Saturday, February 20, 2010

Mage Templates

Note to readers: We alow magic users pysical attacks to equal their magic
ones. If you don't, they are too weak. I know it's unrealistic, but no
other way seemed simple and easy enough. Also, we game with a hybrid SDC
only rifts system, so Necromancers now have some purpose again.
Also, mages tend to be cunning. Play them that way.

Ley Line Walker | 4rd level | 50MDC | 4APM/MPM | 112PPE
+3p/d | +4vs HF | +1vs magic | +2 to roll
NG57 3d6MD 500ft 10 shots | vibro knife 1d6MD
Magic (ss14):
Spell Set #1
Cloud of Smoke, Thunderclap, Globe of Daylight, climb, fear, befuddle
armor of ithan, float in air, magic sheild, magic net, fire bolt,
fingers of wind, see invisible, power bolt, life drain
Spell Set #2
Blinding Flash, Cloud of Smoke, Lantern Light, Concealment, Heavy Breathing,
levitation, armor of ithan, orb of cold, invisibility: simple,
Ricochet Strike, trance, multiple image, telekinesis, frost blade,
call lightning

Fire Warlock | 5th level | 90MDC Magic Armor | 4APM/MPM | 116PPE
+3p/d | +2 to roll | +1 vs magic
NG56 2d6MD, 400ft, 6shots
Fire does 1/2 damage
Magic: Cloud of smoke, Nightvision, Imp. to Fire, Swirling Lights, Flame Lick, Heat Object
Fire Ball, Circle of Flame, Wall of Flame, Flame Friend, Mini-Fireballs, Blue Flame,
Screaming Wall of Flame, Wall of Ice

Water Warlock | 6th Level | 40MDC+30TWarmor of ithan 4APM/MPM | 124PPE |
+1s +3p/d | +2 to roll | +1vs magic
TX-5 Pump Pistol 4d6MD 800ft 5 rounds, +15 in 3 speed loaders
Swim 98%, Hold Breath 5 min
Magic: Cloud of Steam, Create Fog, Purple Mist, Breath Underwater, Resist Fire, Ride the Waves
Circle of Rain, Command Fish, Sheet of Ice, Hail, Wall of Ice, Water Wisps,
Hurricane, Little Ice Monster, Summon Sharks/Whales

Earth Warlock | 7th Level | 70MDC Fury Beetle Plate | 4APM/MPM | 132PPE
TW "Rifter" Ion Rifle 5d6MD 1500ft 5 shots, recharge for 15 ppe | Neural Mace
Magic: Chameleon, Dust Storm, Rock to Mud, Hopping Stones, Wall of Clay, Throwing Stones
Animate Plants, Dig, Wall of Stone, Animate Object, Quicksand, Sand Storm, Little Mud Mound
Travel Through Walls, Clay to Stone, Clay/Stone to Iron, Travel Through Stone, Chasm
Petrification, Sculpt & Animate Clay Animals, Stone to Flesh
Clay Animal: 35MD | SPD 35 | +3s/p/d | 2APM | 40PPE | 42hours
Clay to Stone Animal 70MDC | SPD 70 | +6s/p/d | 4APM | 60PPE
Clay to Iron Animal 105MDC | SPD 105 | +9s/p/d | 6APM | 80PPE

Shifter w/ Supernatural Link | 6th Level | 45MDC | 4APM 4MPM | 158PPE
+1ini | +3p/d | +10vs HF | +3vs magic | +1vs psi |
Magic Dagger 1d6+2MD |
9mm Uzi w/ 3 30rd. clips of enchanted bullets (1d6MD each) 600ft
Magic (ss14): Sense PPE&Magic, Turn Dead, Trance, Chameleon, Concealment, Shadow Meld,
Time Slip, Call Lightning, Constrain Being, S&C Canines, S. Less Being, Armor Bizarre,
Mental Blast, Sustain, A & C Dead, Wind Rush, PC: Simple, C/E&S/C Entity, Aura of Death
Domination, Manipulate Objects, Carpet of Adhesion
Don't forget his many demonic and supernatural alies (heh)

Necromancer | 4th Level | 60MDC Patchwork | 4APM/MPM | 92PPE | HF 7 (grrrr)
+5p/d | |6vs HF | +1 vs magic | +4 to roll
Wilks 227 Laser Pistol 2d6/4d6MD, 900ft 12 double blasts, 3 sht. clips +6/+2
Useful Abilities: Animate and Control 16 corpses, 10PPE, 380ft, 40 min
Magic (ss13): Death Mask, Divining Toumbs & Graves, Strenth of the Dead
Summon Insect Swarm, Vampires, Worms of Taut, Trance, Fear, Shadow Meld
Mask of Deceit, Life Drain, Constrain Being, Sense Evil, Fireball
Animated Dead: 2APM, spd7, 1d6 damage, 50-100SDC, bullets 1/3, fire x2

Witch: Gift of Magic (minor)| 4th level | 20MDC patchwork | 4APM/MPM | 60PPE
+3p/d | +2roll | +1vs magic | +1vs HF
C-27 Heavy Plasma Cannon 6d6MD 10 shots 1600ft, 2 clips, +4/+2
Blinding Flash, Cloud of Smoke, Globe of Daylight, See Aura
See the Invisible, Sense Evil, Climb, Levitation, Heavy Breathing
Armor of Ithan, Fingers of Wind, Blind, Shadow Meld, Swim as Fish
Mental Blast, Escape, Compulsion, Mask of Deceit
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Demon Familiar | 40MDC | HF 10 | Dog-sized | 140 ISP | 200 PPE
+1s/p | +2d | +2 vs magic | +4 vs HF
Punch/Claw 2d6MD | Ppunch/claw 4d6MD
2 way communications w/witch, can act as "remote camera"
can let witch use it's PPE as long as it's within 300'
Roll on table for psionics,
knows all witch's magic but must be told to use (or to speak)

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