Thursday, July 19, 2018

Torren Abderhalden


Torren is the Merctown Red Devil member assigned to make sure the party gets to the ritual on time.

In the previous session Scarlet made a deal with the group, in exchange for protecting Merctown during the eclipse the Red Devils will teleport the group back to Tolkeen.  Torren is assigned to make sure that happens.

Occupation Mind Melter
Alignment Unprincipled
Hit Points 10 SDC 30
Exp Level 4 9000 XP
IQ 22+2 Age 3
ME 19+2 Sex Male
MA 12 Height 6' 3"
PS 10 Origin Illegal biolab, Swiss German border
PP 15 Env
PE 10 Sentiments Hates psi hunters
PB 14 Sentiments Dislikes full cyborgs
SPD Language Swiss German, English
Insanity Schizophrenia Phobia Obsession
Phobias Confinement Basements Obsessions

Skills:
Language Swiss German, English
Math Basic 20%
Athletics
Streetwise +15
Land Navigation
TBD Pilot skill1
TBD Pilot skill2
WP SMG +4 aimed +2 burst


6 chosen occ skills +1 at lvl 4

1 Biology 
2 Detect: Concealment +5
3 computer operations+10
4 Detect Ambush +5
5 6 (Takes two skills) Hand to Hand: Martial Arts
7 Computer Hacking gained at lvl 4 +2%
Paramedic  Mind melters can only take up to Firstaide
Acrobatics per mind melter specifically says "physical any except acrobatics"


6 2nd Skills
1 WP Energy pistols +4 aimed +2 bursts
2 Mathematics: Advanced 
3 Computer Programming
4 Running
5 Wilderness Survival
6 First Aid
7 Art learned @ lvl 3
+2 TBD learned @ lvl 3


Major Psionics ISP 3d6x10 +ME +30xp from being lvl 4

Implant: Unknown Psi Focuser (Brain)
Lvl 1 Master of Psionics starting powers
Alter Aura 
Mind Block 
See Aura 
Sixth Sense
Resist Fatigue
Bio-Regenerate
Psychic Purification
Physical1
Physical2
Physical3
Telepathy
Presence Sense
Sensitive3
Telekinesis (super) 400ft range 8min 10isp/100lb 1ptMD/100lb +3strike +4 parry
Telekinetic Force Field 100 MDC 240ft range 4min duration -6 dodge 30ISP
Mind Bolt 40 ISP 2d4MD +4strike 50ISP 2d4MD +8 strike
LVL2 1
LVL2 2
LVL2 3
LVL2 Bio-Regenerate (super)
Lvl3 1
lvl3 2
lvl3 3
lvl3 super
lvl4 super
lvl4 super

Weapons
TX-25 Ion Blaster 4d6+4MD 200ft 12shots/eclip 24 long eclip
HK MP5 2d6SDC 300ft 10shots/clip
German combat knife
Equipment
Sleeping bag
Backpack
Utility belt
Canteen
Sunglasses
Food rations
Ion blaster charges
MP5 magazines
9mm HP ammo
Light ceramic armor 70SDC/35MDC

Hand To Hand Martial Arts 
5 attacks/melee
+3 strike
+4 parry 
+4 dodge
+4 initiative
+3 roll/pull punch
+2 disarm +4 vs posession +2 vs mind control +3 vs magic illusions +3 vs horror factor
1d6 Attacks: Punch,Elbow, Kick, Knee, Disarm, Dodge, Entangle, Block/tackle, Body Flip/Throw, power punch, power kick (x2 dmg) 
Karate Kick 2d6


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