B - Main Corridor: Runs the spine of the ship; littered with debris.

C - Engineering Access: A cramped crawlspace leading to the fusion reactors.

D - Defense Turret Access: Ladders leading to the exterior laser batteries.

E - Heavy Weapon Storage: Each weapon has 1TGEclip which can be recharged.
Charging station here is tied to ships main reactors and can only been used when ship is on.
On the wall is a racks royal TGE weapons, all with the Queen's Insignia engraved on the hilts which will have consequences positive or negative if seen in the Phase world regions depending on how who you meet views the TGE.
  • TGE Powerhalbred
  • EP-5 Energy Pulse Pistol
  • EPR-8 Energy Pulse Rifle
  • GR-10P Gravitonic Pistol
  • Gr-45HP Jackhammer Gravitonic Pistol
  • GR-15AR Gravitonic Assault Rifle
  • 5x Blood and Tissue Builder Spraycans+2d6hp/sdc
  • Restraint Dispenser
  • Salvaged Kreghor Fighter's Horn Canon 
(from a Flying Fang Interceptor (6ft long, has no powersource, 1d6x10md 4000ft/2miles in space)


TGEclips do not work with earth weapons.

Ship needs antigrav fuel to make orbit, tanks empty running.
Can fly in atmo with currently deactivated fusion generators which only princess can turn on.






Tuesday, March 17, 2026

The Church of Dragonwright

 Since angelfire is down, we reprint this gem:

https://web.archive.org/web/20190227090441/https://www.angelfire.com/rpg2/vortexshadow/gods/dragonwright/dragonwright.html



10 captures
23 Jun 2014 - 31 Dec 2019
DecFebApr
27
201720192020

The Church of the DragonWright

Quite possibly one of the oldest religions on Otara, save perhaps the worship of the Old Ones, The Dragonwright religion has survived for countless millenia in various forms. While there have been huge, well-organized "Churches" in the past, in our age there are only remnats. Currently a heavily messianic movement (that is to say,fanatical), all the priests of Dragonwright are often Warrior-Priests, intent on reviving a hallowed faith, and of bringing Dragonwright back to it's former glory. Currently, the Dragonwright is mostly found in the Kingdoms of Dhelcrist, though in a somewhat modified form and Moranthus-centric, and in Ačrithačnč. Smaller pockets of the religion can be found elsewhere in the realms but they are not nearly as organized or recognized. As it's name implies, the Dragonwright venerates the worship of the Dragon Gods however worship of other Gods is not prohibited for followers of the Dragonwright. Priests and Palladins are expected to be exclusively dedicated to the Dragon Gods, however, it is a quirk of the Dragonwright religion that other Gods can be assimilated, and adopted into the Dragonwright Pantheon, although always as secondary or Demigods.

All that wish to convert the the worship of the Dragon Gods are gratefully accepted, a policy that is enshrined in the most famous piece of Dragonwright Scripture. The Dragon God Kormath, upon being asked whether the Temple should harbour Elves, or Dwarves, pronounced, "None Shall Be Turned Away", a phrase echoed in every age, by every Dragonwright Priest. It should be noted that there are indeed many more non-dragon followers of this religion then there are Dragons, primarily, Humans. Some Elves have also converted to this religion but look apon the Dragonwright as just an extention of the Seldarine in most cases.

Book of Dragonwright

The Beginning

The Dragon who gives breath, who gives strength, whose command all the bright and dark gods revere, whose shadow is immortality, whose breath is death
To the Dragon we offer sacrifice!

The Dragon's power is sole king of the living and undead world governs all this, man, beast, undead and demon
To the Dragon we offer sacrifice!

The Dragon is mighty snow mountains, vast oceans, distant rivers, whom all religions are indeed arms of the Dragon
To the Dragon we offer sacrifice!

The Dragon made the awful heaven and the worlds fast, through whom the ethereal is established, and who measures all things
To the Dragon we offer sacrifice!

The Dragon maintains existence by force of will, look up trembling at the rising sun and hope that ye are not forgotten
To the Dragon we offer sacrifice!

May the Dragon not forget us, the begetter of the worlds, or the righteous, or the creator of heavens, bright and mighty waters
To the Dragon we offer sacrifice!

"The Beginning, Book of Dragonwright"

From the terror the fire burns, from the terror, the sun burns, from the terror of the Dragons of War comes the terror of Death, always the Last Dragon.

The form of beyond is not to be seen. No one holds him with the eye. Imagine this in your heart, by wisdom, by the upper mind. Only Dragonwright can share this. Those who know this, are immortal.

May the unborn, and that which is beyond the unborn, protect us all! May we be enjoyed! May we take strength together! May our knowledge be the knowledge of birth! May we never dissolve! Peace! Peace! In the name of Dragonwright let us have peace!

The Beginning, Book of Dragonwright"

The Dawn

Would you have victory? came the voice of Zandragal, shaking the walls of the temple.

Yes, mighty Zandragal, replied the Priest of Zandragal, God of War, give us victory.

Then I will need blood. I will need sacrifice. Human sacrifice.

The Priest of Styphon turned to the Priest of Kormath.

Our God, Styphon...

Your God! yelled the Priest of Kormath.

No. Our God, said the Priest of Zandragal, God of War to all who follow Dragonwright, our God asks for sacrifice. You have resisted before, but the need is great. If we do not win this battle, our enemy will destroy our new nation. Our God, our God of War, asks for sacrifice. Will you allow it?

I... I have no choice. It is wrong, but I... I will allow it.

Lord Zandragal! cried the Priest of Zandragal, up to the skies, we agree! We agree! We will give you blood, we will give you sacrifice.

See that you give me enough, boomed Zandragal, if I am not given enough I can not defeat the Old One.

We will give you enough, and the Priest of Zandragal stopped and thought. He asked, How much is enough? How much do you need?

How many are you? How many are in the army of Dragonwright?

Over one hundred thousand, Lord Zandragal. Perhaps a few more...

One out of ten, came the voice of the God-Dragon.

What, said the Priest of Zandragal, what do you mean?

One out of ten, my Priest, sacrifice one out of every ten, of all your armies. Then, then I will give you victory.

"The Dawn, Book of Dragonwright"

Instructions to the Warrior

Zandragal, God of War, is all wise. Heed the thoughts of Zandragal. Read, listen, learn, for the ways of War are not the ways of killing. The ways of War are not the ways of violence. The ways of War are not the ways of anger.

War, when pursued in the holy name of Zandragal, exists only to be won. To lose at War is to lose the favor of Zandragal. Therefore, let those who play Zandragal's game, play it by Zandragal's rules...

"Instructions to the Warrior, Book of Dragonwright"

The Holy Records

How fares our army?

Well! The soldiers are eager for battle.

It does not bother them that our enemy also calls itself Dragonwright, that they worship Kym-nark-mar as we do, that they sacrifice to Zandragal, as we do, that they bury their dead in the name of Styphon, as we do?

They are blasphemers! They have read the book wrongly!

Yes, I know that, and you, but we are the learned ones, you and I, who can read the words ourselves. Of course we are the true faith, and those others but a cult, a blood-cult. I know, and you, but do the soldiers know?

They know. From across the valley they can hear the cants of our enemy. All who have ears have heard. Our army is outraged! General, if you were to turn back now, they would not follow, but attack on their own...

So they believe?

That the enemy calls Korameth by the false name... I choke to speak such blasphemy... Kormath. Yes, they believe. And tomorrow they will destroy the false ones...

"From the Holy Records of Dragonwright"

I, Demiurge Laesto, do hereby report to the Holy Pontiff of the Church of Light and Dark, in response to your most urgent inquiry concerning the advance of those from the east, who call themselves the Crusaders of Dragonwright, and of those from the west, who call themselves the Army of Styphon. Why, you have asked, are there two armies, both marching under the banner of the same god, the God-Dragon Styphon?

From the archives I can tell you how it may have come to be.

It would seem that the faith of Dragonwright did first start somewhere in the southern foothills of Barrier Mountains, either before, or shortly after, The Battle of the Gods, some 80.000 or 90.000 years ago (your Holiness will forgive the inexactitude, but the records of the Dragon Church were not, and are not, up to our standards).

Sometime after that period, there were at least two great pilgrimages, one to the east, and another to the west.

While the original Dragon Church died, the two branches prospered, then grew, and again sent out pilgrims. In the west, over the millennia, the Chief Temple (for the western branch became, as it still is, a religion of temple builders) was moved west, at least twice, and then further west, across the sea.

Meanwhile, in the east, Dragonwright settled into the Kingdoms, and became an established Church.

And so things remained, with neither Dragon Church remembering the others, for tens of thousands of years. When the Elf/Dwarf wars ended, both Dragon Churches had been completely destroyed. Our own records report that not a single Dragon Priest remained. Yet, two hundred years later, our records tell us that Churches of the Dragon had sprouted (you will excuse the expression, Holy Pontiff, but I can not restrain myself), had sprouted like dragon's teeth.

Would that I could tell you all the stories of Dragonwright reborn, and of Dragonwright at War, or of Dragonwright in decline. Each new birth would come from some new reading of The Book of Dragonwright, from the discovery of one of their fabled relics, or...

Germane to our situation, I have found evidence of two wars, both caused by the migration of movements toward the center of the world. The first, and most famous, was a battle that took place at the gates of Kael, and it lasted at least three years and left over two million dead (yes, Holy Pontiff, I know that number seems exaggerated, but it is from our own Church records). The second, longer and even more bloody, involved a war that raged over much of Rhyanne when missionaries from both the Dragonwright of Kael, and from Harak, moved north. The outcome, it would seem, is still in doubt.

I could go on, but ink is precious, and I have little more to add but useless details.

As to which army is which, Holy Pontiff, I can not tell you, for I am a good servant of the Church of Light and Dark. I know, as the Tristine Chronicles tells us, that these two armies will clash, and clash in a most bloody way. The way of Dragonwright.

"From the Holy Records of church of Light and Dark"

Friday, February 27, 2026

135-136 Seige of Fort Iron Whiskers

The Coalition begins bombing Fort Iron Whiskers with gas!  The Elders beg the rat KAI for help!

Caldor wants to leave the rats and get to his SHIP but he suspects he might needs their help to get FUEL!

The Group tries to run the coalition blockade of fort iron whiskers to get to the ship!

A coalition DOG PACK attacks!  The master psistalker cruely uses a suicide bomb attack with a fusion block strapped to his terrier dogpack!  The dogpack critical hits the groups robot vehicle and blows out its entire SENSOR ARRAY!  They are blind!  Caldor uses Mech AI to make CRUDE sensor array out of whats left of the communications ARRAY!  mech cannot use radio and see at the same time now and can only see a short distance 10-100ft solid objects using RADAR ECHO LOCATION coordinated by MECH NORTHERN GUN AI trying to stay alive while blind!

A different coalition radios the group begging to help smuggler out her dog pack before they too are used in suicide attacks against them! 

Group makes some deals with a psistalker trying to save some of her dogpacks, let a pack of dogs go free in exchange for not killing any more of her pack.

The rats claim a bunch of children and elderly rats are en route in secret tunnels and need protection from the Coalition!

Caldor 114325 +1000 survival +100 fight cs +100 rp  +300 skills
+100 plugin horse optics 115925

TOW 86125 +1500 survival +100 fight cs +100 rp +100 hak sensor +500 skills 88425

CAM 52690 +2000 survival +100 fight cs +100 rp +100 first in jitsi +100 skills 55090

Kai 21950 needs 24500 +3000 survival +100 fight cs +1000 promoted to captain +100 rp +100 use top hatch 

+2000 kai saves a ton of rats from a tunnel being hit by gas near by. 28250


Kai now has squad of 100 elderly and children rats and 2 scouts looking to him for leadership.

Scout RAT SKUMZ rolls up with his girl GOEZ on a motorcycle with some news and a squad of recruits:

YOU PROMO NOW CAP KAI, SHIP BE COMIN YONDER YOAAAAH"

Kai Levels to 6 picks Pilot Automobile and 1 other skill?, gets a new car with rat squad.  

Zak 11300 +4000 survival +100 fight cs +100 rp +1000 tells kai about bones, teach priest occ +50 skills

16550

Razor 9675 +4000 survival +100 fight cs +100 rp +100 skills 10075


NPCs in Party:

Jumbles the Steed of Cam NG AI1 21125 +100 fight cs +500 survival +50 sends msg to cs command 21775

"The Peoples Robot" NG AI2 7200 +100 fight cs +500 survival  +50 learns to see using radio array short distance 7950

being driven by CALDOR using Pilot Robot

NPCs around Party:


Caldor Dreams of his wife's ship and how the rats can help fuel and launch it and be away from this primitive planet.


Elder Squeak-Gear (High Scavenger and Tech-Shaman) sends Caldor a message to try to get him to join the rats:

"Caldor, can make your fuel, we communed with your ship using telemechanics.  Join us and we fuel your liftoff.  Those you taught your language grow in number and wish to join you in the stars.

Standard 21st-century tech can’t produce antimatter in quantities larger than a few atoms. You need to build a TW Ley-Line Collider.

• The Hardware: A series of superconducting magnets salvaged from a pre-cataclysm lab, wrapped in gold wire and etched with the Energy Field and Telekinesis spells.

• The Process: It siphons raw PPE from a Ley Line to accelerate heavy ions into a "collision chamber" lined with Diamond-Coated MDC Steel.

• The Output: It produces Antiprotons, which must be "refined" into liquid pellets by mixing them with harvested Deuterium (from heavy water).

"

Tuesday, February 24, 2026

BLACK MARKET CONTRACT: OPERATION TUNNEL-RUN


A CALDOR Merc Contract from Elders:

 BLACK MARKET CONTRACT: OPERATION TUNNEL-RUN

Contract ID: WHISKER-6-ALPHA-9 Employer: Captain Kai Tai, 1st Armored Rodent Div., Fort Iron Whiskers (The "True Citizens") Subject: Heavy Escort & Defensive Security (Mercenary Grade)

1. MISSION OVERVIEW

The Employer is conducting an emergency evacuation of "Non-Combatant True Citizens" (150+ mutant rat women and children) from Fort Iron Whiskers. The convoy consists of three heavy transport crawlers and the command vehicle The Liberator's Maw.

Due to imminent Coalition States (CS) gas attacks and "Dog Boy" sweeps, the convoy will utilize an "Underground Railroad" route—a series of pre-dug tunnels and canyon floor passes heading West toward the neutral territories.

2. CONTRACTOR RESPONSIBILITIES

Vanguard Defense: Neutralize CS scouting parties (Skycycles/Hoverbikes) before they can radio convoy coordinates.

NBC Defense: Provide active counter-measures against CS chemical agents (Gas). Contractors must possess their own sealed Environmental Armor or power armor.

Tunnel Integrity: Protect the tunneling vehicles from structural sabotage or "burrowing" threats.

No Retreat: Contractors are expected to hold the line at the "Extraction Point" until the final transport has breached the surface at the safe zone.

3. COMPENSATION & BOUNTY

Base Pay: 500,000 Universal Credits per squad, per 24-hour cycle.  +1 Million if All Elders and Children make it alive.

Hazard Pay: A bonus of 15,000 Credits for every confirmed CS "Deadboy" helmet or Dog Boy tag recovered.

Salvage Rights: Contractors retain 70% of all salvaged CS gear (Deadboy armor, C-12 rifles, etc.). The remaining 30% must be offered to Fort Iron Whiskers for "Citizenship Tax" at fair market value.

Special Bonus: The Captain offers one (1) "Golden Squeak" pass—lifetime amnesty and free repairs at any Iron Whisker-affiliated chop-shop.

CONVICTION OF TERMS

Contractor Signature: ___________________________ Authorized by: Capt. Kai Tai (Rank: O-3, US Army - Pecos Div)



B CAMERON

SECURE UPLINK: ORDER OF THE CYBER-KNIGHTS

SOURCE: UNIT-JUMBLES  // AI DESIGNATION: "STALLION-LOGIC" TARGET: [ENCRYPTED] COMMAND PRECEPTORY / HIGH COUNCIL ARCHIVE PRIORITY: DELTA-REPORT (AUTOMATED VALOR MONITORING)

[PROTOCOL 01: MISSION LOGGING] Knight Cameron Case has formally engaged in a defensive contract with the non-human entity designated Captain Kai Tai of the "Fort Iron Whiskers" (Mutant Rodent Collective).

[SITUATIONAL ANALYSIS] Subject is attempting a mass evacuation of approximately 150+ non-combatant sentient mutants (biological classification: Rodentia Sapiens). Threat assessment confirms Coalition States (CS) deployment of chemical dispersal units. CS intent: Total eradication of "sub-human" enclave via neurotoxin gas.

[AI MORAL ALIGNMENT CHECK]

Action: Defending the defenseless? YES.

Opposition: Tyrannical aggression? YES.

Personal Gain: Negligible (Contract credits redirected to "Jumbles" maintenance and convoy rations).

Risk Level: EXTREME (CS Black Ops detachment in pursuit).

[JUMBLES’ AI COMMENTARY] I am programmed by Northern Gun, but my "Knight-Watch" subroutines are dictated by your Council. Cameron didn't even read the pay scale. She saw a mother rat clutching a kit and her heart rate spiked 40 beats per minute. My logic processors suggested a strategic withdrawal; Cameron countered by drawing her Psi-Sword. My servos are now locked into a high-speed vanguard formation.

[COMMAND PROTOCOL: VALOR/CENSURE DETERMINATION]

AUTOMATED JUDGMENT: In accordance with the Code of the White Rose, protecting those deemed "monsters" by the CS—who show no malice and seek only survival—is a Grade-A act of Valor.

REWARD ISSUED: +5 Favor with Cyber-Knight Command.

STATUS: "The Path of the Just."

COUNCIL NOTIFICATION: If Cameron Case falls in this defense, her name is to be inscribed in the Hall of the Unforgotten.

[ENCODED ENVELOPE ATTACHED] Message for Cameron

Cameron, your mount has reported your choice. The Council watches through the machine’s eyes. You have chosen the hard road—the one that leads underground into the dark to save those the world has spat upon. Stand firm. The Light of the Rose burns brightest in the deepest tunnels."

[SIGNAL TERMINATED // TRACKING ACTIVE]

C Kai

The Rats gets a report over radio about a UAR-1 Enforcer robot near the group's position that is close enough to possible have already detected the nuclear power sourice of the group's robot vehicle.

PRIORITY BURST TRANSMISSION

ORIGIN: Scout-Squeaker 09 (Designation: "Half-Tail")

TO: The Whisker-Council, Fort Iron Whiskers

SUBJECT: Blood-Debt and Iron-Giants


THE MASSACRE REPORT

Elders, the scent of ozone and burnt fur still clings to my whiskers. Twitch and Squeal are gone. They died in the Red-Gorge trying to reclaim the pelt of Brother-Biter. They were brave, but they were fighting a machine made of hate and pre-Cataclysm steel.

The "Deadboy" is wounded—broken in the middle like a snapped twig—but the Great Iron-Giant (UAR-1) dragged him from the rocks. They are not retreating. They are occupying.

SENSOR SCAN: THE INVADERS

I have remained downwind, belly-crawling through the irradiated scrub to bring you these readings. My optics are cracked, but the signatures are unmistakable.

1. The Nuclear Signature (UAR-1 Enforcer)

The beast hums with a sickness that makes my teeth ache. It is a walking reactor.

  • Engine Type: Fission-Core (Standard Coalition Issue).

  • Thermal Output: Massive. It is a sun walking on two legs.

  • Acoustic Profile: Heavy thuds at 1.2-second intervals. It is distracted, currently "watching" the canyon floor.

2. The Platoon Strength

This was not a solo patrol. A full "Fire-Support Spearhead" is dug in three miles North-Northwest of the Red-Gorge.

  • Infantry: 12 Deadboys (Mark V Armor), currently setting up a perimeter.

  • Support: 2 Spider-Skulls (Light Recon Walkers) are skittering on the ridgeline.

  • Status: They are waiting for a Medevac-Sams for the broken one.


ENVIRONMENTAL CONDITIONS: "THE DUST-GHOSTS"

The Great Mother is angry today. The spirits of the Badlands are trying to choke the invaders, but the Coalition filters are holding.

  • Visibility: 15 meters. A Heavy Silica Storm has rolled in. The sand is charged with static electricity ($+15\%$ interference to long-range comms).

  • Air Quality: Toxic. High concentrations of sulfur and radioactive grit. The "Deadboys" won't dare crack their helmets here.


ATTACHED DRAWING: THE "ENFORCER" DATA-TRACE

Hand-sketched on a digital slate via multi-optic overlay:

"The Skull-Walker"

  • Head: A grinning death-mask. It houses the pilot and the main sensor suite. Aim for the glass-slits with the heavy rifles if we have them.

  • Right Arm: Massive rail gun. If it points at you, you are already dead.

  • Shoulders: Loaded with missile tubes. Do not group up. If we swarm, we die in clusters.


SCOUT’S RECOMMENDATION

They have the broken one in a stasis-bag. He is screaming, even through the morphine. The Pilot of the Giant—the one who collapsed the rocks—is sloppy. He trusts his sensors too much in this dust storm.

The Plan: We wait for the silica storm to peak. The static will blind their radar. We move in with the scrap-bombs while they are busy loading the wounded "Deadboy" onto the transport.

REPAY THEM IN RUST AND BLOOD.

Transmission Ends.

D Towjam hears black market chatter about the contract the Rats to survive and get a copy of what the Elders are about to sign.  He can choose to stop them, change the contract, explain the blackmarket concepts of the contract, or do nothing.

Towjam Smuggler assessment:

The Patron: Emperor Sabre Lasar

While most bandit leaders might view a tribe of mutant rats as vermin or a snack for their mounts, Sabre Lasar is a visionary strategist. He doesn't just want to raid; he wants to build a nation.

Why Sabre Lasar?

  • The Technology Connection: Lasar is the primary partner of Bandito Arms. He has the technical infrastructure and the spare parts (salvaged from his wars with the Coalition) that the Iron Whiskers need to maintain their massive, frankensteined mechanical homes.

  • The "Outcast" Umbrella: Lasar’s Pecos Empire is a melting pot of D-Bees, mutants, and outlaws. He values utility over aesthetics. If a group of mutant rats can provide a mobile, burrowing fortress, he will grant them "Imperial" protection.

  • The Siege Engine: Lasar constantly eyes the Coalition’s Lone Star Complex. A tribe that can dig under CS fortifications using "Fort Iron Whiskers" is a strategic asset he cannot ignore.


Integration: The Iron Whiskers in the Empire

The relationship would likely be a Rating 4 (Trusted Associates) on your scale.

  • The Role: They act as the Empire's Sappers and Salvage Corps. When Lasar’s army moves, the Iron Whiskers travel beneath or alongside them, providing a mobile supply depot and a subterranean flanking option.

  • The Economy: In exchange for "protection," the Iron Whiskers provide Lasar with expert mechanical scavenging. Because they are small and numerous, they can strip a downed CS Spider Skull Walker in hours, dragging the "organs" back into their towed storage containers.


Interaction with the Black Market

Because they follow Sabre Lasar, their relationship with the Market is filtered through his alliances:

  1. Bandito Arms (Rating 5): The rats are likely "Technical Consultants" for Bandito Arms. They find the rare pre-Rifts components in the dirt that the Market can't find elsewhere. The rats get high-grade welding fuel; the Market gets "lost" tech.

  2. The Chicago Network (Rating 1 - Enemies): The Network hates the Iron Whiskers. The rats have a habit of "accidentally" tunneling into the Network’s secret underground smuggling vaults in the Burbs and "liberating" the contents. To the rats, it’s just scavenging; to the Network, it’s a declaration of war.

"Fort Iron Whiskers" Tactical Stats

The Burrowing Shell: The central units of the fort are modified Coalition Mark V APCs or Titan Robotics torsos, stripped of armor and fitted with massive industrial drills.

The Towed "Warrens": The storage containers are reinforced with MDC (Mega-Damage Capacity) scrap plating, making the moving caravan look like a giant, rusted mechanical centipede.

Towjam Smuggler Hacked Copy of Contract aquired from his blackmarket contacts over radio:

This document serves as a binding Blood and Iron Compact between the sovereign authority of the Pecos Empire and the High Skitter-Council of the Iron Whiskers.


THE TREATY OF THE SUBTERRANEAN MARCH

BETWEEN: His Imperial Might, Emperor Sabre Lasar, Lord of the Pecos, Scourge of Lone Star (hereafter "The Emperor").

AND: The Elder Trinity of Fort Iron Whiskers: 1. Elder Twitch-Eye (Master of the Great Drills) 2. Elder Squeak-Gear (High Scavenger and Tech-Shaman) 3. Elder Long-Tail (Mistress of the Warren-Logistics) (hereafter "The Iron Whiskers").


I. GRANT OF TERRITORIAL NAVIGATION

The Emperor hereby grants the Iron Whiskers a Perpetual Right of Transit through all Imperial-claimed lands.

  • The Low-Road Proviso: The Iron Whiskers are authorized to excavate subterranean transit lanes beneath the wastes, provided such tunnels do not undermine the structural integrity of the Emperor’s primary fortresses.

  • Navigation Data: The Emperor shall provide encrypted topographic and geological data-slugs, detailing Coalition patrol routes and mineral-rich "dead zones" suitable for Fort Iron Whiskers to deploy "Root-Mode."

II. LETTERS OF SETTLEMENT

In recognition of their status as Imperial Subjects, the Iron Whiskers are granted Sovereign Burrowing Rights in the "Dust-Bowl Sector." They may establish permanent nest-cities and scrap-yards, which shall be recognized as protected Imperial protectorates. Any attack on Fort Iron Whiskers shall be viewed as an attack on the Emperor himself.

III. THE LETTERS OF MARQUE (The Blood Debt)

In exchange for the aforementioned lands, the Elder Trinity hereby pledges the tribe’s mechanical might to the Emperor’s cause.

  • Privateer Status: The Iron Whiskers are commissioned as Imperial Sappers. They are authorized to seize, dismantle, and "repurpose" any Coalition States (CS) or Chicago Network assets encountered in the wastes.

  • The Tithe: 20% of all recovered "High-Tech Salvage" (Nuclear power cells, intact sensors, and heavy plating) must be delivered to the Emperor’s depots. The Iron Whiskers retain all "Edibles," "Soft-Goods," and "Scrap-Metal."

  • Active Support: Upon the Emperor’s command, the Iron Whiskers must provide subterranean flanking, tunnel-sabotage of CS perimeter fences, and "Fortress Deployment" during active sieges.

IV. COVENANT OF THE BLACK MARKET

The Iron Whiskers agree to prioritize trade with Bandito Arms for all industrial lubricant and welding needs. Interaction with The Chicago Network is strictly prohibited; any Network smugglers found within "Whiskers-Reach" are to be treated as hostile salvage.


SIGNATORIES

For the Pecos Empire: Always Signed in the blood of a Coalition Dog Boy, [Seal of the Sabre] Emperor Sabre Lasar

For the Iron Whiskers: UNSIGNED [Paw-Mark of Twitch-Eye] [Paw-Mark of Squeak-Gear] [Paw-Mark of Long-Tail]