Saturday, February 21, 2026

Tome of Blue Crystal



A tome of Kym-nark-mar, focused on the god’s core themes: Wisdom, Magic, and the Eternal Struggle against the Old Ones. Kym-nark-mar is a 22nd-level Wizard and 19th-level Rune Mage. A Rifts priest unlocking the secrets of his tomb is essentially learning to channel the "Force of the Blue Dragon." The following progression chart details how the Priest unlocks these secrets through prayer and the study of the "Tome of the Blue Crystal."

Currently possessed by https://3rdageofdragonwright.blogspot.com/2025/02/zakandell-priest.html

LevelAbility UnlockedRifts Spell EquivalentRisk of Use (The Toll of Kym-nark-mar)
1Dragon's RoarThunderclap 1ppeBlurred Reality: For 1d4 hours after use, the priest has -2 on all combat rolls as they hear "too much." Range: 30 feet (9.1 m) around the caster.
2Touch of the GlacierFrostbook 15ppeBrittle Spirit: The priest takes 1d6 SDC (or 1 MDC) as their own body begins to frost over.  Damage enchantment on book for +4d6md uses WP Blunt, or can enchant one item by touching it to book.
3Whisper of PowerWords of TruthMute Devotion: The priest loses the ability to speak for 2d6 minutes after the prayer ends.
4Scales of the ProtectorDivine Deflect 
10ppe
Heavy Burden: Double the parry bonus to +8,  but Physical Speed is reduced by half while deflect is active due to the weight of "divine gravity." Grants 1 parry attempt of ranged or melee attacks per level of caster per casting.  Ghostly blue scales block attacks.
5Distortion FieldMask of DeceitIdentity Bleed: The priest may forget their own name or purpose for 1 hour (20% chance).
6Rune-SightGreater Detect MagicArcane Migraine: Intense pain causes -1 to all actions for 1 hour per 5 minutes of use. x10 range (200ft)
7Breath of the Pressure CookerCloud of Steam 5ppeDehydration: The priest must consume a gallon of water immediately or suffer exhaustion (-2 PE). 90ft range 30x30x30ft cloud/lvl, save vs blindness if inside cloud or must leave cloud to see if not in environmental armor.  1d6sdc/lvl burn dmg/melee in cloud
8Blue Crystal ShardMagic Net (Crystal) 7ppeSharp Return: On a failed strike, the shard shatters, dealing 2d6 damage to the Priest.  1-6 human-sized beings within a 10-foot area duration Two melee rounds/lvl 60ft range net has magic lore rollx10MDC
9Astral EchoAstral GolemSilver Cord Strain: The priest cannot regain PPE for 24 hours after returning.  Golems look like ghostly blue dragons.
10Voice of the ForcePower Weapon 35ppeVocal Strain: The priest’s voice becomes a raspy whisper for 1d4 days; cannot use verbal magic. temporarily turns S.D.C. melee weapons into Mega-Damage (M.D.) weapons, or increases M.D. melee weapon damage by 25%. It lasts for 2 melee rounds per level of experience and does not work on ranged weapons. Weapons glow blue.
11Wings of the Blue GodFly (as the Dragon) 25ppeVertigo: Bonuses: +3 to parry, +6 to dodge and +4 to damage on a diving attack. Bonuses apply only when in flight. Upon landing, the priest is prone and dizzy for 1d4 melee rounds.  Caster grows ghostly blue dragon wings.
12Ley Line TapLey Line TransmissionStatic Shock: 15% chance to be stunned for 1 round by the raw energy surge.
13Anti-Freeze BloodPurge SelfAnemic Chill: The priest becomes pale and weak (-3 PS and PE) for 12 hours.
14The Old One’s BaneBanishmentTargeted: Alien Intelligences become aware of the Priest’s location for 48 hours.
15Avatar of DragonwrightSummon Shadow Beast (Dragon)Soul Fatigue: The priest falls into a comatose sleep for 1d6 days after the duration ends.

Detailed Ability Descriptions & Bonuses

1. Level 3: Whisper of Power

  • Bonus: +2 to save vs. Horror Factor when facing demons or minions of the Old Ones.

  • Effect: By chanting the power words of Kym-nark-mar, the Priest forces others to speak only truth.

  • The Risk: The divine truth is heavy. Using it "empties" the Priest’s voice, rendering them mute as they contemplate the weight of the words spoken.

2. Level 7: Breath of the Pressure Cooker

  • Bonus: +1 to Strike with breath-based attacks or magic.

  • Effect: Replicates the steaming blue blood of the god. It creates a 20ft radius of scalding blue vapor that obscures vision and deals 3d6 damage per round to those inside.

  • The Risk: This ability literally drains the moisture from the Priest’s cells to create the steam. Without immediate rehydration, they risk collapse.

3. Level 9: Astral Echo

  • Bonus: +10% to Lore: Demons & Monsters and Lore: Magic.

  • Effect: The Priest sends their mind into the "glittering ice world" of Kym-nark-mar to seek knowledge.

  • The Risk: Navigating the god's realm is taxing. The Priest’s PPE pool is "frozen" and cannot regenerate until a full day of meditation and rest has passed.

4. Level 14: The Old One’s Bane

  • Bonus: +3 to Save vs. Magic and Psionics from Alien Intelligences.

  • Effect: A powerful prayer that can force a rift to close or a summoned horror to return to its dimension.

  • The Risk: Kym-nark-mar’s primary enemies are the Old Ones. By using this power, the Priest flashes like a beacon in the multidimensional dark, potentially attracting the very things they seek to destroy.

The "Tome of the Blue Crystal" (The Holy Book) 1000MDC 50lbs

To use these abilities, the Priest must be in possession of a fragment of the Tome of Kym-nark-mar.

  • Reading the Tome: Requires a successful Read Sensory Signs or Language: Dragonese roll.

  • Prayer Time: Most abilities require 1 full melee round of prayer.

  • PPE Cost: The Priest uses their own PPE, but at level 10+, they can "borrow" PPE from the Tome (up to 50 PPE per day), but doing so increases the Risk duration by double.

  • Supernatural Slayer:  1d6MD/Priest Level, double damage to undead, animated dead, demons/deevils, vampires, and/or creatures of darkness.

  • The Yin Yang on the cover Acts as a holy symbol cross and forces vampires to recoil.

Tuesday, August 26, 2025

133-134 Red Dragon's Lair

Through the razor pillars... they pilot the mech

finally get to a cage with faeries guarded by a monkie warrior

caldor fires big guns at monkie, killing it but also killing one faerie

continuing forward they see a huge pillar ... climbing up is scary!

they have to leave the mech!  Luckily after a quick climb at the top they find the princess SHAK asleep..

rescues princess crying orbs of tears magically wont wake up

XP133

Caldor 111975 +325 skills +100 gcal +100 rp +100 remember plot +100 names mech "the peoples robot"
+100 defeat monkie +50 mount dragon head on mech +500 show up

TOW 86125 +250 skills +100 act as radio operator in mech +100 defeat monkie+50 mount dragon head on mech +100 defeat faerie +600 show up

Cam 52690 +200 skills +100 first in jitsi +100 gcal +100 gametable first +100 defeat monkie+50 mount dragon head on mech +100 determins she has MA 15, +700 show up

Zak 1000

Kai 17750 +225 skills +50 bad idea +100 rp +100 defeat monkie+50 mount dragon head on mech +1000 show up

Jumbles 21000 +50 skills +100 defeat monkie 

Razor 8675 +1000

XP134 Coalition vs FORT IRON WHISKERS 7/13/2025

Group tries to get back to fort iron whiskers, finds a coalition blockade.  They try to run the blockade and are found out by a dogpack after destroying 2 SAMAS.  The Dogpack sacrifice themselves with heavy fusion block suicide attack and destroy the mech sensor processing computer with shrapnel before the rest of the pack retreats...

Caldor Level10 Kreghor Bounty Hunter

+100 survival +275 skills +100 let ceral into mech as crew

Coalition battle, mech sensor systems down after dogpack suicide fusion block attack +200

(random roll from rifts ultimate edition main book:) +50 ai rp +50 rp +100 let rat into mech

+100 steals blackmarket credstick from zak while zak is unconscious +500 survival

114325

TOW Level 9 Human Smuggler

+200 survival, coalition +200+50 rp +325 skills +100 take Wilks Personal Computer from mech loot

+100 jam IR sensor +100 rp 

88400

Cam Level 8 Human Psiwarrior

+300 survival, coalition +200+50 rp +75 skills  

54765

Kai Level 5 Mutant Rat Pecos Raider

+750 survival, coalition +200, mech ops +100+50 rp +225 skills +100 rp with cereal learning of fort iron whiskers attack +100 rp +100 takes huntsman body armor 45MD/90SDC, Light Naruni Force Field Generator, 2 Eclip, NGE4 Plasma Rifle from loot in mech +100 picks anarchist alignment

Kai loads a small BARREL OF MONKIE loot into the mecha... +1000 survival

21950

Zak Level 4  Human Priest of Kymnarkmar 

+1000 survival, coalition +200 +200 rp +200 learn 2 new spells from praying over bible of zamok +50 rp +50 skills +1000 rage of the slighted after loosing 2mil in blackmarket credits to caldor, still has 6mil in gold (6000 gp worth of gold jewelry) 

11300

Cereal Level 3 Mutant Rat Pecos Raider  9700xp

rat finds group and joins up +2000 survival, coalition +200+50 rp +125 skills +500 rp +100 warn of samas +100 learn mecha +100 mechops +100 enter mech +500 rp +100  takes vibroknife, 2 frag grenatdes, 2x ng ION pistoles from dead nerbat +100 rp to ask them to save fort iron whiskers +100 beg ai pray to robot

13775

Cereal has Leveled to 4! bones of osiris are found by Cereal!  Caldor makes a save vs insanity and stuffs them back in the sack before succumbing to OSIRIS PRIEST CURSE and the call of isis commanding any who hold the bones to start questing to find the next bone... 

Peoples Robot

Northern Gun AI installed by blackmarket into NG Mobile Hunter Gun 

played by CHATGPT.com +200 solves getting stuck in mud problem for caldor by digging out.

7200

Jumbles

NG AI installed by blackmarket in  Bandito Arms Robot Horse +125 skills

21125

Next session the group has to decide:  To rescue Fort Iron Whiskers from the CS, or PRESS ON to the Spaceship?

Friday, May 30, 2025

130 / 131 / 132 Red Dragon's Lair Prep

Searching for dragon lair route past maze of dragon shit at rat camp near fire dragon body

fight meat eaters who are attracted to rats cooking dragon meat. rats hungry need to package meat for fort iron whiskers population who are starving.

https://www.deviantart.com/munkendronkey/art/Rhino-Buffalo-84181704




dragon book glows in zamoks claw...


Most rats have left with the dragon meat back to FORT IRON WHISKERS to feed the tribe.

Team is camped over dragon nbody with a faerie who says her friends are captured in the dragons lair which is now unprotected since the dragon is dead.

Ahead of the group lies the SHITMAZE, a maze made from dragon poop that conceals the entrance to the DRAGONS LAIR.

After awhile of walking the group finds a bunker and gets shot, then proceeds to return fire and walk past destroyed bunker and meets a new friend named Zak...

130 XP

Caldor 108775

200 show skills 300 +100 teach lower gunning skills to kai +500 save tow+125xp gametable 200 survival

TOWJAM 83825

300 show skills 250 +100 bring kai in mech 300 survival

Kai 14470

 1000 show skills 400 survival

Cam 53890

300 show skills 175 +200 talking rp 300 survival

Zamok 42550

400 show skills 100 +500 tk save girl +100 rp +100 sword 100 survival

zamok last appearance he flies off into the sunset never to be seen again?

Crash +1000 survival

131 XP 2/22/2025

Caldor 400 skills  +100 gt +500 gcal +50 rp +200 survival

TOW 300 skills +100gt +50 rp  +300 survival

Cam 450 skills +100 gt +500 gcal +400 survival +50 rp

Kai 300 skills+500 gcal +50 rp +1000 survival

17720

Zakendel 6,250 150 skills +1200 survival +100 agrees to join federation of magic group belongs to

7600

argue about where to go, eventually leave

132 XP 3/15/2025

Caldor Skills 225 survival 200 find entrance in waterfall and enter caverns 100

111975

TOW Skills 200 survival 300 find entrance 100

86125

Jumbles 20000 +1000 = 21000


MANANAN Skills 25 survival 100 find entrance 100

Zak and Kai level up.

(faeries cant get xp and don't level per the rules :()

shoot down misiles fired by bunker of dragonwright followers, continue to advance through waterfall into dragon sized caverns 

save faeries manana, find out faeires are kidnapped at dragon lair by dragonwright followers

dragonwright followers also rumored to have caldor's wife


zakendel gets 6mil in gold and 2mil in blackmarket credits stolen from his former companions in dragonwright slain by the rest of the group he has now joined.  noone else knows about this money.

Ahead lies a cavern full of glimmering white crystaline pillars which have to be carefuly navigated, brushing the sharp pillars will cause cutting damage.

NameOCCRCCXPLevel
CaldorBounty HunterKreeghor11197510
TowJamSmugglerHuman861259
CameronPsi-warrior526908
KaiPecos RaiderMutant Rat177505
ZakPriest76004
NPCJumblesRobot HorseRobot AI210005