Nexus
x3 range, duration and damage
+2 vs magic and horror factor
+1 spell strength
+20 PPE each round
+30 PPE / lvl every 6 hrs
recover 20 PPE per half hour
Leyline
x2 range, duration and damage
+10 PPE each round
+10 PPE per lvl per 12 hrs
recover 10 PPE per half hour
Effects within 2 miles of a ley line
+50% range and duration
0 Grimoires / Scrolls
Rifts scrolls or magic books also can be used as batteries by draining the scroll for its spells ppe cost.
This destroys the scroll and requires a magic lore roll.
1 Gems
Attuning a normal gem into a ppe battery takes work.
Traditional method takes Magic Lore + Gemology
Rarely DBees and Traditional non-tech Path OCCs know this method
Techno-Wizard method takes the Magic Lore + Electrical Engineering
Very common on rifts earth
Techno-Wizard Electrical Engineering can attune gems into PPE batteries -10%
The bigger the gem the harder to attune, -5% per carat, failure breaks gem
PPE batteries with Diamond 20 P.P.E. per carat, Emerald 10 PPE per carat
TW Items require 1 carat of gems per level of spell
Requires no lifestyle to use
Small 1 carat diamond 1,000–10,000 credits
Fine cut diamond (1–5 carats) 10,000–50,000 credits
Large exceptional diamond (5-50 carats) 50,000–500,000+ credits
Small 1 carat emerald: 2,000–8,000 credits
Fine emerald in jewelry: 10,000–30,000 credits
Large flawless emerald: 50,000–250,000+ credits
Can be carried.
2 Spell Fountain
Magical reservoirs that spew raw fluid mana to sustain early incantations.
75MD/Spout/PV5PPE Batteries worth 30 per fountain spout. 1-50 Spouts per Fountain
-0.5% leyline storm chance / spout
Created with Lore Magic, Dowsing to find, build skill,
Costs 100000-5000000cr for precious metals for the spouts.
Build skills used, failing costs 5% of build cost
Art +25 Sculpting +20 using Stone
Masonry +15 using stone, Mechanical Engineer using metal +15
Basic Mechanics Using Metal +10
3 Enchanted Tree
Living lumber providing a steady, organic pulse of passive magical energy.
150MDC/Tree/PV5
One grove can naturally be found per leyline if the region has not been developed.
A grove can be planted but starts at 1/10 strength gaining power per year until year 10
PPE Batteries worth 40 per Tree. 1-50 trees per grove
-1% leyline storm chance / tree
Enchanted with Magic Lore + Plant Skill 200000-10000000
Trees act as Gem carats for Druid/Native american Items
Build skills used, failing costs 10% of build cost
Botany +20
Holistic Medicine +15
ID Plants and Fruits +10
Wilderness Survival +5
4 Alchemy Desk
Laboratories where research translates into structural mana multipliers.
Can be disassembled and moved, Weighs 400lbs/feature
300MDC/Feature/PV6
PPE batteries worth 50 per desk feature. 1-50 features per desk
-2% leyline storm chance / feature
Desk Features act as Gem carats for TW, Diabolist, Shifter items .
Enchanted with Lore Magic, Carpentry, Research, 400000-20000000
Build skills used, failing costs 15% of build cost
Research +20
Carpentry +15
Carving/Sculpting +10
Art +5
5 Magical Focus Circle on Leyline
600MD//Rune/PV7
Required to harness a minor leyline.
Partially regulate leyline energy if placed on a leyline, -4% leyline storm chance
PPE batteries worth 60 per circle rune, 1-50 runes per circle 5ft diameter / circle
1 normal sized person per ft of diameter fits in a circle, so 5 people per rune
Enchanted with Lore Magic, Advanced math, Art 800000-40000000
Runes features count as Diabolist runes, or other rifts circles and can be combined
-3% leyline storm chance / rune
Cannot be carried. Must be guarded.
Build skills used, failing costs 15% of build cost
Calligraphy +20
Art +15
Creative Writing +10
Literacy +5
6 Wizards Towers on Leyline
Required to harness a leyline.
Requires lifestyle upkeep to live in tower.
High-standing spires that gather cosmic energy and heavily boost base generation.
-4% leyline storm chance / story
PPE batteries worth 70 per story, 1-50 story per tower. 10 people fit in a tower story.
Enchanted with Magic Lore, Masonry, 1600000-80000000
Tower Stories act as Gem carats for magic item creation.
1200MDC/150SDC/Story/PV7
Stories Building Height (Feet) Max Visible Distance (From Ground Level / 5.5 ft) Max Visible Distance (From 100 ft Elevation)
1 Story 10 ft 6.7 miles (10.8 km) 16.1 miles (25.9 km)
5 Stories 50 ft 11.5 miles (18.5 km) 20.8 miles (33.5 km)
10 Stories 100 ft 15.1 miles (24.3 km) 24.4 miles (39.3 km)
20 Stories 200 ft 20.1 miles (32.3 km) 29.5 miles (47.5 km)
30 Stories 300 ft 24.0 miles (38.6 km) 33.3 miles (53.6 km)
40 Stories 400 ft 27.3 miles (43.9 km) 36.6 miles (58.9 km)
50 Stories 500 ft 30.1 miles (48.4 km) 39.4 miles (63.4 km)
Similar to building a Fountain, but harder.
Art +20 Sculpting +15 using Stone
Masonry +10 using stone, Mechanical Engineer using metal +10
Basic Mechanics Using Metal +5
7 Academy on Leyline
Required to harness an unstable leyline connected to a nexus
Requires lifestyle upkeep in region of Academy.
2 Magical feature as a gem can be built per story
Great halls of learning that turn collective wizardry into exponential profits.
The character founds a school teaching an OCC
PPE batteries worth 80 per student per story, 1-50 students per academy ,
1 student = 2 stories of height of physical for visibility purposes
Enchanted with Masonry, Art Magic Lore, 3200000-160000000
Cannot be carried. Guarded by the students.
-5% leyline storm chance / story
2400MDC/180SDC/student/PV8
Similar to building a Tower, but harder.
Art +15 Sculpting +10 using Stone
Masonry +5 using stone, Mechanical Engineer using metal +5
Basic Mechanics Using Metal +3
Requires a
High Lifestyle to build on a Leyline in the Federation of Magic
8 Pyramid on Nexus
Requires a lifestyle in the region.
Required to harness a Nexus.
Controlling 3 Nexi is required to become a Federation of Magic Lord.
PPE batteries worth 90 per Pyramid story, 1-50 stories per pyramid
3 Magical feature as a gem can be built per story
Pyramid Stories act as Gem carats for magic item creation as well as the Rifts Atlantis features
Enchanted with Masonry, Art, Magic Lore, Excavation, 6400000-320000000
-6% leyline storm chance / story
1 stories of magical height = 4 of physical for visibility purposes
4800MD/210SDC/Story/PV9
Similar to building an Academy, but harder.
Art +10 Sculpting +5 using Stone, Advanced Math +5
Masonry +4 using stone, Mechanical Engineer using metal +3
Requires a
High Lifestyle to build on a Nexus in the Federation of Magic
9 Dimensional Rift Harness
Requires a lifestyle, nexus, and Rift
Then building a harness around the Rift to siphon pure mana from alternate planes.
Cannot be carried must be guarded.
Similar to building a Pyramid, but at vastly reduced size and increased difficulty.