Saturday, March 28, 2026

Elder Twitch Eye the Iron Whisker


Elder Twitch Eye is a survivor. Chieftain of one of the three branches of the Iron Whiskers in the Pecos Empire requires more than just luck—it requires the kind of twitchy, hyper-aware paranoia that only a mutant rat can maintain for fifteen levels.

Since he lacks formal pilot training, his "secret sauce" is a Custom Neural-Interface Rig—black-market cybernetics that bypass his brain's lack of education by feeding the robot's sensor data directly into his primitive motor cortex. He doesn't "pilot" the robot; he becomes it.


Elder Twitch Eye

15th Level Mutant Rat Bandit (Pecos Raider) Alignment: Anarchist (with a soft spot for his "litter") Disposition: Twitchy, prone to sudden sniffing, incredibly arrogant about his "giant metal skin."

Primary Attributes

  • I.Q.: 9 (He’s cunning, but not "book smart")

  • M.E.: 14

  • M.A.: 15

  • P.S.: 11 (Augmented to 22 via Cyber-Arm)

  • P.P.: 24 (The "Twitch")

  • P.E.: 18

  • P.B.: 5 (Mangled fur, one milky eye, scarred snout)

  • Spd: 32 (Running)

Combat & Totals

  • H.P.: 74

  • S.D.C.: 88 (Natural)

  • Initiative: +10 (+14 inside a Robot)

  • Attacks per Melee: 9

  • P.P. Bonuses: +5 to Strike, Parry, and Dodge.


Cybernetics: The "Interface Rig"

Elder Twitch Eye shouldn't be able to walk and chew gum at the same time, let alone pilot a Behemoth Explorer. His cybernetics bridge that gap:

  • The "One Eye": A Multi-Optic Eye (Left). Provides Thermo-imaging, Infrared, and a Targeting Sight (+1 to Strike).

  • Cyberlink Neural Port: A jagged socket at the base of his skull.

    • Function: When plugged into a robot vehicle, he ignores the -40% "unskilled" penalty. He operates at a 75% Proficiency in Robot Combat: Elite.

  • Reinforced Cyber-Arm (Right): Built for high-stress lever pulling and heavy lifting (P.S. 22). Includes a retractable vibro-blade (2d6 M.D.).


The Iron Whiskers' Loot

Twitch Eye doesn't just raid; he "liberates" hardware for Fort Iron Whiskers. 

  • Modifications: The interior smells like dried meat and cedar shavings.

  • Special Trait: "Scrap-Shielding." He has bolted extra plates of MDC scrap over the legs, adding 50 MDC but reducing speed by 10%.


Key Skills (15th Level)

  • Land Navigation: 94%

  • Wilderness Survival: 98%

  • Prowl: 85%

  • Identify Undercover Agent/Slaver: 90%

  • W.P. Energy Pistol & W.P. Heavy Weapons (Expert Level)

"You think... sniff... you can take my skin? I grew this skin in a Coalition scrapyard! It's got more teeth than you do!" — Elder Twitch Eye

The "Iron Whisker 1" is less of a vehicle and more of a rolling, mechanical cathedral to the tribe's scavenging prowess. Built from the husks of three Coalition heavy-hitters—a Spider Skull Walker, an Enforcer, and a Mark V APC—it is a jagged, asymmetrical nightmare of black Dead Boy plating and exposed hydraulics.

To the Iron Whiskers, it isn’t just a robot; it’s a mobile fortress that proves Twitch Eye is the "Biggest Rat in the Waste."


Iron Whisker 1: The Chimera-Class Heavy Robot

Model: Custom "Pecos Hybrid" Juggernaut Crew: 5 (1 Pilot, 4 Gunners) M.D.C. by Location:

  • Central Mark V Hull (Main Body): 450 (can disconnect from robot front)

  • Enforcer Upper Torso (The "Head"): 200

  • Heavy Treads/Spider Legs (Mixed Drive): 150 each (4 total)

  • The "Iron Fang" Drill Arm: 120

  • Gunner Turrets (4): 60 each

  • Reinforced Pilot’s Cockpit: 100

Statistical Data

  • Running Speed: 35 mph (Slow, grinding, and loud).

  • Leaping: Not possible. It’s too heavy for the repurposed Spider Walker hydraulics to do more than stabilize the chassis.

  • Height: 24 feet.

  • Weight: 62 tons.

  • Physical Strength: Robotic P.S. 42 (via the Drill Arm).

  • Power System: A leaking, over-taxed Nuclear Cell (Requires frequent "tinkering" to prevent overheating).


Weapon Systems

1. The "Iron Fang" Industrial Drill (Right Arm)

Originally from an NG mining bot, this massive diamond-tipped drill is used to breach Fort doors or "pressure cook" enemy power armor.

  • Damage: 1d6x10 M.D. per strike.

  • Bonus: +2 to Strike when the target is stationary or entangled.

2. The Four "Whiskers" (Gunner Stations)

Twitch Eye has four lucky bandits strapped into external, semi-protected turrets. Each has its own field of fire.

  • Turret 1 (Top-Left): Twin-Linked C-40R Rail Gun (Salvaged from an Enforcer).

    • Damage: 1d4x10 M.D. per burst.

  • Turret 2 (Top-Right): Heavy Laser Cannon (Salvaged from a Spider Walker).

    • Damage: 4d6 M.D.

  • Turret 3 (Front-Lower): CR-3T Plasma Ejector (Fixed forward).

    • Damage: 6d6 M.D.

  • Turret 4 (Rear-Deck): Mini-Missile Launcher (12 tubes).

    • Damage: Varies by missile (usually High Explosive).


Combat Statistics (With Twitch Eye at the Controls)

Because of his Neural-Interface Rig, Twitch Eye uses his own high P.P. and level-15 bandit reflexes while "plugged in."

  • Attacks per Melee: 9 (Twitch Eye controls the Drill and movement; Gunners fire independently).

  • Bonuses: +3 to Strike (Drill), +4 to Parry, +2 to Dodge.

  • Special Maneuver: "Ground Grind." Twitch Eye can use the sheer weight of the Mark V hull to crush smaller power armor or vehicles. (Damage: 1d4x10 M.D.).


The Legend of the "Iron Whisker"

"The Coalition built 'em to kill us, but we welded 'em together to feed us. Listen to that engine... sniff... it sounds like a hungry stomach, don't it?" — Elder Twitch Eye

The robot is notoriously difficult to maintain. Every time it takes a major hit, there's a 10% chance a "legacy system" from the Coalition tech misfires, causing the lights to flicker or a random turret to rotate 360 degrees uncontrollably.

Wednesday, March 18, 2026

The Princess's Rain

 


"Princess's Rain"

The "Rain of Death" is a terrifying sight even in its stock configuration—a massive, atmospheric-entry troop transport designed to drop Kreeghor Shock Troopers directly into the heat of battle. However, this specific unit, owned by a high-ranking Royal Kreeghor, has been modified into a mobile command center and personal trophy room.

Since it crashed on Earth, its sleek Transgalactic Empire (TGE) aesthetic is marred by scorched hull plating.  The ship  has become half buried about 10 miles west of Fort Iron Whiskers.  The rats know of it but known their techno shaman has communed with it and she could not access it due to locks from the alien princess requiring her DNA to open it. 



Modified "Rain of Death" Stats (Rifts Earth Conversions)

StatValue / Description
ModelHeavily Modified TGE-88 "Rain of Death"
Crew1 Royal Kreeghor, 4 Cyborg/Slave Pilots (now deceased or missing)
Troop CapacityOriginally 80; now reduced to 10 Elite guards + personal quarters
M.D.C. (Main Body)1,200 (Reduced from 2,000 due to crash damage)
M.D.C. (Shields)Offline (Needs 1 week of repairs and a massive power source)
Speed/SkillsAtmospheric: Mach 2.0
Pilot Spaceship, Pilot Jetfighters -10% at any speed
Pilot Hover can be used at -20% if going under 400mph
Controls written in Kreeghor, -10% if cannot read this language
Controls could be engraved with a second language but it is customary in Kreeghor culture for their minions to be forced to learn their ways and how to Speak and Read Kreeghor not the other way around.  
(inspired by replacing Russian with Kreeghor https://en.wikipedia.org/wiki/Russification)

Space: Mach 8; Pilot Spaceship, or Jetfighters -20%
FTL:  Empty antimatter fuel tanks.
Weaponry2 Dual-Link Laser Turrets (Front), 4 Mini-Missile Launchers (Side)
Special ModsThe Royal Suite: A reinforced bunker in the center of the ship.


Description: The "Falling Palace"

The interior no longer looks like a sterile military transport. The Royal Kreeghor has replaced the cramped jump seats with lavish, albeit alien, comforts.

  • The Atmosphere: The air is heavy with the smell of ozone and exotic incense. The lighting is a dim, menacing crimson.running

  • Modifications: The cargo bay has been partitioned into a "Throne Room" and a "Trophy Gallery" where various skulls (including a Juicer and a Glitter Boy helmet) are mounted on the bulkheads.

  • The Damage: Gravity plates flicker inconsistently, occasionally making occupants feel 20% lighter.


       ________________[ AIRLOCK ]________________
      /                                                                                    \
     /    [ PILOT ]                        (B)       [ CO-PILOT ]           \
    /       CHAIR                           |                           CHAIR    \
   |                                              |                                            |       |                  [ NAV ]     ______|______        [COMMS]       |
   |_______________ _/            |            \_______________|
   |                                 | CORE |(A)       |                              |         |GUEST QUARTERS|            |            |    TROPHY           |
   |     (6 Bunks)             |       (C)|  ENG  | GALLERY            |
 |__________________\______|_____/_______________|
   |                                               |                                         |
   |           (D)                               |             (D)                       |
   |       GUARD POST                |         GUARD POST        |
   |_______________________ |____________________|
   |                                                                                        |
   |             [ ROYAL THRONE ROOM ]                               |
   |          (Reinforced Bio-Regen Tank)                                |
   |                                                                                        |
   |           [ E ]           |          [ E ]       | running                     |
 \___________________________|_________________/
               [ REAR LOADING RAMP - JAMMED ]

Map Legend:

A - Structural Core: The main support pillar, now leaking coolant.

B - Main Corridor: Runs the spine of the ship; littered with debris.

C - Engineering Access: A cramped crawlspace leading to the fusion reactors.

D - Defense Turret Access: Ladders leading to the exterior laser batteries.

E - Heavy Weapon Storage: Each weapon has 1TGEclip which can be recharged.
Charging station here is tied to ships main reactors and can only been used when ship is on.
On the wall is a racks royal TGE weapons, all with the Queen's Insignia engraved on the hilts which will have consequences positive or negative if seen in the Phase world regions depending on how who you meet views the TGE.
  • TGE Powerhalbred
  • EP-5 Energy Pulse Pistol
  • EPR-8 Energy Pulse Rifle
  • GR-10P Gravitonic Pistol
  • Gr-45HP Jackhammer Gravitonic Pistol
  • GR-15AR Gravitonic Assault Rifle
  • 5x Blood and Tissue Builder Spraycans+2d6hp/sdc
  • Restraint Dispenser
  • Salvaged Kreghor Fighter's Horn Canon 
(from a Flying Fang Interceptor (6ft long, has no powersource, 1d6x10md 4000ft/2miles in space)


TGEclips do not work with earth weapons.

Ship needs antigrav fuel to make orbit, tanks empty running.
Can fly in atmo with currently deactivated fusion generators which only princess can turn on.






Tuesday, March 17, 2026

The Church of Dragonwright

 Since angelfire is down, we reprint this gem:

https://web.archive.org/web/20190227090441/https://www.angelfire.com/rpg2/vortexshadow/gods/dragonwright/dragonwright.html



10 captures
23 Jun 2014 - 31 Dec 2019
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201720192020

The Church of the DragonWright

Quite possibly one of the oldest religions on Otara, save perhaps the worship of the Old Ones, The Dragonwright religion has survived for countless millenia in various forms. While there have been huge, well-organized "Churches" in the past, in our age there are only remnats. Currently a heavily messianic movement (that is to say,fanatical), all the priests of Dragonwright are often Warrior-Priests, intent on reviving a hallowed faith, and of bringing Dragonwright back to it's former glory. Currently, the Dragonwright is mostly found in the Kingdoms of Dhelcrist, though in a somewhat modified form and Moranthus-centric, and in Ačrithačnč. Smaller pockets of the religion can be found elsewhere in the realms but they are not nearly as organized or recognized. As it's name implies, the Dragonwright venerates the worship of the Dragon Gods however worship of other Gods is not prohibited for followers of the Dragonwright. Priests and Palladins are expected to be exclusively dedicated to the Dragon Gods, however, it is a quirk of the Dragonwright religion that other Gods can be assimilated, and adopted into the Dragonwright Pantheon, although always as secondary or Demigods.

All that wish to convert the the worship of the Dragon Gods are gratefully accepted, a policy that is enshrined in the most famous piece of Dragonwright Scripture. The Dragon God Kormath, upon being asked whether the Temple should harbour Elves, or Dwarves, pronounced, "None Shall Be Turned Away", a phrase echoed in every age, by every Dragonwright Priest. It should be noted that there are indeed many more non-dragon followers of this religion then there are Dragons, primarily, Humans. Some Elves have also converted to this religion but look apon the Dragonwright as just an extention of the Seldarine in most cases.

Book of Dragonwright

The Beginning

The Dragon who gives breath, who gives strength, whose command all the bright and dark gods revere, whose shadow is immortality, whose breath is death
To the Dragon we offer sacrifice!

The Dragon's power is sole king of the living and undead world governs all this, man, beast, undead and demon
To the Dragon we offer sacrifice!

The Dragon is mighty snow mountains, vast oceans, distant rivers, whom all religions are indeed arms of the Dragon
To the Dragon we offer sacrifice!

The Dragon made the awful heaven and the worlds fast, through whom the ethereal is established, and who measures all things
To the Dragon we offer sacrifice!

The Dragon maintains existence by force of will, look up trembling at the rising sun and hope that ye are not forgotten
To the Dragon we offer sacrifice!

May the Dragon not forget us, the begetter of the worlds, or the righteous, or the creator of heavens, bright and mighty waters
To the Dragon we offer sacrifice!

"The Beginning, Book of Dragonwright"

From the terror the fire burns, from the terror, the sun burns, from the terror of the Dragons of War comes the terror of Death, always the Last Dragon.

The form of beyond is not to be seen. No one holds him with the eye. Imagine this in your heart, by wisdom, by the upper mind. Only Dragonwright can share this. Those who know this, are immortal.

May the unborn, and that which is beyond the unborn, protect us all! May we be enjoyed! May we take strength together! May our knowledge be the knowledge of birth! May we never dissolve! Peace! Peace! In the name of Dragonwright let us have peace!

The Beginning, Book of Dragonwright"

The Dawn

Would you have victory? came the voice of Zandragal, shaking the walls of the temple.

Yes, mighty Zandragal, replied the Priest of Zandragal, God of War, give us victory.

Then I will need blood. I will need sacrifice. Human sacrifice.

The Priest of Styphon turned to the Priest of Kormath.

Our God, Styphon...

Your God! yelled the Priest of Kormath.

No. Our God, said the Priest of Zandragal, God of War to all who follow Dragonwright, our God asks for sacrifice. You have resisted before, but the need is great. If we do not win this battle, our enemy will destroy our new nation. Our God, our God of War, asks for sacrifice. Will you allow it?

I... I have no choice. It is wrong, but I... I will allow it.

Lord Zandragal! cried the Priest of Zandragal, up to the skies, we agree! We agree! We will give you blood, we will give you sacrifice.

See that you give me enough, boomed Zandragal, if I am not given enough I can not defeat the Old One.

We will give you enough, and the Priest of Zandragal stopped and thought. He asked, How much is enough? How much do you need?

How many are you? How many are in the army of Dragonwright?

Over one hundred thousand, Lord Zandragal. Perhaps a few more...

One out of ten, came the voice of the God-Dragon.

What, said the Priest of Zandragal, what do you mean?

One out of ten, my Priest, sacrifice one out of every ten, of all your armies. Then, then I will give you victory.

"The Dawn, Book of Dragonwright"

Instructions to the Warrior

Zandragal, God of War, is all wise. Heed the thoughts of Zandragal. Read, listen, learn, for the ways of War are not the ways of killing. The ways of War are not the ways of violence. The ways of War are not the ways of anger.

War, when pursued in the holy name of Zandragal, exists only to be won. To lose at War is to lose the favor of Zandragal. Therefore, let those who play Zandragal's game, play it by Zandragal's rules...

"Instructions to the Warrior, Book of Dragonwright"

The Holy Records

How fares our army?

Well! The soldiers are eager for battle.

It does not bother them that our enemy also calls itself Dragonwright, that they worship Kym-nark-mar as we do, that they sacrifice to Zandragal, as we do, that they bury their dead in the name of Styphon, as we do?

They are blasphemers! They have read the book wrongly!

Yes, I know that, and you, but we are the learned ones, you and I, who can read the words ourselves. Of course we are the true faith, and those others but a cult, a blood-cult. I know, and you, but do the soldiers know?

They know. From across the valley they can hear the cants of our enemy. All who have ears have heard. Our army is outraged! General, if you were to turn back now, they would not follow, but attack on their own...

So they believe?

That the enemy calls Korameth by the false name... I choke to speak such blasphemy... Kormath. Yes, they believe. And tomorrow they will destroy the false ones...

"From the Holy Records of Dragonwright"

I, Demiurge Laesto, do hereby report to the Holy Pontiff of the Church of Light and Dark, in response to your most urgent inquiry concerning the advance of those from the east, who call themselves the Crusaders of Dragonwright, and of those from the west, who call themselves the Army of Styphon. Why, you have asked, are there two armies, both marching under the banner of the same god, the God-Dragon Styphon?

From the archives I can tell you how it may have come to be.

It would seem that the faith of Dragonwright did first start somewhere in the southern foothills of Barrier Mountains, either before, or shortly after, The Battle of the Gods, some 80.000 or 90.000 years ago (your Holiness will forgive the inexactitude, but the records of the Dragon Church were not, and are not, up to our standards).

Sometime after that period, there were at least two great pilgrimages, one to the east, and another to the west.

While the original Dragon Church died, the two branches prospered, then grew, and again sent out pilgrims. In the west, over the millennia, the Chief Temple (for the western branch became, as it still is, a religion of temple builders) was moved west, at least twice, and then further west, across the sea.

Meanwhile, in the east, Dragonwright settled into the Kingdoms, and became an established Church.

And so things remained, with neither Dragon Church remembering the others, for tens of thousands of years. When the Elf/Dwarf wars ended, both Dragon Churches had been completely destroyed. Our own records report that not a single Dragon Priest remained. Yet, two hundred years later, our records tell us that Churches of the Dragon had sprouted (you will excuse the expression, Holy Pontiff, but I can not restrain myself), had sprouted like dragon's teeth.

Would that I could tell you all the stories of Dragonwright reborn, and of Dragonwright at War, or of Dragonwright in decline. Each new birth would come from some new reading of The Book of Dragonwright, from the discovery of one of their fabled relics, or...

Germane to our situation, I have found evidence of two wars, both caused by the migration of movements toward the center of the world. The first, and most famous, was a battle that took place at the gates of Kael, and it lasted at least three years and left over two million dead (yes, Holy Pontiff, I know that number seems exaggerated, but it is from our own Church records). The second, longer and even more bloody, involved a war that raged over much of Rhyanne when missionaries from both the Dragonwright of Kael, and from Harak, moved north. The outcome, it would seem, is still in doubt.

I could go on, but ink is precious, and I have little more to add but useless details.

As to which army is which, Holy Pontiff, I can not tell you, for I am a good servant of the Church of Light and Dark. I know, as the Tristine Chronicles tells us, that these two armies will clash, and clash in a most bloody way. The way of Dragonwright.

"From the Holy Records of church of Light and Dark"

Friday, February 27, 2026

135-136 Seige of Fort Iron Whiskers

The Coalition begins bombing Fort Iron Whiskers with gas!  The Elders beg the rat KAI for help!

Caldor wants to leave the rats and get to his SHIP but he suspects he might needs their help to get FUEL!

The Group tries to run the coalition blockade of fort iron whiskers to get to the ship!

A coalition DOG PACK attacks!  The master psistalker cruely uses a suicide bomb attack with a fusion block strapped to his terrier dogpack!  The dogpack critical hits the groups robot vehicle and blows out its entire SENSOR ARRAY!  They are blind!  Caldor uses Mech AI to make CRUDE sensor array out of whats left of the communications ARRAY!  mech cannot use radio and see at the same time now and can only see a short distance 10-100ft solid objects using RADAR ECHO LOCATION coordinated by MECH NORTHERN GUN AI trying to stay alive while blind!

A different coalition radios the group begging to help smuggler out her dog pack before they too are used in suicide attacks against them! 

Group makes some deals with a psistalker trying to save some of her dogpacks, let a pack of dogs go free in exchange for not killing any more of her pack.

The rats claim a bunch of children and elderly rats are en route in secret tunnels and need protection from the Coalition!

Caldor 114325 +1000 survival +100 fight cs +100 rp  +300 skills
+100 plugin horse optics 115925

TOW 86125 +1500 survival +100 fight cs +100 rp +100 hak sensor +500 skills 88425

CAM 52690 +2000 survival +100 fight cs +100 rp +100 first in jitsi +100 skills 55090

Kai 21950 needs 24500 +3000 survival +100 fight cs +1000 promoted to captain +100 rp +100 use top hatch 

+2000 kai saves a ton of rats from a tunnel being hit by gas near by. 28250


Kai now has squad of 100 elderly and children rats and 2 scouts looking to him for leadership.

Scout RAT SKUMZ rolls up with his girl GOEZ on a motorcycle with some news and a squad of recruits:

YOU PROMO NOW CAP KAI, SHIP BE COMIN YONDER YOAAAAH"

Kai Levels to 6 picks Pilot Automobile and 1 other skill?, gets a new car with rat squad.  

Zak 11300 +4000 survival +100 fight cs +100 rp +1000 tells kai about bones, teach priest occ +50 skills

16550

Razor 9675 +4000 survival +100 fight cs +100 rp +100 skills 10075


NPCs in Party:

Jumbles the Steed of Cam NG AI1 21125 +100 fight cs +500 survival +50 sends msg to cs command 21775

"The Peoples Robot" NG AI2 7200 +100 fight cs +500 survival  +50 learns to see using radio array short distance 7950

being driven by CALDOR using Pilot Robot

NPCs around Party:


Caldor Dreams of his wife's ship and how the rats can help fuel and launch it and be away from this primitive planet.


Elder Squeak-Gear (High Scavenger and Tech-Shaman) sends Caldor a message to try to get him to join the rats:

"Caldor, can make your fuel, we communed with your ship using telemechanics.  Join us and we fuel your liftoff.  Those you taught your language grow in number and wish to join you in the stars.

Standard 21st-century tech can’t produce antimatter in quantities larger than a few atoms. You need to build a TW Ley-Line Collider.

• The Hardware: A series of superconducting magnets salvaged from a pre-cataclysm lab, wrapped in gold wire and etched with the Energy Field and Telekinesis spells.

• The Process: It siphons raw PPE from a Ley Line to accelerate heavy ions into a "collision chamber" lined with Diamond-Coated MDC Steel.

• The Output: It produces Antiprotons, which must be "refined" into liquid pellets by mixing them with harvested Deuterium (from heavy water).

"