Tow Jam's original borg body was cybersnatched in merctown by a rival gang and he was left for dead on spare parts.
Later he was resculed and his body replaced with a redtype borg body in a Merctown chopshop paid for by Bluey.
8th Level Smuggler Full Redtype Borg Human 54965 xp
Real Body IQ 17 MA 17 ME 16 PE 15 Spd 8 PPE 10 40HP 100SDC
Due to his near death experience and possession by Desslyth the Younger, Tow Jam has the insanity of Sun worshiper obsessive compulsive.
Smuggler OCC Skills that overlap with Cyber Humanoid BORG OCC are in BOLD [x] new occ skill#:
Literacy English 98
Language Fluent English 98 Spanish 98 Technocan 98 Dragonese 98
Basic Math 98 Detect ambush 78 Detect Concealment 73 Concealment[5] Palming[4] 63 Streetwise 73
radio basic 93 radio scramblers[1] 63 cryptography[6] 53
Disguise 73 Escape Artist 71
Computer operations[2] 88
wp smg wp knife HTH Basic
Smuggler OCC Related Skills that overlap with Heavy Combat Cyborg OCC are in BOLD:
x3 piloting:
Pilot Auto 85 Pilot Motorcycle 98 Pilot Tanks/APCs 73
x3 other skills
Pick Pockets 68 Prowl[3] 78 Computer Hacking 58
1 skill learned at lvl 3 which is now lvl 3 not like the rest of his skills)
Pilot Robots/Powerarmor 75
Secondary Skills:
Gambling 63, Auto Mechanics 58, Computer Programming 63, Camouflage 50
Red Type VX-500 Borg Body -40% prowl
PS 30 PP 22 PB6 SPD 100 ~70mph
2000lb 8ft tall Main Body 280MDC/840SDC
leap 25ft/55ft with running start
Heavy Borg Armor 420MDC / 840 SDC -2 s/p/d/roll
Bionic Lung +1hr o2, language translator, loudspeaker, radio, climbcord clock, 2x eclip ports in armors,
concealed garrot, gyrocompass, modulating voice sy nth, molectular analyzer
MO eyes
Psionic Electromagnetic dampers
Headjack, amp hearing, sound filtration
6x Vx500 Plasma Minimissile tubes 12 total (no rail gun)
Concealed Leg Laser Rod, 3d6MD 3000ft 20/eclip
Concealed Leg Ion Rod 4d6MD 2000ft 20/eclip
Body bonuses: +1ata +1 ini +2 pull +1 vs hf +4 s/p/d
HTH Basic Level 8 : +2roll +2 p/d kick +1d8 +1 s/disarm crit 19-20 +2 damage judo flip 1d6
Combat Stats:
6 Attacks +5 on initiative +2 roll
+5 strike +1 MO eye (+6) wp knife (+9)
+6parry +1 amp hearing (+7) wp knife (+10)
+6dodge +2 amp hearing +1 read people (+9)
Punch 1d6MD+15/3d6SDC+45
Vibroknife 2d6MD +15/6d6SDC+45
Kick 1d8MD/3d8+45
Power Punch/Kick 2x damage for 2 attacks
Body Flip 1d6MD+15/3d6SDC+45
Ranged SMG Strike +6 aimed, +3 burst (+7/4 MO eye)
Saving throws:
+1 vs Magic due to bionic reconstruction.
Equipment:
(at gaw warehouse in docks)
MDC Modified Bradley Tank p97 mercenaries w/ combat computer +1s
41mph max speed, 300mile range 180MDC mainbody 80MDC turret
NPC Contacts:
Bo, Riki, Merl, Tin Duhk, CS officer
Based on
https://3rdageofdragonwright.blogspot.com/2015/12/toe-jam-guntersville-smuggler.html
When Bluey was "made" by Bo, Toe Jam was assigned to assist him in Bandito Arms business. Toe Jam has orders to spy on Bluey and protect the company interests, up to and including neutralizing bluey if he puts the business in danger.
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