Tuesday, July 21, 2020

Wild Vampire Set Worshiper



Vampire worshipers are stored in temples of Set like the one in Merctown and awoken if the temple is in danger.
By destroying the temple of Set in Merctown Caldor woke them up and now they swarm over the magic zone.  One of these did a slow kill on Towjam, lost 4 pints of blood

Vamp stats
Green LVL1 IQ3 ME14 MA6 PS 23 PP 17 PE18 PB 4 SPD 25 PPE 18 HP 20 5ATA ISP 20
Normal LVL3 IQ4 ME16 MA8 PS 26 PP20 PE20 PB 5 SPD 30 PPE 24 HP 50 5ATA ISP 40
Vet LVL8 IQ11 ME19 MA12 PS29 PP23 PE 21 PB7 SPD 35 PPE 30 HP 90 6ATA ISP 50
Elite LVL 12 IQ13 ME22 MA14 PS32 PP26 PE22 PB8 SPD 40 PPE 36 HP 120 7ATA ISP 100

Vamp powers: Horror Factor 12/12/13/13 NV1200ft can see invis in bat form with echolocation
Magic Energy does 1/2 dmg to HP, Psionic / Magic weapons do full dmg
Immune to Hypnotic Suggestion, Empathic transmission, exorcism mind wipe, mind bond, biomanip

2Psionic Attacks/melee, 12 save vs psionics, +1vs/magic psi, immune to all but mag/psi/silver/wood
Psi Sensitive: Empathy, presence sense, sense evil
Psi Physical /healer Death Trance Alter aura,  mind block,  deaden pain, induce sleep
Transform into Bat, fly 35mph, Wolf, Run 40mph, Mist 7.5mph
Prowl 50%, regen 2d6/melee fight to -20hp then coma

Summon Vermin Hoard 20/60/160/240 minutes
penalties from vermin smothering -1ata -4 ini -1s -2p/d -75% vision/hearing,
Rats hf9 100/300/800/1200 rats, 1d6+1 damage /melee from bites
Bugs hf6 500/1500/4000/6000

Summon Canines hf 8  6/18/48/72 wolves or dogs summoned for 20/60/160/240 minutes

Vet Powers: Summon Fog 7th level

Weapons:
Green:
Sacrificial Dagger of Set 1d6MD double vs good creatures, only evil can touch
Normal: 5ft SDC Chain, 10x Throwing Metal shards, 1d4MD+ps dmg,
Vet: 10ft length of MDC Chain
Elite: Chains of Set, 4d6MD 30ft range, on hit agony, Good take 2d6MDC from touching, selfish 1d6
+2s railgun d6x10md 4000ft Plasma d4x10 4000 ft punch +3d6md kick +5d6MD +25MD/+75SDC

Armor:
Green: None
Normal: Vestments of Set 30SDC PR4
Vet: Vestments+Chestplate AR16 70MDC/140SDC PR6
Elite: Angrar MarkII PS40 700MdC /3500SDC PR8

Money Green/Normal/Vet/Elite:
1d6cr scrap/1d6x10cr scrap/1d6 set gold coins worth 1000cr each/1d6x10 set coins


Hand To Hand Attacks: 5/5/5/6 Init +2/+2/+2/+3
Strike +1/3/4/7 (6pp bonus +1 level10wild vamp bonus )
Knife Strike +1/+4/+7/+11
Shards and Knife Throw Strike +2/+5/+8/+12
Chain Strike NA/ +2/+5/+8

Parry +1/3/4/7 (6pp +1level10 wild vamp bonus)
Knife Parry +2/+5/+7/+12
Chain Parry +1/+3/+6/+10

Dodge +1/3/4/6pp

Unarmed Attacks
Green/Normal/Vet/Elite Bite 2d6MD +PS Bonus+8/11/14/17  6d6 SDC+32/33/42/51
Green/normal/Vet/Elite Punch 1d6+8MD / 3d6+32/33/42/51 SDC
Green/Normal/Vet/Elite Power Punch 3d6+32MD /3d6+96SDC

Melee Weapon Attacks
Dagger Knife Strike +1/+4/+7/+10 Knife Parry +2/+5/+7/+11
Sacrificial Dagger of Set +Punch DMG 2d6+8MD / 6d6+32/33/42/51 SDC

Ranged Weapon Attacks
Thrown Metal Scrap +PS Bonus 1d4+8/11/14/17 MD / 3d4 +32/33/42/51 SDC

1 in 4 carry merc guns+ramjets 3d6 handgun/ 2d6 smg/7d6 heavymg/powerarmor
Guns Strike Aimed +3/+4/+5/+6
Guns Strike Burst +1/+2/+3/+4


Psionic Attacks
Super hypnotic suggestion Range Line Of Vision must see into victim's eyes
20ISP Duration 5/15/40/60 minutes

Vamp skills
Speaks Egyption/Spanish/Dragonese
Green WP Dagger, WP Chain WP AutoPistol Pilot Motorcycle
Normal WP Dagger, WP Chain, WP smg, Pilot Motorcycle Learns Hunting
Vet WP Dagger, WP Chain, WP Heavy, Pilot Tank/APC Hunting
Learns Streetwise, Track Animals ,

Elite WP Dagger, WP Chain, WP Heavy Energy, Pilot Powerarmor +5secondary


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