Thursday, July 14, 2022

Roy the Techno-Wizard Apprentice



The Apprentice was sent by his master to find help at the 3rd Eye Safe zone.  The rest of the gang has been captured, killed or turned into vampires.  The apprentice wants to return to the master's home in the Magic zone to see if he can be saved but there are too many vampires.  The Apprentice's teacher is second in command of the Boosterboys gang in Merctown.

4th Level Human Techno Wizard Booster Boy from Merctown.

Was once a city rat with these stats before getting techno-wizard training: 

https://3rdageofdragonwright.blogspot.com/2018/07/merctown-boosterboys.html

IQ 16 (+2% to skills) MA 9 ME 16 (+1 vs psionics) PS 10 PP 17[20 due to bioware, +3] PE 8 PB 13 SPD 14 PPE 110

25 HP 40SDC + 120SDC Orthoskin bioware PV6 PPE100

+2 vs hf +2 vs posessesion/mind control +1 vs magic

Attacks: 5 / 6 in Robot

Strike +3/+4 swordorbot / +5bot with sword

Parry +6/+7 sword or bot / +8 bot with sword

Dodge +6 / +7 bot

OCC Skills 

Literacy English Language 3x English Euro Technocan Radio basic 67

Computer operations 62, computer programming 52 comp repair 57

basic electronics  62 mechanical engineer 62 tw item construction read sensors 57

math basic 72 land navigation 55, pilot robots/power armor 72 powerarmor combat basic

pilot tw vehicles of any type 

wp sword wp energy rifle

OCC Related Skills 

electrical engineer 52 robot electronics 52 robot mechanics 42 weapons engineer 47 advanced math 65

Secondary Skills

pilot auto 66,  Athletics, wp targeting thrown weapons, bows, crossbows

streetwise 32, law: merctown 50

Techno wizard Spells:

Armor of Ithan, Blinding Flash, Breath Without Air, Call Lightning, Cloak of Darkness, Deflect

Electric Arc, Energy Bolt, Energy Field, Fire Ball, Fire Bolt, Fuel Flame, Fly, Forcebonds

Globe of Daylight, Ignite Fire, Impervious to Energy, Impervious to Fire, Magic Net, Magic Shield

See The Invisible, Sense Magic, Shadow Meld Superhuman Strength, Telekinesis

Cybernetics:  

Headjack w/ cellphone, ECM and  Short range Radio -1 ppe

Emergency Bioware installed from Stash of his Master after the fall of merctown to help him survive, some of these surgury scars are still healing -10 hp, some stiches may rupture causing blood loss if taking blunt damage for 1month:

https://3rdageofdragonwright.blogspot.com/2013/02/rifts-bioware.html

Enhanced Articulation -1 ppe +1 PP +5% for physical skills. Flowing movement.

Muscle Toner Level 2 -2 ppe +1PP/lvl +5%/lvl for escape artist. Cannot be seen.

Adrenal Pump Level 2 -2 ppe

+17 PPE/lvl +4PS&PE/lvl +1strike/parry/dodge/attack/lvl

+1init/lvl  Roll vs non lethal poison 4/ rounds of activity.

After a fail roll vs non lethal roll vs Deadly cardiac arrest/rd of activity.

(De)Activation requires rolling under ME on d20.

Physical damage automatically releases pump if failing a save vs pain.

Orthoskin Level 2 -5 ppe PV6 20MDC/LVL (40MD/+120SDC)

Gear:

TWNG Particle Beam Rifle 1d4x10MD/10shots

Tow Truck Magnet Hook

NG 6shot Hanheld AP mini missle launcher

2 carpet of adhesion grenades

2 plasma grenades 5d6md/15d6 sdc

medium naruni forcefield 180sdc +/- 100% depending on computer hacking roll

NG Hover Tow-Platform (hidden back at a safehouse)

90SDC Huntsman light body armor over

TW Jumpsuit with level 3 armor of Ithan, Impervious to Energy, Impervious to Fire

TW Wingboard (like hoverboard from back to the future but only works on leylines)

TW deflect wand, TW breath without air facemask, TW Flaming sword 4d6MD/12d6SDC

1 Days Rations, backpack, waterbottle

Northern Gun Handheld Computer

20million credits stolen from Semi stolen from group earlier, used to buy a NG-V7 with Nerbat

Datafile: List of Boosterboy safehouses/chop shops.  0 in Magic zone.  HQ in warrens fallen to pirates.  the rest of the safe houses are still safe but in the warrens

Datafile: Location of Master's home in the Magic zone, master is feared dead to vampires

Datafile: Location of stolen semi (warrens).

Datafile: Location and Phone Number of Boosterboy Boss (Spokes)

Datafile: Location of 5 rival gang leaders and which Warrens access to Dockside gates they control

Datafile: Phone Number of Unseen hand contact (magic zone)

Datafile: Detailed Merctown maps (includes magic zone)

Datafile: List of Known Coalition agents operating in Merctown (includes top 2 MiBs and outs them as Coalition agents)

Datafile: Dirt on the Mayor Drago (shows he has taken money from Coalition in the past in exchange for not getting invaded)

Datafile: Unknown stolen pay data worth 1d4x100000 cr (coalition payments implicating various high level merctown officals)

Datafile: List of vehicles to steal for ravenswood theives guild in merctown (implicates some wealthy collectors in merctown)

Datafile: List of "insured" vehicles who have pay protection money to the booster boys (implicates some corrupt merctown cops)

Datafile: Recently scanned Merctown Magiczone Network Matrix Map (lists possible vampire units or safe zones resisting nearby)

Datafile: Address to Boosterboys BBS (communicate with other surviving members of gang and the outside matrix)

Datafile: Merctown defense forces contact and radio frequencies used by Merctown defense units

Datafile: TOW JAM WORM malware file aka KITTANI-97 cyberknight designation

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