Tuesday, January 25, 2011

Dead Man's Switch

The invite:
Come one come all to another 3rd Age of Dragonwright Rifts gaming session.

It doesn’t matter if you dont know how to play just stop by and have a drink and hang out and watch, i can write you in to one of the characters listed below or let you choose your own path. Pretty much anything goes in rifts, you can play whatever concept you want.

The players Current location http://maps.google.com/maps?oe=utf-8&rls=org.mozilla%3Aen-US%3Aofficial&client=firefox-a&q=chillicothe&um=1&ie=UTF-8&hq&hnear=Chillicothe%2C+OH&gl=us&ei=wfJFTbO8DNTogAeQm8nWAQ&sa=X&oi=geocode_result&ct=image&resnum=1&ved=0CCgQ8gEwAA

Logan OH ruins.

Current Characters:

Caldor alien bounty hunter cursed to a lizardman body

Sparticus, energy master psionic hero cursed to a pegfooted human monk body, suffered limb loss from corn fever.

MAylyn, dragon hatchling cursed to a pegfooted human body.

Thull Durgis, human corn farmer sent by Corn Row to watch the outsiders and uncover secrets of the unnamed CORN BUYERS. Noone knows what they do with all that corn…

Players of New Characters start as:

Residents of Corn Heights, either temp workers/mercenaries or corn farmer locals. Humans only, the area of Corn Heights hates non-humans. The practicing of magic and obvious psionics is considered taboo. Technology level in the region is roughly 19th century except for the corn buyers facilities in the center of town which are very high tech.

Common classes to the region of Corn Heights:

Mercenary Headhunter with Combat Robot working in the Corn Heights Security patrols, CHS private rank. Sent to investigate the other players.

Vagabond Wanderer working as a day laborer loading corn , knows the seedier side of Corn Heights. Follows the group after hearing rumors of their earlier exploits, hope to follow them to score some loot and better yourself.

Air/Water Warlock spell caster child of farmers nearby. You used powers for farming in secret until ordered by village elders of nearby settlement to find outsiders to convince to investigate the unnamed buyers for suspected treachery.

Mutant Dogpack: There is currently a mutant dog following the group and he could be a player character if someone wants to play a tenacious and ingeinous runaway from evil technologicaly advanced humans who mutate and enslave animals as shock troops. He walks up right and has uposable thumbs but otherwise looks like. a dog. Currently in posession of something that doesn’t belong to him…

(one player picks the Dogpack to play)

Events:

Drago, Sparticus, Thull and Heath are inside the base at first.
Bluey and Caldor are outside but Caldor doesn’t see Bluey.

More police cars show up and a juicer jumps out (played by another player) and starts trying to kill Caldor with his power halbred. After trying to strike him a few times and failing he sees the rest of the team coming out of Heaths lair to investigate and flees, leaving them to clean up the remaining Zombie coppers. Bluey shot at the juicer but his 3006 bounced off his hardened armor.
Caldor Drago Sparticus Thull Blue and Heath hang out inside Heaths house while he fixes up a wounded kid. The kid dies and the mom runs off sobbing. Before they can quiz Heath more ANOTHER woman runs up saying her husband has been turned into something else. In return for her horse she beggs them to go bring her husband back.

By this point Drago realizes as a Dragon he can return Nxla Zombies to normal with a ritual. They go off to the mans house to find the strangely effected husband to bring to Heath.

Thull runs off in front of them with a bionic foot problem and gets to Heaths first.

Drago Caldor and Sparticus Prowl up to Heaths from the south seeing a Robot out front.

From the north comes Null an old friend of Dragos in a huge behemoth. Null and the Robot exchange missles for awhile before the robot is destroyed by Sparticus and Heather Heaths robot Hue.

Before Hue could activate via DEadmans switch the front Heaths place is taken out by a Short Range missle, nearly killing Thull who has 90% of his body mangled and burned.

Once the area is secure Hue introduces himself and gets to work patching up Thull with a spare “The Kid” Bionic body Heath hadn’t used yet.
Drago doesn’t forget the man they brought back and tries to save him.
He drinks a case of Psicola instincualy skimming its power and using it to open a portal and force Nxla out of the man returning his soul. They fight a few guardians before closing the portal. Drago is exhausted and addicted to psicola.

Sparticus is annoyed at being cut off from his body so he uses Heaths radio to call his Army. Timmy Flynn comes on the mic and says they will be sending three people.

Awhile later they search for their supposed ride home and find a debris field guarded by a robot Xombies and a harvestor. They battle them and find out that Max survived, His Esrith was taken hostage for experimentation by the mayor of Corn Heights after he wasn’t able to be soul-sucked.

Max takes a bad injury from shrapnel in his side but is weakly piloting the stolen Corn Heights Titan Combat Robot for his General Sparticus.

Drago has his arm ripped off by another of Sparticus’s men who has been Xombified. They round up 5 zombies and fence them somewhere until they can figure out how to restore them.

All the while the corn fever is getting worse, the current theory is the corn is similar to a Millennial Tree and thus a power source for their dark magics.
XP

Drago the 7th Level Dragon Hatchling in Sorceror/Rogue human body with bionic leg missing left arm.
(78755 needs 80k ) +100 rescue grudas husband +100 explorer bot +300 xombies +100 combat bot +300 harvestors +200 beer +500 saving grudas husband +100 getting addicted to Psicola +100 gaining new psi powers from psi cola abuse +350 skills +100 rp +100 learning he can exorcise the tormented souls of Nxla

(81105 needs 120k Drago is now 8th Level!)

Sparticus the 7th Level Zapper in Monk human body (43175 needs 49801 )
+100 recharging dogpack laser +100 rescue grudas husband +100 explorer bot +300 xombies +100 combat bot +300 harvestors +200 beer +100 leadership of max +100 opening bot hatch +100 sending message for extraction +100 guts taking on rail guns +100 learns of Esrith’s capture by THE COMPANY. +500 skills +100 modifying stolen COMPANY SECURITY BOT #3 with sensor system from WAR TROLL power armor

(45475 needs 49801)

Caldor the 6th Level Lizardman Bounty Hunter
(32851 needs 34880)
+200 showin up +200 pizza +125 skills +100 blui RP +100 ride horse +100 rescue grudas husband +100 vouches for Blui +500 harvestors
+100 explorer bot +1000 surviving juicer with power halbred while wearing leather armor (triple dodge FTW) xombies +500 +100 combat bot +500 driving 300 miles to game
(36476 needs 49881 LEVEL INCREASED TO

Cut Throa Null the 4th level Technowizard
from Tolkeen +500 bot combat
(12625 needs 18401)

Blui the 3rd Level Dogpack Turned 1st Level Ley Line Walker ( starts with 4475 dogpack +100xp Ley Line walker XPneeds 1k) +300 juicer +500 combat +200 showin up +100 skills +100 rp with caldor +100 giving back stuff +100 learning he could sniff cancer out +100 trusting Sparticus with weapon for recharge +440 bonus
(8215xp needs 10454 to hit 3rd level in leyline walker. Bluey is now a 2nd level Leyline walker)
Gunk the 3rd Level Juicer and Video Producer +250 fighting Caldor +200 showin up +100 fleeing area to avoid death and defaulting on contract to go on to make a very popular video of one Caldor “The Dbee that got away”.
Equiped Items: Gladiator Armor 122SDC (one bullet mark in back from Blui), Power Halbred, NG Super, NGE4
(7125 needs 8561)

Hue the Triax Dynabot Combat AI turned 2nd Level Cyberdoc xombies +500 +300 combat bot +500 punching harvestors in face until dead +200 playin over google voice (Get a cam damnit) +1000 save life of Thull (critical thinking) +100 learn of Master Heath’s death
(5100 needs 10001 using dragon xp chart) Hue has reached 3rd level and his Neural Intelligence allows him to learn 3 new secondary skills while interacting with others.

Thull the 1st Level Wilderness scout turned partial conversion Borg (300 needs 2100)
+200 showin up +500 xombies +300 harvestors +100 skills +1000 surviving partial bionic conversion
(2100 needs 4200 Thull is now a 2nd Level Borg)

NPCs recently heard from:

Max 5th Level Headhunter Sgt in Army of Thunder +500 xp surviving +100 taking control of combat bot
Jinx the unknown friend of Heath who hangs out downtown behind the dumpster
Timmy Flynn, Captain in the Army of Thunder, last heard alive in radio contact that heaths computer..somehow accomplished this over 700 miles of wilderness?

Corn Dusted Travelers

Aug 17 106PA

10am

Corn Row Clinic

The situation:

4 adventurers have recently been rifted to Earth from a prison called Celestia. They were pulled their by Kymnarkmar, and told their original bodies were stuck in a time field in North Dakota. Kymnarkmar promised they could get to their original bodies by using vessels he had prepared should his followers ever become trapped with him in celestia. Using their inferiour bodies (1/2 magic and psionics, 50SDC, 25hp) they struggle to cross america in search of their original bodies. Thull has at this point been blessed with a strange magic energy, when mentioning caldor and sparticus to thull a strange magic connection is established between them and Thull, black whispy energy seems to entwine them together then its gone.
Thull: 1st Level Wilderness scout and Corn Row resident.
Sparticus: Ill with Corn Fever, his left foot is infested. The nurse informs him his foot will have to be amputated within 24hrs.

Drago: His body is sick but being kept alive through his draconic essence.

Caldor: Lizard men seem to be immune to corn fever.
Kash/Zee: Zee states he is in control of the host and will keep it save from Corn Fever and work to assist the group for now. He is in a Lt in the SLF, symbiot liberation front, fighting to free Splugorth slaves. Drago and Sparticus mention the many slaves they have freed in atlantis to Zee.

Sparticus gets his foot amputated shortly after and Thull whittles him a peg-foot. Before leaving zee uses psionic surgery to heal the wound and afix the peg-foot perfectly. Sparticus has -1 to dodge and is -25% to speed.

Everyone suits up for a trip to Corn Heights, Thull has been offered great richest to lead the group there and research the mysterious corn buyers. Drago also belives this to be the direction of the super-nexus.
Drago starts using his owl familiar to scout.

Everyone decides its time to go to Corn Heights, a town in central Ohio nearer the ruins of the former state capital, Columbus.
They hear a howl and the owl scouts seeing a feral dogpack with an assault rifle. The dog fires on it a few times before the owl escapes. Zee goes up and repels the dog. It runs off and they pass. They notice the dog was standing atop a burnt out car with the words “Fuck the Dark harvest” scrawled on it.
Later they come to a huge crater. Going around the crater they get to a large bolder poised at the top of a run down to their location. Nearby they see a demonic monky with wings and a gun. It blows away Dragos owl familiar before being hit with a M203 fired by Caldor. Drago is knocked into a 4hr coma when he fails the save against the shock of loosing his familiar. The bolder starts to roll down the slope and would have flattens their ATV if not for Sparticus using his force field to deflect the rock. The field is greatly damaged and sparticus lets it dissipate.
The thing lives, raining down some pain with its particle beam rifle before being taken out by a combination of caldors explosive arrows and shots from Sparticus’s TW pistol. Sparticus also shocks the beast with his powers.

When they look in back they say Maylinn, Dragos comatose body has had its left foot blown off in the battle. Thull quickly whilttles up a 2nd peg-foot and Zee affixes it.
Finally driving up the slope they see the lights of Corn Heights.

Where Corn row was a cozy village of not more than a few hundred, Corn Heights is a dirtier village of 3000 or so.

There is a large modern mainstrip built from sleek black technology. There is also a loading bay for loading silows of corn and alot of corn traffic in and out of warehouses near by.

The group drives up exhuasted after driving their little corn alchol atv all night. They get to Corn Heights Inn, operated by the Corn Heights Corn Company. Everything in the town seems to be owned by “The Company”. The people all have a weary overworked look to them. They are also racists against non humans and magic users and openly spit at caldor in the street.
it costs 100cr per person plus the vehicle costs 100. -500cr

Zee sneaks off.

During the night 2 strange zombie like monsters and an unseen third assailant attack. Drago drives them away and they are given different rooms after theirs was damaged in the attack.

At this point they leave town and visit Heaths Healers, outside of town. Rumored to have had a falling out with The Company, heaths operates outside the company town limits and provides much needd healing to local corn farmers and industrial workers.

Heath tells them he too wants to find out more dirt on the mysterious corn buyers. he says they take shipments out to an airstrip outside town but noone ever sees any planes come.

Heath hints that he will show them the way to Psyscape if they uncover what the buyers do with their corn at the airstrip.

Agreeing, they all sneak to airstrip…

They get there after seeing an armored car driving down the road patrolling.



http://en.wikipedia.org/wiki/BA-64

Later they see a corn shipment guarded by another car, they follow it to the airstrip..

AT the strip the corn truck stops and someone gets out and goes inside the air traffic control tower. At this point a strange magical energy is released and a bright flash which blinds those who fail a save. (everyone makes it but still misses what happens). when the flash receeds the truck is gone. Drago tries lore magic and surmises maybe some teleportation magic is at work. Which is strange because the company claims to be magic free and is racist against magic users and dbees never hiring them openly.

Sparticus decides he wants the armored car, so Thull, he and Drago and Caldor sneak up to one car. They pull out a zombie inside using Sparticus’s TK abilities and Thull starts piloting the car. suddenly they are overtaken by a horrible fear (failed save vs hf 16 fear spell). Thull pannics and starts roaring away from the area in the car. HE fails his pilot auto roll and crashes the car, rolling it upside down. Strange thunderclaps are heard as Sparticus fearfully flips the car upright with his powers and Thull guns it, roaring off into the corn fields away from the airstrip.

They get back to Heaths who tells them he will need time to consider what they have told him of the magic use.

Drago the 7th Level dragon Hatching in peg-footed human body
(77555 xp needs 80k)

wears corn armor ar14 75sdc has tw sniper rifle
drago says corn has magic energy like that of tree +100xp good idea to remember this +25 hearing dogpack howl
skills +125 +200 refreshments +100 dumping out gear for everyone to share

+100 hardship xp left foot vaporized by stray particle beam blast whilst he laid comatose
+200 showin up +100 survive hotel xombie and mysterious stranger ambush +50 defeat armored car Xombie driver +100 loosing familiar +100 owl scouting good idea

(78755 needs 80k )

Caldor the Kreegor in a lizardman body has 2 explosive arrows 1 clip of m16ammo and m16 along with 22 normal arrows
(32326 needs 34880)

wears corn leather armor
+200 showin up skills +50 +25 hearing dogpack howl +100 survive hotel xombie and mysterious stranger ambush +50 defeat armored car Xombie driver +100 alien rp

(32851 needs 34880)
Sparticus:
(41900 needs 49801)

wears damaged corn armor (30sdc left ar 13) has tw pistol 3d6md 9d6sdc

+100 hardship xp loosing left foot to the corosive effects of corn fever +100 survive hotel xombie and mysterious stranger ambush

+200 showin up +100 manip car devices +100 scanning for elec +100 disarming motion sensors around airfield +100 defeating Vyarnact monkey monster +100 deflecting bolder with force field +200 saving maylins unconscious body from being squished by bolder +25 hearing dogpack howl +50 defeat armored car Xombie driver +100 rp wondering about army of thunder

(43175 needs 49801 )

Kash the 5th level Elven Mystic host to Zee

(18801 needs 24600)

Thull

(300 needs 1000)

Thull’s stolen Armored car from Corn Heights Security Patrol 198:
http://en.wikipedia.org/wiki/BA-64

Has PV6, 527 sdc, 25SDC per tire. Top turret 1/2 destroyed.

Converted to run on corn alchohol, max speed 45mph
1 Salvagable Light Machinegun, 100mile range per tank, 2 tanks built in.

http://en.wikipedia.org/wiki/GShG-7.62_machine_gun

5d5sdc per round, 3000ft range, has 372rds of 7.62mm ammunition in ammo boxes marked with russian lettering
The gun can be fired while sitting exposed in the turrnt which has been stripped off due to its damage in the rolling of the vehicle. Vehicle has basic radio and nothing else, it is from 1960s russia if anyone has history skills and cares to research it.