Tuesday, October 18, 2011

In Service To The Three #43

Background:
http://riftswiki.com/188/ Dweomer wiki the current setting

Players are hiding out in the magical city of Dweomer in ohio trying to get help rescuing one of their friends from unwanted Corporate Job Opportunities which have mind controlled him. Nxla is behind the corporation, an entity of great power and legendary soul eater.

Will they impress their handlers at Dweomer enough to get the help they need?

Will John Petrify anyone else at his gardening job?

Will Caldor have to clean a toilet as his sanitation job?

Will Bluey ever get a job?

Will Minimax ever find his master Sparticus?

This and more answered in episode #43, be there!



New players are inhabitants of a small city state in Ohio ruled by The Three, enigmatic mystical creatures who granted the original inhabitants great magical power and thus created their own kingdom.

protips:

bring your own dice for good luck

bringing gm treats makes a happy gm. happy gm gives xp

post game if you email me a summary of your character experiences in some media the character can create (art, writing, video) I will include it in the blog and give xp
Share:PostLinkPhoto


-=-=-=-=-

Caldor and the rest of the group hide out in his office after the heat was on at Johns gardening job following the multiple murder of 3 boys outside by one party member, and a smg firing in the office by a second, now petrified party member.

The office has many earthquakes and one applicant orc, glorg. Glorg polishes hughbot before Caldor sends him to investigate the crashing noises by going into the tunnels in back of the office which lead deeper. After a short while they hear the screams of agony of the orc from inside the cave, then nothing.

At this point Plasma is sent by Denali to locate the group. He finds the office and walks in, trying to steal a ledger on the desk which is used to requisition goods for the office. He fails his pick pocket roll and caldor seems to ignore it, pretending to want to give plasma a job out of kindness.

Then caldor takes back the stolen ledger from Plasma and he demands that Plasma go find out what ate his first employee the orc.

Plasma sneaks down and finds another lower chamber with orc parts, a table and some eggs. He takes one of the eggs and decides against going into the hole in this room, instead climbing back up with the egg. Plasma then shows the party the egg, someone John identifies it as a blow worm egg. Then plasma gets sent to the main office of the sanitation department by Caldor to get help. He brings back 4 canisters of nerve gass anti blow worm agent.

The party decides to toss one of the canisters down the hole. Then John creates a stone plug with create stone.

when it looks like something is about to break through the plug, John casts ice wall on it. Then there is a huge gush of wind and a small hole blows through the wall, carrying with it the gas. The party saves vs the wave of their own gass and sees a beastial man riding a blow worm.

Blow worm aka Sand Worm, This one was Rifted in from the desert world of Arrakis to serve the mysterious shifter.


The man also summons some fire worms which engage in battle with Max, Bluey, and Plasma. Bluey put up protection from fire and was save from some fireballs. MAx's armor took some burn damage as did Plasma. Plasma do many bursts from his tk rifle driving away some of the smaller worms. Max saw the man start casting magics against them all and aimed his last rocket at the enemy mage. the rocket struck true and the mage was blown off into the horizon to his (assumed?) death. The blow worm continued to rampage.

John failed a dodge roll against a full body slam once the worm ate Bluey. Luckily Johns invincible armor spell held, though he was driven through a hole in the pavement into the sewers. John shot the beast from below with his flame thrower

There is a heated battle and Bluey is consumed by the blowworm alive, inside his T40 environmental body armor, which starts to rot from the digestive juices. While bluey frantically tries to cut his way out, the other party members battle the magic using man on top of the worm.

Finally the surviving PCs are met by bewildered Dweomerites. Max has saved a woman and child from firm worms who thank him and then leave in terror. A few fire fighters show up and put out the blaze. Plasma meets a kid named 5I who trades him some dataspikes which help with computer hacking for a 70k piece of data Plasma hacked out earlier. A poor bunch of kids start to follow Max and Sparticus after offered a place in the Army of Thunder.

Denali then tells the group to come to the embassy. There they hear that she doesn't know what the three are up to, they have disappeared. There are rumors of a coalition army from the west headed east towards Dweomer. Denali wants Plasma to hack into the Robot Island techies and find out what they know about the army and rumors the three have left the city. She says perhaps the true federation can exploit this weakness and if her master is to make plans like it they need more information. Plasma manages to hack a few things including the supposed location of the mayors house containing the prison.




While slowly traveling they find a Beast Dragon in the way, which they avoid.

Then they meet Two Elves on an Elephant. The Elves are Kale and One and claim to be a couple here form Thai places.

Kale suggests going astral, which John and he do as a miracle... flying in and rescuing Sparticus by destroying the magic colars enslaving him and the other 3, one girl, one demon, and esrith. Sparticus superTKs the four out of the top tower of the Mayor's house and they meet up with the rest of the party before fleeing towards the City of Brass with the rescued Federation of Magic councilman Cracius.

Sparticus

The Group then meets Renalds Rotary Club, 3 buses for hire lead by Renald. Sparticus tells him he can live if his buses swear to The Army Of Thunder and give his 20 child followers passage. Renald reluctantly agrees and the party takes one bus, the kids take a 2nd bus, and renald and his group and some kids take a third bus.


After many more miles a strange deity known as Balphegor blocks their path. It claims in exchange for sacraficing one of their party it will give great treasure from the chest it stands on. A strange humanoid male with a secondary demonic likeness... John doesn't waste any time after it demands the recently rescued coalition-connected girl. He petrifies the demon and they continue on into The City Of Brass.


Current location: Somewhere between Ohio and Kentucky, deep in the magic zone

XP

Drago John 8th Level Ex Drago-Hatchling
(88805 needs 120000)
+200 showin up +200 pizza drinks +200 petrify balphegor of the sulpher pits +125 skills +100 save girl +100 rp +100 blow worm +50 rider +50 beast dragon +100 astral save


Caldor 7th Level Bounty Hunter Lizardman Ex-Kreegohr
41351 needs 49881
+200 showin up +200 pizza +225 skills +100 rp +100 blow worm +50 rider +50 beast dragon
+100 belphegor
Blui the 4th Level Dogpack Turned Ley Line Walker (12575 needs 17420)
+200 blow worm +100 rider +100 skills +200 showin up +100 beast dragon avoid +100 belphegor +100 daring cuting self out of blow worm stomach


Plasma the 3rd Level Psi Goblin (8550 needs 10k)+ 200 showin up +200 blow worm +100 rider +125 skills +100 beast dragon avoid +100 belphegor +100 hacking
Max the 4th Level Head Hunter RPA
7959 +500

New Characters of Note:

PCs:
Sparticus is back... stats to come he has 180 black million credits from his time with The Company. 8th Level ???

NPCS:
Danica the girl with the Coalition Past, sworn to Sparticus's army in exchange for her life, she was one of the captured 4 rescued by John and Kale.



Of Love and Fire by ~AyraMatao on deviantART
Demon friend of Denai Cracius the Cunning

Max 4th level RPA

Esrith 2nd level Psi Slayer

Renald of Renalds Rotary, and his 3 Buses.


Thanks to this link for the bus pic (mad max is awsome)http://www.madmaxmovies.com/mad-max-2-the-road-warrior/cars-and-vehicles/index.html

Thursday, October 6, 2011

Kale the Elf Vampire Wizard



3rd Level Elf Wizard Turned Secondary Vampire

One is in love with Kale from Thailand jungle elves. Kale was bitten by a traveler from Mexico had to build an amniotic fluid tank to nourish during the night and prevent full speed vampire disease. Device on back of elephant from training days. Astrally projected to hunt and brought down the vampire that turned him, Kale has no other leads on his grand-Sire.

IQ 20 +6% to all skills
ME 17
MA 10
PS 25
PP 22
PE 20
PB 18
SPD 10
PPE 120 ISP 100

80 hp
+3 initiative
5 Attacks, +4 strike +6 parry/dodge
Bite/Punch 6d6+30SDC / power punch x2

Skills:

Recognize Runes
Study circles, symbols, wards
disguise 41 +5/lvl
forgery 39 +8/lvl
hth nonmen of arms
horsemanship general 54 +4/lvl
identify plants fruits 35 + 8/lvl
medical 65 +5/lvl
pick locks 34+5/lvl
pick pockets 30 +5/lvl
prowl 40 +6/lvl
wp throwing axe blunt knives short sword staves sling crossbow small shield


Palladium Wizard Spells (cannot learn new magic as a vampire)
ventriloquism 5ppe
weightlessness 5ppe
swim as fish 10ppe
levitate 10ppe
commune with the dead 25ppe
metamorph: mist 250ppe
negate magic Lvl 8 50 ppe negates one spell spell gets save
turn objects invisible works like Invisibility Simple, objects only 6 ppe
Armor of Ithan
astral projection 7th level palladium version works for self + 1 guest 20ppe 5min/lvl

Equipment:

TW Sensory Deprivation Chamber, Impervious to Fire, Energy Field, 1 10 Carat Quartz is embedded in the side of a dark chamber strapped to the war elephant, it can generate electric fields which cover the elephant.

Crossbow 10 silver bolts 20 normal bolts

Wooden Staff with Silver & Iron Inlay 1d6+2 SDC x2 vs creatures vul to silver/iron

Padded Mage Robes 20SDC

10 Gold Peices

Kale and his tank ride on an elephant tamed by his elven Psi-Druid friend One.

Wednesday, September 21, 2011

Psi-Goblin Template


Goblin mage by ~CMButchy on deviantART



Psi-Goblin The
only known psigoblins in North America are the personal army of
Allistair Dunscon himself. Or so rumor goes...

p129 Psyscape .




Green

Regular

Veteran

Elite

IQ

9

12

13

14

MA

1

3

5

5

ME

12

14

18

20

PS

12

14

18

22

PP

16

18

20

24

PE

16

18

20

24

PB

3

5

6

7

Spd

18

25

30

36

HP/SDC/Armor

50/100 Private's Vest 30 SDC AR10, Armor of Ithan 30SDC 3x
/day

65/125/ Captain's Breastplate 60SDCPV6 90 Armor of Ithan
3x/day

100/150/ General's Platemail 200SDC+50SDCSheild PV7, AI 240SDC

125/200/ Viceroy TW Impervious to Energy Robes with concealed
Naruni Medium Forcefield 100SDC AI 390SDC

PPE

60

80

100

120

# Actions
Melee/*In Power Armor

5

5

6

7

Strike

+3/+4 sword

+6/+8 sword

+7/+10 sword

+9/+14 sword

Parry

1

+5/+7 sword

+7/10 sword

+10/+14 sword

Dodge

1

5

6

10

Initiative

1

2

3

4

Vs. Magic/poison

+0

+2

+4

+5

Damage

Frostblade 12d6 1 minute

TW Arquebus
2d6MD PV 7 500ft range 10 shots/20ppe

Dunscon's Cannon, 100lbs, shoots black bombs, has 10 bombs
1d4x100 each to 30' area

Dunscon's Avatar Infiltrator Automaton (looks like Dunscon)

Level

1st

3th

8th

12th

Innate Magic 3x daily: Shadow Meld, Armor of Ithan, Fools
Gold, Repel Animals, Energy Bolt, Force Bonds, Frostblade Psionics
Detect Psionics, Death Trance, See Invis, Sense Magic, Sense Evil,
Mind Block, Ectoplasm, Impervious to Fire, Summon Innerstrength


RCCSkills: Swim 55% Climb 80%
Gobbley and Faerie Speak 98 American 60 Escape Artist +20
Interrogation +20 Intel +10 STreetwise +10 Land nav +10
Wildsurvival +15 WP Paired Weapons WP Targeting WP Sword WP Blunt
WP Heavy Energy WP Chain HTH Expert


RCCRelSkills: Intelligence, Sniper,
Forgery Pick Pockets, Pick Locks Prowl Concealment, Literacy
American, Writing (reports), Carpentry


Strike Bonuses:+2rcc+1pp/+2hth
+2rcc+2pp/+2hth+2rcc+3pp/+2hth+2rcc+5pp

Guns Strike: +3/+4/+5/+6wp
Parry Bonus +1pp/+2pp+3hth/+3pp+3hth/+5pp+5hth
Dodge Bonus: +1pp/+2pp+3hth/+3pp+3hth/+5pp+5hth
Init Bonus: +1skill/+1skill+1hth/+2hth+1skill/+1skill +3hth




Thursday, September 1, 2011

Dweomer Job Interviews #42

The Characters settle into their new digs in Dweomer. First up is Caldor.

Caldor arrives with his work ticket at the Dweomer Department of sanitation. A crude stonage building, he enters to see many jeering giants and a cage with weapons inside setup. He meets Turg the Orc Department of Sanitation HR worker. Turg tells Caldor he has to fight a Giant named Gorak to the death for his interview. Caldor agrees.

Then Caldor kills the orc. This enrages many who now argue he has too many positions open to him. Others just want to kill him. Finally they agree to conclude the interview by having Caldor fight Gorak the giant, and the Wife and Brother of Turg.

Caldor brings Hughbot into the cage claiming the bot is for medical needs.

Once the battle begins Caldor orders Hughbot to rip the head off Turgs brother. While he does this Turgs wife grabs a chainsaw hanging from a chain.

Meanwhile Caldor pulls the Axe from Hughbot and starts chopping parts of the Giant. the giant tries to bash Caldor with a pipe before Caldor cuts one hand off and wrist cripples the other before finally killing the giant. Returning to Hughbot Caldor is awarded 2 posistions in the Department along with one open position. Caldor is now a Tunnel Maintenance Operator 7 in the Dweomer Department of Sanitation through the sacred interview process of Mortal Combat. This gets im a random discount of %5 for ever # over 14 rolled on a d20 when shopping in Dweomer. And some dirty jobs...


::Into the cave:: by ~MKM-Phyton on deviantART
Caldor's Office in Department of Sanitation Services Tunnel Maintenance Building #7.




John on the other hand gets acquainted with his Palladium League job. After interviewing him on his mystical aptitude tests, they determin most of his abilities are useless to the League and only reluctantly assign him to the Gardening Division making statues once they realize he can Petrify things and increase plant growth.
The Dweomer mages of the Palladium League seem obsessed with Illusion which is not one of John's strong points...

John gets assigned a small room in the basement of the Palladium League School Laboratory.

Outside town a bewhildered Bluey managed to track the group by smell north to the outskirts of Dweomer. There he encountered a Battle Magus named John Henry flying an Ice Drake (and played by another player). The two got into a fight.

Bluey tried to radio John for help before the Battle Magus broke his phone in half with a natural 20. All John got was a message from Blue going "John Get..."

Then Bluey hightailed it onto his ATV and crashed through the forest.

The Battle Magus DDP operative Called for backu0 on his communicator...

There was a speedy chase where the ATV was unable to evade the Ice Drakes flight abilities for long, after a few successful piloting rolls to gain 15ft of distance between the chasing Drake, Bluey finally failed when crossing a stream, flying off his ATV.

Bluey cast blinding flash against the Ice Drake Piloting Dweomer Defense Patrolman.

Then Bluey high tailed it away from the area.

Meanwhile, when the DDP backup units arrived wishing to know where the threat was, Scott Henry simply shrugged and did a little dance. "Acting very strange now that he was possibly exposed to outsiders..." his superiors thought. So they assigned him to cleanup duty at the fight Caldor had earlier... there he disregarded his direct orders to clean and was kicked out of the military and exiled from Dweomer for disrespecting superior officers and ignoring a direct order.

Day 2 In Dweomer

Bluey finally manages to stumble on the outside of Dweomer but he doesn't know it yet due to the Illusions. At this point Scott Henry gets exiled and is kicked out for his neglecting duties in day 1. Angry, he starts a second fight with Bluey. This starts to escalate out of control with Bluey taking hit point damage from Choking before finally throwing off the irate Battle Magus.

Finally John arrives coming out of the city to investigate the earlier cut off message from Bluey. He bribes the guards 1k to get both of them in and they hide out in his little room under the magic school.

Little Max the disguised Necromancer has been stuck with Denali all of this time trying to help intimidate them into giving her a hearing with the Three, rules of Dweomer. Finally she is granted said hearing to plead her case. She is trying to get a negate magic scroll capable of dispelling the forcefield used by the harvestors to guard their prison. Inside the prison are several of her original team as well as Sparticus. The Three however are legendarily slow to react and indecisive, said to calculate all likely future events odds and choose among the best only when they all come to a consensus. This might take awhile so Max goes to find John.

He finds the magic school, but remember he has been painted with Disguise to look like a Mud Golem Nercomonger. Outside the school are 3 Frat Boy Toughs, they try to fight him and wont let him in. He doesnt mess around, leveling the TW rocket staff and fireing one at them. Two are killed and one lies under a pile of rubble from the exterior school wall which now lies in ruins.

John hears the noise and comes out, ushering Max inside his tiny room before anyone sees.

Outside they hear alot of cops and fire men working to repair the damage.

In side the tiny room, perhaps from earlier insanity the smuggled in Battle Magus exile starts ranting and pulls out a sub machine gun. Fearing their cover blown with so many cops outside, John tells him to stop. The Battle Magus doesn't and fires a brief burst which luckily misses. John then succeeds in petrifying him, adding another statue for tomorrows gardening.

Finally Denali invites them back to the Embassy. It seems they have another Psi Goblin inside the Harvester Company operations. This goblin is trying to get vital information on the prison layout back to the Federation of Magic embassy in Dweomer where Denali has applied for aide.

The goblin is none other than Plasma, the lone survivor of an earlier encounter with the players where they murdered his best friend knife.

The team is sent to extract him from the forests outside dweomer. They get to the forest and find the goblin under attack by 2 Harvestors and an Air Warlock. After battling them, Max Blows the Air warlock out of a tree after getting call lightnings. Caldor kills his nearly dead remains with his axe. One of the harvesters is killed and the other possibly escapes. The players now have a new group member for now, Plasma the Psigoblin follows them back to Dweomer's Federation of Magic Embassy.

XP

Drago John 8th Level Ex Drago-Hatchling (87605 needs 120000)
Skills +225 +100 rp with palladium league to get gardening assignment +50 scroll shopping +400 hosting 2x +100 bribing to get bluey in +100 saving bluey from ddp patrols +50 petrifying battle magus +75 defeat goblin kidnappers +50 rp hoarding scrolls +50 buying leg
(88805 needs 120000)

Accounting:
Bribe to get bluey and exiled battle magus back into Dweomerm -1k cr
Fixed Radio -500cr

bionic leg by ~conceptcore on deviantART Bionic Leg -340k
Flame Thrower by *OilslickAlice on deviantART
TW Flamethrower


10 Mystic Alarm Scrolls -200k
10 Lifesource Scrolls -300k
TW Shadow Cloak -300k
10 telekinisis scrolls -200k
total bill 1,250,000cr traded 12 platnum bars and 42sp for this

Caldor 7th Level Bounty Hunter Lizardman Ex-Kreegohr 40251 needs 49881
Skills +175 +100 defeating Gorak, Turg, Turg's Wife, and Turg's brother.
+50 buying supplies +100 rp +100 medical bluff about hughbot +100 hiding axe in bot
+400 showing up x2 +75 defeat goblin kidnappers
41351 needs 49881

Caldor's Current Gear:
The Axe That Cannot Be Bought or Sold
(3d4x10SDC Invulnerability 3/day,returns when thrown, soul drinker +1s/+2p)
Dweomer Sanitation Department Badge
Fury Beetle Plate 150SDC PV7 -15kcr
Robot Island Installed Amplified Hearing -70k and
MO Eye for 2 bags of gems
Wrist Wire Garrot -2k
5 neuro disrupter arrows -9k
50 Heavy Explosive Arrows -90k
Caldor has 52gp left 1gp from DND world = 1000cr

Max (6959 needs 7451)
Skills +300 +100 buying cloak +150 defeating frat 3 3rd level mages +100 dog talk +200 showin up +150 defeat goblin kidnappers
7959 Max is now 4th Level

Gear
Large Gardening Cloak covers powerarmor disguised as necromancer by Denali
shadow cloak -200k after caldor's discount traded for 20 gold goins w/1000 each
Helm Damaged in powerarmor by attempted call lightning against Plasma goblin stuck there
1 Tolkeen Missle Staff round left
Radio Communications of Armor have 1/2 range due to fried helmet antenna

Plasma the 3rd Level Psi Goblin (7800 needs 10k)
Skills +100 +200 showin up +100 riding max's power armor to safty +100 rp in embassy +150 defeat goblin kidnappers +100 raised to captain
(8550 needs 10k)
For his service to the Federation delivering a map of the prison out of Company hands he is raised 2 ranks to Captain in Alistair Dunscon's Army of Psi Goblins

Given the Following Equipment:
Captains Dress Armor w/ Breastplate & Armored Boots 50 SDC AR 14
Pychic Camera



CS Ace11 Cyberdeck Computer (in black)
(source)


Steampunk Rifle Final by ~Apus-EXE on deviantART TK modified fully auto Assault Rifle 20ppe recharge, 2d4MD/3d6 at leylines, Fire single shots or bursts 1500ft 30 shots

Blui the 4th Level Dogpack Turned Ley Line Walker (11375 needs 17420)
Skills +400, +100 crossing river, +100 loosing fight #1 to Battle Magus +100 trying to call drago while outside +100 trying to loose ice drake in the woods +100 fighting now exiled battle magus second time
+200 showing up +100 rp fighting battle magus
(12575 needs 17420)


NPCs of Note:
Lurk the Frost Imp cashier at the Dweomer Magic Shop
Automated Computer Cashier at Robot Island offers:
410k NG Speedster ~x4 going rate on openly sold NG & Coalition items
Potions R Us Merchant has heal light wounds potions for 10k
Dweomer Hospital charges 1 million to restore limbs
Denali the Federation of Magic Operative

Will Denali get the Anti Magic item she needs to drop the field around the prison and rescue Sparticus and her Captured comrads?  She hints that it depends on the politics of the Three.  The Characters are being watched and depending on how useful to Dweomer they prove in their assigned tasks the three may be moved to action sooner.