Saturday, November 5, 2011

John Green



John Greene (a.k.a. The Choose One)

John Green was once a devout follower of Kymnarkmar, who lived with Kymnarkmar in the prison, Celestia. Upon his death John Green's body was preserved via the Dragonwright Rituals of Mummification, awaiting its day of reactivation. Kymarkmar used the mummified remains of his most devout followers in this fashion, as vessels for the consciousness of people he removes from Timelocks, paradox's and other Impossibilities supposedly linked to the Old Ones.
Kymnarkmar has not been known to show direct action in this way in over 10000 years and for him to make his presence known now means there is probably the direct threat of Old One or Alien Intelligence invasion somewhere near by.

The Elf Mystic Kash Communed with Kymnarkmar from the outside world and was taught the secrets of Dragonwright Rituals. Kash was then lead to the entrance to Celestia on Rifts earth and used the secrets he learned to gain entrance. While adventuring in the Celestia dungeon the Elf found some of the mummies left by Kymarkmar's long dead followers, and managed to complete the Dragonwright Rituals to bind the Timelocked conciousnesses of Drago, Sparticus, and Caldor into the bodies of a Human Wizard, a Human Monk, and a Lizardman Ranger.

This Human Wizard body is the one Drago now wears.


Consciousness: That of Drago's with some physical and psycho-biological memory of the host body.

Host Body: That of D&D human Maylinn Greene

Age: 15 year old body 16 year old consciousness

D&D Occupation: 1 Rogue 2 Wizard

Rifts Occupation: Magician

Race: Body Human; Consciousness Dragon

Diety: Kymnarkmar Experience: 89,105

Level: 8th Sex: Male Weight: 142lbs Height: 5' 5”

Eyes: Green Alignment: Chaotic Neutral/Good

Spell Strength: 13 SDC: 50 HP: 25 PPE: 82 ISP: 72

D&D HP: 9 D&D AC: 16 Initiative: +6

Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12
Int Quotient: 22 (+5)
Wisdom: 11
Charisma: 14 (+2)

Fort Save: +2 Will Save: +2 Attack: +2

Improved Initiative: (+4)
Quick Draw: Draw & Fire as single action
Stealthy: Prowl Skill @ 60%

Cybernetics: Right Arm & Left Leg (250 sdc each)

Languages: Orc, Elven, Gobly, English, & Dragonese

Psionics: Sense Evil (2), Sixth Sense (2), Sense Magic (3), Mask P.P.E. (4), Mask I.S.P (7), Total Recall (2), Mind Block (4), Telepathy (4), Object Read (6), Astral Projection (8), See Aura (6)

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