August 15th 106PA
Characters find themselves in a long row of Corn.
Immediately Kash and Sparticus come down with the CORN FEVER. They turn yellowish and Kash passes out.
it seems something inte corn dust causes corn fever… Drago also catches a less strong version of Corn Fever. Caldor is unaffected.
Drago senses a telepathic probe.. something called Zee says it needs another host. Zee a strange tentacled dbee emerges from a dead have eaten human Drago finds nearby in the corn. It telepaticaly says that Kash will die if they dont meld due to the Corn Fever. Drago allows Zee to meld with Kash and they both passout while melding for awhile. Sparticus watches over Kash but he is near passing out with the corn fever s well.
Above the corn stalks a weird demonic bird, it swoops down and eats some weird rat monster.
Drago digs down and finds that they are over a Dragonwright seal. Drago thinks the seal transported them from Celestia.
While digging, Caldor goes and scouts.
Caldor sees a Terrier dogpack hunting the weird birds, and managed to surprise and disarm him of his hunting rifle.
Taking Jack back to Drago, all three look over the half eaten human and tentacled dbee who is in the proces of merging with Kash.
Jack says the human is Jeb his old master, and now he doesnt know what to do. The humans of Corn row to the west wont hire dbees he says, Jeb was his only ticket to a new life after running away.
Jack leads Caldor, Drago, barely concious Sparticus and Unconcious Kash back to Corn Row.
Corn Row is a small corn farming community. All the farmers come out to stare at the outsiders.
Lucy introducers herself as the mayor of Corn Row. A youngish attractive corn yellow blond, she says that they make corn for the buyers. The buyers have all the corn put in sillows at each small comunity like theirs, and then the sillows are shipped into Corn Heights for the buyers to pick up. Once weighed all the farmers are payed in North American black market credits.
Lucy says everyone wants to know who the buyers are but noone can figure it out.
Lucy (thanks to Team Fortress 2 for this image and KNKL sorry I dont know your real name)
Drago creates water and stones part of the corn barricades of Corn Row to reinforce them. In return Lucy gives them healing. Bribing a local comes next, for 10gp they learn location of Bo, a driver who has trade goods and go back and forth between Corn Row and Corn Heights. She also refers them to Edna, the nurse who stablizes the corn fever. Note that everyone but Caldor has a yellowish tint, all the people in the town do as well as the 3 other pcs.
They go visit Bo, he has alot of stuff for trade. (all sdc items from Main Book 1 and SB1)
Bo has a semi trailor pulled by a fury beetle.
Trade Recipt from Bo’s Imports:
CS Issue Psi Dampner Helmet 60k
TW Revolver 20k
TW Sniper Rifle 50k
3x Corn Armors 75SDC AR14 5k each 15k
ATV plus 2 person trailer 2k
7 explosive frag arrows 6d6sdc 30′ radius PR7 1400cr
m16 + grenade launcher 1500cr + 60 rds and 1 grenade that does 1d4×100sdc
5 protein healing salves 500
portable tool kit 400 12lbs
portable computer 4500
x3 motion detectors 1200
x4 changes of corn people work overalls 200 total
1 pair of handcuffs 100
3 radios 3k
food rations are 50/day, drago wants to buy200 days worth of food
coming soon..what dnd loot in gp was traded for this, 1gp=1000cr (gold is rarer on rifts earth)
XP:
Drago the 7th Level dragon Hatching in human body (73430 needs 80k)
+3k 3rd lvl dnd character xp
+100 showin up +175 xp +200 pizzas +200 rp +50 contracting mild corn fever +200 saving Zee +100 discovering seal to learn bo’s location +100 good idea making shopping list
(77555 xp needs 80k)
Caldor the Kreegor in a lizardman body (28626 needs 34880)
+100 showin up +50 disarming Jack +200 rp +150 skills +3k dnd 3rd lvl character xp +100 scouting
+100 bribes
(32326 needs 34880)
Kash the 5th level Elven Mystic host to Zee (16701 needs 24600)
+1k 2nd lvl dnd character xp +200 saving Zee +500 other xp
(18401 needs 24600)
Sparticus: (40900 needs 49801)
+1k 2nd lvl dnd character xp
(41900 needs 49801)
Labels
- 1st Journey of Heroes
- Army of Thunder
- Art
- Atlantis Anti-slaver campaign
- Black Market
- Book Review
- Bounty
- Campaign
- Chatgpt
- Cybernetics
- Desslyth the Younger
- DND
- Editorial
- Federation of Magic
- Gemini
- Golden Age Weaponsmiths
- Horune
- In Game Books
- Jump Yard Dogs Campaign
- Kymnarkmar
- Maps
- Matrix
- Merctown
- Non Player Character
- Nxla
- Pecos Raider
- Phoenix Empire
- Player Character
- Rockhaven Rifts Campaign
- Rules
- Shadowrun
- Space Rifts Campaign
- Spells
- Steam
- Template
- Tool
- Trans-Galactic Empire
- Vampire
- XP
Saturday, December 11, 2010
Tuesday, December 7, 2010
Corn Rising
CORN RISING: 3rd age of Dragonwright RPG session
More Info The current players have broken out of Celestia, they are in frail bodies in a cornfield. Drago realizes from Astronomy they are back on earth somewhere far east of their original location. You hear rustling from the Corn in front of you. What do you do?
New players will get the exciting opportunity to play people of the corn.
We can convert almost any class into this Rifts game but your primary focus up until the adventure begins was the production, processing, and shipment of Corn to the Secret Unamed Buyer. All the corn farmers want to know who they work for but all thats unknown. When harvest comes, a sleek black limoseen rolls up, pays the farmers and then organizes pickup later by the same sleek black mysterious flying black cargo vehicles.
Who are these mysterious corn buyers, and what nefarious plot do they have for all of this corn?
Where in the hell are the old players? Will they ever see their old bodies again?
Who can tell the most corn related analogies in a single sitting?
All these and more will be revealed in:
CORN RISING: A 3rd age of Dragonwright RPG sessin
Come game 7pm friday night it will be fun
More Info The current players have broken out of Celestia, they are in frail bodies in a cornfield. Drago realizes from Astronomy they are back on earth somewhere far east of their original location. You hear rustling from the Corn in front of you. What do you do?
New players will get the exciting opportunity to play people of the corn.
We can convert almost any class into this Rifts game but your primary focus up until the adventure begins was the production, processing, and shipment of Corn to the Secret Unamed Buyer. All the corn farmers want to know who they work for but all thats unknown. When harvest comes, a sleek black limoseen rolls up, pays the farmers and then organizes pickup later by the same sleek black mysterious flying black cargo vehicles.
Who are these mysterious corn buyers, and what nefarious plot do they have for all of this corn?
Where in the hell are the old players? Will they ever see their old bodies again?
Who can tell the most corn related analogies in a single sitting?
All these and more will be revealed in:
CORN RISING: A 3rd age of Dragonwright RPG sessin
Come game 7pm friday night it will be fun
Sunday, August 22, 2010
Ivan the Monk holder of Sparticus’s soul
Ivan, male human Mnk2: CR 2; Size M (6 ft., 1 in. tall); HD
2d8+2; hp 18; Init +0; Spd 30 ft.; AC 12; Attack +4 melee,
or -1/-1 monk, or +1 ranged; SV Fort +2, Ref +3, Will +5; AL
LE; Str 16, Dex 11, Con 14, Int 10, Wis 15, Cha 10.
Skills and feats: Hide +4, Jump +5, Listen +4, Move
Silently +0, Search +2, Sense Motive +7, Spot +9, Tumble +2;
Alertness, [Deflect Arrows], [Evasion], [Improved Grapple],
[Improved Unarmed Strike], Run.
2d8+2; hp 18; Init +0; Spd 30 ft.; AC 12; Attack +4 melee,
or -1/-1 monk, or +1 ranged; SV Fort +2, Ref +3, Will +5; AL
LE; Str 16, Dex 11, Con 14, Int 10, Wis 15, Cha 10.
Skills and feats: Hide +4, Jump +5, Listen +4, Move
Silently +0, Search +2, Sense Motive +7, Spot +9, Tumble +2;
Alertness, [Deflect Arrows], [Evasion], [Improved Grapple],
[Improved Unarmed Strike], Run.
Maylinn Greene Wizard Rogue Body of Drago
Kymnarkmarks avatar of Drago, Maylinn green is awakened in Celestia by the chant taught to Kash while meditating in communication with Kymnarkmar’s essence.
Human 1 Rogue / 1 Sorcerer Dragon Disciple in training
STR 13
DEX 14
Con 12
INT 14
WIS 11
CHA 14
Skills Ranks:
Bluff 4
Concentraion 5
Decipher Script 4
Disable DEvice 4
Gather Information 1
Hide 4
Knowledge Arcana 5
Listen 4
Move Silently 4
Search 4
Spellcraft 5
Spot 4
Use Magic Device 4
Spells:
0
Detect Magic, Daze, Message, Mage Hand
1
Charm Person
Enlarge Person
Equipment:
Short Sword
Sling 20 bullets
shortbow 23 arrows
Leather bag with 3 lapis lazuly nuggets 12gp each
well worn ivory knuckle bone 3gp
silver dolphin bracelent 75gp
Human 1 Rogue / 1 Sorcerer Dragon Disciple in training
STR 13
DEX 14
Con 12
INT 14
WIS 11
CHA 14
Skills Ranks:
Bluff 4
Concentraion 5
Decipher Script 4
Disable DEvice 4
Gather Information 1
Hide 4
Knowledge Arcana 5
Listen 4
Move Silently 4
Search 4
Spellcraft 5
Spot 4
Use Magic Device 4
Spells:
0
Detect Magic, Daze, Message, Mage Hand
1
Charm Person
Enlarge Person
Equipment:
Short Sword
Sling 20 bullets
shortbow 23 arrows
Leather bag with 3 lapis lazuly nuggets 12gp each
well worn ivory knuckle bone 3gp
silver dolphin bracelent 75gp
Subscribe to:
Posts (Atom)