Friday, November 27, 2020

Jenny Nowak the Psi Ghost





Private Investigator for 3rd Eye in Merctown.  Unprincipled

She is detected by Zamok prowling to spy after the group while astrally projected.

4th Level Psi Ghost

IQ17 ME12 MA17 PS11 PP18 PE14 PB16 SPD10 PPE 15

HP 32 SDC 38 4 ATA +2s +5 parry +5 dodge +2 roll

+2ini +2 roll +4 vs mind control +4 vs posession

RCC Psionics: ISP 92

Psionic Invisibility, Deaden Senses, Mindblock, Nightvision, Object Read, Machine Ghost, Telemechanics.

traying5 RCC Chosen Psionics: Astral Projection, See Invis, Sense Evil, Telepathy, Intuitive Combat

1@lvl 2 Telekinesis 1@lvl4 Clairvoyance

1 super @3 Group Mind Block (developed after training from rena and days of vampire hypnotic suggestion attacks luring people way from the safe zone to be eaten by vampires)

RCC Skills: Literacy American, Euro, Basic Math, 

Radio Basic Surveillance Systems  Basic Electronics Basic Mechanics

Computer Operations Computer Hacking Escape Artist, Pick Locks

Streetwise, Prowl, Climbing Wp Energy Pistol, Wp Heavy, +4/+2 strike HTH Basic

5OCC Skills

Radio Scrambler +5 Jurry Rig +5% Demolitions +5 Disguise +10 Electrical Engineer +5

+2 rcc related at lvl3 Locksmith +10 Detect Concealment

Secondary Skills

Pilot Bicycle

DOMESTIC SKILL: WARDROBE & GROOMING Base Skill: 50%. +4%/lvl
Bonuses:

  • +1 P.B. (when dressed to impress).
  • +2% Disguise.

Athletics

+2 secondary at lvl 3 Pilot Auto, Play Music Instrument, Synthesizer (goth metal musician)

Can only ghost 20lbs of Gear: 

Plastic Bycicle w speaker system

Stealth Suit MDC Stalker suits, 45SDC -20% to spot

Wilks Pocket Computer/Comlink.  39000black market credits

1 heavy fusion block, Cross, Wooden Chopsticks, Electrical Tools. Digital Camera


Sunday, November 8, 2020

104-106 3rd Eye Safezone

Krull's vehicle has quad forward mounted .50call machineguns with ramjets, these did massive ammounts of damage to Drago and Zamok.  



Determined to rescue the elven maiden drago leads the squad back to the Dragon's bar the Crimson Dragon at 140, due west of the entrance gates back to the arms bazaar. There the group seesa a arangar power armor meeting with some mad max style vehicles with egyption rama set invaders organizing. The group hides in the warehouse behind the crimson dragon, eventually stealing a semi truck. the group meets a sphinx who frees two possessing entities that were attached to drago through an earlier curse. The entities attack, paralyzing both Drago AND Zamok before being destroyed. Fearful of outside enemies finding them Towjam used a power loaded to put the KO'd dragons in the back of a semi and made a break for it. There was a chase, many vamps on motorcycles, in mad max cars chased the group. COMMANDER KRULL in a mountaineer ATV with quad .50cals blasted the KO'd dragons to bits before getting stopped by an ASTRAL ICEWALL drago made while astral projecting. Finally realizing they could go through the astral wall the monsteres pursued the group back to the edge of the 3rd EYE SAFE ZONE where they stopped the pursuit at the edge of the zone. 3rd eye takes 5k from each pc for squatter life style for a contract and ability to stay in the safe zone right then squatting next to the makeshift wall built in front of their dective agency office. There is also a light tank with some sandbags making up a big part of that wall parked out front. Renna and Ray two factions of 3rd Eye Safe Zone argue over what to do with the Dragons, Ray wants them tossed out renna wants to let them stay but charge them 20k each for low life style as formal residences of the zone . Ray and a group of 4 other men all wear black and talk amongst themselves pointing frequently at the dragons... 


 XP 
 Drago  9th Level Dragon Hatching 145305
+200 skills 3x session survival bonus 300 +100 fight krull +25 meet sphinx sepa driz +100 sepa rp +50 fight arangar +25 biker vamps +100 goes astral while paralyzed with biomanipulation by a posessing entity +100 defeat entities +50 shot up by krull  +50 fight ogre tman Mepistos horseman  +100 fight spirits
146505


 Caldor Kreeghor Osiris Priest 4
Bounty Hunter 9
105076 total/10276 as priest 
+125 skills 3x ssession survival bonus 400 +100 fight krull +25 meet sphinx sepa driz +50 fight arangar +25 biker vamps +100 defeat entities +50 fight ogre tman Mepistos horseman +100 takes over driving when tow jam virus takes out towjam +100 pray +100 drive towjam 's joystick when towjam gets knocked by by kitanni virus so truck doesn't crash +100 throws bone valiantly +100 fight spirits
11651


 Towjam 8th Level Smuggler Borg
61865 
 +350 skills 2x session survival bonus 300 +100 steal truck +100 fight krull +50 meet sphinx sepa driz +100 radio crypto work +100 fight arangar +25 biker vamps +100 defeat entities +50 fight ogre tman Mepistos horseman +100 fights with tow jam virus keeping it contained for now and learning coordinates of its command and control beacon (virus signal coming from just north of the ley line nexus, more rolls required to narrow it down more to a specific building) +100 fight spirits
63340

 Cameron 7th Level Cyberknight padawan Psiwarrior
36215
+325 skills 3x session survival bonus 600 +100 fight krull +50 meet sphinx sepa driz +200 kd +500 save kids +100 horsepersonship +100 fight arangar +25 biker vamps +100 defeat entities +50 fight ogre tman Mepistos horseman  +100 fight spirits
38465
Cameron levels to 8!

 Zamok 3rd Level Crystal Dragon Hatchling 
8275
3x session survival bonus 900 +100 fight krull +100 session 105rp +50 meet sphinx sepa driz +100 fight arangar +25 biker vamps +200 defeat entities +50 fight ogre tman Mepistos horseman 3rd 
+100 near death by krull go to hp only +50 LAZER eyes +100 fight spirits +100 makes astral golems
10200 Zamok levels to 4! gains psionic super tk


Zamok was down to hit points, drago's invincible armor was shot off and he was injured.  Zamok left a trail of Zhaar crystal dragon crystal shards due to all the kinetic damage from the ramjet rounds breaking his scales off.


NPC Follower XP

Dwat, Homeie 2000 2nd level City Rat Booster Boys, followers of Caldor

+1000 survival 
+500 rescues and is rescued , both are on only one bike now one was left behind
+500 gather up crystal dragon shards
 4000 both level to 3 and start making crystal armor weaving it into their biker leathers


Valen follower of Drago
Stone master priest of Dragonwright 225500 / 25000 priest
+500 survival
25500
 
Horse  follwer of Cam 
1st Level AI 2000
+500
2500

106 ends with group in Eye Safe Zone. 

3rd Eye Safe Zone 
  Constructed out of the employees of the 3rd Eye Detective agency, this area is protected with a circle of protection. Across the street is a boarded up and force warded weapons shop covered in golems that attack anyone trying to get in. 

The area  from gate road along the roads and connected neighborhoods to the south east through the buisnesses of weapons of wonder, beastieary, ppyramid meporium stopping at the tw's fallen safe zone to the east Simon's Safe zone.
To the north is safe due to patrols from the magic guild's HQ.

Factions a-b are employees of 3rd Eye Private Investigators, they have differing philosophies but the leaders used to adventure together and are known to be exlovers (ray & rena).
The platoons share guard duty, 12hrs on 12 off.
Each 3rd eye member has 1 steak,  mallet, under 5th level ones went up a level from what the book states since they have been fighting for survival against vamps every night.

Platoon A "Woke" : The psionic and magical heart of the agency, live in downstairs of office

Rena Fox 7th Level mind melter 
Wears "requisitioned" Merctown defense force officers outfit, NG-A12 Anti-Balistic Armor 160SDC 1/2 from kinetic attacks
 
Lisa her 4th 5th level leyline walker wife.  Operates the circle of protection around the safe zone.
Wears leyline walker armor with tw armor of ithan 3rd level. (90/90)

lead a group of former adventurers who retired to merctown.
  2 psi ghost  3rd 4thlevel Jenny Nowak, Mary Gowal.  Wear MDC Stalker suits, 45SDC -20% to spot

1 psi tech Jeff Rusling, operating sensor equipment, wear requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC

3 mind bleeders 3rd 4thlvl craig operates radio equipment, wear requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC
marty, 5th lvl wear requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC
sandra 6th lvl mind bleeder
7th lvl tw armor of ithan engagement ring given to her by TW Simon of 133 

gabe the 3rd  4th lvl mystic operates tw water cannon
wears leyline walker armor 45MD/90SDC

Platoon B "Scientist Detectives" : The technical brain of the agency, Hired by Rena for their expertises in forensics and crime solving.  They have a lean-too built out of a military tent strapped to the side of the tank.

Ray is second in command of 3rd Eye Safe Zone.
Ray  - MiB 6th level detective , Chipwell Vampire Combat Power Armor Mark II 130MDC/650SDC p70 mercops
VAI-V water cannon 100ft 1d6x10 md to vamp 60blasts, cross spotlight, silver claws 3d6 . steak shooter payload 2 2d6SDc 100ft

Rob - MiB 6th lvl detective juicer in juicer plate 90SDC 

Tom,  MiB requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC
the MiB 3 6th lvl detectives,  and their heavily armed guard , live in upstairs area of office

Roger the 4th 5th lvl bounty hunter in "requisitioned" Merctown Defender's Samson Powerarmor

Randy Randal MiB 5th lvl superspy amature mage operates tw water cannon

Johnny Zaks  MiB 5th lvl pro theif with facial reconstuction cyberntics who requisitioned the tank and lives inside, wear requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC

1 male Greg 5th lvl rogue scientists operating radio equipment, lives in merc town defense hovercar1

1 female Jessie 5th lvl rogue scientists operating sensor equipment plugged into the tanks nuke power supply, lives in hovercar 2

norton dog boy 3rd 4th lvl follows jessie around
wears dog armor 90SDC

The 3rd Eye Detective Agency office has been fortified with sandbags, mdc debris has been turned into a fortified area in front of the office with an entrance blocked by the following vehicles:

1 "requisitioned" merctown defense force battle tank PV8, p25 merctown Iron Hammer main battle tank taken from troops turned to vampires
2 "requisitioned" merctown defense force police hover cars, 70MD /350sdc PV6
3 destroyed trucks are used as walls 100MD/ 700SDC PV6


[--------------[window]--wall---[frontdoor]---wall----------[window]----------------]
T
R
U
C
K TWWatercannon                                                                                     
[rubblepile]TRUCK[rubblepile]BATTLETANK HOVERCAR [rubblepile]TRUCK

leyline situaion
 group is now directly ON a leyline, noting that the sign 3rd eye is directly positioned at the cardinal point in perfect center of the line, acting as a magical channel of some kind.  (more lore magic rolls to understand the signs purpose and abilities if any). 
magic users and dragons can use ley line transmission to send messages to anywhere along either of the 2 crossing lines, so if you want to contact anyone in the kingsdale rifts book you could do so now (there are many mages there)  RIGHT Away when on the line, valaen starts sending magic messages in atlantean language to his "brother"  and member of the collegiate of magic council in both kingsdale and merctown, true at lantean menelaus clotho (12th level atlantean ley line walker) ... 
do any other pcs want to send magic messages?

currenly on "clify falls" leyline which runs from an underground spring to the sw of magic zone, through the zone northeast out of merctown and ends at Clifty Falls on indiana border
magic users can draw 10ppe /15seconds melee round from the line currently, linewalkers 20ppe

clifty falls leyline intersects with kingsdale leyline at the nexus at the collgiate arcane of merctown.

kingsdale leyline runs from kingsdale to the west through merctown to central city ruins kentucky to the east of merctown.

sense rift shows one active rift at temple of set, and a second active rift north of the nexus a little ways
sense dragon shows drago, zamok, one hatching to the east a short ways, 1 adult near nexus

magic school situaion
drago starts to teach lisa deflect and gains low lifestyle with 3rd eye detective agency, the rest of the group is at squatter lifestyle, gain one rifts contact aprentice, lisa

Randy asks to study magic from Zamok, does zamoke teach randy in exchange for low lifestyle, or focus on learning the spell drago teaches lisa?  low lifestyle will help with healing and build a loyal minion (gain 1 rifts contact aprentice, randy)


RF situtation,

radio does not work outside of  magic zone
merctown cellphones STILL work to merctown proper!
do any pcs want to send messages to anyone else in merctown?  

TOWJAM Gets an encoded cellphone call from tin tuhk once on the leyline, they have a cellphone repeater in the detective agency with a roof link some how getting a signal!
[rolls to decode message]

MiB aggressively scan group's technology [rolls to resist hacking]
Horse angrily jams them and runs to Cam for help.

war situation
areas along the leylines are still held by magic zone defenders except at the northern tip where the   "clify falls" leyline passes through the temple of set ruins

areas not on the leyline are currently organized by monster faction hqs, and also have wild vampires created from the former inhabitants of merctown running amok who are not organized

The psi-ghost Jenny, A shy emo girl gives anyone with a computer the following data read out and map over lay of the merctown magic zone.:  "We ghosted around and know all the players"

Western Rama Set Colonist Faction
To the west around the crimson dragon is a monster hq guarded by an Arangar Powerarmor demon
This area is adminstered by set necromancer captain krull.  They don't raid and are focused on breaking the wards on the crimson dragon.

Consists of 1 Ramaset Leyline walker, Krull, 2 secondary vampires influenced through necormancy drivnig mad max cars, ruling 2 gangs of 10 wild vamps on motorcycles, and the arangar power armor demon.  Krul Reports to Set Temple Tauton who runs the seige on the nexus.

Eastern Traitor-King Faction
To the east is ruled by the necromancer Baki Yoweri p134 merctown who has decladed himself "King of the East" and allied himself with the invaders being a former phoenix empire slave himself.
currently rumored to be at war with The techno wizard Simon, who ran Simon's Safezone holding the line at 133 to the east.  Simon's  safezone has since gone silent and no longer response to radio communications!  Rena is very worried about Simons well being and will pay a free low lifestyle or cash reward to anyone who brings Simon back to her safe zone alive.
Baki has created a sizable army of undead minions.  He also directly controls 1d6 secondary vampires  at any given time through magic who in tern control wild vampire gangs for him.  They have been systematically using the minions to loot and conuqoer the areas around 134 and raid as far north as the hospital and west to simons zone and now 3rd eye zone.

Set Temple Faction
The source of the invasion has one open rift,  Run by the Tauton with the Daggers of Bes.

Rules 147 as HQ adminstering  war with 145 hospital 141 bubble theatre over 142 143 144 areas they just conquered these areas with an expidiciary force of vampires and rama set colonists
From here forces are gathered to attack the main nexus