Saturday, December 5, 2015

Toe Jam the Guntersville Smuggler


Cyborg by Odinoir on DeviantArt

Toe Jam is a Smuggler for Bandito Arms from Guntersville, Alabama.


When Bluey was "made" by Bo, Toe Jam was assigned to assist him in Bandito Arms business.  Toe Jam has orders to spy on Bluey and protect the company interests, up to and including neutralizing bluey if he puts the business in danger.

Stats:
5th Level Smuggler Partial Borg Human

IQ 17 MA 17 ME 16 PS 20 PP 22 PE 15 PB 18 Spd 8 PPE 10
40HP 200SDC mainbody
180MDC Concealed Light borg armor overlay

Combat Stats:
6 Attacks +5 on initiative


Unarmed Melee Strike [+6]+1mo+1hth+4pp
Knife Strike+8

Ranged SMG Strike +5 aimed, +2 burst
Ranged Knife Throw +8
Ranged Bradly Cannon shot:  +0/+1 if able to hack multioptic eye into the targeting system
Ranged TOW Missile shot: +0/+1 same as cannon
Ranged Mini Missile shot +1 already integrated with Multi optic eye

Parry [+7]+1 amp hearing +2hth+4pp
Knife Parry +9
Dodge: [+9] +2hth+2amp+4pp + 1read people

Saving throws:
+1 vs Magic due to partial bionic reconstruction.


Smuggler OCC Skills:
Literacy English 93
Language Fluent English 98 Spanish 93 Technocan 93 Dragonese 93
Basic Math 88 Detect ambush 68 Detect Concealment 63 Palming 53 Streetwise 65 radio basic 83 radio scramblers 53 cryptography 43
Disguise 63 Escape Artist 61
Computer operations 78 wp smg wp knife HTH Basic

Smuggler OCC Related Skills:
x3 piloting:
Pilot Auto 81 Pilot Motorcycle 89 Pilot Tanks/APCs 65
x3 other skills
Pick Pockets 58 Prowl 68 Computer Hacking 48
1 skill learned at lvl 3 which is now lvl 3 not lvl 5 like the rest of his skills)
Pilot Robots/Powerarmor 65

Secondary Skills:
Gambling 53, Auto Mechanics 48, Computer Programming 53, Camouflage 40



Has "Veteran" physical stats from having more bionics than a Normal Level Smuggler since my template only shows lvl 3 and lvl 8 stats and Toe Jam is Lvl 5 with Vet Bionics.   http://3rdageofdragonwright.blogspot.com/2013/06/guntersville-clan-smuggler.html

Toe Jam is in debt an undisclosed ammount to Bandito Arms from the extra bionics which is why he had to take the job of following around Bluey.
Bionics and Cybernetics:
Partial Bionic Reconstruction to strengthen body trunk.
RigiPlast Bones in Hands, Feet, Arms, Legs, Torso, Skull.


Simsense Recorder (dashcam for all 5 senses)
Multi optic Cybereye,  (nightvision/Ultraviolet/Thermal/infrared/targeting system)
Amp Hearing,
Left Bionic Arm with microcomputer & concealed smg.
Arm also contains a concealed  hand wrench +5% auto mechanics
Right Bionic Arm has a concealed Armor Piercing Mini Missile Launcher


Level 1 Adrenal Booster (must be activated manually to gain bonuses)
+4PS&PE/lvl +1strike/parry/dodge/attack/lvl
+1init/lvl  Roll vs non lethal poison 4/ rounds of activity.
After a fail roll vs non lethal roll vs Deadly cardiac arrest/rd of activity.
(De)Activation requires rolling under ME on d20.
Taking non armor damage activates pump involuntarily.

Bionic Lungs 1hr ox supply, Modulating Voice synthesizer (fake a voice with computer operations),

Kata Calculator Skillware (+2/strike/parry with a sword when activated with computer operation, takes 2 attacks to activate)

Level 10 Audio Damping on body to silence the bionics, +10%/prowl

Omni Link Nerve Web +1 Initiative

Each bionic hand has a pinky which can detach and be used as a bomb. (5d6MDC/15d6SDC)

Black Market Abilities:
Black Market Professional Courtesy and Connections
Black Market Line of Credit
Black market Business Enterprise #1 Spying on Bluey, paid monthly by Bo
Black Market Buisness Enterprise #2 Smuggling goods into and out of CS
4 chosen special abilities:
Informant: Confidential (CS Officer)
Steady Nerves +2 vs hf +2 vs insanity +1ma +5% disguise
2 slots go to Read People +1 perception +1 dodge rolld20 vs someone to assess, whoever rolls highest wins, winning shows through disguise/shape shifting/con artists/PB and MA effects. +10% streetwise


Equipment:
Traveling Clothes, cross and wood steaks, flashlight, 1 weeks rations, survival knife.
30000 black market credits

MDC Modified Bradley Tank p97 mercenaries w/ combat computer +1s
41mph max speed, 300mile range 180MDC mainbody 80MDC turret

Weapons:
Left Arm SMG 10mm 4d6SDC 3000ft 2x30rd clips of ramjet rounds PV9
Right Arm Mini Missle 1d4x10MDC/3d4x10SDC range 1 mile 3' blast radius PV9
Bradley Cannon 5d6MDC 20' flak radius 5000ft range 25 shells
Bradley TOW Missles x2 (used up)
Vibroknife 1d6MDC +5/3d6 +15 SDC

NPC Contacts:
Bo, Riki, Merl, Tin Duhk, CS officer

Friday, November 6, 2015

Rogue the Dead Girl


Dead Girl 2 by KH-FX on DeviantArt



Rogue was controlled by the necromancer followers of Set to spy on the group and direct missile strikes against them.  After Drago used exorcism and control undead on her she is currently resisting eating the brains of Drago's mortal companions.  For now.  She has recently feasted upon enough living creatures where she looks mostly human with only a few slight signs of rot.

She has to eat at least one person a week to keep up her human appearance.

6th Level South American Ellal Super Spy Mage
300 years old 5'6" 90lbs
IQ 17 ME 16 MA 10 PS 27 PP 18 PE 29 PB 12 SPD 37
MDC 259/777sdc PPE 125
+1 init +4 strike +8 parry/dodge 6 Attacks Crit on 18+
3d6md +12punch/knee/elbow/bodyblock 9d6+36 sdc
5d6MD+12 karate kick 10d6+36sdc
6d6+24 power punch 18d6+72sdc
1d4+12 md/3d4+12sdc Body Block + knockdown of non supernatural/robot str
+6 vs magic, immune to poison


Abilities: regen 1d4x10mdc 3d4x10sdc/melee, immune to illusions, non magic/holy weapons do 1/3 damage

LeyLine Walker powers #2 and #3 (sense and read leylines)


OCC Skills: Radio Basic +10 Radio Scramblers +10 Cryptography +10
Basic Math  +20 Literacy English +10 Dragonese Demongogian +10
Intelligence +15 Pick Locks +10 Disguise +10 Forger +5 Prowl +10
ComputerOperation +5

WP Energy Pistol WP Heavy


4 OCC Related Skills

HTH Martial Arts camouflage escape artist
Lvl 3 skills Boxing wrestling
Lvl 6 skills Intelligence sign language

4 Secondary Skills
wp knife pick pockets hunting athletics

Magic:
3 lvls 1
See Invis

SEE MAGIC ENERGY
Level: 1
Range: Line of Sight/Self, Others by touch or within 5 ft per level of experience.
Duration: 2 minutes per level of experience.
Damage: None; see effect.
Saving Throw: Standard if the powers are not wished.
P.P.E. ™ Cost: 3


Effect: This spell allows the caster or someone nearby to see the magic energy radiating from people, creatures, objects, and areas, as long as more than 20 P.P.E. points are present in the source being looked at. The sensing ability is so acute that the character can see things made invisible either magically or naturally, including supernatural creatures, entities, and elementals. Any character under the affliction of a spell that cost more than 20 P.P.E. to cast will also be noticeable to the recipient of this spell.



Beast Call
Level: 1
Range: 500 ft
Casting Time: One melee action.
Duration: Instant
P.P.E. ™ Cost: 5

When an animal (regardless of its affiliation with shaman) dies, the shaman can use up five P.P.E.tm to absorb five times the P.P.E.tm base of the fallen creature or ten P.P.E.tm, whichever is highest. The ritual is instantaneous, but will not work if the beast is killed by technological means




4 2nd lvl

Mask Scent (Level 2 Spell)

Range: 10 foot radius (3 m) plus 3 feet (1 m) per each additional level of experience.

Duration: 48 melees (12 minutes) plus 24 melees (6 minutes) per each additional level of experience.

Saving throw: None

P.P.E.: Three

The casting of this spell will completely mask the scent of the caster (or object cast upon), including equipment, within the radius of effect. Everything will become odorless, forcing creatures that track by smell, to rely on visual and audio clues. This is also handy for such uses as masking the scent of a cooked meal, negating the nauseous stench of the undead, and fumigating an outhouse, among others.

Levitation
Cloak of Darkness
Turn Dead

4 3rd lvl

Armor of Ithan, Impervious to Fire, Invis Simple


Mesmerism


Level: Three
Range: 12ft with visual contact.
Duration: Varies with victim and suggestion.
Casting Time: One melee action
Saving Throw: Standard
P.P.E.tm Cost: 10

This enchantment enables the caster to use simple hypnotic suggestions upon intelligent creatures. Works just like the super psionic ability Hypnotic Suggestion. Taken from the PFRPG (1st edition).



1 4th lvl
Deflect

1 5th lvl
Fly

1 6th lvl
Siphon: Simple
Level: 6 
Range: 30ft 
Duration: Instant 
Casting Time: Two melee actions 
Damage: 1d6 hit points, 3d6 S.D.C.tm, or 2d6 M.D.C.tm, depending on the creature. 
Saving Throw: Opponents are -1 to save. 
P.P.E.tm Cost: 12 
The use of this spell allows a necromancer to steal a fraction of another living creature's life force, weakening the creature and strengthening the death mage. The mage can take M.D.C.tm from a supernatural creature, but he only recovers 1d6 hit points and 3d6 S.D.C.tm if he does not possess M.D.C.tm Supernatural creatures that practice necromancy only gain 2d6 M.D.C.tm by draining 1d6 hit points or 3d6 S.D.C.tm Whatever is lost by the victim is gained by the necromancer. Undead and animated dead are not affected by this spell. The victimized creature is also -2 to strike, parry, and dodge and -10% on skill performance for two melees (weakened and disoriented).


Equipment: Rags

References:
Rogue's Homeland: https://en.wikipedia.org/wiki/Patagonia

Saturday, October 10, 2015

#75 Join Up

East of the Cincinatti airport the characters regroup and consolidate the GAW forces.


Drago's FOM Contract States he will be a lord as long of FOM as he controls these Nexus:
Athens currently run by Psi Goblin
New Port currently run by Princess Shack
Cincinatti currently run by noone

The original contract mentioned 4, the one you saw from denali only shows 3 now.

Unclaimed and unmentioned in ep #75 contract: Gallipolis, OH
https://goo.gl/maps/Ge1K8kDWxoK2
(what happened to Gallipolis and why Dunscon no longer wishes to see it conquered is unkown)

http://3rdageofdragonwright.blogspot.com/2012/02/47-she-laid-egg.html

Blueys makes friends with Bo after saving him from the wrecked plane in his hover vehicle.
Bo says he will "make" bluey a Black Marketeer and GAWs  "Rift Runner".
Bo designates Merl and Tin Duhk to will be bluey's mr johnsons contacts to get jobs as a blackmarket "runner" delivering "packages".



Bo tells Bluey the GAW Bandito Arms Ranks which are considered a secret to non members (other players dont know this only bluey):

Captian Bo in charge of GAW territories
LT Black Market Merchant Full Conversion Borg TIN DUHk
Black Market Gunslinger Riki
Black Market Smuggler Merl
Friend of Ours Sparticus



Bo also requests that Bluey assign a leader to each of his squads so that the gaw men can survive the coming demon army.

Herman leads 3rd recon, Caldor the 1st tank squad with 4 tanks left, Bluey leads the mechanized 3rd armored Company co led by Major Ban Gunter.  Drago leads the 9th infantry.


Drago detects a rift opening to the north before there is an attack on the group by snipers which miss.

From the edge of a forest near by a strange dead girl watches, then there is a missle strike.  Is she spotting?  Bluey manages to shoot down the missile (barely, did 20md on a lr missle).  The missle was locked on the power supply of bluey's cs hover bike.

The dead girl is controled by 2 tautons, Zorg Servant of Torg the tauton leader.

Jizzel charm impresses sparticus (ooc she is pregnant due to the earlier "encounter")  Sparticus gives her his mystic power armor.

Sparticus has traded away one eye of eyelor to GAW in exchange for his base and gaw support (?) and has another stashed in the secret part of his huntsville base.

Herman has 2 eyes.

Caldor fed his old parasite one eye.

Drago gets many magic pidgeons back, tells Creed he will spy for Tolkeen on the FOM.

Kuda the grey tells Drago via pidgeon he will support Drago's cause he he gains the support of the king and the circle of 12.  Kuda says if this happens he will show them about psyscape.

Herman gets in one of the dunebuggies in his recon squad with a driver Kail AKA NUX the ferocious (yay fury road refrerence)


Drago manages to exorcise the demon controlling the dead girl, and uses control undead magic to keep her from eating the other mortal's brains.  The rest of the demons flee after the missile attack fails.  Caldor tried to shoot the dead girl but it seems shes immune to all but holy objects and magic.


Sparticus uses his powers and calculated that the missle was coming from low earth orbit...

Leaving the army Bo + the leaders  + bluey leave back to ?Huntsvile.
Sparticus wants to stop bluey so he (or was it jizzel)  call lightnings the trailer hitch stalling the retreat.

Drago gets a pidgeon saying Denali will be arriving from dunscon, she arrives on her demon mount through a rift and with drago  nego a contract, same rules as in the charter except its 1/13th of the lands profit not dragos personal income tax like the charter says (no income tax in fom just land profit tax)

Drago promises a nexus to sparticus and writes into the contract that the FOM will leave GAW holdings alone.

Drago also negos getting a "chest of scrolls" once a year in return for his tax payments.

Signs the contract to dunscon with these knights:
Caldor tax knight, estate knights Herman, Bluey, and Princess Shack.


Valen msgs drago back saying plant the tree at a nexus asap or it will die.

The splugorth cant be contacted by drago because he doesnt know it personally.

Dean Vask says in return for relinquishing claims on the childern in the School of Magic he will act as sparticus's lawyer.

XP:

Drago 9th Level Hatchling 125055 +500 showin up +225 skills +100 save plant rp +1000 apply to become federation lord +200 negotiate sparticus's pardon by creed in exchange for spying +100 save rogue +50 fight snipers +100 sending pidgeons
127330

Sparticus 9th Level Energy Master Psi warrior in training 88400 +500 showin  up +100 skills +100 rp +400 rp angry about making deals with dunscon +200 rp with jizzel and gives armor to her +200 detects low orbit trail from missle with powers +50 fight snipers
 89950

Caldor 9th Level Kreeghor Bounty Hunter 85126 +500 showin up +50 skills +200 osiris rp +200 worlds of warlock will invade now that kreeghor tet has fallen rp +200 and kreeghor world in danger rp +1000 named knight of the federation of magic lord Drago +100 wants to find if tet was really destroyed +50 fight snipers +100 rp worry about wife with newly good alignment
 87526



Herman 7th Level Juicer 49781 +750 showin up +1000 named knight of the federation of magic lord Drago +100 saves vs horror factor +100 remembers has 2 rune weapons... +50 fight snipers +50 skills
51831

Bluey the 7th Level  Dog Pack Line Walker 39725 +500 showin up +1000 gets made by black market +1000 gets named FOM Knight +600 first to show up +100 rp +275 skills +200 shoots down missle +100 names others leaders of GAW forces to save them +50 fight snipers
43550

Rogue the Dead Girl 6th level Super Spy Revenant +1000 showin up +200 saved by dragos magic +50 fight on side of snipers +100 gets controled by drago's magic




NPCS of note:
Lida Kent 6th Level Rogue Scientist lost -50% of armor
Seth Brown 4th Level Pack Rat
Lt. Fifo Partino 4th Level Gutter Rat
Jizzel Lane 5th Level Maze Rat gets mystic power armor
Bo, Merl, Riki, Tin Duhk, + leaders of 3 squads pcs now co lead

Enemies of note:
Zorg and Torg the tautons who seemd to lead the enemy against the players screaming to hand over the artifacts of Osiris or be destroyed...

Saturday, September 12, 2015

Goose Bull Rutherford the Farmer


Farmer by Mattiasedstrom on DeviantArt

1st Level Dead Reign Farmer 5'7" 150lbs 72years old
Goose's farm and family were over run and turned into zombies after the wave.  Since then he has gone on the road, for the first time in over 40 years.



IQ 14 ME 12 MA 15 PS 14 PE 16 PP 16 PE 13 SPD 9
4ATA +1 s, +2p/d

Common Skills:  Math Basic, Language & Literacy English, Pilot Auto
OCC Skills:
Animal Husbandry +15, Barter +15, Brewing +15 First Aid +10 Herding +20
Horsemanship: General +10 Identify Plants & Fruit +20 Physical Labor
Preserve Food +20 Skin and Prepare Animal Hides +15 Truck +12 Vet Science +6
WP Shotgun

Elective Skills:
Play Banjo +10 Wilderness Survival +10 Salvage +10 Track and Trap animals +10
Excavation +10 Carpentry +10 Land Navigation

Secondary Skills:
Radio Basic Auto Mechanics WP Knife Athletics HTH Basic


Gear:

Model 870 American Classic

5 boxes of 50 shells
NRA T-shirt, Overalls, Steel toed boots, Trucker Cap advertising seed, Belt, Silver Belt Buckle

Frame Pack full of:
Case of Bean Seeds, Case of Corn Seeds, Northern Wisconsin Park Map
2 Water bottles and water filter, Flint, Large Knife, Fork, Tin Cup
Plate, Tarp, Sleeping Bag, Binoculars, Socket Wrench kit, Hatchet, 2man Tent, Wirecutter
2 Mason Jars, Notebook, Pen, Flask of Whiskey, Mason Jar of Moonshine