Saturday, June 20, 2020

#99-100 Merctown Crusade


This glowing symbol is left in the wake of Caldor's crusade vs Merctown Church of Set 

Game starts at the Dragon Ignato's bar in the Magic zone
Drago finds Valen the True Atlantean priest force converted to cyborg and expriest of DRagonwright

Drago keeps trying to figure out how to rescue the elf maident Kireen from Ignatos.
Drago gives Impaler spear evil rune weapon to kireen and gains some of IGnatos's favor
In bar

After paying for his room and checking out of the hotel Drago sees in the bar are an oompaloompa dbee gunslinger and 2 broadkils.

Drago sees the broadkill make crude jokes about eating humans with him.  To get even drago orders the broadkill dinner as a false gift, a huge roasted oxen and poisons it with a magic poison item "poison touch".  DRago eats another oxen and the broad kill reluctantly try their oxen since it smells so good.

This badly injures and eventually kills one of the broadkil and enrages the other who flees vowing revenge.

Caldor makes some deals with 5i, gives him 80k to hire the booster boys to get his explosives delivered to the temple of set.

Drago gives a purple diamond flawed to 5i for some reason?

E0

Cameron:
Jumbles the horse wants update, talks in technocan,  can patch equipment, finds 5I Army of Thunder dealer willing to sell programs in merctown, asks for $$$ ,wants money for update can patch equipment after driving out towjams worm which has again infected cameron's armor.

200000 black market comms program +5 communications skills
100000 domstic program +5 domestic skills
500000 mechanical 4 mechanical at 94%
200000 Physical gives hand to hand basic
400000 5 Science skills 94%
400000 per technical skill
300000 5 wilderness skills
500000 wp basic

10000000 AI NG upgrade, becomes level 1 robot occ IQ12 and can gain experience 1 free skill pkg.
NG Utility Deck matrix cyberdeck programming.
(Detroit accent, english)

20000000 AI NGR upgrade, becomes level 2 robot occ IQ16 2 free skill pkg (german accent, euro)
NGR Jager 11 matrix cyberdeck programming

40000000 AI Archi7 upgrade, becomes level 3 robot occ IQ20 3 free skill pkg (new england accent, technocan)
Blackmarket Prerifts Clone matrix cyberdeck  programming

https://3rdageofdragonwright.blogspot.com/2009/06/rifts-matrix-conversion.html


The horse says a prerecorded message that exceeeds its own low robotic iq *BEEP BOOP BEEEOOP* "after I save you again from towjam worm, you will upgrade?  cyberknight command has authorized usage of whatever assets you have to keep this unit alive and drive off towjam worm in this sector."


Cameron buys Level1 NG AI program from 5i for jumbles.
births a level 1 occ robot PC in the mind of Jumbles.

Jumbles says app store is open to those with cyberknights codecs for any equipment with sufficient cpu within matrix contact of 5i, currently merctown only.

Cyberknight codec = unique code given to each cyberknight they use to identify each other using technology.
Cameron Case's gets a matrix update her cyberknight codec raises from padawan lvl0 to initiate lvl1 after Jumbles is upgraded to AI and confirms her status and achievements to the cyberknight elder council.

caldor hired 4 sets of drones with a ton of explosives to deliver a blow to the church of set and regain the favor of osiris

towjam realizes theyw ill need to smuggle the charges or be caught
caldor did not have a suble plan to get the robots in.

disguised as trashbots the robots deliver charges.  a huge swarm of ravens comes and drago fights it destroying many.  Caldor prays and osiris plague kills the rest of the ravens.

As the temple falls, a huge swarm of vampires and werewolves rise up out of the damage, they were immune to the physical effects of the fall of the temple!

After chasing the ravens the party splits up, some in dragos group head for the magic zone exits and go up to the arms bazaar.  The rest are still stuck in the zone at the 3 sisters druidic ranch which has wards keeping out the vamps and weres.
Drago casts firequake at pursuing vampires and they are able to escape to the arms bazaar with little trouble.

DRago teaches local booster boys about how to fight undead.  The bboys are gathering at the arms bazaar after being called by 5i.

4 bboys are backing up 5i,
TBAG the #1 Rap god and leader of the local pack of bboys
DsWAT
HOMIE
and L-DASH
(all have green stats
 https://3rdageofdragonwright.blogspot.com/2018/07/merctown-boosterboys.html)



as a 100 anniversary bonus all the characters get a vision quest

ZAMOKS VISION QUEST
Zamok takes a nap and starts dreaming... for a split second.
out of the fog of light in the dream a symbol.
a black fang, surrounded by a white fang in a dragonic yinyang, symbols
of kymnarkmar and styphon, dragon goods of light and darkness
the symbols start to spin faster and faster before stopping on
black...then white..black slowly alternating, the dream clearly shows
light or darkness could happen, finally the yinyang stops spinning and
freezes in place in a greycolor, the fangs pointing up and to the left
at precisely 45" angle.
from this angle grows a set of crystalline structures which are colored
white
(after the dream Zamok is left with a pattern of unfamiliar crystalline
math in his mind, math advanced required to understand more of the
crystals meaning)

TOWJAMS VISION QUEST
0
when session starts towjam must save vs hypnotic suggestion from virus
infected hardware
A
if pass
has a vision of osiris (sun) smiling down on him
goal is to rebuild temple of osiris in magic zone to gain FAVOR OF
OSIRIS
curse of blindness to towjam worm is lifted
realizes the only way is to rid self of infected hardware (need new
body, where to find one before kitani virus infection warps his mind?)


B
if fail
has a vision of set (blacksun) glowering at him
has a vision of blackness swallowing merctown
goal is to lead party into ambush to win the favor of Splugorth (please
dont play ooc this)

1
Tin Duhks says over encrypted radio message the docks have fallen to the
horonue pirates and the Golden Age office is evacuating by boat, they
are about to break the blockade of horune dreamships and try to get to
Guntersville.

"you are on your own Tow JAM"

Tin Duhks sends encoded coordinates of safehouse in the magic zone
golden age maintains.  "find keechy of the immagerial hand at 531 fake
street in the magic zone, you can stay at the safehouse while in the
zone, but she will expect a gift"



DRAGOS VISION QUEST
A Huge Draconic Pyramid hidden in a jungle...


CAMERONS VISON QUEST
Lord Coake holds out his hand but it is out of reach as soon as you walk towards him he seems further a way than ever (initially interpreted as lord coake is in danger and being taken far away from the cyberknights never to return.  if he isn't saved soon he will be lost for ever.  you know it!)


CALDORS VISION QUEST
Sees through wifes eyes, she is in danger from a coalition patrol...

TICKLES VISION QUEST
Dreams of Dunscon eating a goblins brains.  Breaks the mind control tickles believed, the myth of Dunscon as a benevolent master of goblins and shows him for the sociopath user he really is.  Fading symbols of gobbbley god named MAglubiet... True god to Goblins, not the false god dunscon promised he was . (goblin insurrection dream?)

XP
Drago 141755 +75 skills +1000 save valen +100 fight crows +100 gets dominated by tauton +100 witness fall of set temple +100 sign of set  +100 elf rp +100 defeat broadkil +200 show up
143630

Caldor 7475 +100 prays +100 plague +200 witness fall of set temple+100 sign of set +200 show up
8175

Towjam  59365 +100 hack  +300 witness fall of set temple+100 sign of set +100 gets blinded by worm virus +350 skills +400 show up
60515

Cameron 31740 +1000 save buses +100 investigates tauton larva +300 witness fall of set temple+100 sign of set  +250 skills  +400 show up
33890

Zaar5800 +300 witness fall of set templ+100 sign of sete +!00 ids MURDER of CROWs +600 show up'
6900

Jon mark +1500 saves nuns +300 witness fall of set temple +100 sign of set +600 show up
TBD



NPCs nearby
5i
bboys x4
Valen
3 cops and 1 enforcerbot
Sales consoles for NG and wellington





Saturday, February 1, 2020

#98 Aspect of Jupiter

Once again locked out of the Crimson Dragon inn, Cameron and Tow Jam see 30 hover bikes approaching.
Finally caldor wakes up and comes out and also sees them, as does the Baby Z dragon.
After a few mini missiles are launched at the baby Dragon, the heros hide around the corner as the bikes dive by.


Regular Level 3 Human T-Man Attacks!
http://fav.me/dadr8ea

Later a bike flanked by 3 invisible spirits drives up.  It sics the spirits on Cameron and Towjam, possessing them with the aspect of the Vampire Intelligence Jupiter.   This causes them to turn on Caldor.
Meanwhile the robot horse owned by LAdy Naya the fallen cyber knight starts trying to patch everyone's equipment against Tow Jams worm.   The horse warns Cameron that Tow Jam is still infected.  Tow jam denies this.  /Through the horse Cyberknight command warns the CS may nuke merctown to stop the spread of the virus, they know what it can do which is why their CS is immune.

The horse fights the guy who lead the spirits to attack and kills him after suffering some damage from flame strikes.

Drago +1000 141755
Caldor +1000 7475
Towjam +2000 59365
Cameron +2000 31740
Zaar +2000 5800

The group waits for Caldor's bot mercs to strike Set's temple in 1d4hrs

Sunday, January 5, 2020

Create Daemon




CREATE DAEMON (also known as Improved Golem)


This spell was created by a high level Techno-wizard/Operator in Lazlo circa 100PA.  He had been trained as a computer scientist in the NGR, specializing in AI and OS's for fully autonomous 'bots.
Since its creation, it has become a popular spell for the techno-wizards in Lazlo, and has even spread to the outside world via travelling magi.

This spell can create anything from a simple, programmed process that runs through a fixed set of motions and actions (used for TW coo-coo clicks) to an intelligence capable of simple problem solving, casting spells, and performing skills (commonly used to upgrade Golems, or to create TW answering machines capable of screening calls, taking messages, and making small talk).

The daemon must be anchored to an object or place.  The daemon can only be anchored to inanimate objects, and no more than one daemon may be anchored to the same object.  Daemons are commonly anchored to small statues or figurines.

Range for all types:  10feet +6"/level
PPE/Duration for all types: (originally was 30/50/70/90/100/110 but i made it a simple multiplier instead).

30ppe*Type# 1hr/level
40ppe*Type# 1day/level
50ppe*Type# 1week/level
60ppe*Type# 1month/level
70ppe*Type# 1year/level
80ppe*Type# 1decade/level
90ppe*Type#  permanent

Create Daemon Type 1
Level 8 Techno-Wizard Spell 30-90ppe
A Type 1 Daemon can perform a fixed routine of up to 20 minutes in length.  This routine can be looped so that as soon as it finishes it starts again, or it can be configured to begin whenever a certain set of conditions are true.  This can be used to control toys, industrial machines, alarms, automated clearners, etc.

Create Daemon Type II
Level 9 Techno-Wizard Spell 60-180ppe
A Type II Daemon can be programmed with a fixed set of rules used to determine behavior, each of the form "if <condition> then do <action>".  The Type II daemon can have up to a dozen of these rules.  Each action may be no longer than 20 minutes,but the actions can be looped fairly simply.  This can be used as a low energy air conditioning unit (ala maxwells' daemon),. simple security system, complex toy, or simple game.

Create Daemon Type III
Level 10 Techno-Wizard Spell 90-270ppe
A Type III Daemon can do everything a Type II daemon can do, as well as take orders from authorized personnel, including modifications of the rules and actions.  This is roughly equivalent to the control system of a golem.

Create Daemon Type IV
Level 11 Techno-Wizard Spell 120-360ppe
A Type IV daemon has all the capabilities of the type III daemon, as well as one area of speciality.  This could include one skill, or several closely related skills (Cooking, Math: Basic & Advanced, Chess, Auto Mechanics, paramedic, etc).  The skill should either be one that the spell caster knows, or that the spell caster can come up with a good algorithm for.  The level of proficiency is generally about equal to the spell caster's proficiency, although is sometimes significantly higher.

Create Daemon Type V
Level 12 Techno-Wizard Spell 150-450ppe
A type V daemon has all of the capabilities of the type IV daemon, as well as basic independent intelligence, complete with some simple problem solving capabilities.  This is the equivalent of the intelligence level of the average dog.  The daemon should be programmed with basic goals, suggested methods of acheiving these goals, and required/prohibited actions.

Options

Additional area of specialty (type IV and V)  15ppe each
Ability to cast spells: 20ppe + cost for daemons ppe capacity X ppe capacity: 2x PPE (recovers 2ppe/hr)
Ability to draw on ley line energy as an Xth level mage:  20+5X PPE
Knowledge of a spell: 1/3 spells PPE cost (spell caster must know spell or have someone else handy who knows it)
Ability to animate anchor: 20ppe
(note the anchor has effective attributes of PS, PPE, and sped: 8, PPE is not applicable.  If the anchor is already capable of movement, the PS and Spd will be the anchor's original.)
Increase in Reaction Time 10ppe/PP point max 30 or anchor's original whichever is less.
Simple Telekinesis 10PPE PS 5 can be used to push things but not pick anything up.  Duration is indefinite.

If people are having problems seeing how this spell could be useful, I will post some TW items using this spell in a bit.  Non-technowizards can only create daemon types I through III, cannot create spell casting daemons, and can not create animated daemons.


Arrrr, it be the infamous pirate, No Beard Pete!
"We make our own gravity to give weight to things/
 Then things fall and they break, and gravity sings/
 We can only hold so much is what I figure/
 Keep your eye on the pig picture, picgure keeps
 getting bigger"
-Ani Difranco


Editor's Notes
This was taken from a long gone url, and typed in by hand as I had no other copy. :)

I give full credit to the author whoever they are.

This is all that is left of their site, the spell data was not archived. https://web.archive.org/web/19961221041554/http://www.missouri.edu/~c675123/ 

Sunday, November 10, 2019

Jumbles the Robot Horse



Jumbles once belonged to a Cyberknight named Lady Naya.

The horse was inherited by Camron Case after Naya's death.

Original Bandito Arms RH-1003C Arabian robot horse Price 6,000,000cr
1400lbs 3f wide 9ft long 5ft at shoulder
Mainbody 240/1000SDC down to 800 due to damage fighting Mephisto's horseman.
Speed 120mph leap 20ft up 50ft across

Programming R47b aka
IQ9 PS28 PP22 PB11 SPD180
Chassis Combat Bonuses: +3 ini +2 s +5 dodge running +1 roll / 3 attacks
Black Market Combat Programming bonuses: +1s/p/d/ini/ +1attack
Laser + Targeting Computer +2 strike
PP 22 = +4s/p/d
Melee Total Bonuses: +4 ini +9s strike/+10 dodge
Front Hoof 1d6MD +13/3d6+39
Rear Hoof 2d6MD +13/6d6+39
Body Block 1d4MD +13/3d4+39 +40% kd

+3 strike with weapons systems AI skill, laser targeting in head,  targeting display in eyes

Mainbody has a forward Mounted TW TK-60 Light Machinegun
2d4MD/shot, variable burst dmg = 1/2 of # of rounds *2d4MD  / 6d4SDC 2000ft range
4d4MD/12d4SDC  shot on leyline or within one mile of nexus 4000ft range
6d4MD/18d4SDC / shot on nexus 6000ft range


Short Burst 5 shots/1 attack 1 - 2d4x3MD / 4d4MD x3 on leyline / 6d4MD x3 at nexus
6d4x3SDC/12d4x3SDC/18d4x3SDC

Long Burst 10 shots/2 attacks 2d4x5MD / 4d4MD x5 on leyline / 6d4MD x5 at nexus
6d4x5SDC/12d4x5SDC/18d4x5SDC

Full melee spray 30shots 2d4x15MD / 4d4MD x15 on leyline / 6d4MD x15 at nexus hits 1d4 targets
Payload 30rds, 1ppe/2isp / round to recharge
6d4x15SDC/12d4x15SDC/18d4x15SDC


Programming:
Blackmarket General Military Skill Program - 300,000cr sb1 p97 +1s/p/d/ini/attacks
Radio basic 98, math basic 98, pilot auto 70, pilot hover, land nav 45, understands american euro technocan, dragonese 98 speaks technocan dialect non cyberknights have difficulty understanding 98

Blackmarket Pilot Related Skill Program - 50,000cr sb1 p97
Read Sensors, Weapons Systems, Navigation 94

Cameron Case Horsemanship Bonuses:
While not riding horse with all powers active +14s/+15parry +14 dodge +5 disarm
With Horsemanship cyberknight at level 6
+6 init/12 when suprised with six sense +14s +17parry +16 dodge +6damage +2d6MD/+6d6MD charging with lance weapon

Additional Electronics:
NG Utility Deck cyberdeck  + cure program for Kittani 97 virus aka Tow Jam's worm.
Power Armor Sensor Suite includes Radar, 40 miles 72 targets, Laser Targeting +1 strike Long Range Radio 500 miles with external 20ft antenna extended, short range 10 miles, loudspeaker 80 decibles
Multi Optics Eyes Telescopic 6000ft Night Vision & Thermal Imager 2000ft +1strike Targeting Display