Wednesday, September 11, 2019

Mephisto's Horsemen



Merctown Mephisto's Horsemen
This gang is rumored to work for Atlantis



Green Ogre T- Men Regular Human T-Men Veteran Elves T-Archers Elite Sunaj
IQ 10 12 9
MA 7 10 12
ME 12 14 18
PS 22 16/22 16/22
PP 17 17 22
PE 20 15 15
PB 8 10 22
Spd 15 20 30
HP/SDC
ARMOR
25hp/100sdc

100MDC/300SDC tatoos

Giant Armored Jacket 25MDC/75SDC PR6

Knights Armor 20MDC/60 SDC 25ppe
30HP/50SDC
120MDC/360SDC tatoos

Patchwork Body Armor 100SDC PR7

Knights Armor Tat
60MDC/180SDC

Invulnerability Tattoo
75MDC/225 SDC
60HP/100SDC

700sdc tats

elves 1/2stat tats

KnightArmor
90MDC/180SDC

Invuln Tat
32MDC/98SDC




PPE/ISP104 132 270
# Actions
Melee 
5 6 6 Bow + 1 other
Strike  +1/2 fists w/SNvis
+2/3 club w/SNvis
+3/4 sniper xbow w/SNvis



+3/4 fists w/SN invis

+6 sword/
+7 sword w/SN

+5s aimed /+2 bursts Wilks



+9 HTH
+10 SNvision
+14 bow
+15 SNV+bow

+5 railgun+SNV
+6 railgun weapon systems lock+SNV

Parry +4/5 club
+6 club w/SNvis
+4/7 sword
+8 sword w/S
+10
+11 SN vision


Dodge +4 +4 +10
+12 flying tat

Initiative

+3
Vs. Magic/
Poison/psi
+5/3 +2/0+2/0
Combat Actions Crossbow

Giant Flaming Club
2d8MDC/6d8SDC

Flaming serpent arrows 2d6MD/6d6MD vs Dragons 6d6SDC/18D6) x3 range

Hoverpod Vibro Harpoon+towline 3d6MD 100ft
Wilks Laser Pistol 1d6MD

Shortbow Tat
2ppe

Flaming Sword 10ppe
2d6MD/6d6SDC

Death touch +1s/p 1d6hp/3d6MD

Hoverpod Pulse Ion
6d6MD 2000ft

Hoverpod 4x AP Minimissiles 1mi
KO/Stun 17-
Hypnotic Gaze

Bow Weapon Piercing a heart (anti-PPE) 20ppe
save vs magic 14 or loose ppe=dmg

Lightning Arrows 9d6MD/27D6SDC  /2
30ppe 4x arrows

Energy Disruption Arrows

Hoverpod Railgun 1d4x10MD
3d4x10SDC
4000ft





1st 3th 9th 12th





Green Ogre OCC Skills: Ogre, Gobbley, Boxing Acrobatics Gambling 30 Prowl 27 WP Blunt WP Archery WP Polearm WP Knife
OCC Related Skills Wilderness survival, H100ppe 15 min 460MDC 6 ATA PS 34 PP 28 PE 28 Hunting, Track and Trap animals, HTH Expert
Pilot Hovercycle Weapons Systems Radio Basic Radio Scrambler Detect Ambush Sniper
Secondary Skills: Streetwise Athletics First Aid Climbing Lore Demon Leatherworking Skin and prepare hides, Land Nav

2 simple weapons (2d6SDC CrossBow, 2d8SDC Giant Club) 2ppe 30min
2 magic weapons  (2d8MDC/6d8SDC Giant Flaming Club, Flaming serpent arrows 2d6MD/6d6MD vs Dragons 6d6SDC/18D6) x3 range 30PPE for 4 arrows
2 animals Rhino, Crow
2 monsters Yll-Tree Climber


Furry Beetle 100PPE
Knight Armor 25PPE 30min 20MDC
3 eyes super natural vision 20ppe 10min +1s/p nv see invis see aura



Regular Human OCC Skills:  Cook, Fish, Gardening, Boxing, Acrobatics, Euro, Gobbley, Wilderness Survival, Boat Building, WP Sword, Fencing,
OCC Related Skills Wilderness survival, Hunting, Track and Trap animals, HTH Expert
Pilot Hovercycle Weapons Systems Radio Basic Radio Scrambler Detect Ambush Sniper
Secondary Skills: Streetwise Athletics First Aid Climbing Lore Demon WP Epistol, Skin and prepare hides, Land Nav

2 Simple Weapons (1d6SDC Shortbow, 1d8 SDC Longsword)
2 Magic Weapons (Flaming Sword  , Flaming serpent arrows 2d6MD/6d6MD vs Dragons 6d6SDC/18D6vs dragons) x3 range 30PPE for 4 arrows)
2 animals Dog, Horse
2 monsters
3 eyes super natural vision 20ppe 10min +1s/p nv see invis see aura

Heart Encircled by Chains (invulnerability from all but psi/magic, 75MDC/225 SDC 40ppe 30min
Skull Coiled with Thorns Death touch 40ppe 6 minutes +1s/p 1d6hp/3d6MD or 3d6hp/9d6SDC
Chain with broken Link, SN Strength +6



Veteran Elves OCC Skills: Firstaide radio basic elf, american, intelligence, tracking, wilderness survival, body building, boxing, climbing, swimming, WP archery, Blunt, Knife, Sword, Energy Pistol, Heavy Energy  HTH Assassin
5 OCC related: Hovercycle Weapons Systems Radio Scrambler +5 Disguise +10 Pick Pockets +2
3  @level4 pick locks demolitions
3  @level8
Secondary Skills: Streetwise, Athletics, Lore Demon, Lore Magic, Running

1/2 strength Tattoos due to being elf
2 Simple Weapons (2d6SDC Longbow, 1d8 SDC Longsword)
2 Magic weapon Flaming Sword 10ppe , Flaming serpent arrows 2d6MD/6d6MD vs Dragons 6d6SDC/18D6vs dragons) x3 range 30PPE for 4 arrows)
2 animals
2 monsters Yll-Tree Climber 1/2 physical stats 100ppe 30 min 230MDC 6 ATA PS 34 PP 28 PE 28


Heart Encircled by Chains (invulnerability from all but psi/magic, 75MDC/225 SDC 40ppe 30min
3 eyes super natural vision 20ppe 10min +1s/p nv see invis see aura
Skull Coiled with Thorns Death touch

6 of choice
Beautiful Dancer (Hypnotic Gaze). It's only 15 PPE
Weapon Piercing a heart (anti-PPE)
eye of mystic knowledge (magic)
Energy Disruption Arrows
Lightning Arrows 9d6MD/27D6SDC 30ppe 4x arrows
Eye of Knowledge languages


+7 from level 9
Rose and thorny stem Heal spell 30ppe
Heart with large wings  fly 20ppe 130mph +2 dodge
Heart peirced by wooden steak
Skull with Bat wings animate dead
Shark Tatoo
Eye with Tears Empathic Transmission 1/melee 15ppe
Chain around skull +3 vs psionics 25ppe 9min

Elf HTH +3 init
strike +4pp +2hth +3skills +1 sn vision
parry +4pp +3hth +3 skills +1 snvision
dodge +4pp +3hth +3skills +2 heart with large wings 20ppe


Ogre Custom Hoverpod   75MDC/375SDC   100MPH max
Normal K2 Kitani Hoverpod 100MDC/500SDC 200MPH max
Vet K3 Kitani Hoverpod    200MDC/1000SDC   300MPH max

Friday, June 21, 2019

Merctown Mystic Quarter

In 3rd age, the Mystic quarter is only accessible through an underground bunker entrance concealed in the arms bazaar.   You enter the under ground bunker and see 2blast doors, one leads to the magic zone which drago can enter, one leads to the spokes which is not currently accessible.

The entire quarter is underground in a natural cave system that has been enlarged through warlock controlled elementals and shifter controlled entity labor.

Magic Zone Entrance requires a permanent visitors pass for 1000000 credits as well as Warrens clearance, and a Merctown mercenary access badge to get into the arms bazaar.

Drago bought all of these passes (warrens clearance, merctown citizenship, arms bazaar membership, and finally mage zone pass).

In exchange for helping the Red Devils with the concert the rest of the group got day passes to the mystic quarter.
The group has some time to shop.  When done shopping  Drago was told to visit Garzom at the mage guild by a Red Devil and get his teleportation to Tolkeen there.

So Drago can enter Dockside, Warrens, Arms Bazaar, and the Mystic Quarter. (L3 access)
Caldor, tow jam, Drago pay each pay 1mil and can access Dockside and WArrens, Arms Bazaar. (L2)
The rest of the group "snuck" in and Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.must remain with a chaperone who has the right access or risk being detained.

The group see signs for access to the Hub and Spokes area which are only for permanent residents of mercown and are rumored to effectively be underground acropolises that rival chitown in luxary.


Private/Invite Only:
125- The MercTown Nexus
126- Collegiate Arcane & Magic Guild - Drago was invited to visit Garzom the Grim the titan here.
136- Kraskut's Manor
140a- Rift Runners HQ
145a- Heroes' Haven (Heroes for Hire HQ)
138- Third Eye Private Investigators

Open Shops:
127- Magic Missives - teleport inanimate objects 500lbs or less for 5000cr/lb

128- Armstong-Bennett TW Armaments - specialty shop custom builds take 3-40days
TW Sawstaff 220000
TW Spin Disk shooter 190000
TW Chainsaw 320000
TW Throwing Irons 50000
TW Whip of Pain 400000
TW Bionics
TW Vehicle and weapon Conversion


129- Weapons of Wonder - buys/sells magic weapons (not tw),  2x greater rune swords (one evil one good), rune dagger (scrupulous),Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.

Scathach druid weapons, use p125 mystic russia rules
Magic Hammer - 10000 never wears out 2d6sdc
Magic Gold Magic Arrow +2 strike 2000cr 1d6MD/3d6sdc
Silver Normal Arrow 100cr 2d6SDC
Magic Copper Flaming Arrow 2d6+6MD/6d6+18SDC  200
Magic Steel Arrow +1 strike  2d6SDC/6d6MD 500
Serpent Rod 2d6MD/6d6SDC x2 vs supernatura, x3 vs dragons, +3 vs poison while holding 250000
Golden Dragonblade longsword 2d6MD/6d6SDC x2 vs Dragons 400000 +1init +2 strike/parry
Warlock combat armor 20000000
Splugorth symbiotes.

130- Stormspire Store - main book, federation of magic, siege on tolkeen tw items
Use ppe clips which can be reloaded by non magic user.
PPE Clip 40000
TW Firebolt pistol 80000
TW Laser Pistol 100000
TW Shard Pistol 50000
TW Shok Pistol 40000
TW Starfire 160000
TK pistol 130000
TW Flameburst Rifle 300000
TW Eagle Eye Marksman Rifle 160000
TW Force Cannon 600000
TW Helfire Shotgun 120000
TW Nova Rifle 260000
TW Oldstyle Lightning Rifle 160000
TW Sapper Shotgun 325000
TW Snare Gun 350000
TW Sonic Rifle 640000
TW Storm Rifle 560000
TW Starefire Pulse Cannon 1040000
TK assault Rifle 180000Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.
TK60 Light machine Gun 200000
TK80 Heavy Machinegun 320000
TW Dragonfire Flamethrower 300000
TW Heavy Firedemon Flamethrower 900000
TW Water Pistol, Rifle, Shotgun, Grenade Launcher, Water Bazooka, Water Canon
TW Battle Skimmer Flying Craft 20000000
TW Ley Streaker 12000000
TW Seaside Hover platforum 700000
TW Tech flying platform 300000
TK Flyer Classic Gyrocopter 200000
Tree trimmer tw flying bicycle 10000
TW Wing Board 20000
TW Wing Board: Cresent 700000
TW Wing Board: Turbo 400000
TW Jetpack 300000
TW Hover yacht 300000
TW Boat small 80000 mid100000 large 225000
TW Windjammer frigate (huge boat) 480000000
TW Glittermount horse 20000000
TW Ironhorse heavy locomotive 500000000
TW Trailblazer ATV  16000000
TW Zoneranger ATV 4000000

131- MageFire Weapons - merc ops p 145, require PPE or ISP to charge, anyone can fire:
MP-1 TW Laser Pistol 42000
MP-3 Magefire Bolt Pistol 48000
MPR-4 Emag splinter pistol 114000
MP-6 Firebolt Pistol 92000
MR-10 MageFire Bolt Rifle 112000
MR-12 E-Mag Splinter Rifle 166000
MR-15 TW particle beam rifle 106000
MSR-1 Vampire Sniper Rifle 200000
ML-20 TK Grenade Launcher 96000Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.
TW EMP Cannon 640000
Magefire TW Grenades 10000 each
Acid, Beehive, Darkness, Door buster, Flashfire, Flahttps://3rdageofdragonwright.blogspot.com/2006/08/learning-magic.htmlre, Flying Explosive Disk, exus Grenade, Seeker Bat, Sleep, TW Explosives, Void grenade
Skorblades, any bladed weapon costs 20000, +1 strike/parry sdc=MDC
Mystic Assault Gloves 4000000
Death Ray Blaster 8000000
MA-2 TW Combat Mage Armor 240000
MA-W1 TW Wraith Suit 500000
MA-7S Shining Swordsman TW Power Armor 900000
ATLAS enhanced STrenght Power Armor 3000000
Flying Dragon Power Armor 1800000

132- Bestiary of the Bizarre - trained pegasus, gryphon, 250000, psipony 100000, a few other animals

133- Simon's Shop of Uncommon Wonders uncommon tw items, party favors, funny illusions
TW Cofee maker, TW nightlight, TW Alarm clock, TW boombox, TW Mirrorsheild
TW Magic Duct Tape TW food perserver TW miracle pen TW cooler
TW Thunderblust 200000 12d6sdc 3600ft 8ppe/blast
TW air rope 30000
TW Hover table 10000 Tw Cooking Pot TW frying pan TW cigaratee Lighter 5000
TW Climb Claw 30000
TW Sewing machine 1000000


135- The Pyramid Emporium  This mall contains a few shops,

135a Tatoo parlor run by a gypsy out of his wagon
135b Fortune teller from a blind gypsy woman in same wagon,

135c Tom's Herb Yurt has a selection sold by an english druid with a tpee, (see Rifter #3)

135d Barbershop and psi healing from an old dbee woman named nana,
Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.
135e Ravenswood Guild Hospital chop shop (only cybernetics in region),
Juicer Conversion - 40000
Rifts Bioware https://3rdageofdragonwright.blogspot.com/2013/02/rifts-bioware.html
Brain
Cerebral Booster  110000/lvl +1 IQ/lvl +5%/lvl for technical, mechanical, electrical, and science skills. max lvl 5
Mnemonic Enhancer Cybernetic Total Recal and  +2%/lvl for mental skills. 150000/lvl max 5
Synaptic Accelerator 200000  +2initiative 
Pain Editor  60000 +1 ME, -1 IQ. No penalty for SDC damage, no knockout.
Reflex Recorder  180000 Fullskill: +5% to 1 piloting skill Concentration: +5% to 1 physical skill 
Sleep Regulator 90000 4h sleep per night suffice. 48h awake apiece without penalties. 
Toxin Extractor 45000/lvl +1/lvl vs toxins in blood circulation. max 5
Virus Filter  55000/lvl +1/lvl vs virii in blood circulation. 
Cat's Eyes 47000/each
Natural lowlight vision.Glow in the dark.  Same abilities as Nightvision psionic.
Thermosense Organs  75000 Natural infrared within 10 meters.

Rifts Cyberwear and weapons mods https://3rdageofdragonwright.blogspot.com/2013/05/rifts-cyberware-weapon-mods.html
Cybernetics for sale:
Merctown Cellular Link Cost: $5,000. Operation Cost: $1,000
ECM Coding Cost: $5,000. Operation Cost: $500.
External Readout Cost:  $2,500. Operation Cost: $200.
Light Generator Cost: $5,000 + $500 per level (maximum 10). Operation Cost: $500
Poison Reservoir Cost: $1,000. Operation Cost: $200.
Remote Datalink Cost: $25,000. Operation Cost: $3,000.  (cyberdeck inside head)
Retractable Toolhand Cost: $10,000 + tool cost. Operation Cost: $500 +1d4% to a skill hand is designed to assist
Poison Stinger Cost: $2,000. Operation Cost: $500.
Vibrotalons Cost: $20,000. Operation Cost: $1,600. 2d4md
Adrenal Booster Cost: $40,000 +4PS&PE/lvl +1strike/parry/dodge/attack/lvl
+1init/lvl  Roll vs non lethal poison 4/ rounds of activity.
After a fail roll vs non lethal roll vs Deadly cardiac arrest/rd of activity.
(De)Activation requires rolling under ME on d20.
Phys damage automagically releases pump.
Boosted Reflexes Cost: $15,000/$40,000/$90,0000. Operation Cost: $4,000 + $1,000/lvl. +1pp&1inNon magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.it/lvl

Computer Implant Cost: $8,000 + Computer Cost. Operation Cost: $2,000. (bigger cyberdeck)
Gyro Balance Rig 250000 +10% to acrobatics & gymnatics sub skills. +5% to prowl
+5% on any Piloting rolls of air or space vehicles.
Wetware Nerve Booster Cost: $100,000 per level. Operation Cost: $2,000. Recovery: 2 weeks. Mass: Negligible. Power: 1 per year 
+1%/level to reflex skills like physical skills and piloting skills. max level 20
Wetware Omni Link Nerve Web Cost: $250,000. +1d4 on init

135f Hadys food court, sells meat pies.

135g Earl's Magic clothing (illusions mostly to make clothes seem to change in an artful way).
25MDC magic pants, shirt, coat, cape, shoes,  hat 10000 +50% for high fashion/illusion art
Enchanted Leather Armor 100MDC/300SDC 250000/750000 self healing
TW Escape Gloves 240000
TW Disguised Optical Enhancement Glassess 160000
Fire Cloak 2400000
TW insulated Gloves 8000
TW Healing Body Suit 120000


139- Uncommon Knowledge  - books & maps
May have some https://3rdageofdragonwright.blogspot.com/2011/02/banned-books-in-tolkeen.html
Assassin's Cookbook (PFRPG Book 12)
Books from https://3rdageofdragonwright.blogspot.com/2006/08/learning-magic.html

142- The Wizard's Chest - clueless wizard selling low level scrolls and trinkets at below market

143- The Spider's Bite - Sells some of these poisons:
https://www.d20pfsrd.com/gamemastering/afflictions/poison/ (needs converting to rifts)
Poisonous plants from Rifts England
Cibola Drugs and Potions (Rifts World Book 6)
Venom Merchant (Rifts World Book 21)
Drugs & Poisons ( PFRPG CoreBook)
Poisonous Plants & Rules (PFRPG Book 7 )
Assassin Poisons (Rifter #12)
Lurgess (Rifts Dimension Book 5)"


144- Magic-Tech Inc. - repair and recharging of tw devices, large machinery sales
The only place in the Mystic quarter with an operator who can repair technology based items.

Sells most common repairs and ammunition per these rules:
https://3rdageofdragonwright.blogspot.com/1998/02/rifts-price-listings-20.html
CS Black Vault Items for sale:
TW Danger Car: Hazard  500000
TW Danger Car: Warlord 600000
TW Magic Miner 15000000
TW Stealth Shadow Aircraft 20000000
TW Flying Observation Sphere 200000
TW Medieval Power Armor 20000000
TW Magic Augmentation Armor 2000000
TW Ley Line Power Suit 2000000
TW Ley Line Mines 6000
TW Ley Line Cluster Bombs 8000
TW Ley Line Electric Spiders 300000
TW Robot Bees 300000
TW Mecurial Blades Knife 1000000 Sword 5000000
TW Environmental Field Generator 1600000

145- Mystic Medicine Clinic - cast all healing spells for a price ~20000/lvl

146- Mystic Droughts
potion of healing 10000
potion of strength 50000
potion of dexterity 200000Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.
potion of compulsion 1000000
Charm Chameleon 6000
Invisibility 24000
Negate Magic 20000
Negate Poison 14000
All Purpose Remedy 4000
Might of the Palladium 36000

Inns/Bars/Restaraunts/Entertainment
In between sessions Renting inn required to get a lifestyle.

Street Lifestyle cost 0 - stay with a vehicle parked in the street

Squatter Lifestyle cost 5000 social -10% - ambush -10% - regen -10%
Pay off Grim Reaper gang to rent hovel in abandoned shanty in Mystic quarter by 134 Bone and Marrow shop

Low Lifestyle - cost 20000 - social +5% - ambush -5% - regen +5%
Room at the Bone and Marrow Shop and Grim Reaper gang HQ
134- Bone & Marrow Shop restaraunt also sells necromancer stuff to necros only [evil]

Middle Lifestyle - cost 80k - social +10% - ambush +5% - regen +10%
Room at 137- The Sphinx & unicorn Tavern [good]

High Lifestyle - cost  240k - social +15% - ambush +10% - regen +15%
Room at 141- Bubble, Bubble Theater of Enlightenment 

Luxary Lifestyle - cost 1mil - social +30% - ambush +20% - regen +20%
Room at 140- The Crimson Dragon - run by a Red Dragon! [neutral] may sell scrolls/spells

Temple Row contains many churches, requires a donation to one of the temples to enter the row.
147- Temple of Light & Darkness - Set, Ra
148- Temple of the Four Elements - Warlocks
149- The Shrine of the Warrior - Many warrior gods
150- The Winds of Fate - Grey Seers, fortune tellers

Based on:
http://explorersunlimited.com/eu/viewtopic.php?f=173&t=5876&sid=dc73bca540a872085926dcee6e334d62


Non magic using people are looked down upon as "poor" by most snooty mages in the mystic quarter.

Rifts Matrix Part3 Merctown


Merctown Matrix conversion
Bold = unaffected by towjam's worm
Not Bold = affected by towjam's worm, he can ask for information from these targets more easily

Publicly listed nodes with repeaters (wifi access points) advertising their products/services in Merctown:
Ares = Northern Gun
Aztechnology = Outrider Armaments Bandito Arms
City Hall = The leader of Merctown
Fuchi =Japan H-Brand Corporation ( Ravens Thieves Guild)
Gates Undersound = fine inn in underground merctown bunker
Lone Star = CS State of Lone Star longrange repeater
Mitsuhama = Naruni
Renraku = Wilks
Seattle General hospital = merctown hospital
UCAS Fed Gov = merctown armed forces and police
Club Penumbra = Merctown Nightcrawlers Club
Holly wood Corectional Facility = merctown jail

Unlisted nodes:
1 GAW
2 Gang1 greenskins (gate1, 2 etc)
3 Gang2 boosterboys
4 Gang3 red devils
5 Gang4 mephisto's horsemen
6 Gang5 wanab juicers
7 Wellington
8 Titan Robotics
9 Triax via Krause Imported Arms
10 Nine Lives Armory - Powerarmor and Body Armor repairs
11 Devilman exotic Arms - Zo'Wor the TW runs it




Based on https://lordeggnutz.com/tools/host-generator.html

Normal Attribute Configuration
Rating: 1
Firewall: 3 Data Processing: 4 Attack: 1 Sleaze: 2
IC Tray:
Patrol IC:
Matrix Perception: 2[4] Opposed by Logic + Sleaze
Patrols host, scans for marks, looks for illegal activity, icons running silent. Able to share info with host & other IC.
Patrol IC makes in Matrix Perception tests every combat turn(s).

Probe IC:
Dice Pool: 2[1] Opposed by Intuition + Firewall
Gains Mark (shared with Host & other IC).

Tar Baby IC:
Dice Pool: 2[1] Opposed by Logic + Firewall
Link-locks target. If target already Link-locked, gains Mark (shared with other IC/Host).

Binder IC:
Dice Pool: 2[1] Opposed by Willpower + Data Processing
Reduces Data Processing by 1 (regardless of Net Hits). If Data Processing already 0, causes 1DV Matrix Damage per Net Hit. Reduction is cumulative with multiple attacks, lasts until reboot.

Security Spiders:
Junior Security Spider
Arrives in 2 combat turns.

Condition Monitor (P/S/M) 9/10/9
Limits Physical 3, Mental 4, Social 5

Matrix Initiative 8 + 3D6 (cold sim)
Matrix Damage Resistance 4
Biofeedback Damage Resistance 6

Skills
Cracking skill group 3, Electronics skill group 3

Typical Action Dice Pools and Limits
Matrix Perception 6 [5], Hack on the Fly 6 [3], Trace Icon 6 [5]

Gear
Microdeck Summit [DR 1, 4/3/3/1, 1 program] w/ Toolbox (factored into stats)
Typical deck configuration: Attack 1, Sleaze 3, Data Processing 5, Firewall 3

http://shadowrun.plasticwarriors.org/matrixhostgenerator.html 2.0
Blue-4/9/9/9/8/10

Step: Event, more actions = more steps = more hassles
5: Probe-6 with trap Blaster-5
11: Trace-5 with trap Sparky-4 (Armor)
18: Crippler (acid)-6Party Cluster
25: Killer-5 (Cascading)
32: Trace-4 with trap Killer-5 (Shifting)
39: Passive Alert
44: Tar Pit-6
50: Crippler (binder)-5 (Shielding)
56: Scout-5 with trap Black-5 (Armor)
61: Active Alert
68: Killer-6 (Cascading)
75: Blaster-5 (Shielding)
80: Lethal Black IC (judas)-5
86: Killer-4
92: Shutdown


matrix calculator
https://forums.shadowruntabletop.com/index.php?topic=18474.0

Action Type Test rifts skill when attacking.
try an action using computer hacking.for attack/sleaze/most firewall
computer operation for Jack Out Simple Hardware + Willpower [Firewall] 1, non complex actions
computer programming for data processing,
Logic = advanced math
intuition = rogue scientist hypothesize skill, intelligence skill

Brute Force Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Change Icon Simple none [Data Processing]
Check Overwatch Score Simple Electronic Warfare + Logic [Sleaze] 16 [ 8 ]
Control Device Variable As skill
Control Device - Special Variable Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Crack File Complex Hacking + Logic [Attack] [ 6 ]
Crash Program Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Data Spike Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Disarm Data Bomb Complex Software + Intuition [Firewall] [ 9 ]
Edit File Complex Computer + Logic [Data Processing] [ 10 ]
Enter/Exit Host Complex
Erase Mark Complex Computer + Logic [Attack] 15 [ 6 ]
File Recovery Extended Computer + Logic [Mental] 15 [ Mental ]
Format Device Complex Computer + Logic [Sleaze] 15 [ 8 ]
Full Matrix Defense Interrupt none [Firewall]
Garbage In / Garbage Out Complex Software + Logic [Sleaze] 15 [ 8 ]
Grid Hop Complex none [Data Processing]
Hack on the Fly Complex Hacking + Logic [Sleaze] 20 [ 8 ]
Hide Complex Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Invite Mark Simple none [Data Processing]
Jack Out Simple Hardware + Willpower [Firewall] 13 [ 9 ]
Jam Signals Complex Electronic Warfare + Logic [Attack] 16 [ 6 ]
Jump into Rigged Device Complex Electronic Warfare + Logic [Data Processing] Impossible [ 0 ]
Matrix Perception Complex Computer + Intuition [Data Processing] Not needed [ 10 ]
Matrix Perception v. Silent Complex Computer + Intuition [Data Processing] 13 [ 10 ]
Matrix Search Special Computer + Intuition [Data Processing] 11 [ 10 ]
Noise Reduction Complex Electronic Warfare + Logic [Data Processing] Impossible [ 0 ]
Reboot Device Complex Computer + Logic [Data Processing] 15 [ 10 ]
Send Message Simple none [Data Processing]
Set Data Bomb Complex Software + Logic [Sleaze] [ 8 ]
Snoop Complex Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Spoof Command Complex Hacking + Intuition [Sleaze] 14 [ 8 ]
Switch Interface Mode Simple none [Data Processing]
Trace Icon Complex Computer + Intuition [Data Processing] 11 [ 10 ]
Trackback Extended Computer + Intuition [Data Processing] 11 [ 10 ]

Action Test when attacking Test when defending Notes (damage adjusted by Decker programs)
(Deck defending)

Possible actions via ATTACK= "computer hacking skill" from IC attacking a player characters:
Acid IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Firewall 13 With net hits, reduces Firewall by 1, if 0 already, does 1 DV Matrix damage per net hit
Binder IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Data Processing 14 With net hits, reduces Data Processing by 1, if 0 already, does 1 DV Matrix damage per net hit
Black IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Link-locks on hit, does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Physical Damage
Blaster IC Host Rating x 2 [Attack] 10 [ 6 ] Logic + Firewall 17 Link-locks on hit, does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Stun Damage
Bloodhound IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 Uses Matrix Perception on all Targets in Host, looking for illegal actions, when it gets two marks, attempts to track
Catapult IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition or Logic + Firewall 17 With net hits, reduces Firewall by 1, does 1/new hit +1/mark DV Biofeedback Stun Damage per net hit
Crash IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 With a mark on you and hits, crashes one program randomly til reboot
Jammer IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Attack 10 With net hits, reduces Attack by 1, if 0 already, does 1 DV Matrix damage per net hit
Killer IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Does 6 +1/net hit +2/mark DV Matrix damage
Marker IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 With net hits, reduces Sleaze by 1, if 0 already, does 1 DV Matrix damage per net hit
Patrol IC Uses Matrix Perception on all Targets in Host, looking for illegal actions
Probe IC Host Rating x 2 [Attack] 10 [ 6 ] Inhttp://mikesrpgcenter.com/shadowrun/maps.htmltuition + Firewall 13 With net hits, adds one mark, up to the limit of three
Scramble IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Firewall 13 With three marks, when hit, reboot, taking 6 Biofeedback Physical Damage
Shocker IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Reduces initiative by 5 on hit
Sparky IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Physical Damage
Tar Baby IC Host Rating x 2 [Attack] 10 [ 6 ] Logic + Firewall 17 Link-locks on hit, if already link-locked, adds one mark, up to the limit of three
Track IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 With two marks or more, when hit, discovers your physical location, usually reported

http://denver.wikidot.com/info:gm-matrix-tutorial

easier -> harder
 Blue (1-7), Green (1-7), Orange (1-7), Red (1-7)


Monday, May 20, 2019

#91-93 Merctown vs Desslyth the Younger



Prebattle catchup
encounter 1
Torren and DJ Ekim are in comas, both made first of 3 saves, 2 to come out of coma
If they save and don't die, roll on p 359 of ultimate edition for "hit location and damage from md blast", come back to 1hp

2/19/2019

Drago gets magic pidgeon from guildmaster of merctown "whats happening out there?  they are calling in the airforce to attack some disturbance at a rift?  take cover"

Sparticus flies up in the Air Castle Bomber and starts launching missile vollies at the Splugorth!

Desslyth does something to bluey's  who starts writhing around on the ground transforming into an even more powerful and horrible looking demon-dog.

A splugorth slaver with a highlord and conservator on-board the barge make it out of the rift before...
Spartacus flies in jet!

launches 20 misiles at open rift, destroys all minions queuing to enter and invade and damages desslyth!!  Desslyth takes 22000SDC!

towjams worm hacks one missile and brings it down on top of the psigoblin cannon which was menacing nearby.
The cannon is destroyed along with all psigoblins but lt tickles who jumped up on to the bottom of a slave bardge as it flew up away from the blast.  Plasma was hit in the blast and if he doesn't make a successful roll vs impact he too will have to make coma save or die.

Jean Marc flies up on his broomstick in his tw armor drago gave him.
Armor has call lightning 6d6md 1200ft 2x/melee, Fiuuij

Disabled:
Darkstar and other enforcer pilot are stuck in damaged enforcer and need "jaws of life" to free themselves from the wreckage of their destroyed enforcer

Deceased:
Torren
DJ Ekim
Entire goblin platoon except for Tickles.  Plasma failed his roll with impact and was killed by the missile redirected by towjams worm.

XP
Drago +500 survival +25 useless animation Drago tried to animate some bodies to attack again but they were repulsed with turn dead.  +25 skills

Caldor +750 survival

Jean Marc +2000 survival +1000 bravely attacks high lord with his millennium staff


Sparticus 90900 +750 survival +1000 shoots missiles +100 skills
92750

Tickles the psi goblin +10k xp bonus bravery fighting, last survivor of his kind



Goodbluey/Zeeworm +1000 survival


3/2019
#92

Bluey shoots shadow bolts at Naya which she is able to dodge.
Naya hurts Evil Bluey badly  her psiswords but lets him live in a coma, he saves vs coma and stabilizes.
Drago teleports away and hides behind some buildings after casting GIANT on caldor.

Caldor kills conservator.
High lord sees this and casts annihilate at Caldor.
Caldor dodges, lady naya behind him, and comatose bluey do not dodge, and are annihilated.

GoodBluey/Zee goes into Tickles's brain and they meld.
First Lieutenant
Deceased:
Evil Bluey
Lady Naya

On Army of Thunder Air Castle Bomber
Sparticus
Esrith


XP
Drago +500 survival
Caldor +750 survival
Crystal Dragon +1000 survival
Sparticus +750 survival +1000 shoots more missile


3/17/2019
#93
Sparticus flies away in his jet after doing 10% of the mainbody MDC of desslyth
Camron Case parachutes out in a powerarmr, and rush delivers a cure to KITANI 97 TOWJAMs worm, returning command of merctowns ground forces.

The highlord and slaver fly back through the rift after running out of eclipse ppe and casting one more annihilate which misses.

XP
Drago
137455 needs 170k
+500 survival +100 read scroll of summon tanhauser or thinks about it?
+200 closes rifts at what cost? (not playing at -2hp the cost is later) the rifts were letting out a plague of meztla spawn.  one mega metzla was messed up badly (killed?) when the rift closed on it.
+100 prayer to kymnarkmar +100 being cursed by Desslyth's high lord +50 fight slaver
139555 needs 170k

Caldor  +750 survival +25 save vs agony +50 fight meztla
4525xp Caldor Levels to Level 3 Priest of OsirisFirst Lieutenant

Towjam makes his save vs possession after slaughtering so many other PCs, and "snaps out of it".
Towjam started @44965 Tow Jam levels to 8th after session 90
+10k +50 fight slaver +100 kills metzla +100 becomes light worshiper as insanity after near death experience possessed by desslyth
54965

Cameron Case Level 6 +1000 survival +100 fight slaver +50 full burst has to reload +100 rp +100 fights mezla gets eaten almost
27240 levels at 35.5k

Jean Marc
15000xp

Crystal Dragon Level 1+1000 survival +50 LAZER EYE  +50 turn invis  +100 fight slaver
2200XP

NPC XP
Lvl9 Zee/ Lvl4 Tickles complete melding and enter into combat with the highlord and slaver, driving it off after running it out of ppe +1000xp
71000xp levels at 95921 using mind melter xp table

some other stuff happened...vask heard drago's call and came and closed a rift?
Back on his Air Castle Bomber, Sparticus continues to meditate the the strange bulbous alien from Atlantis trying to learn about Psyscape.  He doesn't return to Merctown yet... his followers left behind at the airport ask after him over radio.


next session

0 where does the group go?  no cops on scene yet, many merctown citizens injured and dead from the fading world bizaar magic that made everyone riot
(decide to stay and help or high tail it out of there..somewhere?)

1 reactions to dragos prayer
2 tickles/zee bluey save vs coma after fight with high lord (worm enraged by slavers tooFirst Lieutenant k over and fought bravely but injured tickles badly in the process)
3 tow jam gets a call from GAW about the "bluey shipment", he was expected to guard bluey and get it shipped to tolkeen.  so far half of it is stolen and the person running the job is dead, partially because of towjams actions.  what will towjam say to tin duhk his boss when he calls?  is the shipment still on?  more to buy to replace the lost stuff?

4 towjam has to decide what to do with pilot's body in mobile hunter and keys he now has.  Towjam assumes he killed the pilot while possessed by Desslyth.
5 drago mummy creation fallout.  During Drago's create mummy ritual the conservator mummy starts to rise, it is HUGE, undead, carrying rune spear, bolts  of black magic energy wave off it and swirl to and from Drago, who has a dark aura now from the curse.
does anyone try to stop his ritual?

6 drago save vs curse /depression
7 caldor alignment shift towards good
guilt at leaving behind wife

8 Red Devil leader comes up, asks where Torren is.
For their completed task of guarding during the eclips, Drago offered day passes by the Red Devils for group with his chaperoning to enter magic zone. (since only drago has purchased the perm pass to magic zone in merctown).


9 psigoblin tickles gets magic pidgeon from denali demanding an explaination of what happened to his crew