Monday, August 24, 2009

Signs of A Witch

July 1st, 105PA

Atlantis Preserves

Major events in the next two days:

Zombie Invasion kills half of refugees

Sparticus forms Army of thunder from 10 15-4yr old children survivors of the invasion

Till’s son Hill is killed in the invasion and later discovered in a pit of bodies and animated by Drago. his corpse fell over after the magic left it and lies somewhere about a mile west of camp in a pile.

Drago, Sparticus and Kaldor fight a Baslisk, undead and a few humans. Drago and Kaldors powerarmor and petrified before Sparticus managed to sneak up behind the beast, neurotouch it unconscious and then electrocute it with his aura. Drago resisted petrification 7x before finally succumbing to the rays evil effects on the 8th attack.

Kaldor found a strange rock altar with a dead Hawk Duhk on it while he was huning for food. He then met a Sphyx’s ghost who claims evil cultists have taken his body from its tomb for use in foul magics. He begs the PCS to follow the witch and put his body to rest, promising a reward should they do so. It seems wagons were used to loot his cave and they lead to a boat launch nearby leading into the Atlantic ocean north of Atlantis.

Kaldor had to fight One Green Witch cultist and 3 cult members of dark Dragonwright.
He was nearly carpeted and essence bolted todeath before she foolishly steped out trying to convert him to evil. He grapple hooked her into the carpet with him and shot her with his HI80 many times until he was sure she was dead.

Drago teleported some loot back to the Tree, and teleported again where he found his connection in Slynn mysteriously disappeared. The whole block is deserted from some raiders or so he is told. He finds a nice linen shop nearby, though.

After arguing back at camp, the return to the Sphinx’s resting place.

Investigating finds a Hawk Duhk, Keldor blows it up with a grenade in a paranoid attack against an unknown.

Digging out the front of the cave, they find the back littered with treasure:

cave loot
Sacks (Medium 1d6)
Medium Sack: 800oz, 50pt, 50lb
- Sack (14): Buckwheat (Corn) 5gp per lb (250gp)
Crates (Medium 1d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (16): Tobacco (Exotic) 5sp per lb (101gp)
Barrels (Medium 1d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (16): A portrait of a local ruler carved and painted on wooden wall plaque (Art Object), 5gp
- Barrel (15): Gold (Precious Metals) 50gp per lb (12,800gp) destroyed
- Barrel (14): Costmary (Spice/Seasoning) 1cp per oz (42gp)
- Barrel (13): 2d4 Goods (Adventuring Gear) from PHB Table 7-8
Sacks (Medium 1d6) 2 Kitani Laser torches
Medium Sack: 800oz, 50pt, 50lb
- Sack (13): Sawdust (Other).
- Sack (12): Cinnamon (Spice/Seasoning) 1gp per oz (800gp)
Crates (Medium 1d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (15): 1d6 Pieces of Armor from DMG Table 7-3 or Magic Item Compendium Table A-3 (Armor/Shields)
- Crate (14): 1d3 Shields from DMG Table 7-4 or Magic Item Compendium Table A-3 (Armor/Shields)
- Crate (13): Furs and hides, common (Commodities) 3sp per lb (61gp)
- Crate (12): Variant Deck of Many Things — Player’s Handbook II Web Enhancement (Magic Items).
- Crate (11): Beef, Jerked (Meat) 7gp per lb (1,414gp)
Barrels (Medium 1d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (12): 1d4 Pieces of Armor from DMG Table 7-3 or Magic Item Compendium Table A-3 (Armor/Shields)
Sacks (Medium 1d6)
Medium Sack: 800oz, 50pt, 50lb
- Sack (11): 4d4 Fire Opal (Gems), 100gp each 11 total
- Sack (10): Costmary (Spice/Seasoning) 1cp per oz (8gp)
- Sack (9): 1d4 Common Melee Weapons from DMG Table 7-11 or Magic Item Compendium Table A-4 (Weapons) 3 spears
- Sack (8): A wooden prosthetic limb (Other). leg
- Sack (7): 1d4 Goods (Tools and Skill Kits) from PHB Table 7-8 7 cow meats
Crates (Medium 1d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (10): Elderberries (Dried) 1sp per oz (324gp)
- Crate (9): Bergamont (Spice/Seasoning) 3cp per oz (97gp)
- Crate (8): 1d6 Pieces of Armor from DMG Table 7-3 or Magic Item Compendium Table A-3 (Armor/Shields)
- Crate (7): Green beans (Dried) 2sp per oz (647gp)
Barrels (Medium 1d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (11): 2d4 Zircon (Gems), 10gp each
- Barrel (10): Sugar (Sweetner) 1gp per lb (256gp)
- Barrel (9): Corks from hundreds of wine bottles (Other).
- Barrel (8): 1d4 Pieces of Armor from DMG Table 7-3 or Magic Item Compendium Table A-3 (Armor/Shields)
Sacks (Medium 2d6)
Medium Sack: 800oz, 50pt, 50lb
- Sack (6): Onions (Dried) 5sp per oz (400gp)
- Sack (5): Apples (Dried) 1gp per lb (50gp)
- Sack (4): Platinum (Precious Metals) 500gp per lb (25,000gp)10 bars kald has 4
- Sack (3): Rose hips (Spice/Seasoning) 5gp per oz (4,000gp)
- Sack (2): Sugar (Sweetner) 1gp per lb (50gp)
Crates (Medium 2d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (6): 2d6 Goods (Tools and Skill Kits) from PHB Table 7-8
- Crate (5): 1d3 Shields from DMG Table 7-4 or Magic Item Compendium Table A-3 2 (Armor/Shields)
- Crate (4): Lumber, unusual (Commodities) 18sp per lb (364gp) mahagony
- Crate (3): A magic item from DMG Table 7-1 or see Magic Item Compendium Appendix 2 (Magic Items)mask of deceit works when worn
- Crate (2): A silver brooch enameled with a design of 3 blue lightning bolts (Art Object), 10gp
Barrels (Medium 2d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (7): Wheat (Corn) 1gp per lb (256gp)
- Barrel (6): Cosmetics, common (Commodities) 50cp per oz (2,084gp)
- Barrel (5): 2d4 Goods (Adventuring Gear) from PHB Table 7-8
Sacks (Medium 1d6)
Medium Sack: 800oz, 50pt, 50lb
- Sack (1): Anise (Spice/Seasoning) 3cp per oz (24gp)
Crates (Medium 1d6)
Medium Crate: 27cu.ft, 3232oz, 202pt, 202lb
- Crate (1): 1d4 Common Ranged Weapons from DMG Table 7-13 or Magic Item Compendium Table A-4 (Weapons) 3 spears
Barrels (Medium 1d6)
Medium Barrel: 32gal, 4168oz, 256pt, 256lb
- Barrel (4): The barrel is empty
- Barrel (3): Wheat (Flour) 3gp per lb (768gp)
- Barrel (2): Duhk, Pickled (Fish) 3gp per lb (768gp)
- Barrel (1): Wheat (Corn) 1gp per lb (256gp)

most useful were the 10 suits of dragonwright armor 5 damaged, and 5 sheilds.

Kaldor also looted some things from the fight with the cultists, a few Dragon coins and a strange notebook he has so far kept hidden.

They found a shipping manifest for some of the loot in the cave. It reads “Azlum Shipping Co” so they go there to investigate…

Currently the party is on the outskirts of the Azlum harbor.

XP:

Drago the fledgling Necromancer
(57100 needs 80000)
+100 showin up +100 map +50 +175 skills +100 zombie +100 surviving baslisk +100 zombies +100 rp of kid +100 tping equipment to tree +100 hunting necro down +100 use of animate dead to horrify rest of party+125 skills +100 showinup x2 +100 starts tracking for witch +100 cultists
+150 saved duhks in boat who warned group of Witches craft from death by Kaldor
FINALY +100 exploration XP: Azlum
( 58800 needs 80000)

Sparticus, General of the Army of Thunder (22200 needs 24601)
+100 showing up +200 delivery job +100 fix ship +100 ship log +150 rp +250 skills+100 zombie rp +50 flame on in anger when drago tps +100 create eclip charger for army +100 valiantly unloading loot to equip army, sending army to finish looting job+100 giving esrith the 6yr old leader of the Army of Thunder a laser rifle before the zombie invasion. little esrith got to level 2 that day. +300 leader ship of army by giving orders before invasion saved people who would have otherwise perished +200 killing baslisk +100 save drago +100 save kaldor +50 rp with Till +100 training army kids in hth and erifle +100 zombies +150 skills+100 makes schematic on permanent tree bark by generator +100 exploration XP: Azlum +100 cultists

(24850xp Sparticus is now Level 6)

Kaldor the 4th Level Kreegor Duhk hunter
(13000 needs 18001
Kill cockatrice +100 kill dakota while wrestling with dog rp +100
+275 skills +100 showed up +200 rp +100 survive baslisk +100 kill witch +150 fight cultists at sphix’s cave
+175 skills +100 exploration XP: Azlum
+100 cultists +200 showin up x2
(14600 needs 18001)

MAR-SHUK the 1st level Kregorian Bloodhound pup 300 needs 2000)
Kill cockatrice +100 wrestle dakota +200 ate various duhks +300 ate 3 cultists +100 ate another cultist
+50 ate infirm Euro refugee when noone was looking
(1050 needs 2000)

Survivors back at Kaldors ship:

The Army of Thunder
Lead by little Esrith, 2nd Level wilderness scout
2 Flynns 14yr olds
7 other children aged 4-14

2 Women 5 elderly men

Till the Hawk Duhk farmer and his two prized Layin Duhks

The gypsies are mysteriously absent

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