Thursday, July 19, 2018

Merctown Boosterboys


Heist WIP by TD-Vice on DeviantArt

Merctown Booster Boys

Lead by Davey Boy, they run the best car theft ring in Merctown.   They boosted a truck with 125mil in goods from the player group.

Based on p87 of Merctown source book.
Tactics, Techniques, and Procedures include sending in 2 green spotters to find and guard the mark, followed by one regular and one vet to boost the vehicle, with the elite nearby in case they need extraction.

The group has encountered Greens on bikes and Quckflex Normals during the truck jacking where they lost one of their Trucks and Towjam.

Later they countered Normals on a towtruck towing a red devil vehicle.
Lastly the group faced the main battle tank with a Elite, Vet, and normal booster boy inside.


Green Human City Rats (ages 12-18) Regular Quick-Flex Alien Professional Thieves Veteran D'norr Devilmen Techno Wizard Elite Kremin Cyborg
IQ 16 12 13 14
MA 9 16 20 22
ME 12 16 20 22
PS 10 14 24 35
PP 17 20 23 25
PE 8 16 20 24
PB 14 6 10 12
Spd 14 55 30 120
HP/SDC
ARMOR
15/20/30SDC leathers armor
Wastelander Motorcycle
25/40/90SDC Huntsman light body armor +90 sdc light naruni forcefield generator +/- 1-50% depending on computer hacking roll

50/100/450 TWCyborgshell +medium naruni forcefield 180sdc +/- 100% depending on computer hacking roll
NG Hover Tow-Platform

150hp/300sdc /1250 sdc alien borg armor
Naruni Heavy Hovertank

PPE/ISP20 4 150 3
# Actions
Melee 
4 6

Strike 


+3/+1 Bikegun
+4/+2 Weapons systems roll
Vibroknife +1



+6 hth
+7 knife
+8 grenades
+6/+4 epistol
+6/+4 heavy
+7/+5
Bike Weapons Systems 40%





TWNG Particle Beam Rifle 1d4x10MD/10shots

Tow Truck Magnet Hook
NG 6shot Hanheld AP mini missle launcher

2 carpet of adhesion grenades
2 plasma grenades 5d6md/15d6 sdc
1 Naruni 115 mm Heavy Particle Beam Cannon 5d6MDx10 rng 9.3miles commander

2 Coaxial  Rail Gun: 2d4x10

Coupla railgun 3d4x10

x8 medium missiles
x48 minimissiles

(also in tank)
1 vet gunner
1 normal gunner
1 TMAN commander


2 heavy fusion blocks

Parry +3/+4 knife +5/+7 knife

Dodge +3 +6 auto

Initiative+3 amp hearing +3

Vs. Magic/
Poison/psi

0

Combat Actions
Bike HMG 7d6SDC/burst# ramjets, 100rnd clip

Vibroknife
10mm SMG

Bike HMG
7d6 MD Ramjet, 100rd box clip
Vibroknife 1d6md/3d6SDC
2 frag grenades 2d6md/6d6sdc
2xNG Ion Pistoles 3d6MD 10shots/6 eclips




1st 3th 8th 12th



Green Cyber: Amp Hearing, Headjack, Ear Implant and Radio, Prerifts Cyberdeck +2% computer hacking
Green skills: hth basic athletics computer operation programming hacking radio basic basic electronics basic mechanics jury rig surveillance systems literacy technocan streetwise combat driving WP Knife WP Heavy WP SMG Weapons Systems pilot motorcycle pilot auto

Normal Cyber : Breathing Tubes, Bionic Lung and Air filter, Radio Scrambler, Amp Hearing, MO Eye +1 str, NG Cyberdeck NG-7 +5 computer hacking
Normal Combat Skills of note: Weapons Systems 40% Prowl 45% HTH Assassin WP Paired WP Targeting WP E pistol WP Heavy Energy WP Heavy Combat Driving WP Quick Draw
Computer Hacking 45%  Pilot Motorcycle, Auto, Truck, WP Knife +1s/+2p

Vet Cyber: Alien Slicer Droid X-1 Headimplant (computur hacking AI+10% to rolls 2ata), Naruni Cyberdeck N-100 +7 % computer hacking
Elite Kremin Full Cyborg, Built in Kremin K-1 Cyberdeck +9% computer hacking Alien AI

Green Roll
Normal Roll +4


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