Starlight
4th Level Pixie 10000xp
She follows the group to save a Panda Caldor bought from some Simvan after meeting them earlier and watching them from afar to see if they were friend or foe of the forest.
Race: Common Pixie (Faerie Folk)
Alignment: Scrupulous (Good, highly empathetic, and loyal to the grove's saviors)
Sent By: A Nymph protector of the sacred grove to guard the group
Mission: To act as the eyes, ears, and occasional mystical shield for the group, ensuring they stay safe on their journeys.
Attributes (Stats)
I.Q.: 14 (Sharp, quick-witted, and highly observant)
M.E.: 13
M.A.: 10
P.S.: 4 (Supernatural P.S. – but because it's so low, she inflicts 1 point of MDC on a power punch, or standard SDC on normal strikes)
P.P.: 24 (Blindingly agile; +5 to strike, parry, and dodge)
P.E.: 10 (low stamina)
P.B.: 18 (Breathtakingly beautiful in a miniature, ethereal way; 70% charm/impress)
Spd: 20 running / 150 flying (Can fly at speeds up to 102 mph (or approximately 164 km/h)
Physical Dimensions
Size: 6 inches (15 cm) tall
Weight: 6 ounces (170 g)
Defensive & Spiritual Pools
40 M.D.C.
500 P.P.E.
Natural Faerie Abilities
Spell Strength: 14 / 16 at faerie ring
Faerie Dance: 6ppe 1/24hr
Fly: Natural flight (included in Spd attributes). Highly maneuverable.
Size Penalty to Opponents: Because Starlight is only 6 inches tall, attackers are -6 to strike her with ranged weapons, and -4 to strike her in hand-to-hand combat.
Faerie Magic: Natural connection to the Earth's ley lines. Regains 10 P.P.E. per hour of rest (25 on a ley line). Sense Leyline Location 50%
- Invisibility to Mortals: It functions exactly like the standard Invisibility spell, but any creature with natural second sight or magical perception (like a Psi-Stalker) can see the faerie normally. [1]
- Second Sight Exception: All Faerie Folk innately possess Second Sight, meaning they can also see through the invisibility [1]
Psionics & Magic
Faerie Magic (Spells) 1/day / person (does not use PPE)
Globe of Daylight
Chameleon
Sleep
Mend Wood and Clay
Tongues
Charm
Wind Rush
Circle of Rain
Combat Hand-to-Hand: Pixie
Actions/Attacks per Round: 4
Strike: +5 (physical/hand-to-hand pp) +1rcc +2rcc / +8 /+10w/bow
Parry: +5 pp +2rcc / +1 flight /7/8 flying/10 spear /11 spearf lying
Dodge: +5pp +2rcc (+1 fly)/7/8flying
Roll with Impact/Punch: +2
Initiative: +4pp +3rcc
Pull Punch: +2
RCC Skills:
Language: Faerie (98%), American/English (75%) Gobbley 98 Demongogian 75 TBD 75
Faerie Lore: 90%
Land Navigation: 62%
Wilderness Survival: 70%
Prowl: 60%
Id. Plants & Fruits: 60% Preserve Food 60
Track (People/Animals): 50%
Gymnastics, Backflip Dodge / Climb 70
Natural thief trickster, pick pockets 50 pick locks 40
Sing
WP Bow/Targeting +2s
WP Spear +2s/p
WP Shield +2
- Lore: Magic taught by Mananana
- Magic abilities unlocked, Can learn spells like a leyline walker
- Read Leylines
Equipment & Gear
Because standard gear is useless to a 6-inch humanoid, her gear was gifted by the Nymph who sent her:
Faerie Bow & Arrows: Crafted from enchanted silverwood. It does 1D6 S.D.C. to normal targets, but 1D4 M.D.C. to supernatural evil/demons. Range is limited to about 60 feet. She has a quiver of 20 tiny arrows that magically replenish at dawn
Silver Spear: Formed from a sliver of silver, handles as a spear for her. Inflicts 1 point of Mega-Damage to silver-vulnerable creatures (like vampires and can steak them down).
The Nymph’s Token: A tiny, glowing orchid petal worn as a cape. It functions as a minor protective talisman, granting her a +2 to save versus all forms of magic and poison.
The "Backpack": A hollowed-out, treated walnut shell worn on her back to hold shiny trinkets, small tech bits she finds interesting, or healing herbs for the party.




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