Friday, November 11, 2022

Sandra the Mind Bleeder



Sandra is a Human 2nd Level Mind Bleeder from Morocco.  👩 4000xp

Sandra had a contract working for Renna as a private investigator in the 3rd Eye Safezone in the Magic zone of Merctown.  Now she has been fighting for her life against a vampire hoard.  She was part of the 4 hero's who completed the ritual of construction using Valen's stone magic to construct an aqueduct connecting the safe zone to the magic zone school.  

IQ 12 ME 18 MA 17 45% trust/intimidate PS 10 PP 14 PE 16 PB 10 SPD 30 HP 25 SDC 40 ISP 36

+2 init +4 vs hf +3 vs possession +5 vs illusions +5 vs magic or chemical mind control 

+3 vs psionics/insanity (10)   +1 all magic/poison +2 roll +5p/d 5 attacks/melee

Anarchist alignment

RCC Skills

Euro, Demongogian 96 Gobblely 70 Dragonese 70

Radio: Basic 60 Pilot Hover 65 Computer Operation 55 Climbing 50 Running

WP Epistol, ERifle, Sword HTH Basic

RCC Related

Boxing, Prowl 35, Computer Hacking 30 Intelligence 41 , Forgery 30, Disguise 35

Literacy Euro 60, Weapons Systems 50  

Secondary Skills

Land Nav, Pilot Auto 62, athletics, First Aid 50, Demon Lore 30, Computer Programming 35

Psionics: Sense psionics 60ft/lvl, Mindbleed 10ft/lvl 1/min 10isp/lvl store 20/lvl

bleed memory, bleed skills, bleed aura, neuro-strike, see aura, mind block, astral projection

SuperTK 1 item/level 10isp/100 lbs 1d4x10SDC /100 lbs +3s/+4p 

Equipment:

Robes over Huntsman armor 45MD/90SDC, sleeping bag, backpack, sack, utility belt, canteen, sunglasses

merctown cellphone, NG Comlink short range radio, 2 days food rations, knife

NGP7 Particle beam rifle 1d4x10MD 4 eclips, 6 wooden steaks, 3700 blackmarket credits

3rd Eye ID Card, 3rd EYE buisness cards, 3rd EYE keys, merctown citizenship papers, picture of fiance  "simon the techno wizard"

Keys to hovercar, notebook, pen, login "sandra" /password to renna's use computer written in notebook

7th lvl tw armor of ithan engagement ring given to her by TW Simon of 133 





Thursday, November 3, 2022

118 Call of the Princess



ENCOUNTER1 magic pidgeon sent to caldor

Princess Shack is 242ish miles to the east of Cincinnati / merctown in the city of New Port on the ohio river, which is downstream from the tenessea in huntsville, reachable by boat from the river near cincinnati. 

 "Husband!  A strange person Lord One Eye is here claiming I am in some sort of federation, that he was sent by Lord Dunscon, and wishing to be granted the right to settle his platoon of goblins who came in a magic boat pulled by a flying monkey.  They claim they need to build a mustering point to rift in more defenses for some war to free Merctown?

Should I destroy them?  With our faithful beasts, I and the defense drone could easily slaughter them if it is your wish, but I thought i should ask first because I know not which lands you have conquered on this backwards planet.  One Eye claims to serve the needs of Knight Caldor's Lord Drago and want to discuss tribute terms for the right to settle.  Please come to New Port, I have a gift for you.  Another egg!  Your children honor you with their conquests."


ENCOUNTER TWO: SEPSIS
wounded save vs sepsis poisoning from krulls bullets which were dipped in poo earlier
caldor fails save with a 2 and comes down with a light case of sepsis due to his super human PE

mary fails save with a 2 and comes with with a severe case of sepsis, 7 day estimated mortality without antibiotics.  mary recovers

randy fails save with a 12 and comes down with a moderate case of sepsis, 14 day estimated mortality unless condition improves to light or if it decreases to severe maybe sooner.  randy does not recover and dies of sepsis.

ENCOUNTER THREE: UFO GHOST astral projects to talk to dragon
"GREETINGS I AM BYORG
"the captain has crashed my ufo and is about to get me, please save my body it is 1kilometer to the east"
"I Was sent to guide you to psyscape where you might learn of your kind, my body is weak and dying hurry dragon, before I pass on and with me the secrets to enter psyscape. dont let me fall into the hands of the captain!" 


Byorg is not saved and his ghost disappears... its plees go unanswered

ENCOUNTER FOUR worm possesses tickles to prevent his domination by trolls

so that leaves only a few PC left and the tw and cam to defend the zone
and the horse ai, and your AI drone
and tickles technically is there but he is possessed by the worm and dealing with..something else
(resisting the girl trolls domination magic is taking a toll but is is slowing over coming it)
RAAAAAARRRRRRRG WOMAN YOU ARE NOT THE BOSSSSS OF ME!
I AM WORM!
(Tickles demenor chages noticably)
a domestic dispute beings btw tickles and troll girl
troll girls is confounded by tickles sense of worth and fending off her domination magic! the tickles-worm whispers something in her ear! you think you see.. a tear roll down her cheek?

caldor is not a wizard but even he can see she is enraged by tickles rebuffs and through tears begins to gather her magical power to unlease the fury of a woman scorned! 

ENCOUNTER FIVE orcs and ogre scan robot with distancer
caldor gets sepsis becomes rabid and runs off to steal ogres hoverpod after roy opens fire.  the orcs return fire badly missing.  one orc killed.  one orc and ogre choose to defect to safe zone in return for protection from Targtun. "The Captain is coming" says gorb fearfully...

ENCOUNTER SIX 
world bazaar surrounds safezone.  the captain has come?!

XP

Caldor 98501 +200 showing up +100 google cal response +100 trunk rp +100 gets magic pidgeon from wife +100 stays in the trunk of jeff's car +100 steals gorbs hoverpod +100 fight gorb/orcs +100 Gabe the Mystic offers to send a message for caldor after hearing the message from his wife.  Will Caldor respond? +75 skills 99476

Cameron 42315 +300 showing up +100 google cal response +100 ask jumbles to scan book of valen  +100 watch fight gorb/orcs +100 renna rp +100 rp  what will the cyberknights think of the bible? +100 skills
43215
https://3rdageofdragonwright.blogspot.com/2019/04/zamok-unseen.html
Zamok 18925 +400 showing up +100 rp with ghost of alien +100 completes aqeueduct  +100 watch fight gorb/orcs +100 cast 500ppe ritual learned from valen's bible to complete aqueduct +150 skills 
19875
 
Roy 6150 +500 showing up +100 rp asking about nerbat +100 rp about what to do with cs agents +100 defeat orcs +100 realizes there is a werewolf chained up in the safe zone hospital +100 fixes tank reactor leak +275 skills +100 rp
+100 tries to befriend dragon What will Roy do with the Tank?  The water starts to move the radiation around...   7625

NPC XP of note
+200 Jumbles the AI scans Valen's bible and sends copy to cyberknight command
+200 Gorb of the Phoenix Empire turns traitor and allies with safe zone 
+200 Dorg the Orc (lvl3) follows Gorbs lead 

PCs out of commission 
TOW - recovering from vamp slow kill 1 night, takes 1 week to reset counter
Tickles -  possessed by NPC Zee to defeat dominatin magic cast by goretta, 
Nerbat - recovering from vamp slow kill 2 nights, takes 2 weeks 

Surviving NPCs
Mary, Renna, Gabe, Sonja, Jeff, and the MiBs who are barricaided in the top floor of Renna's office.
The MiBs are suspicious of Roy and the new comers.  Roy realizes again MiBs are undercover CS agents.



Tuesday, October 18, 2022

Pblackcrow's Rifts Savings Throws

3rd Age will use these pblackcrow's rules: https://www.palladiumbooks.com/forums/viewtopic.php?f=5&t=121513

Electrocution 18
Extreme Heat/Cold 14
Gas lethal 13
Gas non lethal 15
Harmful Drugs 15
Insanity 12
Magic Circles 16
Magic Fumes 14
Magic Ritual 16
Magic Spells 12
Magic Wands 14
Pain 16
Poison/Disease Lethal 14
Poison/Disease Non-Lethal 16
Psionics 15, 12, 10
Soul Drinking 14
Faerie Magic 16

Acids -- No save possible - Dodge! If ingested, treat as lethal poison.
Activating Reliquary (mudra): Roll under Meditation Skill
Allergic Reaction: 11+ (P.E. based)
Animal Psionics: 15+ for a non-psionic, 12+ for a character with Animal Psionics
Anti-Metal Virus/AMV: 10+ for metal
Banishment (mudra): 12+
Blackout: 14+
Blindness: 10+
Bone Breakage: 12+ (M.E. Bonus)
Breakneck: 16+, with P.E. bonuses.
Butylmercaptan (Chemical Excretion/Stink): 15+
Calm: 16+
Celestial Calligraphy: 10+
Chi Magic: 12+
Chi Zoshiki (Rifts): 19+
Circle of Contagion: Under P.E. on Percentile Dice
Coma/death: - See under Coma/ Death
Concealment save vs sensor detection: 01-35% vs sensors on percentile (01-98% vs naked eye), with the following modifiers; -5% when struck by missiles, -10% in light smoke or dust, -10% in light rain or fog, -30% in heavy smoke or dust, -30% in heavy rain, -50% underwater. (See Crusader RDF Destroid.
Control (others)*: 15+ for non-psionics, 12+ for psionics, 17+ for animals.
Curses: 15+
Deific Curses: Natural 20 only
Demon/Infernal Magic: 14+ Infernal Lords may require a 15+ or 16+ to save.
Demon Beetle Transforming Attack: 15+
Detect Wires (trip wires): 10 or less with nightvision, otherwise 5 or less (both at night rolls)
Disease/Food Poisoning: 14+
Disease, Virulent (common cold, flu, plague): 16+
Disruptive Touch*: 15+
Dolphin Sonic Stun: 19+ for small fish & crustaceans; 17+ for medium-sized fish; 10+ for man-sized fish & sharks; 7+ for giant fish, squids, sharks & other giant aquatic animals; 6+ for D-bees of a fish or amphibian physiology (9+ if smaller than 5 feet (1.5m) tall/long); 4+ for aquatic birds and mammals (sea lions, etc.); 3+ for humans, humanoids, and most intelligent life forems (7+ if smaller than 5 feet (1.5m) tall/long); Other cetaceans, dragons, giants, creatures of magic, supernatural beings and most mega-damage creatures are impervious.
Dragon/Immortal/Deific magic: 16+
Dynamic Attraction: 16+
Electrical Charge (Stun): Victims must roll under their P.E. to save vs effects (those with P.E. of 20 or better will be just too tough to be affected).
Electricity: 11+ (P.E. bonus), failure means the character's heart stops and the character is dead.
Electrocution: 18+, 14+ for supernatural creatures
Entanglement (Sticky Goo): Percentile dice under the victim's P.P.
Euphoric Embrace: 16+
Extreme Heat (heat exhaustion & smoke inhalation): 14+
Extreme Cold (cold exhaustion, hypothermia and frostbite): 14+
Harmful Drugs/Toxins: 15+
Horror/Awe Factor: Must roll equal to or better than the creature or spells Horror Factor.
Infestation: 6+ (P.E. based)
Insanity: 12+
Knockout: 15+
Lucky Fall: 20% or less on Percentile Die.
Magic: Basic Spell/Faerie Arrows: 12+
Magic Breath Attack: 14+
Magic Circles: 12+
Magic Faeries' Spells: 16+ (14 in Rifts)
Magic Fumes: 14+
Magic Pillow of Sleep: 13+
Magic Potion or Fume (If forced to drink): 14+
Magic Ritual, Mosiac, Magic Sludge, or Flute of Charming: 16+
Magic Scroll: 13+ or 14+ (typically due to higher spell strength)
Magic Songs of Ultucan: 15+
Magic Wards: 14+
Mental Stun (non-psionic)*: 15+
Null Movement*: 14+
Obey: 13+
Pain: 14+ (16+ in Rifts)
Panic: 12+
Paralysis (Spores): 15+
Poison/Gas, Lethal (Ingested, Contact, Blood/Injected) : 14+
Poison/Gas, Non-lethal (Ingested, Contact, Blood/Injected, or ingesting Contact/Injected--lethal or not, pheromones): 16+
Possession: Contested
Protection: 14+
Psionics/Illusion/ATB Druid Magic/Feeding Frenzy (vampires, as per psionic type of vampire): 15+ for non-psionics, 12+ for major or minor psionics, 10+ for master psionics.
Radiation, Area Source (within 3ft of Ceratus Dominus): 12+
Radiation, Point Source (physical contact with Ceratus Dominus): 14+
Radiation, Field (Ceratus Dominus' breath weapon): 16+
Shrapnel: 14+ on a dodge.
Sonic Stun (Darksong): 10+ (varies)
Sonic Stun: 13+
Soul Drinking: 14+
Strangling: 14+
Stun (from Fall while in M.D.C. Body or Power Armor): 40% chance
Stun (from Crash while in M.D.C. Body or Power Armor): 30% chance
Stun (from Explosion Impact while in M.D.C. Body or Power Armor): 60% chance
Submission: Shifter's M.A.
Temporal Energy Change: 50% or better on percentile, with P.E. bonus added.
Transferal/Possession*: Same as psionics.
Traps: 12+ on a dodge
Unconciousness (when being strangled): 14+
Undeath: 11+
Vehicle Save vs Strain of Pulling out of Divebombing: Roll under TMF.
Willy-Willy Knockdown: UNDER 10 on D20 (P.S. bonus applies)
Willy-Willy Entrapment: UNDER 12 on D20 (P.S. bonus applies)
Note: Animals are -4 to save, and inanimate, non-living objects get no saving throws.

Tuesday, September 20, 2022

117 Captain Targtun's Arrival





Captain Targtun arrives to unite the vamps and ogre in opposition to the 3rd eye zone. Noone notices.

radio chatter skill checks 2 skill checks https://3rdageofdragonwright.blogspot.com/2022/04/116-3rd-eye-bombarded-by-m48a3.html 3 new pcs arrive in midst of battle , Cameron, Roy, and Nerbat.  Roy drives a robot vehicle, while nerbat uses its cannons to destroy the attacking Tank, and Krull's old mountaineer.  Only a few orcs escape the explosion and flee south to the building their ogre leader conducts surveillance of the safe zone from.

An Alien visible in a domed UFO flew by with Targturn in a hover jet dogfight in hot pursuit.  Zamok recognizes this alien as from his psyscape visions.

Many Friendly 3rd Eye NPCS are still Alive!

First Floor of 3rd Eye Base 

Rena, takes chest bone,  makes deal with the nearest other safe zone that hasn't yet fallen to the Vamps: Troll Paradize.  As part of this deal, Goretta Gore the hostage is also there Arguing with Renna to secure the alliance with the Trolls
The Gore's Geni attempted to influence the deal with demonic math and failed due to Zamok's intervention and advanced math.

6 Wounded tended to by Renna in RED

7 Mary 4th Level Psi Ghost +600 +1000 near death takes Jennys stuff, - .50 gunshot 1x by shane,, comatose and has lost alot of blood,  saved by Rena from immediate death, if next medical skill to remove bullet fails, will have to make one more coma save or die.

8 Randy 6th Level SuperSpy Mage +200xp +500 near death shot and bandaged, conscious and desperately trying to trade magic with Zamok to save his safe zone...

Caldor has a bullet removed by Renna's psychic surgery. 

Outside in tents, rest Sandra and Gabe after helping valen with his aqueduct stone magic construction ritual.  The aqueduct is completed but no water is flowing.


Surviving MiBs
Resting in top floor of 3rd eye zone

10 Ray  - MiB 6th level Detective Commando OCC 

Chipwell Vampire Combat Power Armor Mark II 130MDC/650SDC p70 mercops

VAI-V water cannon 100ft 1d6x10 md to vamp 60blasts, cross spotlight, silver claws 3d6 . steak shooter payload 2 2d6SDc 100ft

11 Rob - MiB 6th lvl detective Juicer OCC

12 Roger MIB the 5th lvl Pilot RPA in "requisitioned" Merctown Defender's Samson Powerarmor

In Car garage with Caldor: Jeff  3rd Level Psi Tech


Friendly NPCS Dead
Valen (shot in face by werewolf sniper shot from TK Force rifle) (noone takes his stuff)
Laura (shot by 50 cal ramjets fired by Krulls APC) (Renna takes her stuff)
Tom (shot, Rob takes his stuff)

Werewolf assassinates Valen after the aqueduct is completed with a sniper shot.  The wolf is chased by the group and subdued and brought back to the safe zone as a prisoner.

Enemies Alive
Shane a Set Vamp, Destiny a recently created merctown native vamp, Dswat, and Homie her vamp minions created from booster boys, have motorcycles and a van
Gorb and 2 surviving orcs all vehicles destroyed
Targturn pursuing UFO Alien

PCXP 

Caldor the Kreeghor 97576 +200 show up +100 gives plate of ossiris to renna +100 gives osiris leg bones to zamok +25 see valen die +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +50 daring parry of bone crazed tow +100 gog space usage +98501

TOW the Borg Smuggler 70850  +500 show up in person 75 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf +100 comms  +100 rp +50 attempt to steal bones from caldor to please destiny +100 rp of for destiny, tow jam still is under her hypnotic suggestion 72050

Tickles the Psigoblin  18450 +200 show up +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +100 deal with gorertta +100 dominated by goretta +100 assist goretta in gang deal with renna unsuccessfully  +50 rp with worm telling tickles if he gets dominated again the worm will take over 20365

Zamok The crystal Dragon 17875  +400 show up 175 skills +100 takes 2 holy bones flies around  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp use math to thwart demon math 18925

Cameron the Psi warrior 41340  +300 show up  +25 see valen dieb +100 send jumbles to lead boosters to safe zone  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +50 use sonic rifle +100 helps find lauras body parts for renna to put in coffin 50 console renna 42315

Roy the Techno-Wizard 4625 +500 show up 150 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf +100 find safe zone +50 transfer main gun to Nerbat +50 pilot robot into safe zone +100 take over and guard gunner when he sleeps earlier in game +100 comms +100 rp +100 first to login to gcam 6150

Nerbat The Gunner 4625 +500 show up 100 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 find safe zone +50 use main gun +50 use weapons systems to get a lock +100 take over and guard apprentice when he sleeps later in game +100 rp 5900


PC follower survival XP
Jumbles of Cameron +100 fulfills programming
Monkey of Tickles +0 sleeping in garage 
Randy of Zamok +0 healing inside office 
Zee of Tickles +100 yells at Tickles