Saturday, April 27, 2019

Zamok the unseen


Zaayr Crystal Dragon
Level 1 Level 4as of 12/7/2021 
level5 as of 2022
Origin Hungary

https://palladiumriftsfansite.fandom.com/wiki/Zaayr_Crystal_Dragon_R.C.C.:
Horror or Awe Factor (Hatchling): 10
IQ 20 +6%
ME 17
MA 16
PS 22
PP 17
PE 20
PB 23
SPD 26 (52 flying)
P.P.E. (Hatchling): 600
12.6tons 30ft long

6. I.S.P.: 255
M.E. attributes number x15 plus 2D6+2 I.S.P. per level of experience

HTH (Hatchlings):
Bonuses: +3 on initiative, +2 to strike, +2 to parry and dodge, +3 to pull punch, +3 to roll with impact, +1 on all saving throws; all are in addition to attribute bonuses.  +1pp

4 attacks /melee +2 roll +1 pull punch
Bite /Punch/Tail Slap/Wing Attack: Basic = 2d6MD+7  
PowerPunch / Power Tail Swipe 4d6+14
Claw 4d6MD+7 PowerClaw 8d6MD+14
Bite and Grip roll over 11 to do no damage
Tail Sweep 1d6+7MD/3d6SDC+21 + Knockdown


Initiative 3
Parry 3
Dodge 3
Strike 3

1. Masters of Light. The Zaayr Crystal Dragon can use light in several ways.
• Can see all spectrums of light, including infrared and ultraviolet; night-vision 1000 feet (305 m). No I.S.P. cost.
• Can refract light in such a way as to turn invisible at will (indefinite duration). No I.S.P. cost.
• Can reflect light in such a way as to become a blinding, sparkling area of light like a thousand mirrors in the sunlight.
Those trying to attack the creature with guns and directed magical or energy attacks that require line of sight and/or aiming are -5 to strike, and those trying to engage in close combat/hand to hand are -7 to strike and parry, -4 to dodge. However; area-effect magic, psionics and explosives (missiles, grenades, etc.) are only -1 to strike. Note: High quality sunglasses or polarized vision (natural or bionic) reduces penalties by half.
I.S.P. Cost: 3
Range: Line of sight up to 3000 feet (910 m); looks like an area of flashing and blinding light, and the dragon's shape or exact position is impossible to see in the blinding glare and reflection.
Limitation: This power can only be used during daylight hours or in bright artificial light.
Problem: Blinds everybody, friend, or foe who looks in its direction or who catch the flickering light in their peripheral vision.
Each movement by the multifaceted crystalline dragon causes the light to flash and change.


• Reflect Lasers. The crystalline body of the Zaayr reflects lasers with no damage to the dragon. For the cost of 5 I.S.P. it can absorb laser fire (no damage) and harmlessly release it in some other light spectrum.
I.S.P. Cost: 5 to absorb none to reflect.
Range: Self
Duration: Two minutes per level of experience.

• Convert light to heat energy. This enables the Zaayr to radiate heat. The intensity of the heat can be comfortable warmth like a heat rock to mega-damage hot. In the latter case, anybody coming within 12 feet (3.6 m) will feel hot and uncomfortable and anybody touching the dragon suffers 1D6 M.D.; a super-heated dragon inflicts an extra 1D6 M.D. from its physical punches and attacks. Since this is a magic ability, the super-heated body does not set everything it touches on fire
I.S.P. Cost: 5 I.S.P. and one P.P.E.
Range: Self
Duration: 10 minutes per level of experience.

• Fire Laser Beams from the eyes. The Zaayr can convert and concentrate light to shoot laser beams from its eyes.
I.S.P. Cost: 5 per attack/blast.
Range: 1000 feet (305 m); double for adults.
Damage: 4D6 M.D. +1 per level of experience.
Limitations: Reduce range and damage by half during overcast daylight hours or in artificial light. Reduce to 1D6 M.D. and 100 feet (30.5 m; double for adults) at night or in darkness with some ambient light. Cannot use lasers in total darkness. Also reduce range by half and M.D. to Hit Point/S.D.C. damage in S.D.C. environments like the Palladium World.
Note: Each laser attack counts as one melee action.


2. Breathe Magic Flame. The Crystal Dragon can breathe light blue fire that is magical in nature. This fire can inflict damage to energy beings, Entities, Astral Beings, Spirits and the intangible from the physical or Astral planes.
I.S.P. Cost: One per melee round.
Range: 300 feet (183 m); double for adults.
Damage: 4D6 M.D. +1 per level of experience.
Note: Each breath attack counts as one melee action.

3. Other Natural Dragon Abilities (Hatchling):

Keen color vision, hawk-like long-range vision (can see two miles/3.2 km away), see the invisible, bio-regeneration 3D6 M.D. (1D4x10 M.D.C. as an adult) per minute, impervious to lasers, resistant to heat and fire (does half damage, including M.D.C. magic fire and plasma energy) and magically understands and speaks all languages.

Teleport: (self) 14% +2% per level of experience (+12% as an adult).

Dimensional Teleport: (self) 10% +2% per level of experience (+30% as an adult).

Reduce size at will, as small as a dwarf (about 3 ft/0.9 m).

Metamorphosis into a glossy, white skinned humanoid (can have the features of a human or any humanoid).

Duration: One hour per level of experience (double for adults).

Magic Abilities:
Close Rift
Dimensional Portal
Globe Of Daylight
Blinding Flash
Lantern Light
Light Target
Lightblade

Shadow Meld
 Invisibility (Simple and Superior)

Special Abilities
Nightvision 300m / see all spectrums
Hawk Sight 3.2km
Bio-regeneration 3D6 M.D
Blinding Light 910m / daylight only 3 ISP
Reflect Lasers

5. All Sensitive Psionic Powers
Astral Projection
Clairvoyance (instinctively activates) 58+2/lvl
Commune with Spirits
Empathy Range 100 feet (30.5m) area. (lie detector)
Intuitive Combat 10isp +3 init +1s/p +4 dodge +4 pull punch +2 roll +2 disarm cannot be suprised +10 % balance related skills, cant use other psionics while active 8 melees
Machine Ghost 12 minuets 12 isp , read only hacking 98%
Mask ISP and Psionics Mask PPE
Meditation (also is a Healing and Physical psionic)
Mind Block
Presence Sense 120ft, supernatural beings, creatures of magic, monsters detected
Read Dimensional Portal
Remote Viewing

See Aura (instinctively activates when over 100isp remain)
Estimate the general level of experience: Low (1-3), Medium (4-7), High (8+).
The presence of magic (no indication of what, or power level)
The presence of psychic abilities: Low (Minor) or High (Major or Master).
High or Low base P.P.E.
The health: Sick, Injured, Completely Well.
The presence of a possessing entity (does not indicate Psychic Possession or Mind Control).
The presence of an unusual human aberration, which indicates a serious illness, non-human, or mutant, but does not specify which.


See the Invisible
Sense Dimensional Anomaly
Sense Evil 140ft
Sense Magic 120ft
Sense Time (detect temporal magic and anomaly and other dimension's time flow relative to rifts earth)
Sixth Sense 90ft +6 ini +2 parry +3 dodge cannot be suprised
Speed Reading 30 pages/min
Telepathy read thoughts 60ft communication 260ft
Total Recall

Astral Golem 4mi range, 50 make 10 control,  
PS 18 speed 20 ata = controller -2 ini -1 pd 30MDC 1d6MD strikes 1ISP=2MD

Empathic Transmission 60ft 6 ISP  2d6minutes Trust, Love, Hate Anger
Despair 50% change surrender, -2pd, Fear 66% chance flee -3spd confusion -3spd -ini

Hypnotic Suggestion 12 ft eye contact implant single idea


Skills
Dragonese American
Basic math Advanced math 98%

6 Skills some being learned instinctively
Wp Targeting (adds bonuses to breath/eye lasers)
WP Knife (lightblade/claws)
Lore Demon 51 Lore Magic 51
Skills learned at 3rd  eye safezone:
Concealment (learned from randy the superspy mage) 42
Masonry (learned from book of valen and watching 3rd eye safe zone wall construction) 66
computer operation taught by uncommon knowledge shopkeeper to use kerctown comlink  45

Background:
Zamok was looted as dust on the end of a magic item Drago took from the other side of a dimensional portal that was open to an evil entity trying to take over merctown.  After being brought away from the evil Zamoks dust self realized it was safe to "hatch" into a baby crystal dragon.  The item dragon stole was one of the legs of Osiris!  The leg had been used to kill the previous incarnation of the crystal dragon.

gear:
book of valen
merctown comlink
randy's merctown phone number

uncommon knowledge shoopkeeper merctown phone number

Thursday, April 25, 2019

Camron Case


Camron Case

Level Human 6 Psi warrior
Army Specialist (E4) in the Army of Thunder.
She was rescued from the slave pits of Atlantis by Drago and Sparticus.
Human 18 yr old Woman.  Looks more like 14-16, growth stunted from starvation in splugorth slave pits. 5' 3" 92lbs
IQ 10 ME 15 PS 14 PP 18 PE 12 PB 16 spd 25 HP 40 SDC 100
6 Attacks/Melee
+1init +2 entangle +3 roll/pullpunch
+2 s/p/d pp +3 s/p skills +2s +3p/d martial arts= +7strike/8parry/8dodge
Ground Based powerarmor Elite
8ATA +2 ini +2 strike long range
+10strike hth +10 parry +10 dodge +3 disarm +6pull punch/ +5roll

WP Sword+Fencing +3s/+4p= +10s/12p total out of armor
+13s/+14parry in armor
Sword w/intuitive combat
+14s/+15parry +14 dodge +5 disarm


Crit 18-20

Master Psionic 8 minor 2 super psi
PSI Sword 5d6MD / 15d6SDC
Hypnotic Suggestion
Telekinetic Force Field 150MDC / 450SDC

Sixth Sense +6init +2 parry +3 dodge cannot be surprised
Sense Evil
Mind Block
Intuitive Combat +3 ini +1 s +1 p +4 dodge +4 pull punch +2 roll +2 disarm +10% physical skills
Telekinetic Leap
Astral Projection
Psychic Healing
See Invisible

Skills
Literacy American +2
Anthropology +15
Body Building
Climbing 75
Gymnastics+5
Horsemanship
Land Nav +12
Lore Demons and Monsters +20
Paramedic +10
Swimming +10
WP Sword +3s/+2p
WP Whip
WP EPistol +5/+3 bursts
WP Heavy Energy +5/+3 bursts
HTH Martial Arts
WP Paired
WP Sheild +3 parry +2 strike

12 more skills 2 must be physical 3 wps
1 Boxing KO 20
2 Running
3 WP SMG +5/+3 bursts
4 WP Ranged/Targeting (bows) +4s 340ft range crossbow 2d4sdc 5xmelee
5 WP Polearm (lance) +3s/p
6 Demolitions 80
7 Demolitions Disposal 80
8 Trap/Mine Detection 50
9 Pilot Robots and Power Armor 71
10 Robot Combat Elite Chipwell ground powerarmor
11 Chemistry 55
12 Computer Hacking 45
at lvl 5 get 3 wps
1 WP Heavy +3/+1 bursts
2 wp Blunt +3s/p
3 wp Grappling hook +5 climb +2 strike or entangle
at 6 get 2 skills
1 Fencing +1s/parry swords
2 Weapons Systems 65 +1 strike vehicle or powerarmor weapons

Secondary Skills
1 Radio Basic
2 Computer Operation
3 Computer Programming
4 Pilot Hover 75
5 Prowl 50
6 Read Sensors 55
+2 at lvl 5
Law
Athletics

Cybernetics: Headjack, Cyber Armor 50MDC/100SDC

Original Highly Treasured AoT Equipment given to her by Sparticus

Rebuilt Chipwell assault power armor  150SDC/750SDC 11ft 500lbs ps 24 +9MD/+27sdc
integral machinegun 5d6md 2000ft  800rds 20 bursts
Integral Laser Unlimited payload off nuke reactor (1yr reamining) 2000ft 1d6x10MD pulse pv7

Vibro sword, 2d6md/6d6sd
NG-P7 rifle 4 eclips d4x10MD 10 shots
crossbow
silver sword,
plasma grenade x2

New Items aquired since working in AoT up to level 6
2 radio tracking 2 ko drug 2 smoke 2 grappling hoook 10 heavy explosive d6x10sdc bolts for xbow
Heavy Armor Plate Shield 200MD/1000SDC
Kittani97 Antidote program on on a Wilks Megadeck computer.


Items gained since arriving at merctown @ lvl6
Lady Naya's Robot horse acts as NG Utility Deck cyberdeck  Robot AI 3 attacks/melee
Carpet with permanent fly spell given to her by Drago
TW Sonic Rifle                  640000 weight 15lbs
TW Storm Rifle                 560000 weight 20lbs
TK60 Light machine Gun 200000 weight 50lbs mounted on horse
TW Dragonfire Flamethrower 300000 weight 100lbs
-(3) Potions of healing 30000
-(3) All Purpose Remedy 12000



Sunday, March 31, 2019

Tickles Zee Bluey


Tickles


First Lieutenant in Dunscon's Federation of Magic Psigoblin army.
Inherited Knightship in the outpost established at one of Drago's FoM nexus points when plasma died.

4th 6th 2.18.2023 Level Psigoblin is host to the worm Zee who contains the good memories of Bluey.
IQ12 MA 3 ME 14 PS 14 PP 18 PE 18 PB 5 SPD 25
100hp/150 sdc PV5
3x/day
80ppe
6 Attacks/melee
+6strike +9sword strike
+5parry +8 parry sword
+5 dodge
+2ini
+2 vs magic/poison

When worm is in direct control of host gains Improved Intuitive Combat: one with the worm style
10isp 16 melee rounds, unable to use any other powers while active
requires relinquishing control of body(needs a host to use)
uses the worms martial arts training to its fullest
+1 attack +3 init +1 strike +1 parry +4 dodge +2 roll +2 disarm

Innate Goblin Magic 3x daily: Shadow Meld, Armor of Ithan, Fools
Gold, Repel Animals, Energy Bolt, Force Bonds, Frostblade 4d6MD/12d6SDC

Psionics
Detect Psionics, Death Trance, See Invis, Sense Magic, Sense Evil,
Mind Block, Ectoplasm, Impervious to Fire, Summon Inner strength

RCCSkills: Swim 55% Climb 80%
Gobbley and Faerie Speak 98 American 70 Escape Artist 75 (adds +5 pick locks)
Interrogation 75 Intel 62 Streetwise 50 Land nav 66
Wildsurvival 70 WP Paired Weapons WP Targeting WP Sword WP Blunt
WP Heavy Energy WP Chain HTH Expert

RCCRelSkills: x1 more, Sniper,
Forgery Pick Pockets, Pick Locks Prowl Concealment, Literacy
American, Writing (reports), Carpentry

Equipment
TW Arquebus +4single shot
2d6MD PV 7 500ft range 10 shots/20ppe
Captain's Breastplate 60SDCPV6

Easy to use Zee powers:
Zee Psisword 1d6x10MD/3d6x10SDC

Zee PSI Bodyarmor activates automatically when host is shot at. 90MDC/270SDC PV9Zee

Astral Golem "powerarmor" (its ecoplasm so you can wear it) or autonomous golem
30MDC/150SDC PS18 SPD 20 energy and projectile attacks do 1/2 damage +1d6MD to strikes
Astral Golem 8 mile range 50 isp to create 10 to control hf 10 PS 18 spd 20 attacks = creators
1d6MD -2 ini -1p/d impervious to mind control





Zee
https://3rdageofdragonwright.blogspot.com/2010/12/zee.html

Tickles uses the Normal Template for a Psigoblin stats upgraded to 4th level
https://3rdageofdragonwright.blogspot.com/2011/09/psi-goblin-template.html



Saturday, February 9, 2019

Splugorth Conservator Template


Green Level 1 Conservator 250 lbs 8ft tall
IQ 12 ME 18 MA 9 PS 50 (+35!) PP 21 PE 21 PB 2 SPD 44 HF 16 PPE 120 ISP 30
MDC 100 + 350 Biowizard platearmor / 200SDC 100 HP PV6 + 1050SDC biowizard armor PV 8
Psionics: Astral, empathy, mind block object read sense magic speed read telepathy total recal
Hunting Magic Spells: from 1-3 frozen at 4th level:
See Aura, Cloak of Darkness, Armor of Ithan (40MD/120SDC), Impervious to Fire, Detect Concealment, Mystic Alarm, Chameleon, Magic Shield 60MD/180+1parry
RCC Abilities NV1kft turn/see invis, bioregen 1d4x10/min dimensional tp 98% to master
RCC Skills Basic math, radio, scrambler pilot all boats, pilot hover, climb swim, wild survival,
land nav, Skin & Prepare Hides, Land Navigation, Track & Trap Animals, Boat Building
WP Spear WP Blunt WP Knife (works with  elbow spikes) WP Ranged WP Sword
WP Heavy Energy WP Energy Pistol
Combat:
8 Attacks / 2 magic +9s/p +6 d +4 roll +2 vs psi/magic (+3 with rune weapon touching him)
Attacks
Chemical Spray 20 ft tags with scent
Tail Stinger 2d6MD+35/6d6 +105SDC+save vs paralysis poison (14) d4min duration
Spike Punch/Elbow 7d6MD+35/21d6sdc +105
Spike Power Punch 2d6x10MD+2d6MD+70/ aka 22d6MD 66d6SDC +210 2attacks
Evil Lesser Rune Spear 4d6MD + 6d6MD punch=10d6MD+35 /30DC6 SDC +105 +10s/p wp spear
Aimed Helm Laser 2d6MD/6d6 sdc 4blasts/melee (not full auto) 60 blasts 2000ft 2ata +3s 2ata

Normal Level 3 Conservator 300Lbs 8.5ft tall
IQ 14 ME 18 MA 12 PS 50 PP 21 PE 22 PB 3 SPD 44 HF 16 PPE 220 ISP 40
MDC 200+350 Biowizard plate/400SDC 200HP PV6 + 1050 SDC plate PV8
+4 strike aimed helm laser 2ata
+2 strike w/bursts from laser/K500 Railgun 6d6MD/30d6sdc)/30 rds 4000ft 1x390rd belt (13 bursts)
WP Spear +11s/p

Vet Level 8 Conservator 350lbs 9ft tall
IQ 17 ME 18 MA 15 PS 50 PP 21 PE 22 PB 4 SPD 44 HF 16 PPE 320 ISP 60
MDC 300+350 Biowizard plate/600SDC 300HP PV7 + 1050 SDC Plate PV8
Spear + Rune Club 6d6MD+6d6MD punch=12d6MD+35/36dcSDC+105
wp rune spear/club +12s/pd WP Heavy Energy +3 strike bursts K500

Elite Level 12 Conservator 500lbs 10ft tall
IQ 20 ME 18 MA 18 PS 50 PP 22 PE 22 PB 6 SPD 44 HF 16 PPE 420 ISP 80
MDC 400+350 Greatest biowiz plate/800SDC 400HP PV 7+1350SDC Plate PV 9
WP Impaler Sword +14s/+13p  WP Heavy Energy +5s k500 bursts
1d6x10MD+35 + 6d6MD punch/ 30d6x10sdc+105 +18d6SDC punch = 48d6+105 SDC!
Greater Biowizard Platemail  (PV+1 to 9)