Showing posts with label Golden Age Weaponsmiths. Show all posts
Showing posts with label Golden Age Weaponsmiths. Show all posts

Monday, May 20, 2019

#91-93 Merctown vs Desslyth the Younger



Prebattle catchup
encounter 1
Torren and DJ Ekim are in comas, both made first of 3 saves, 2 to come out of coma
If they save and don't die, roll on p 359 of ultimate edition for "hit location and damage from md blast", come back to 1hp

2/19/2019

Drago gets magic pidgeon from guildmaster of merctown "whats happening out there?  they are calling in the airforce to attack some disturbance at a rift?  take cover"

Sparticus flies up in the Air Castle Bomber and starts launching missile vollies at the Splugorth!

Desslyth does something to bluey's  who starts writhing around on the ground transforming into an even more powerful and horrible looking demon-dog.

A splugorth slaver with a highlord and conservator on-board the barge make it out of the rift before...
Spartacus flies in jet!

launches 20 misiles at open rift, destroys all minions queuing to enter and invade and damages desslyth!!  Desslyth takes 22000SDC!

towjams worm hacks one missile and brings it down on top of the psigoblin cannon which was menacing nearby.
The cannon is destroyed along with all psigoblins but lt tickles who jumped up on to the bottom of a slave bardge as it flew up away from the blast.  Plasma was hit in the blast and if he doesn't make a successful roll vs impact he too will have to make coma save or die.

Jean Marc flies up on his broomstick in his tw armor drago gave him.
Armor has call lightning 6d6md 1200ft 2x/melee, Fiuuij

Disabled:
Darkstar and other enforcer pilot are stuck in damaged enforcer and need "jaws of life" to free themselves from the wreckage of their destroyed enforcer

Deceased:
Torren
DJ Ekim
Entire goblin platoon except for Tickles.  Plasma failed his roll with impact and was killed by the missile redirected by towjams worm.

XP
Drago +500 survival +25 useless animation Drago tried to animate some bodies to attack again but they were repulsed with turn dead.  +25 skills

Caldor +750 survival

Jean Marc +2000 survival +1000 bravely attacks high lord with his millennium staff


Sparticus 90900 +750 survival +1000 shoots missiles +100 skills
92750

Tickles the psi goblin +10k xp bonus bravery fighting, last survivor of his kind



Goodbluey/Zeeworm +1000 survival


3/2019
#92

Bluey shoots shadow bolts at Naya which she is able to dodge.
Naya hurts Evil Bluey badly  her psiswords but lets him live in a coma, he saves vs coma and stabilizes.
Drago teleports away and hides behind some buildings after casting GIANT on caldor.

Caldor kills conservator.
High lord sees this and casts annihilate at Caldor.
Caldor dodges, lady naya behind him, and comatose bluey do not dodge, and are annihilated.

GoodBluey/Zee goes into Tickles's brain and they meld.
First Lieutenant
Deceased:
Evil Bluey
Lady Naya

On Army of Thunder Air Castle Bomber
Sparticus
Esrith


XP
Drago +500 survival
Caldor +750 survival
Crystal Dragon +1000 survival
Sparticus +750 survival +1000 shoots more missile


3/17/2019
#93
Sparticus flies away in his jet after doing 10% of the mainbody MDC of desslyth
Camron Case parachutes out in a powerarmr, and rush delivers a cure to KITANI 97 TOWJAMs worm, returning command of merctowns ground forces.

The highlord and slaver fly back through the rift after running out of eclipse ppe and casting one more annihilate which misses.

XP
Drago
137455 needs 170k
+500 survival +100 read scroll of summon tanhauser or thinks about it?
+200 closes rifts at what cost? (not playing at -2hp the cost is later) the rifts were letting out a plague of meztla spawn.  one mega metzla was messed up badly (killed?) when the rift closed on it.
+100 prayer to kymnarkmar +100 being cursed by Desslyth's high lord +50 fight slaver
139555 needs 170k

Caldor  +750 survival +25 save vs agony +50 fight meztla
4525xp Caldor Levels to Level 3 Priest of OsirisFirst Lieutenant

Towjam makes his save vs possession after slaughtering so many other PCs, and "snaps out of it".
Towjam started @44965 Tow Jam levels to 8th after session 90
+10k +50 fight slaver +100 kills metzla +100 becomes light worshiper as insanity after near death experience possessed by desslyth
54965

Cameron Case Level 6 +1000 survival +100 fight slaver +50 full burst has to reload +100 rp +100 fights mezla gets eaten almost
27240 levels at 35.5k

Jean Marc
15000xp

Crystal Dragon Level 1+1000 survival +50 LAZER EYE  +50 turn invis  +100 fight slaver
2200XP

NPC XP
Lvl9 Zee/ Lvl4 Tickles complete melding and enter into combat with the highlord and slaver, driving it off after running it out of ppe +1000xp
71000xp levels at 95921 using mind melter xp table

some other stuff happened...vask heard drago's call and came and closed a rift?
Back on his Air Castle Bomber, Sparticus continues to meditate the the strange bulbous alien from Atlantis trying to learn about Psyscape.  He doesn't return to Merctown yet... his followers left behind at the airport ask after him over radio.


next session

0 where does the group go?  no cops on scene yet, many merctown citizens injured and dead from the fading world bizaar magic that made everyone riot
(decide to stay and help or high tail it out of there..somewhere?)

1 reactions to dragos prayer
2 tickles/zee bluey save vs coma after fight with high lord (worm enraged by slavers tooFirst Lieutenant k over and fought bravely but injured tickles badly in the process)
3 tow jam gets a call from GAW about the "bluey shipment", he was expected to guard bluey and get it shipped to tolkeen.  so far half of it is stolen and the person running the job is dead, partially because of towjams actions.  what will towjam say to tin duhk his boss when he calls?  is the shipment still on?  more to buy to replace the lost stuff?

4 towjam has to decide what to do with pilot's body in mobile hunter and keys he now has.  Towjam assumes he killed the pilot while possessed by Desslyth.
5 drago mummy creation fallout.  During Drago's create mummy ritual the conservator mummy starts to rise, it is HUGE, undead, carrying rune spear, bolts  of black magic energy wave off it and swirl to and from Drago, who has a dark aura now from the curse.
does anyone try to stop his ritual?

6 drago save vs curse /depression
7 caldor alignment shift towards good
guilt at leaving behind wife

8 Red Devil leader comes up, asks where Torren is.
For their completed task of guarding during the eclips, Drago offered day passes by the Red Devils for group with his chaperoning to enter magic zone. (since only drago has purchased the perm pass to magic zone in merctown).


9 psigoblin tickles gets magic pidgeon from denali demanding an explaination of what happened to his crew

Sunday, May 12, 2019

Tow Jam Red Type Borg 3.0



Tow Jam's original borg body was cybersnatched in merctown by a rival gang and he was left for dead on spare parts.
Later he was resculed and his body replaced with a redtype borg body in a Merctown chopshop paid for by Bluey.


8th Level Smuggler Full Redtype Borg Human 54965 xp
Real Body IQ 17 MA 17 ME 16 PE 15 Spd 8 PPE 10 40HP 100SDC

Due to his near death experience and possession by Desslyth the Younger, Tow Jam has the insanity of Sun worshiper obsessive compulsive.  

Smuggler OCC Skills that overlap with Cyber Humanoid BORG OCC are in BOLD [x] new occ skill#:
Literacy English 98
Language Fluent English 98 Spanish 98 Technocan 98 Dragonese 98
Basic Math 98 Detect ambush 78 Detect Concealment 73 Concealment[5] Palming[4] 63 Streetwise 73 

radio basic 93 radio scramblers[1] 63 cryptography[6] 53
Disguise 73 Escape Artist 71
Computer operations[2] 88 

wp smg wp knife HTH Basic

Smuggler OCC Related Skills that overlap with Heavy Combat Cyborg OCC are in BOLD:
x3 piloting:
Pilot Auto 85 Pilot Motorcycle 98 Pilot Tanks/APCs 73
x3 other skills 
Pick Pockets 68 Prowl[3] 78 Computer Hacking 58
1 skill learned at lvl 3 which is now lvl 3 not like the rest of his skills)
Pilot Robots/Powerarmor 75

Secondary Skills:
Gambling 63, Auto Mechanics 58, Computer Programming 63, Camouflage 50



Red Type VX-500 Borg Body -40% prowl
PS 30 PP 22 PB6 SPD 100 ~70mph
2000lb 8ft tall Main Body 280MDC/840SDC
leap 25ft/55ft with running start
Heavy Borg Armor 420MDC / 840 SDC -2 s/p/d/roll
Bionic Lung +1hr o2, language translator, loudspeaker, radio, climbcord clock, 2x eclip ports in armors, 
concealed garrot, gyrocompass, modulating voice sy nth, molectular analyzer
MO eyes
Psionic Electromagnetic dampers
Headjack, amp hearing, sound filtration

6x Vx500 Plasma Minimissile tubes 12 total (no rail gun)
Concealed Leg Laser Rod, 3d6MD 3000ft 20/eclip
Concealed Leg Ion Rod 4d6MD 2000ft 20/eclip

Body bonuses: +1ata +1 ini +2 pull +1 vs hf +4 s/p/d
HTH Basic Level 8 : +2roll +2 p/d kick +1d8 +1 s/disarm crit 19-20 +2 damage judo flip 1d6

Combat Stats:
6 Attacks +5 on initiative +2 roll 

+5 strike +1 MO eye (+6) wp knife (+9)
+6parry +1 amp hearing (+7) wp knife (+10)
+6dodge +2 amp hearing +1 read people (+9)

Punch 1d6MD+15/3d6SDC+45
Vibroknife 2d6MD +15/6d6SDC+45
Kick 1d8MD/3d8+45
Power Punch/Kick 2x damage for 2 attacks
Body Flip 1d6MD+15/3d6SDC+45

Ranged SMG Strike +6 aimed, +3 burst (+7/4 MO eye)

Saving throws: 
+1 vs Magic due to  bionic reconstruction.

Equipment:

(at gaw warehouse in docks) 
MDC Modified Bradley Tank p97 mercenaries w/ combat computer +1s
41mph max speed, 300mile range 180MDC mainbody 80MDC turret



NPC Contacts:
Bo, Riki, Merl, Tin Duhk, CS officer


Based on
https://3rdageofdragonwright.blogspot.com/2015/12/toe-jam-guntersville-smuggler.html

When Bluey was "made" by Bo, Toe Jam was assigned to assist him in Bandito Arms business.  Toe Jam has orders to spy on Bluey and protect the company interests, up to and including neutralizing bluey if he puts the business in danger.

Thursday, December 17, 2015

#76 Phoenix Empire vs GAW

Bluey's deals with the blackmarket make them friendly to allies of Bluey.

Each of the commanders of the GAW armed forces asks for standing orders from the players assigned by BO to each of the units at "commander" rank.

Herman leads 3rd recon, lead by Dirk Diggler 3rd lvl smuggler


Swat 4 art Dune Buggy by Gilgemesh on DeviantArt Huntsville 3rd Recon Platoon x12 GAW Fast attack ground dunbuggy troups 2 smuggler soldiers each
 82MDC 574SDC 120mph (same stats as guntersville smuggers, these are survivors of the destruction of Huntsville)
roof mounted 50cal w/ ramjets
2 lts lead from GAW 988 Combat Humvee 122MDC 854SDC 90mph


Caldor the commander of
HuntsVille 1st Tank Platoon, x6 GAW M1A3 Tanks with 4 smuggler soldiers each, more survivors from Huntsville.
MB 266MDC 1862SDC 60mph 500mi range 40 tons
120mm cannon 6000ft 40 Ap Rounds d4x10MDC/d4x50sdc
50cal coaxial machine gun w/ ramjets
2 lts lead and spot for the tanks from camo'd up GAW 998 Combat Humvee w/ dual 50cals with ramjets, piloted by the Riktor twins.



Halo by frankhong on DeviantArt

 
Bluey leads the
Guntersville 3rd Armored Company lead by Major Ban Gunter
80 soldiers in 3 26 person platoons, each platoon has 3-4 ppl on one car, 8 mad max cars with bigboss atv

GAW Mark2 Body armor 38MDC
GAW 21 Laser rifle 2 clips 20 blasts 2d6 md laser 1800ft
1 in 4 has GAW  AT-6 LAW missle launcher 5d6MD x3 SDC HE round 3200ft rng
Sent from Guntersville to help retake Huntsville.

Drago leads the 9th infantry.


M113 APC by DarkWizard83 on DeviantArt Huntsville 9th Infantry Platoon
GAW M113 APC 168MD 1176 SDC
coupla railgun d4x10md/d4x50sdc 4000ft 80 bursts
x6 mini missle launcher with plasma mini missles
with 3 crewmen and  23 infantry lead by a

LT Chromium
vet smuggler full conversion borg pulling a GAW-198 155mm Howitzer
3d4x10MD plasma shells 3d4x50sdc 30ft radius
Half of infantry are very old or very young, they were the last to survive the conquest and evacuated and conscripted.



2 Bo asks Bluey to ask Sparticus to guide him as general

Bo asks to send scouts to pierce fog of war and learn of enemy units


Shiro made some great rifts hex maps! :)

North America:

http://shirosrpg.blogspot.com/2008/12/workin-on-rifts.html

Europe:

http://shirosrpg.blogspot.com/2009/05/rifts2112-europe.html

They make it easy to estimate distances between major places, and graphs a few intact post Rifts roads.

The 3rd age of Dragonwright game is currently taking place in the southern regions of this map:

http://img.photobucket.com/albums/v728/sirlarkins/scan002.jpg

I like how Shiro shows there being much more water around the area where the Mississippi drains into the gulf of mexico.  I am not sure about how close Tolkeen is to chi town on this hex map.  I would place Tolkeen due east of Serenity on the river on the hex map 0206  based on this map: http://vignette3.wikia.nocookie.net/rifts/images/8/82/Riftsmap.jpg/revision/latest?cb=20100328152013

Now if I overlay this map with my older map I was using this to find the locatiion of Golden Age Weaponsmiths :
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOHT1VmxxVDteRHAPv-ve3SYGt7NmVsm-ygvFL3yn5NUmnCrzLSsH0WU8M2HqJfIn1wfzMlgxffhoapS2wWWwAihCBaMrGgGY5T9dRePOtDdMRTumJWN9oKk0sMiOP8T9ye7EHFW_xXTqM/s1600/rifts_east.jpg



As of update #75, in the first Shiro's Hex Map, The old GAW city in the Huntsville ruins are in the North West of Hex 0311 (partially obscured by the river).
The land directly to the south of Huntsville is the Tennessee river and then swampy everglades type areas eventually giving into full on ocean.
Guntersville is at the South East side of Hex 0311,  along the Tennessee River is the rebuilt and well concealed homes in Guntersville ruins, the only known surviving GAW settlement.

Characters recently traveled north from the Oil Refinery Army of Thunder base in Huntsville to Cincinnati to battle Nxla, now they are west of Cincinnati near the crashed jet and square 0609.

After rescuing the 5 elders of huntsville who were taken to Cincinnati to be part of the sacrifice to NXLA, the characters get GAW support.

When called to help defeat NXLA the GAW soldiers that accompany the party traveled this far north via boat from Huntsville, https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjo51wxnd2Ilt9GnarN5WCgh5wipishqH9w09fg0NTVlMflI4J-BvYxhvMU3AQgSbt2L3_v6RAVo0BzcvKLlWkJaXiHm7iule1Af7UoS88Es8-EVUZSLOfTkWcKBOK5Km2kjpD-fCclscE/s1600/northamericanwater.jpg


(Looking at the maps, whew there actually is a water way that goes this far north, that makes plot continuity on how GAW managed to move multiple tanks and heavy equipment across hostile wilderness alot easier :)


Loose ends to tie up in between sessions:


Herman:

2) Dirk Diggler wants standing orders for the 3rd recon squad of dune buggy troops.

3) Herman's  Driver Kail AKA NUX the ferocious wants orders

Herman sends many of Dirk's men out on patrol, some are attacked by strange wolves and the GAW men are slain.   Later the party goes to find the missing men and herman has to fight off the wolves, NUX has his throat ripped out and his body is left behind with a dune buggy the wolves diabled.  Herman's dune buggy has its tire bitten off by the wolves, but herman is able to fix it.   Herman shot at the wolves and later used his magic swords on them, seriously injuring one.  The wolves seem to escape when they realize herman is no easy prey.

Bluey:
1)  Major Ban Gunter wants standing orders for his Guntersville 3rd Armored Company,  Bluey tells them to hold position with the rest of the squads.  The order is Infantry, then armored company, then tanks as they drive down the road.
Tin Duhk's head stays wired to blueys bike's nuke power plant which is all thats keeping the head powered and alive.


Caldor:
Rides on one of his tanks until the men go missing in the Dune buggy.  Lets 
Bo, Merl, Riki stay in one of the tanks.


Drago:
1) LT Chromium asks for standing orders for his the Huntsville 9th Infantry Platoon (ordered to stay back at the front of the convoy while drago goes ahead alone)
2) Denali is at Drago's side
3) Magic pidgeon
4) Rogue the Dead Girl tries to break free of Drago's undead enslaving control magic.



Sparticus:
1) Lida, Seth, Lt Fifo Partino, Jizzel lane stay nearby.


Drago sensed the rift opening to the south.



After the men go missing Drago went forward.

Caldor sees and starts sniping some flying kitani vehicles.  Caldor blasts the head sensor of one to bits with a sniper shot.
They land, and out pours some slave soldiers, giants, troll, ogres.
 They throw up their hands and say they want no part in this battle and that they are slaves just wanting freedom.

From behind bellows a balrog "FIGHT YOU WEAKLINGS, OR DIE!"...




Drago manages to petrify the Balrog, realizing that NXLA is now trapped in the elemental plane of Earth drago fights off NXLA's presence as he reaches out to the earth plane to gather magic ane petrify the demon (saves vs mental posession, or does he?)

Nearby a sucubus with a brass lamp gestures and a  huge tornadow whips up, and starts smashing into the ranks of GAW.

Caldor hides in a Tank and rides out the storm.
Herman and Bluey escape outside the area of the tornadow on their fast vehicles.

Sparticus pulled his men back before the storm hit and is north of the area.

Drago was hit by the winds but his protection wards hold.

Eventually the winds die down and there is no sign of the demons...  Only the statue of the Balrog remains.

Many of the GAW troops are dead or destroyed by the Tornado and the screams of the wounded echo across the field of battle.   #77 will start with surveying the wounded and remaining troops and equipment, it doesn't look good.


XP
Drago 9th Level Hatchling 127330
+500 showing up
+25 making phoenix empire slave warriors surrender
+50 petrify balrog +50 skills
+100 gives XL69E1 machine gun to Rogue
128005

Sparticus 9th Level Energy Master Psi warrior in training  89950
+25 making phoenix empire slave warriors surrender
+500 showing up  +25 witness balrog petrification +50 skills
90550

Caldor 9th Level Kreeghor Bounty Hunter  87526
+25 making phoenix empire slave warriors surrender
+500 showing up +25 witness balrog petrification
+100 survive tornado inside now trashed tank +50 snipes sensor
88226

Herman 7th Level Juicer 51831
+25 making phoenix empire slave warriors surrender
+750 showing up
+100 fight wolves +25 witness balrog petrification +50 skills +50 escape tornado +50 use sword +100 fails to save nux who has his throat ripped out by wolves...
52981

Bluey the 7th Level  Dog Pack Line Walker 43550
+25 making phoenix empire slave warriors surrender
+750 showing up +25 flying around
+25 witness balrog petrification  +50 skills

44425

Rogue the Dead Girl 6th level Super Spy Revenant
(uses dragon xp table instead of gaining levels every 50 years like the book states)
31350xp needs 50000 +1000 showing up
 +25 witness balrog petrification
 32375

Tow Jam the 5th Level Guntersville Smuggler Borg
16890xp needs 24881 to level
+1000 showing up
+25 making phoenix empire slave warriors surrender
+25 witness balrog petrification +50 miss with missiles +75 skills +100 accept job from bo to follow bluey
18165

Saturday, December 5, 2015

Toe Jam the Guntersville Smuggler


Cyborg by Odinoir on DeviantArt

Toe Jam is a Smuggler for Bandito Arms from Guntersville, Alabama.


When Bluey was "made" by Bo, Toe Jam was assigned to assist him in Bandito Arms business.  Toe Jam has orders to spy on Bluey and protect the company interests, up to and including neutralizing bluey if he puts the business in danger.

Stats:
5th Level Smuggler Partial Borg Human

IQ 17 MA 17 ME 16 PS 20 PP 22 PE 15 PB 18 Spd 8 PPE 10
40HP 200SDC mainbody
180MDC Concealed Light borg armor overlay

Combat Stats:
6 Attacks +5 on initiative


Unarmed Melee Strike [+6]+1mo+1hth+4pp
Knife Strike+8

Ranged SMG Strike +5 aimed, +2 burst
Ranged Knife Throw +8
Ranged Bradly Cannon shot:  +0/+1 if able to hack multioptic eye into the targeting system
Ranged TOW Missile shot: +0/+1 same as cannon
Ranged Mini Missile shot +1 already integrated with Multi optic eye

Parry [+7]+1 amp hearing +2hth+4pp
Knife Parry +9
Dodge: [+9] +2hth+2amp+4pp + 1read people

Saving throws:
+1 vs Magic due to partial bionic reconstruction.


Smuggler OCC Skills:
Literacy English 93
Language Fluent English 98 Spanish 93 Technocan 93 Dragonese 93
Basic Math 88 Detect ambush 68 Detect Concealment 63 Palming 53 Streetwise 65 radio basic 83 radio scramblers 53 cryptography 43
Disguise 63 Escape Artist 61
Computer operations 78 wp smg wp knife HTH Basic

Smuggler OCC Related Skills:
x3 piloting:
Pilot Auto 81 Pilot Motorcycle 89 Pilot Tanks/APCs 65
x3 other skills
Pick Pockets 58 Prowl 68 Computer Hacking 48
1 skill learned at lvl 3 which is now lvl 3 not lvl 5 like the rest of his skills)
Pilot Robots/Powerarmor 65

Secondary Skills:
Gambling 53, Auto Mechanics 48, Computer Programming 53, Camouflage 40



Has "Veteran" physical stats from having more bionics than a Normal Level Smuggler since my template only shows lvl 3 and lvl 8 stats and Toe Jam is Lvl 5 with Vet Bionics.   http://3rdageofdragonwright.blogspot.com/2013/06/guntersville-clan-smuggler.html

Toe Jam is in debt an undisclosed ammount to Bandito Arms from the extra bionics which is why he had to take the job of following around Bluey.
Bionics and Cybernetics:
Partial Bionic Reconstruction to strengthen body trunk.
RigiPlast Bones in Hands, Feet, Arms, Legs, Torso, Skull.


Simsense Recorder (dashcam for all 5 senses)
Multi optic Cybereye,  (nightvision/Ultraviolet/Thermal/infrared/targeting system)
Amp Hearing,
Left Bionic Arm with microcomputer & concealed smg.
Arm also contains a concealed  hand wrench +5% auto mechanics
Right Bionic Arm has a concealed Armor Piercing Mini Missile Launcher


Level 1 Adrenal Booster (must be activated manually to gain bonuses)
+4PS&PE/lvl +1strike/parry/dodge/attack/lvl
+1init/lvl  Roll vs non lethal poison 4/ rounds of activity.
After a fail roll vs non lethal roll vs Deadly cardiac arrest/rd of activity.
(De)Activation requires rolling under ME on d20.
Taking non armor damage activates pump involuntarily.

Bionic Lungs 1hr ox supply, Modulating Voice synthesizer (fake a voice with computer operations),

Kata Calculator Skillware (+2/strike/parry with a sword when activated with computer operation, takes 2 attacks to activate)

Level 10 Audio Damping on body to silence the bionics, +10%/prowl

Omni Link Nerve Web +1 Initiative

Each bionic hand has a pinky which can detach and be used as a bomb. (5d6MDC/15d6SDC)

Black Market Abilities:
Black Market Professional Courtesy and Connections
Black Market Line of Credit
Black market Business Enterprise #1 Spying on Bluey, paid monthly by Bo
Black Market Buisness Enterprise #2 Smuggling goods into and out of CS
4 chosen special abilities:
Informant: Confidential (CS Officer)
Steady Nerves +2 vs hf +2 vs insanity +1ma +5% disguise
2 slots go to Read People +1 perception +1 dodge rolld20 vs someone to assess, whoever rolls highest wins, winning shows through disguise/shape shifting/con artists/PB and MA effects. +10% streetwise


Equipment:
Traveling Clothes, cross and wood steaks, flashlight, 1 weeks rations, survival knife.
30000 black market credits

MDC Modified Bradley Tank p97 mercenaries w/ combat computer +1s
41mph max speed, 300mile range 180MDC mainbody 80MDC turret

Weapons:
Left Arm SMG 10mm 4d6SDC 3000ft 2x30rd clips of ramjet rounds PV9
Right Arm Mini Missle 1d4x10MDC/3d4x10SDC range 1 mile 3' blast radius PV9
Bradley Cannon 5d6MDC 20' flak radius 5000ft range 25 shells
Bradley TOW Missles x2 (used up)
Vibroknife 1d6MDC +5/3d6 +15 SDC

NPC Contacts:
Bo, Riki, Merl, Tin Duhk, CS officer

Saturday, October 10, 2015

#75 Join Up

East of the Cincinatti airport the characters regroup and consolidate the GAW forces.


Drago's FOM Contract States he will be a lord as long of FOM as he controls these Nexus:
Athens currently run by Psi Goblin
New Port currently run by Princess Shack
Cincinatti currently run by noone

The original contract mentioned 4, the one you saw from denali only shows 3 now.

Unclaimed and unmentioned in ep #75 contract: Gallipolis, OH
https://goo.gl/maps/Ge1K8kDWxoK2
(what happened to Gallipolis and why Dunscon no longer wishes to see it conquered is unkown)

http://3rdageofdragonwright.blogspot.com/2012/02/47-she-laid-egg.html

Blueys makes friends with Bo after saving him from the wrecked plane in his hover vehicle.
Bo says he will "make" bluey a Black Marketeer and GAWs  "Rift Runner".
Bo designates Merl and Tin Duhk to will be bluey's mr johnsons contacts to get jobs as a blackmarket "runner" delivering "packages".



Bo tells Bluey the GAW Bandito Arms Ranks which are considered a secret to non members (other players dont know this only bluey):

Captian Bo in charge of GAW territories
LT Black Market Merchant Full Conversion Borg TIN DUHk
Black Market Gunslinger Riki
Black Market Smuggler Merl
Friend of Ours Sparticus



Bo also requests that Bluey assign a leader to each of his squads so that the gaw men can survive the coming demon army.

Herman leads 3rd recon, Caldor the 1st tank squad with 4 tanks left, Bluey leads the mechanized 3rd armored Company co led by Major Ban Gunter.  Drago leads the 9th infantry.


Drago detects a rift opening to the north before there is an attack on the group by snipers which miss.

From the edge of a forest near by a strange dead girl watches, then there is a missle strike.  Is she spotting?  Bluey manages to shoot down the missile (barely, did 20md on a lr missle).  The missle was locked on the power supply of bluey's cs hover bike.

The dead girl is controled by 2 tautons, Zorg Servant of Torg the tauton leader.

Jizzel charm impresses sparticus (ooc she is pregnant due to the earlier "encounter")  Sparticus gives her his mystic power armor.

Sparticus has traded away one eye of eyelor to GAW in exchange for his base and gaw support (?) and has another stashed in the secret part of his huntsville base.

Herman has 2 eyes.

Caldor fed his old parasite one eye.

Drago gets many magic pidgeons back, tells Creed he will spy for Tolkeen on the FOM.

Kuda the grey tells Drago via pidgeon he will support Drago's cause he he gains the support of the king and the circle of 12.  Kuda says if this happens he will show them about psyscape.

Herman gets in one of the dunebuggies in his recon squad with a driver Kail AKA NUX the ferocious (yay fury road refrerence)


Drago manages to exorcise the demon controlling the dead girl, and uses control undead magic to keep her from eating the other mortal's brains.  The rest of the demons flee after the missile attack fails.  Caldor tried to shoot the dead girl but it seems shes immune to all but holy objects and magic.


Sparticus uses his powers and calculated that the missle was coming from low earth orbit...

Leaving the army Bo + the leaders  + bluey leave back to ?Huntsvile.
Sparticus wants to stop bluey so he (or was it jizzel)  call lightnings the trailer hitch stalling the retreat.

Drago gets a pidgeon saying Denali will be arriving from dunscon, she arrives on her demon mount through a rift and with drago  nego a contract, same rules as in the charter except its 1/13th of the lands profit not dragos personal income tax like the charter says (no income tax in fom just land profit tax)

Drago promises a nexus to sparticus and writes into the contract that the FOM will leave GAW holdings alone.

Drago also negos getting a "chest of scrolls" once a year in return for his tax payments.

Signs the contract to dunscon with these knights:
Caldor tax knight, estate knights Herman, Bluey, and Princess Shack.


Valen msgs drago back saying plant the tree at a nexus asap or it will die.

The splugorth cant be contacted by drago because he doesnt know it personally.

Dean Vask says in return for relinquishing claims on the childern in the School of Magic he will act as sparticus's lawyer.

XP:

Drago 9th Level Hatchling 125055 +500 showin up +225 skills +100 save plant rp +1000 apply to become federation lord +200 negotiate sparticus's pardon by creed in exchange for spying +100 save rogue +50 fight snipers +100 sending pidgeons
127330

Sparticus 9th Level Energy Master Psi warrior in training 88400 +500 showin  up +100 skills +100 rp +400 rp angry about making deals with dunscon +200 rp with jizzel and gives armor to her +200 detects low orbit trail from missle with powers +50 fight snipers
 89950

Caldor 9th Level Kreeghor Bounty Hunter 85126 +500 showin up +50 skills +200 osiris rp +200 worlds of warlock will invade now that kreeghor tet has fallen rp +200 and kreeghor world in danger rp +1000 named knight of the federation of magic lord Drago +100 wants to find if tet was really destroyed +50 fight snipers +100 rp worry about wife with newly good alignment
 87526



Herman 7th Level Juicer 49781 +750 showin up +1000 named knight of the federation of magic lord Drago +100 saves vs horror factor +100 remembers has 2 rune weapons... +50 fight snipers +50 skills
51831

Bluey the 7th Level  Dog Pack Line Walker 39725 +500 showin up +1000 gets made by black market +1000 gets named FOM Knight +600 first to show up +100 rp +275 skills +200 shoots down missle +100 names others leaders of GAW forces to save them +50 fight snipers
43550

Rogue the Dead Girl 6th level Super Spy Revenant +1000 showin up +200 saved by dragos magic +50 fight on side of snipers +100 gets controled by drago's magic




NPCS of note:
Lida Kent 6th Level Rogue Scientist lost -50% of armor
Seth Brown 4th Level Pack Rat
Lt. Fifo Partino 4th Level Gutter Rat
Jizzel Lane 5th Level Maze Rat gets mystic power armor
Bo, Merl, Riki, Tin Duhk, + leaders of 3 squads pcs now co lead

Enemies of note:
Zorg and Torg the tautons who seemd to lead the enemy against the players screaming to hand over the artifacts of Osiris or be destroyed...

Monday, February 16, 2015

#73 Nxla Aftermath part 2


Novus Atlantis by SebastianWagner on DeviantArt

In shadow of Nxla's petrified self, sitting in the nuked wreckage of Cincinatti's pyramid complex, the party ties up loose ends.

1 caldor osiris plot - prophetic dreams of the coming of set and the 3 other horsemen, to save the world you pray words you don't understand (ancient egyption).  In the morning you have the urge to utter the words again...



Nxla thought caldor was an agent of a rival alien intelligence due to his hosting a splugorth juicer symbiot which was also secretly spying for splyncryth, or so nxla suspected.  This is why caldor was targeted so viciously for extermination by the alien intelligence nxla.  Luckily the recently found breastplate of osiris bonds to the gap the dead symbiot left perfectly as if by magic...

Caldor sees a snake crawling towards a dunebuggy crashed into a hole, and a symbol of set drawn in the ground near camp, bad omen..noone else seems to notice them.
Caldor rushes up and pulls the dune buggy out and sees some rubble and a door down at the bottom of the pit, in the rubble he sees some snake sized holes and swears there might be snakes down there, again noone notices him yelling about snakes in a hole.


2 drago fom plot gets pidgeon invite from dunscons herald denali,
will gain rank of baron in fom nobility (title lord drago, 3 nexus)
must declare one knight to collect taxes from the realms
must declare 1 Estate Knight of the realm per nexus to hold terrain, checked on yearly by fom operatives to insure the nexus maintains held by the fom.  They are granted estates for their service.

knights can declare "gentlemen of the federation of magic", their followers leaders get this protected class, those protected by the knight of the realm (nexus) the knight serves to protect

gentlemen intern hire followers known as "yeomen of the federation of magic"
those without such titles or place within the hierarchy are viewed with suspicion in the federation of magic.

drago feels strange after petrifying nxla as if teleporting is some how being interfered with slightly...


3 sparticus -aot leadership - squad starving immediate need of food
squad setup who is leaders of remaining men? all one platoon, 2 squads ?
3.5 jet salvage
orders for NPC AoT Troops with Sparticus?
Lida Kent, Seth Brown Lt. Fifo Partino, Jizzel Lane,Camron Case, Lt Julie Dodd, Samantha Dodd, Seth Brown, Claudio Perez, Captain Salin Appolonis
NPC Aot Troops back at huntsvill:
?
troops sent back to base, lida refuses and takes 3 others to scavenge the crashed jet

4 herman/lady naya
get cybernight message asking for proof (pics) of nxlas destruction, herman sends back pics
contact says there is a safehouse to save elders near by but this isnt used


5 bluey's head tinduhk and what to do with gaw bodies?  more rolls to keep them alive...
blue wires them all up to the power supply on the bike with tin duhks head... for now this will keep them alive


NPCS:

4 Surviving elders:
Tin Duhk has working head only, wired into blueys hovervehicle controls

Badly injured and non responsive comatose, will require more immediate care or may die:

Riki,
Merl,sort of alive
Bo elder  Leader of Huntsville that was http://3rdageofdragonwright.blogspot.com/2011/03/cornpacalypse-morning.html

bo was rescued by dirk diggler and driven back to the army


Guntersville 1st Fighter Squadron  - shot down
Led by LT Misty +4 other female pilots survived but are in comas:

the jets were destroyed by a harvester using call lightning
one pilot died the rest are in comas, misty is awake

6 bluey has the tree... more rolls to keep it alive succed as drago pumps it full of plant growth magic and makes a plant holder for it on the back of the hover platform.  the tree looks moderately better but still wilty, it needs planting.. and soon.

-=-=-=
OOC Select contacts...

---

encounter 1

3rd Recon Platoon x12 GAW Fast attack ground dunbuggy troups 2 soldiers each
 82MDC 574SDC 120mph
roof mounted 50cal w/ ramjets
2 lts lead from GAW 988 Combat Humvee 122MDC 854SDC 90mph

rolls up short 1 dunebuggy., recon-7 driven by Dirk Diggler, 3rd lvl smuggler gaw
offers to evac 1 wounded back to their main army a mile north of cincinatti.
Says they were out hunting slavers who came into huntsville earlier and now they wish to return to huntsville if its safe.

tells of how another one of his squads dunebuggys lies unused over 100meters to the east after they scouted the area but got killed by..something... going near the buggy shows footprints towards a subway tunnel...

you can also see dwarf footprints and blood here! Drago senses a dwarf is near death...

Players start to go into the subway, herman drago and dragos scouting magic orb.  From behind suddenly 4 tautons Caldor SWORE he saw earlier materialize and aattack from behind.  Sparticus puts up a force feild and stops most of the enemies attacks as well as hermans counter attack.  Drago puts an ice wall on top of the tautons who escape in the holes they slitherd out of under the ice wall.

Walking in herman and Drago see some ghouls finishing eating the pilots of the missing recon squad dirk was trying to find.  The Ghoul Leader Lishraak takes a bribe from Drago and doesnt attack, he says that some badly injured dwarf fled deeper into the tunnels not to long ago...






subway entrance map:

http://www.99livesdesign.com/99LivesDesign_website/images_99Lives/maps_samples/Fallout3_maps/MetroCentral.jpg

tunnels are infested with ghouls
http://www.forgottenoh.com/subway.html
http://en.wikipedia.org/wiki/Cincinnati_Subway
http://en.wikipedia.org/wiki/Cincinnati_Subway#mediaviewer/File:Cincinnati-canal-map.png
"Seven stations were completed along Central Parkway. Underground locations are at Race Street, Liberty Street, Linn Street, and Brighton Place. Above-ground locations were at Marshall Street, Ludlow Avenue, and Clifton Avenue. "
http://www.cincinnati-transit.net/subway-section3.html


enter at race st escape to clifton ave park runway with ship
use this subway map but top line in unclogged by duegar not blocked by cars as shown:
http://www.99livesdesign.com/99LivesDesign_website/maps_Fallout3_99lives.html
-=-=-=-

Deciding not to enter the tunnels instead the group calls for help waiting for the GAW Army to arrive.
In time the army does arrive, Drago persuades the tankers to bombaard Nxla and only succeeds in knocking him over, creating a bridge across the river into cincinatti.

Army contents:

Guntersville 3rd Armored Company lead by Major Ban Gunter
80 soldiers in 3 26 person platoons
GAW Mark2 Body armor 38MDC
GAW 21 Laser rifle 2 clips 20 blasts 2d6 md laser 1800ft
1 in 4 has GAW  AT-6 LAW missle launcher 5d6MD x3 SDC HE round 3200ft rng



1st Tank Platoon, x6 GAW M1A3 Tanks with 4 soldiers each
MB 266MDC 1862SDC 60mph 500mi range 40 tons
120mm cannon 6000ft 40 Ap Rounds d4x10MDC/d4x50sdc
50cal coaxial machine gun w/ ramjets
2 lts lead and spot for the tanks from GAW 998 Combat Humvee

3rd Recon Platoon x12 GAW Fast attack ground dunbuggy troups 2 soldiers each
 82MDC 574SDC 120mph
roof mounted 50cal w/ ramjets
2 lts lead from GAW 988 Combat Humvee 122MDC 854SDC 90mph

9th Infantry Platoon
GAW M113 APC 168MD 1176 SDC
coupla railgun d4x10md/d4x50sdc 4000ft 80 bursts
x6 mini missle launcher with plasma mini missles
with 3 crewmen and  23 infantry lead by a

LT Chromium
vet smuggler full conversion borg pulling a GAW-198 155mm Howitzer
3d4x10MD plasma shells 3d4x50sdc 30ft radius



XP:

Drago the 9th Level Drago hatchling 122830 needs 170k

+500 showin up +125 skills +100 get LT Dirk Diggler as 1/1 contact +100 send magic pidgeon to valen, get valen as 1/1 contact +50 defeat tautons with icewall +50 negotiate with ghouls+50 asks GAW army to attack NXLA, blasts just knock over stone statue and do no damage. +200 making lvl 9 character sheet
124005

Sparticus 86450 the 9th level Psi Warrior in Training converted from Burster
+500 showin up +50 skills +400 rp +50 step back from snake pit rp +100 claim angel from earlier game as 1/1 contact, +100 claim cs psi qsuzy stalker as 1/1 contact, +100 sends surviving aot members back to huntsville+100 gives lida orders to scrap jet after she begs for the chance
 87750

Caldor the 9th level Kreeghor Bounty hunter 82676 needs 94880
 +500 showin up +100 skills +100 in game table first +100 get dirk diggler as 1/1 contact, +100 get wife as 3/1 contact +300 snake rp +50 tautons
83926

Herman  the 7th level Juicer 47181 needs 50521

+750 showin up +100 selects Sir Staak as contact +100 daring jumping in hole +100 daring charging into subway +200 rp +100 anger +50 tautons
48581

Bluey the 7th level Dogpack Linewalker host to Z syiombiot 38125 needs 50921
+750 showing up +700 saves 4 of mistys squad and 3 elders of GAW with first aide and the power from his coalition hoverbike +100 selects qsuzy as contact
+50 tautons
39725

Thursday, July 3, 2014

#66 From Huntsville to Nashville




Oil Refinery IV by mdomaradzki on deviantART

The group is camped out at Sparticus's oil refinery base, one of the few buildings left standing in Huntsville.


First a few maps of the rivers nearby.  Huntsville ruins are to the right of the red lawrence county marker.



There is a river on the south part of the huntsville ruins flowing east to west into the Mississippi.

The original Huntsville Goldenage Weaponsmith settlers lived in this area:
http://www.wallmu.com/your-wallpapers/redstone-arsenal-map-57356.html
The Army of Thunder Huntsville base is located by the "Auto Skills Center"  on the above map.  Most of the other buildings in the map are rubble.



Gross rd, Rideout rd, Patton Rd, and Martin rd mark the original walls built by the settlers to keep out monsters.  The walls are built from scrap and destroyed vehicles and rubble.  Since the Coalition and Harvestor invasions there are a few holes in the wall..

Player updates:
Herman has been brewing, he gets one last set of rolls to see what he makes.

Caldor gets a bounty hunter update stating Lady Naya is wanted as a fuguative Slave by the Splugorth along with the following bounties at x2 the rate of losses reported to the Federation.   Lady Naya has a 20milion credit bounty for the murder of Petey.  She is being blamed by the Federation of Magic authority for all of the crimes and orchestrating the slave escape.  The bounty demands her return to Nostrous alive for the full bounty or her head for half of the bounty.
bounty shown here, there are also x2 reported loss bounties for the eyes of eyelor, the hawkr duhks and the ogres the players smuggled out of nostrous.
http://3rdageofdragonwright.blogspot.com/2014/06/65-law-order-nostrous.html

Caldors biowizard implant demands more blood..  He feeds it the Eye of Eyelor

Lady Naya:  Cyberknight council sends her a magic pidgeon along with instructions for Herman to patch video relay in to the cyberknight council once the city of Cincinnati is under surveillance.  Orders are to mark potential targets for an air-strike but not engage.
rules to mark a target:
1) program a target into the targeting computer
Computer Hacking +10 (@ Lv 3) claimed by herman is actually computer programming, this is a req for computer hacking so if you want hacking first you need programming.
2) confirm computer has target coordinates
3) transmit coordinates to cyberknight command
4) await the advance order, continue to reconnoiter further targets around the perimeter do not engage, its important not to get your squad caught in an air strike.

Drago:  Denali sends him a magic pidgeon summons.
"I know you had something to do with the last slave breakout.  Your lordship is in peril unless you come to the federation offices and hire my services as a lawyer to clear your name.  I am sure we can come to some..arrangement.  The splugorth you offended won't be so gentle so I suggest you settle.  If you wish to tender my services as your lawyer in this dispute I can have both the female cyberknight freed and negotiate down the cost of your damages settlement.  Some moneies will have to change hands if you wish your place in the federation to stay secure.  I hope you will see resaon.  Your human and kreeghor minions are accused of theft of splugorth property, murder of splugorth minion by magic, and destruction of splugorth property.   I suggest you make your decision quickly as the splugorth has other ideas in mind for his recompense. - Denali"





Ogres:
Use these stats +50sdc, they claim to have studied under "Mulan" at the academy in Atlantis. They construct a crude leanto next to the huntsville base but refuse to join the army of thunder. They tend to follow the dragons lead more than humans.
http://3rdageofdragonwright.blogspot.com/2009/09/mulan-tatoo-warrior.html


locations:
the tree:
drago sees some indians while teleporting to the tree he gets a psychic message from the tree "go back your friends are in danger"

Herman gets caldor to help the folsons at merls request building a rough shelter for them.  Merl, Betti Lou and Hughbot remain behind at the base.

After sorting out things at base the group decides to scout Cincinati, on their way they travel the prerifts highway finally coming to...

Nashville:

The group rolls up and see 2 demon locusts, a huge monolith with dimensional portal residue at the top, 6 cultists and a bunch of people being sacrificed.

 ready to be sacrificed, guarded by normal harvestors
Sparticus stays back in his enforcer and uses a few explosive mini missles and mostly uses his laser turret.
There is a huge battle, drago gets 8 day luck cursed by one Demon Locust and battles it in hand to hand.
Lady Naya keeps the second locust busy while Herman scores deadly hits with his mobil hunter rail cannons.
Naya gets befuddled by hidden harvestors who were trying to sacrifice people to bring forth more demons to witness the endof the world!  She fights on... helping to kill one demon locust, the other dimensionally teleports out when it sees its friend die to rail cannon fire..  The Harvestors flee under the cover of invis + cloak of darkness to hide thermal... 

The party helps 5 unwounded and 4 wounded girls.  Naya saves the 4 girls who where hanging from meat hooks at the sacrifice sites lives with paramedic.  They are from the CS state of Missouri and are lead by Jeanie Mcfarlan a proud looking young girl with auburn hair.

The group sets up camp as night falls over the Nashville ruins...

XP:
Drago the 8th level Great Horned Dragon Hatchling 113080

+1k showin up +100 teleports to dunscon giving denali another 1mil to represent him in his case aginst the sploogorth, they claim dragos minions caused him 222million in damages, denali claims she can reduce this by at least half especially if the eyes of eyelor are returned
 +100 daring+100 skills +100 astronomy+100 rp about sunaj assassins possibly tracking group for theft of eyes of eyelor
 +200 help defeat 2 demon locusts +50 fend off 6 harvestors
114830

Sparticus the soul drained 9th Level Psi Slayer
80775 +1k showin up +100 rp about eating eye of eyelor and not wanting to give it back +100 rp offering to sell enforcer to merl for all of his secrets, 12mil
+200 help defeat 2 demon locusts +50 fend off 6 harvestors
+100 take enforcer north to cincinatti
+50 dedication to using dual laser turret only in enforcer against demon locusts
 82375

Caldor the 9th Level Kreeghor Bounty hunter
with biowizard juicer implant [partially soul drained]
71576 +1k showin up+250 skills +100 hammock +100 hut building frustration +100 hawkr duhk rp +50 sniper
+50 used plasma rifle on immune to fire demon locust (realistic rp)
+200 help defeat 2 demon locusts +50 fend off 6 harvestors +100 get bounty alert for theft of splugorth properly
73526

Herman the 5th Level Juicer Scout  [partially soul drained]
32181 +2k showin up +350 skills +100 bribes caldor with booze to build huts with wilderness survival, caldor cant build more than leantoos though +100 robot irmskit help +100 bury bodies +100 feeds lady naya+100 trades merl hut building in exchange for contacting guntersville and sking for oil refiners to come up north to operate the refinery
+400 help defeat 2 demon locusts +100 fend off 6 harvestors
+200 rp about merls quests to build folsons injured a hut near oil refinery
35731 levels to 6


Lady Naya the 4th level Cybernight Quickflex Alien
15486 +2500 showin up +150 skills +100 daring vs demon locus +400 help defeat 2 demon locusts +100 daring continued to battle after armor was blown off with call lightning +100 fend off 6 harvestors +400 paramedic sacrifice victims +100 get mission data to do cincinati recon for airstrike +100 rp +500 tornado warning
19936 levels to 5

Jean Marc the 3rd Level Millennium Tree Druid
http://3rdageofdragonwright.blogspot.com/2011/02/janitor-jean-marc.html
6025 needs 7401
+2k showin up to play, jean mark was crucified to altar built by Demon Locusts
8025 Jean Marc is now 4th level

Hughbot remains at Huntsville base and gets programming and upgrades from Merl using the gold Blue gave him earlier (2mil)...

Sunday, June 15, 2014

#65 Law & Order: Nostrous




"In the Federation of Magic Criminal Justice System the people are represented by two separate, yet equally important groups. The Necromancers who investigate crime and the Enforcer who prosecutes the offenders. These are their stories."
  



Nostrous map.


thanks to http://www.inkwellideas.com/roleplaying_tools/random_city/ for themap)
Nostrous notes:
Number markings are places described here:
http://3rdageofdragonwright.blogspot.com/2011/11/city-of-brass-aka-old-nostrous-44.html
more notes on nostrous:
http://3rdageofdragonwright.blogspot.com/2014/04/62-63-return-to-city-of-brass.html 

The Aftermath: Sargent Murkle's Necromancer Nostrous Police Department Report:

"Victim was one Petey the Splugorth Slaver.  Cause of Death, petrification and subsequent removal of the head.  Head had claw marks from small humanoid sided hands, but great strength must have been used due to the massive damage.  Psychic investigation revealed death was caused by a supernatural creature of unknown origin.

Witnesses were a few slaves in one of the barns nearby , but they remain uncooperative.  We were unable to recover footage from Petey's observation orbs, the orbs have yet to be found.

Desslyth the Younger filed a missing slave report with us for two Ogre guards, one barn full of HawkrDuhks and Lady Naya, champion of the Nostrous Gladiator Pit.  Nostrous Necropd Was unable to locate any of the slaves, subsequent investigation of the border towers showed evidence the slaves were smuggled out of town by a ATV pulling a trailer.  Two humans were piloting the smuggling ATV along with a Kreeghor in power armor.

Nostrous Necropd scouts were able to confirm tracks of a heavily laden ATV and lightly laden trailer heading south out of Nostrous towards Golden Age Weaponsmiths territory.

Desslyth the Younger demands retribution or payment from the authorities in Dunscon  for his losses.   He filled a missing property report for the following slaves:
Naya - 10 million
Duhks - 100k each x4 - 400k
Ogre TMen - 400k each x2 - 800 k
Eye of eylor - 40mil each  x5 - 200million
Petey & Bardge - 10mil
Total Losses 222 million
"

Why the report was filed....

In the aftermath of Petey's petrification, Drago teleports back to the Tree.
Leaving his mortal party behind, the others scramble to cover up the evidence.
First Lady Naya Caldor Jimmy and Sparticus battle the observation orbs, 4 remain intact and try to fly away, they are barely destroyed before escaping with evidence.
Sparticus takes 1 eye of eyelor.
Herman takes 2 eyes of eyelor.
Caldor takes 1 eye of eyelor.
Herman buys a ATV and trailor and uses it to smuggle out the slaves.

The group drives From Louisville ~300 miles south to the Huntsville base oil refinery owned by Sparticus.

There they see all the pigs have been slain, hughbot remains guard over the base.  He claims many zombies attacked last night and killed most of the remaining pigs.

Lady Naya and Herman use their cybernight connections to find a supply bardge nearbye.  Theya re told to take a mobile hunter gun with antenna array and send intelligence to the suspected harvestory hanging in Cincinnati.  Something big is happening in cincinati and the knights want to know what.

Herman pilots the mobile hunter gun with 100ft collapsible long range radio antenna.
Sparticus assembles his enforcer and places it outside the base next to the mobile hunter gun.

A single horse rides into town first.. it dies of wounds shortly afterwards.
An hour pases
Later a 2 horses pulling a single wagon with Merl and His Wife come into town, Merl is shot up bad but refuses help, there are 6 people in the back of his wagon who are in comas.   Merl says his party was ambushed by zombies.

Betti Lou gives Sparticus a Pie in exchange for medicine.
Sparticus tries to get people to swear aligiance to the army of thunder for entrance to the base but the npcs camp outside instead.
Sparticus gives betti lou a knitter which she starts using on the injured.
6 folsons are healed with the knitter, only 4 survive, dad mom jane billy
demon locusts are seen flying on the horizon in small numbers.


XP

Sparticus the 8th Level Souldrained force converted into Psi Slayer
 by Nxlas
78975 +1k showin up +200 skills +100 takes 4 eyes of eyelor, gives herman 1 caldor 1 +100 lets duhks make one camp and ogres make another camp outside army of thunder base after party arives in huntsville +400 saves wounded with knitter
80775

Caldor the 8th Level Kreeghor Bounty hunter
with biowizard juicer implant [partially soul drained]
70051 +1k showin up +100 skills +100 takes eye of eyelor from sparticus +25 vaporize zombie in at mass grave in Nashville Ruins +100 rp with merl and 10 southbound wagon train at the thompson station ruins, pcs leave wagons behind and keep going south at faster rate +100 radiation detector alert goes off at a crater south of the wagons, caldor tells party to go around crater +100 watches duhks once at camp to see if one goes out alone, caldor is hungry
71576



Herman the 5th Level Juicer Scout  [partially soul drained]
29081 +1500 showin up +400 skills +100 takes petey's head from drago +100 buys clothes for naya and the 4 duhks +100 trades 30 grenades and 1.2 mil for a Zone Ranger ATV +100 trades 20k for upgraded trailer with 4 seats for atv to pull +100 smuggles out grug and drug the ogre tmen +100 gives ogres bottle of moonshine for voyage +100 takes eye of eyelor from sparticus +100 bribes goblin at gates with potion of ergominds eye to get slaves out of nostrous
+100 gives 2 bottles of moon shine, one to each ogre/duhk camp
+200 gives 10 blackthorn to cybernight staak +100 drinks 2nd potions of (speed?) when threatend by zombies in nashville ruins
32181

Lady Naya the 4th level Cybernight Quickflex Alien
12836 +2k showin up +150 skills +100 takes bathrobe from hermans clucks penthouse +100 meets sir staak the cybernight in secret on bardge, gets mobile hunter gun for surveilance against cincinati and nxlas forces +100 cybernight staak gives naya half of the blackthorn herman gave him, +5 blackthorn potions +100 sends coded raidio message to cyberknights +100 learn wheeler lake coordinates for supply bardge
15486






Tuesday, March 11, 2014

#61 Guntersville Pig Drive


The Dream of a Pig by deskridge on deviantART


Group settles into the damaged oil refinery base.
In middle of night 3 invisible spectres attack, they are repelled with magic.
The garage door is damaged by drago with sonic boom in the fight but repaired by herman.
A young boy on a motorbike rolls up and sells cigs to herman, herman soups up his bike to go x2 speed but use 2x power.

Tin Duhks shows up and players buy some stuff:

blue-500rds ramjet ammo for his gun
herman - 10 mp45 10mm smgs 45k 1000 10m ramjets 10k 10 long eclips 80k
sparticus - 6mil +2 tw pistols for rebuilt enforcer taken apart for smuggling 90% main body left 2 barrel of whiskey -10k
-1 mil paid to tin duhks to find esrith
caldor - 1mil blackmarket cs bounty hunting liscense for VON NALEN CS Major in special forces who caldor assigns Herman's photo to
 someone bought a c27+1 canister for 50k
The group gets its gold back and acounted for to deal with Tin Duhk.

They convince him to take them to guntersville to sell the pigs for a 10% cut.
They go to the run down city of guntersville, meet king gunter, and sell the pigs.
They learn the Simvan shamans keep the harvestors from invading too far south and are protecting guntersville in exchange for trade.
King Zimchex himself has been protecting this area by sending forces to hold his lands in the pecos empire.
They also learn of mysterious 3rd eyers, some players are mistaken for them, those who battle nxla...
pig profits: 10k/pig to starving guntersville folk, 211 pigs sold and profit is made.

Sparticus tries to trade for some chemists to come make fuel at his plant, and to find Esirth.

Drago remembers his allies in the federation of Magic to the north and starts the group there, about 500 miles north, around mile 420 they meet a demon locust from the "7th wing of hell" heralding the end of days by nxla's coming...

XP:

Drago the 8th Level Drago Hatchling soul drained also cannot naturally recharge ppe/isp
http://3rdageofdragonwright.blogspot.com/2011/02/drago.html
106755 needs 120001

+500 showin up +75 skills +200 rp +1k

rd2

+500 showin up +100 federation rp +175 skills +25 spectres +50 demon locust
109380

Sparticus the 8th Level Souldrained force converted into Soul Slayer aka Nxlas version of a psi slayer which cannot recharge isp/ppe unless it absorbs it from living creatures death in the near environment http://3rdageofdragonwright.blogspot.com/2009/02/sparticus.html
73675 needs 75201
+500 showin up +125 skills +200 rp +1k
rd2
+500 showin up +25 spectres +50 demon locust +100 skills +100 rp

75775 sparticus has leveled (dont adjust yet pls until after next sessions choices)


Caldor 8th Level Kreeghor Bounty hunter with biowizard juicer implant, partially soul drained http://3rdageofdragonwright.blogspot.com/2009/08/caldor-gar-shack.html

64601 needs 69881 +75 skills +100 roast pig rp +200 rp vs drago for blood +100 rp +1k
rd2
+500 showin up +25 spectres +50 demon locust +100 skills +100 rp
66851


 Bluey the 5th Level Dogpack Leyline Walker  http://3rdageofdragonwright.blogspot.com/2011/02/bluey.html
27400
+500 showing up +75 skills +100 rp +2k
rd 2
+500 showin up  +50 spectres +100 demon locus +100 skills +100 huebot rp
30925

Herman the partially soul drained Juicer Scout for the cyberknights http://3rdageofdragonwright.blogspot.com/2013/02/herman-phaeton-juicer.html
19531+500 showin up +300 skills +100 rp +2k
rd 2
+500 showin up +50 spectres +100 demon locus +100 skills
23181

Sunday, August 4, 2013

#55 Guntersville


The story of the Corn.

Once our ancestors lived primitive existences similar to your earth corn.  Weather by chance our dimensions corn developed powerful psionic defenses.  We used these to communicate and build a culture based on empathy towards others, there were no advanced species on our home plannet other than us so we had no reason to invent mamilan war instincts or lust for conquest.  But later we were discovered, and our kind enslaved and sold to a thousand dimensions as a magic rich staple food product and energy source for foul mages across the megaverse.  Enslaved we often were partial lobotomized by a cloning process by which immature clones are created by taking cuttings and artificicaly tricking them into growing into a complete new person of the corn.  These immature being are the ones the farmers of your planet have been coherced into planting for The Company.

The awakend Z/Blue hybrid learns ritual of "Commune with Corn Person"  this lets him channel d4x10 ppe per willing living corn person.  Not all are healthy enough to do this.

corn also knows location of  something important... the camp with the captured GAW populace.


heavily wounded cs dogpack squad led by partial borg female psi stalker makes radio contact with jet earlier...


"Delta one niner Jet Aircraft this is Qsuzy.  we have a common interest land at coordinates xyz if you wish vengance on the spire.  Demonic agents have taken over senior command in this CS outpost you destroyed and threaten the region more by the day.  Their numbers are growing.  "


Players see some harvestors and a hoard of zombies,  there is a pitched battle where The juicer charges in and get shockwaved by a harvestor before the group prevails driving the harvestors off.  They get a blown out harvestor truck with a combat computer belonging to the guntersvill smuggers who used to run the truck before it was stolen by harvestors.  The truck has records of money transfers to a club in tolkeen...

Players rescue kids in a crate on back of the truck and drive them to phils truckstop in Guntersvill to the south.   There are only a few shacks plus the truckstop in the Guntersville ruins, surrounded by makeshift camps of squatters hidden in some of the most sturdy buildings.  Guntersvile is not a city just a truckstop in the middle of the wasteland protected by Phil and his family and supported by the other Guntersville clansmen. 

Then the group returns to the Huntsville base.

Some deals were made with the original two rescued smugglers, later brick and brack two biker smugglers from guntersvill supplies the group (if useful skill rolls were made or bribes paid)

Golden Age Weaponsmiths:
http://3rdageofdragonwright.blogspot.com/2012/02/golden-age-weaponsmiths.html


XP

Drago  +1 tw lightning rod
 101230xp
+500 showin up +250 skills +500 saving guntersvill kids +200 rp soul +100 mines +100 meditate +50 meet brick brack smugglers +50 meet phil at guntersvill truckstop
102980xp

Sparticus 68150xp needs 75201
+500 showin up +200 skills +500 saving guntersvill kids+50 meet brick brack smugglers+50 meet phil at guntersvill truckstop +100rp
69550

Z/Bluey  +1 jug of xxx moonshine +1 smuggler map +1 huntsman bodyarmor +1 walther ppk pistol 3 clips +100 rds silver +100 rds normal
16950xp
+1000 showin up +150 skills   +1000 saving guntersville kids +100 heal drago with donated ppe +200 gets smuggler map+50 meet brick brack smugglers+50 meet phil at guntersvill truckstop
21200 xp

Herman  +1 jug of moonshine +2 heavy fusion blocks x4cost +1 guntersville brewkit
11081
+1000 showin up +375 skills  +1000 saving guntersville kids +100 learns guntersville moonshine (can make ramjet rounds with it) +50 meet brick brack smugglers +50 meet phil at guntersvill truckstop
13656xp






Saturday, June 29, 2013

Guntersville Clan Smuggler

Living in the ruins they get goods in and out of the region past CS and Harvester zombie patrols.  Most of their number remain to the south but with the decimation of the Huntsville clan Guntersville has been moving in to fill the void.

Smuggler from The Old Republic by ~Thimburd on deviantART


Guntersville Clan Smuggler




Green Regular Veteran Elite
IQ 14 17 18 20
MA 14 16 18 20
ME 14 16 18 20
PS 16 20 22 26
PP 14 18 22 22
PE 14 15 16 18
PB 16 18 20 22
Spd 6 8 10 12
HP/SDC
ARMOR
Body:
20HP/40SDC
Cyberarmor:
20MDCAR18

Bandito Body armor 38MDC
Body:
30HP/190SDC
CyberArmor:
30MDC AR18

Modified Deadboy 80MDC
Body:
50hp/200SDC

Light Borg Armor 180MDC

Body:
70HP/250SDC

Flightsuit 25MDC
PPE 5 6 10 20
# Actions
Melee 
4 5 6 7
Strike  0 4
5 knife
3 smg

7
12 knife
4 smg
8
14 knife
6 smg
Parry 0
1 knife
6
8 knife
8
14 knife
9
16 knife
Dodge 0 7 9 10
Initiative
+4 +5 +5
Vs. Magic/
Poison

1 2 3
Combat Actions
Wastelander Motorcycle Light Machinegun
w/ramjets

MP-23A w/3 clips 4d6sdc 1800ft 100rds/clip

Vibroknife
MDC Modified Truck
.50cal w/ramjets

Cyberarm smg
Vibro knife





Bradley retrofitted cannon

5d6MDC 20ft flack radius 5000ft range

x2 tow medium range missles

in cyberbody:
x2 Concealed AP Mine Missles
x2 pinky bombs

Bandit 5000BigBore Railgun
1d6/6d6MD burst of 6
300ft range roll > strike roll or KD

GAW-F14 Improved Super-Tomcat M61 2mm gatling w/ ramjets d6x10md

8 long range missles


` 1st 3th 8th 12th

OCCSkills:Litaracy English Speaks English Spanish Technocan Dragonese
Basic Math Detect ambus +15 Detec Concealment +10 Palming +10 streetwise +16 radio basic +15 radio scramblers +10 cryptography +10 computer operations +15 wp smg wp knife HTH Basic

OCCRelSkills: Pilot Auto Pilot Motorcycle Pilot Tanks/APCs
Pick Locks, Prowl, Performance (bluff) +10

Normal/Vetern/Elite Skills: Computer Hacking/Law +10 Salvage +10/Pick Pockets,Pilot Military Jet Fighters

Secondary Skills G/N/V/E: 4
Gambling, Auto Mechanics, Computer Programming, Camouflage

Vet vs Magic +1 borg +1pe
Elite Vs Magic  +1 borg +2pe

Green Cyberware: 

Simsense Recorder Cost: $20,000. Operation Cost: $1,000. Recovery: 1 week. Mass: 0.1 kg. Power: 1 per 100 hours.
Functions as a Sensory Processor, except that the wearer cannot search for and replay the stored data. Instead, this information is stored in a standard code and recorded onto a digital tape, which can be used with a Simsense Player or put into mass-production and bought and sold for education or entertainment. A standard tape, at $20, lasts for 30 minutes. Note that a Sensory Processor, or Sensory Data Transmission, can make this system more or less redundant. 
 
Subdermal Padding Cost: $20,000. Operation Cost: $4,000. Recovery: 2 weeks. Mass: 0.5 kg. Power: None.
A layer of skin is removed and replaced with a layer of ultrafine monocrys mesh. 20MDC AR 18 It has the advantage of being cheaper than the other two cyberarmor varieties, and it looks entirely natural. It can also be combined with either Metal Plating or a Polymer Exoskeleton. A medical check is required to notice it; metal detectors can't sniff it


Normal Cyberware: 
Concealed MOCybereye, Amp Hearing, Bionic Arm with microcomputer & concealed smg.

Adrenal Booster Cost: $20,000 per level (maximum 2 levels). Operation Cost: $5,000. Recovery: 2 weeks. Mass: Negligible. Power: 1 per day; 10 to activate.
This is system monitors the body's regular use of adrenaline and can increase the "dose" somewhat. Whenever this system is switched on (usually in a stressful situation such as combat), add the system's level to effective Strength, Dexterity and Health scores for all purposes except: (1) As noted under Nerve Booster for Dexterity, and (2) an increase in effective Health does NOT give you more location hit points, although it applies to HT rolls and the total amount of damage you can take. The effects last for 2d6 minutes, and the booster (except for some black market versions) can't be used until an hour has passed since last use. When the effect passes, a HT roll (natural Health, adjusted downward by as many points as the adrenal booster's levels, and with a further 1 per time an illegally modified booster was used in the last hour) must be made; failing this will cause the cyborg to lose 2d6 Fatigue, and a critical failure will cause a heart attack!


+4PS&PE/lvl +1strike/parry/dodge/attack/lvl
+1init/lvl  Roll vs non lethal poison 4/ rounds of activity.
After a fail roll vs non lethal roll vs Deadly cardiac arrest/rd of activity.
(De)Activation requires rolling under ME on d20.
Phys damage automagically releases pump.


Ingested Chemical Bypass Cost: $15,000 +$1,000 per level. Operation Cost: $2,000. Recovery: 1 week. Mass: 0.1 kg. Power: 1 per day. 
A microprocessor and chemical analyzer set to divert specific chemical compounds without allowing them to be digested or absored into the bloodstream. Rated by levels, each level allow one specific ingested chemical (drug, poison, trichinella spiralis, etc.) to be passed harmlessly through the body. Bypassed chemicals can be either sent to another cyber system (such as a chemical analyzer), or held in a synthetic receptacle beside this unit. This receptacle must be emptied periodically by a minor surgical procedure. 

RigiPlast Bone x5 Cost: Hand/Foot: $5,000. Arm: $10,000. Leg: $10,000. Torso: $35,000. Skull: $10,000. Operation Cost: Included above. Recovery: 1 month. Mass: Negligible (replaces bones). Power: None.
These are multilayered bone implants, solidified with a molecular catalyst prior to implantation. If the Torso location is implanted with RigiPlast Bone, cyberlimbs of ST up to 23 may be attached and used without damaging the skeletal structure. +30SDC/part so +150

concealed wrench hand wrench +5% auto mechanics

Vetran Cyberware:
Obviously battle wounded & Partial reconstruction, each arm has concealed x1 AP mini missle launcher.
Bionic Lungs 1hr ox supply, Modulating Voice synthesizer (fake a voice with computer operations),

The Kata Calculator
Recent developments from several research projects in close quarters martial arts simsense trials have allowed any imaging device and relevant martial arts software to give a martial artist an edge over his enemies. By highlighting weak points and calculating probabilities and attack patterns, the kata calculator will provide a +2 s/p with one weapon (This system is software that must be purchased separately for each type of weapon, and is only applicable when using the weapon in question. IE, a unarmed combat Kata Calculator would not provide the +2 bonus if the user was attacking with a katana.) You inspired me for an idea for a homebrew cyberware gizmo.
gives +2s/p with wp sword


Audio Damping Cost: $15,000 per level (*). Operation Cost: $2,000. Recovery: 1 week. Mass: 0.1 kg per level. Power: 5 per minute.  Lvl 10 so +10/prowl, offsets borg penalties.
Microspeakers scattered about the body create an audio diffraction pattern which helps to eliminate just about all sounds in the immediate vicinity of the cyborg. This gives +1% to Prowl skill for each level of the advantage when the "opposing party" is depending on hearing rather than sight for detection--this benefit is halved if the cyborg moves at all.

Omni Link Nerve Web Cost: $25,000. Operation Cost: $1000. Recovery: 2 weeks. Mass: 0.1 kg. Power: None.
This is an experimental successor to the standard Nerve Link. It is pseudo living: One injection is made at the base of the neck, and the Omni Link Nerve Web grows on its own, clinging to the subject's original nervous system. The subject must be kept under close medical surveillance during the weeks the operation takes to complete but there is usually no danger, nor any need of further treatment. At the end of the recovery time, the Nerve Web has effectively replaced the natural nervous system (which, although it is not destroyed by the operation, will no longer be used; the Nerve Web takes over all its natural functions and do them better.) The Omni Link Nerve Web can be used to relay signals from any cyber system to any other, between cyber systems and the CNS, and even to boost regular nerve signals. In fact, this system not only eliminates the need for normal Nerve Links, but also adds +1 to the cyborg's DX for all purposes, permanently.

+1to int




Elite Cyberwear:

Humanoid disguised as non borg: w/10MDC covering
Polymer Exoskeleton Cost: $30,000 + $15,000 per point of MDC. Operation Cost: $5,000. Recovery: 3 weeks. Mass: See below. Power: None.
This is a more advanced version of Metal Plating. It doesn't work any better, but it looks (and even feels) realistic. The person is "dissolved" in a semi-porous clear polymer solution which binds to his skin cells and gives a strong ability to absorb any kind of shock. The polymer is treated with a benign virus which infects the cyborg's skin, causing the skin cells to produce the polymer as needed from ordinary organic components. Torso only costs $15,000 + $7,500 per point of MDC; limbs and head are $3,000 + $1,500 per point of MDC each. It weighs just as much as the Metal Plating system.

(can remotely control vehicles)
Remote Datalink Cost: $25,000. Operation Cost: $3,000. Recovery: 2 weeks. Mass: 0.1 kg. Power: 1 per 6 minutes.
"This is an experimental version of a DNI system, a broad-band high-frequency computer link--a very specialized Radio Transceiver. It lets the user connect to any suitable neural or data interface without a physical plug or link, provided that interface is attached to a transceiver on the same frequency ($5,000, 0.5 kg). Range is about 1.5 to 2 km for reliable data transference; relay stations can, of course, be used. However, this system is vulnerable to both outside listeners and jamming, so it does have its drawbacks."


Silver Tongue Cost: $6,500. Operation Cost: $1,000. Recovery: 1 week. Mass: Negligible. Power: 1 per month. 
This is a cybernetically monitored and modified sound chamber in the larynx, programmed to create a soothing carrier wave whenever the cyborg is speaking, singing, humming or whistling. This gives a +5% to social skills reaction modifier, just like the Voice advantage, and is cumulative with that advantage.

Sonic Amplifiers Cost: $5,000 (*). Operation Cost: $1,000. Recovery: 2 weeks. Mass: 0.1 kg. Power: 5 per hour. 

This is a built-in, high-volume sound system. The user is insulated from any deleterious effects (if he wants to be). Anyone with Audio Damping or Sound Edit-Out, or anyone deaf, will not be affected either. Volume capacity may be increased; each doubling of price (and point cost) increases maximum decibel capacity by 10. There are several possible applications: 
Voice: You can project your voice like a megaphone. Your enemies can hear your taunts, loud and clear. Your friends will more likely hear your distant cries for help. A sudden shout, when unexpected, may distract foes. Works like HF 8.
White Noise: The sound system generates random, multi-frequency noise. All Hearing rolls within 10 m are at -3; from 11-20 m, at -1. 
Music: You can stride into combat (or daily life) with your own soundtrack (volume is adjustable from very loud to deafening--or, for wimps, down to low). When suddenly turned on, this can Mentally Stun other people like a shout.






Equipment:
Traveling Clothes, cross and wood steaks, flashlight, 1 weeks rations, survival knife.

WP SMG MP23A w/ ramjets
WP Knife  w/ 1d4 vibro knives

Guntersville Clan Computer & Radio Transmitter, Bible


Normal have d6x1000 cr
Vet have d6x10000cr
Elite have d6x100000cr

Green Vehicle:Wastelander Motorcycle w/ light fwd machinegun

Normal Vehicle: Truck or Dunebuggy 90MDC w/ 50MDC Ramprow, Combat Computer +1s, typically has 1 green gunner using a .50cal machinegun on back w/ 400 ramjetsbelt x2 400 wood belt x1

Vet Vehicle: MDC Modified Bradley Tank p97 mercenaries w/ combat computer +1s

MDC modified Bradley 180MDC
2 other normals as crew gunner/comms inside +d6green infantry


Elite Vehicle: Fighter jet




Green Strike Bonuses: 0
Normal Strike[4]+1mo eye +1 adrenal booster +2pp
Vet Strike [7]+1mo +1 adrenal booster +1hth+4pp
Elite Stike [8]+1mo +1 adrenal booster +2hth+4pp

Green Parry Bonus: 0
Normal parry[6]+1amp hearing +2hth +1 adrenal booster +2pp
Vet parry [8]+1 amp hearing +2hth+1adrenal booster+4pp
Elite Parry [9]+1 amp hearing +3hth+1adrenal booster+4pp

Green Dodge Bonus:0
Normal: [7] +2hth+2amp +1 adrenal booster+2pp
Vet: [9] +2hth+2amp +1 adrenal booster+4pp
Elite: [10]+3hth+2amp +1 adrenal booster+4pp