Friday, September 25, 2009

Mulan the Tatoo Warrior

from Sichuan Province, dreams of making human kingdom there.

follows Meng P'o Niang Niang p48 china but was sold into slavery by the leaderless Demon hoards of Chuan Lun.

5th level Maxi-Woman Tattoo'd slave

OCC Skills:

First Aide 70
Radio Basic 70
Dragonese, Chinese 98
Literate in Chinese
Intelligence +10
Tracking +10
Wilderness Survival +10
Body Building
Boxing
Climbing
Swimming
WP Archery
WP Blunt
WP Knife
WP Sword
WP Energy Pistol
WP Energy Rifle
HTH Assassin

Pilot Hover +5
Acrobatics
Horsemanship: Exotic
Fencing
Pick Locks
Pick Pockets
at 4th
Escape Artist
Electronic Countermeasures Radio Scrambler +5

secondaries
Literacy Dragonese
Computer Operation
Athletics
Gardening
Physical Labor
Prowl


IQ 14 ME 10 MA 17 PS 22 PP 20 PE 16 PB 20 SPD 30

Bow and Arrow and Hammer ordinary weapon tattoos

Sword of Shan Yu
covered in flames and a coiled serpent
2d6MD x3 vs dragon/dino +1s +2 parry

+3strike w/sword from wpsord/fencing
+3parry

Total Sword stats:
+4s, +5parry
9d6sdc +39SDC punch + 6d6SDC sword strike




2 mag weap
2 animals (Cricket, Horse)
2 monstes (Sea Serpent, Preta Hungry Ghost p68 china
4 powers

Heart with Tiny Wings 10 ppe run 30 leap 20ft +1dodge +2sdc
Chinese style Armor 25ppe 300 SDC 30min/lvl
Phoneix rising from flames
Chain with Broken Link (+6supernat ps 30ppe 5min/lvl)
PS 28 3d6MD punch 6d6MD Powerpunch +13SDCx3
9d6sdc +39SDC punch
18d6 sdc +39 powerpunch 2 attacks




6 of choice
Eye of Mystic and Language Knowledge
Flaming Sheild
Chain encircling Skull impervious to mind control, +3 vs psi 25ppe 1min/lvl
4 Flame Arrows 20ppe 2d6MD 6d6SDC
Shark Swim 20ppe 30min/lvl breath w/o air swim x2 running speed


Phobia: Demon Lords, constantly muttering about how they will recapture and torture her.

40hp 100SDC


7 attacks


Strike:+5 | +2 hth +3pp
Parry +6 | +3 skills +3pp
Dodge +6 | +3 skills +3pp

Wednesday, September 9, 2009

Fun With Boatin

Sparticus is locked deep in meditation.
Drago has disapered yet again…

Caldor hears the sound of laughter through the trees.
Aproaching is a huge boat made of bone with the words
“BONE YARD TOURS”
etched into the side.

aboard about a few demons (Broadkill)
cages with humans
a cage with a albino kreegorian bloodhound
a woman with restraining bolt holding her kneeling to the deck near the front
and the driver, a man wearing a bone headrest

at one point they get in an argument over a shipping lane. a severly damaged slaver barge is trying to dock by cutting them off. a small firefight ensuse with much shouting but eventualy the bone boat backs up somewhat to let the slaver in first.

while waiting the demons are playing catch with something
one tosses it too far and it lands overboard near caldor in the trees
he sees that it is a human head
the demons start arguing
presumably over who has to retreive the head to continue the game
caldor bides his time
eventualy one demon dives in to get the head
caldor sniper shots him in the head and blows it clean off
the demons start firing wildly into the forest with blasters and a few grenades
none hit caldor
he sits in a new position waiting
another demon goes out to the first dead demons body
caldor smokes the 2nd demon in the head with a natural 20

at this point the barge puts up a energy field
the sound of sirens aproaches
caldor hides
a police fan jet skimmer from azlum security arives and starts arguing with the captain
the sheild goes down
caldor shoots the girls colar off
she starts waking up
caldor smokes the law officer
demons fire wildly at him
some come ashore
caldor runs and gets his PA
he sneaks back to see a dying sea serpent constricting the bone boat
he dives into the water in his PA
he sees the sinking boat and fan jet skimmer
shoots fan jet with cannon
sinks it, the girl and his dog are inside and tumble down to him
he grabs them both and swims ashore before anyone can notice


Caldor made a new friend. Her name is Mulan.
for the next few hours the white dog sneaks back here and retreives eggs from the dead
serpent on the girls command before she passed out
she has restraining harnesses on which seem quite cruel pinching her in places

Caldor the 4th Level Kreegorian Bountyhunting sniper
(14600 needs 18001)
+100 last times skills
+200 skills
+200 camping
+100 saving girl
+100 saving dog
+50 azlum security
+100 killing 2x broadkill
+200 rp of sniper
+100 getting PA
+100 swimming underwater to hide
+100 shooting harness
+50 rounding is fun
(16000 needs 18001)
PA unit beeping “YOUVE GOT MAIL”

MAR-SHUK the 1st Level Kreegorian Bloodhound Pup
(1050 needs 2000)
+100 met abino dog and learned commands
+500 fought for life against broadkill and won
+100 bonded with girl
+300 escaped snare on way back
(2050 MAR-SHUK is now 2nd level +2ps +2pe +10%sdc -10% speed due to snare)
currently badly wounded, 50hp remain
both eyes black, swollen
limping
poops out a 500credit splynn gold coin later he ate

White Dog
(2001 needs ?)
+100 saved dogs life
+2100 saved 21 sea serpent eggs
+250 killed random wildlife on path to eggs
+100 taught MAR-SHUK
near death, 25hp
broken back leg
poops out a huge rodent skull thats beeping…

props to http://jeftoon01.deviantart.com/art/Twisted-Princess-Mulan-125694396

for his awsome artwork

Sunday, August 30, 2009

Caldor Gar Shack


2 pouches of gems
10 KOBOLD GOLD
7 BLOODSTONES
26 polished gemstone gamepices + board
Dwarven drinking cup
Kobold flute
moonstone orc ring 105 goldworth




10th Level Kreegor Bounty Hunter Sent to Earth to slay a mysterious dwarf acused of slaying all occupants of a Transgalactic Empire held planet.

Mottled Black on Dark Green scaley, powerfully built. Red Eyes.

7ft 8″ Tall, 6ft croutching. 238lbs, 31yr old

HP: 115 SDC: 345 PV 7
IQ 14
ME 22
MA 12
PS 27  +12MDC +36SDC
PP 27
PE 23
PB 7
SPD 32
PPE 21

+6strike
+9 parry
+9 Dodge
+5 roll
+5 init

Kreegor
American 70%
Pilot Spaceship small 79%
pilot hover 75%
pilot robots PA
mat hbasic 75%
radio basic 75%
Surveillance Systems 55%
Intel
Trd???
Land Nav 58%

Robot Combat Elite
det ambush 55%
wilderness survivial 60%
climbing 62%
prowl 56%
streetwise 46%
sniper
boxing
running
gymnastics backflip 85
weapons systems 45%
computer operation 50%

Equipment:

Hand held computer, gas mask air filter, IRMSS kit, RMK language translator, Kreegor Survival Pack (like ngs2), backpack, knapsack, utilitybelt, 50ft hightech rope, 6 sacks, 4 sets cuffs, NV goggles, thermal scop

Guns:

HI-10 Pistol 3 eclips 10shots
HI-80 Rifle 3 long eclips 30 shots 7lbs

NE-75H Sniper Rifle

3 clips of shells, x2 20packs of shells,

Warlord Mark I Combat Suit

Faithful Hound Marshuk the Kreegohrian Bloodhound

IQ 6 ME5 MA 11 PS 25 PP 25 PE 22 PB 5 SPD 62 42mph

HP 150 SDC 750 PV 7

5ATA +8s/p/d Bite 12d6 +30SDC

updated as of 11.3.2013

Monday, August 24, 2009

Signs of A Witch

July 1st, 105PA

Atlantis Preserves

Major events in the next two days:

Zombie Invasion kills half of refugees

Sparticus forms Army of thunder from 10 15-4yr old children survivors of the invasion

Till’s son Hill is killed in the invasion and later discovered in a pit of bodies and animated by Drago. his corpse fell over after the magic left it and lies somewhere about a mile west of camp in a pile.

Drago, Sparticus and Kaldor fight a Baslisk, undead and a few humans. Drago and Kaldors powerarmor and petrified before Sparticus managed to sneak up behind the beast, neurotouch it unconscious and then electrocute it with his aura. Drago resisted petrification 7x before finally succumbing to the rays evil effects on the 8th attack.

Kaldor found a strange rock altar with a dead Hawk Duhk on it while he was huning for food. He then met a Sphyx’s ghost who claims evil cultists have taken his body from its tomb for use in foul magics. He begs the PCS to follow the witch and put his body to rest, promising a reward should they do so. It seems wagons were used to loot his cave and they lead to a boat launch nearby leading into the Atlantic ocean north of Atlantis.

Kaldor had to fight One Green Witch cultist and 3 cult members of dark Dragonwright.
He was nearly carpeted and essence bolted todeath before she foolishly steped out trying to convert him to evil. He grapple hooked her into the carpet with him and shot her with his HI80 many times until he was sure she was dead.

Drago teleported some loot back to the Tree, and teleported again where he found his connection in Slynn mysteriously disappeared. The whole block is deserted from some raiders or so he is told. He finds a nice linen shop nearby, though.

After arguing back at camp, the return to the Sphinx’s resting place.

Investigating finds a Hawk Duhk, Keldor blows it up with a grenade in a paranoid attack against an unknown.

Digging out the front of the cave, they find the back littered with treasure:

cave loot
Sacks (Medium 1d6)
Medium Sack: 800oz, 50pt, 50lb
- Sack (14): Buckwheat (Corn) 5gp per lb (250gp)
Crates (Medium 1d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (16): Tobacco (Exotic) 5sp per lb (101gp)
Barrels (Medium 1d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (16): A portrait of a local ruler carved and painted on wooden wall plaque (Art Object), 5gp
- Barrel (15): Gold (Precious Metals) 50gp per lb (12,800gp) destroyed
- Barrel (14): Costmary (Spice/Seasoning) 1cp per oz (42gp)
- Barrel (13): 2d4 Goods (Adventuring Gear) from PHB Table 7-8
Sacks (Medium 1d6) 2 Kitani Laser torches
Medium Sack: 800oz, 50pt, 50lb
- Sack (13): Sawdust (Other).
- Sack (12): Cinnamon (Spice/Seasoning) 1gp per oz (800gp)
Crates (Medium 1d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (15): 1d6 Pieces of Armor from DMG Table 7-3 or Magic Item Compendium Table A-3 (Armor/Shields)
- Crate (14): 1d3 Shields from DMG Table 7-4 or Magic Item Compendium Table A-3 (Armor/Shields)
- Crate (13): Furs and hides, common (Commodities) 3sp per lb (61gp)
- Crate (12): Variant Deck of Many Things — Player’s Handbook II Web Enhancement (Magic Items).
- Crate (11): Beef, Jerked (Meat) 7gp per lb (1,414gp)
Barrels (Medium 1d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (12): 1d4 Pieces of Armor from DMG Table 7-3 or Magic Item Compendium Table A-3 (Armor/Shields)
Sacks (Medium 1d6)
Medium Sack: 800oz, 50pt, 50lb
- Sack (11): 4d4 Fire Opal (Gems), 100gp each 11 total
- Sack (10): Costmary (Spice/Seasoning) 1cp per oz (8gp)
- Sack (9): 1d4 Common Melee Weapons from DMG Table 7-11 or Magic Item Compendium Table A-4 (Weapons) 3 spears
- Sack (8): A wooden prosthetic limb (Other). leg
- Sack (7): 1d4 Goods (Tools and Skill Kits) from PHB Table 7-8 7 cow meats
Crates (Medium 1d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (10): Elderberries (Dried) 1sp per oz (324gp)
- Crate (9): Bergamont (Spice/Seasoning) 3cp per oz (97gp)
- Crate (8): 1d6 Pieces of Armor from DMG Table 7-3 or Magic Item Compendium Table A-3 (Armor/Shields)
- Crate (7): Green beans (Dried) 2sp per oz (647gp)
Barrels (Medium 1d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (11): 2d4 Zircon (Gems), 10gp each
- Barrel (10): Sugar (Sweetner) 1gp per lb (256gp)
- Barrel (9): Corks from hundreds of wine bottles (Other).
- Barrel (8): 1d4 Pieces of Armor from DMG Table 7-3 or Magic Item Compendium Table A-3 (Armor/Shields)
Sacks (Medium 2d6)
Medium Sack: 800oz, 50pt, 50lb
- Sack (6): Onions (Dried) 5sp per oz (400gp)
- Sack (5): Apples (Dried) 1gp per lb (50gp)
- Sack (4): Platinum (Precious Metals) 500gp per lb (25,000gp)10 bars kald has 4
- Sack (3): Rose hips (Spice/Seasoning) 5gp per oz (4,000gp)
- Sack (2): Sugar (Sweetner) 1gp per lb (50gp)
Crates (Medium 2d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (6): 2d6 Goods (Tools and Skill Kits) from PHB Table 7-8
- Crate (5): 1d3 Shields from DMG Table 7-4 or Magic Item Compendium Table A-3 2 (Armor/Shields)
- Crate (4): Lumber, unusual (Commodities) 18sp per lb (364gp) mahagony
- Crate (3): A magic item from DMG Table 7-1 or see Magic Item Compendium Appendix 2 (Magic Items)mask of deceit works when worn
- Crate (2): A silver brooch enameled with a design of 3 blue lightning bolts (Art Object), 10gp
Barrels (Medium 2d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (7): Wheat (Corn) 1gp per lb (256gp)
- Barrel (6): Cosmetics, common (Commodities) 50cp per oz (2,084gp)
- Barrel (5): 2d4 Goods (Adventuring Gear) from PHB Table 7-8
Sacks (Medium 1d6)
Medium Sack: 800oz, 50pt, 50lb
- Sack (1): Anise (Spice/Seasoning) 3cp per oz (24gp)
Crates (Medium 1d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (1): 1d4 Common Ranged Weapons from DMG Table 7-13 or Magic Item Compendium Table A-4 (Weapons) 3 spears
Barrels (Medium 1d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (4): The barrel is empty
- Barrel (3): Wheat (Flour) 3gp per lb (768gp)
- Barrel (2): Duhk, Pickled (Fish) 3gp per lb (768gp)
- Barrel (1): Wheat (Corn) 1gp per lb (256gp)

most useful were the 10 suits of dragonwright armor 5 damaged, and 5 sheilds.

Kaldor also looted some things from the fight with the cultists, a few Dragon coins and a strange notebook he has so far kept hidden.

They found a shipping manifest for some of the loot in the cave. It reads “Azlum Shipping Co” so they go there to investigate…

Currently the party is on the outskirts of the Azlum harbor.

XP:

Drago the fledgling Necromancer
(57100 needs 80000)
+100 showin up +100 map +50 +175 skills +100 zombie +100 surviving baslisk +100 zombies +100 rp of kid +100 tping equipment to tree +100 hunting necro down +100 use of animate dead to horrify rest of party+125 skills +100 showinup x2 +100 starts tracking for witch +100 cultists
+150 saved duhks in boat who warned group of Witches craft from death by Kaldor
FINALY +100 exploration XP: Azlum
( 58800 needs 80000)

Sparticus, General of the Army of Thunder (22200 needs 24601)
+100 showing up +200 delivery job +100 fix ship +100 ship log +150 rp +250 skills+100 zombie rp +50 flame on in anger when drago tps +100 create eclip charger for army +100 valiantly unloading loot to equip army, sending army to finish looting job+100 giving esrith the 6yr old leader of the Army of Thunder a laser rifle before the zombie invasion. little esrith got to level 2 that day. +300 leader ship of army by giving orders before invasion saved people who would have otherwise perished +200 killing baslisk +100 save drago +100 save kaldor +50 rp with Till +100 training army kids in hth and erifle +100 zombies +150 skills+100 makes schematic on permanent tree bark by generator +100 exploration XP: Azlum +100 cultists

(24850xp Sparticus is now Level 6)

Kaldor the 4th Level Kreegor Duhk hunter
(13000 needs 18001
Kill cockatrice +100 kill dakota while wrestling with dog rp +100
+275 skills +100 showed up +200 rp +100 survive baslisk +100 kill witch +150 fight cultists at sphix’s cave
+175 skills +100 exploration XP: Azlum
+100 cultists +200 showin up x2
(14600 needs 18001)

MAR-SHUK the 1st level Kregorian Bloodhound pup 300 needs 2000)
Kill cockatrice +100 wrestle dakota +200 ate various duhks +300 ate 3 cultists +100 ate another cultist
+50 ate infirm Euro refugee when noone was looking
(1050 needs 2000)

Survivors back at Kaldors ship:

The Army of Thunder
Lead by little Esrith, 2nd Level wilderness scout
2 Flynns 14yr olds
7 other children aged 4-14

2 Women 5 elderly men

Till the Hawk Duhk farmer and his two prized Layin Duhks

The gypsies are mysteriously absent