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Sunday, February 28, 2010
Battle for Fargo
Mugabe is now afraid to enter the pilots compartment where his zombie seasamas stands guard, killing anyone not in the party who dares to enter. His phobia is aparent, something must have happend to him in that strangely overgrown forest outside of the Magic school… so called Mercer estate and place of odd Faerie folk.
Kueda the Grey gives the players a tip about a strange disturbance in the energy of the land to the west…
But first, sparticus discovers a strange barrel in his basement. Inside is a girl with amnesia and massive magical powers. She calls her self Katrina Sun.
When she wakes up she slings fireballs at people angrily until relaxing slightly…
She wanders about in a robe, looking at people. She casts Regrow Limb upon Mugabes Mauled stump of an arm, restoring it instantly. She cures Many of Mugabes men and Mugabe himself of painful warts.
They get a message to meet Kuedas men. Going there they see many Grey Seers and a strange viewing device.
On the device is a spike, covered in dark runes. Impaled along it are various humaniods. One writhes in agony and makes a great deal of noise, clammering to be rescued. This noise bothers everyone but especialy Katrina.
The man impaled seems to be a darkskinned man with bionic arms and pants, no shirt. HE is more awake than the others…
Finaly they get the coordinates of the place the viewer shows and head out in the ship.
Once there Sparticus and Caldor remain by the ship while Drago and Katrina dive into the depths. Caldor drops 6 proton torpedoes against the five surface holes of the hive and one cloud of warriors.
The entire first level of the cave is devastated by blasts but entries 1 and 3 are open and 5 is partialy open.
Drago and Katrina have an epic battle against Xiticix backed up by a few strange cultists and Necromancers.
It seems the bugs were enslaved to them until DRago reached the bottom room, seeing a huge queen on a spike near a giant dragonic seal glowing darkly with black energy. The energy pulsed into the Queen and made her eyes burn black with obvious control magic. She then tells her followers to attack.
After destroying her and the spike…the other Xiticix begin to flee.
Drago sits at the bottom of the Caves.
Caldor and Sparticus are up Topside in their ship.
Mugabi is camping out in the forest with his men.
XPs:
Drago +2k for following Katrina Sun into the pit, slaying the queen and watching a binding spell be cast on the seal, stoping its use as a necromantic energy magnifier.
+750 for finaly towing that pos yellow truck
Sparticus
+500 witnessing Drago enter the hive +500 heroics +250 deliveries +100 skills
(38075 needs 49801)
Caldor +500 witnessing drago enter hive +500 nuking hive from near orbit +100 facing down orbital defense grid and surviving +150 skills
Tuesday, February 23, 2010
Mugabe History
Drago was given x3 perfect emeralds, where are they?
worth /1mil each
Mugabe lives in the faerie forest.
He looses many men from attrition, and insanity. He is down to the following men, some of which have random yet to be determined insanities.
There is also a purple moose following the men around. They claim it is one of their friends.
13 humans led by cy (african decent) vibro knife
commander bo, del daughter of cy, roc, bara
13 have crusader armor and 13 have plasma ejector
2 have war monger power armor w gernade launcher and plasma ejector
Cy
+2warmongers
+5men
Notable
Dy age cinnamon sticks
+4men 1 of which has been horribly raped by a toadstool and now has a very bad case of anal warts. cannot wear armor there is a spare suit tied to the warmonger.
Lug
+4men
The warmongers have each shot their autocannon once.
Mugabe +500xp
+1 bottle of bubbly wine
Mugabe ate a Faerie Pigeon.
Saturday, February 20, 2010
Mage Templates
ones. If you don't, they are too weak. I know it's unrealistic, but no
other way seemed simple and easy enough. Also, we game with a hybrid SDC
only rifts system, so Necromancers now have some purpose again.
Also, mages tend to be cunning. Play them that way.
Ley Line Walker | 4rd level | 50MDC | 4APM/MPM | 112PPE
+3p/d | +4vs HF | +1vs magic | +2 to roll
NG57 3d6MD 500ft 10 shots | vibro knife 1d6MD
Magic (ss14):
Spell Set #1
Cloud of Smoke, Thunderclap, Globe of Daylight, climb, fear, befuddle
armor of ithan, float in air, magic sheild, magic net, fire bolt,
fingers of wind, see invisible, power bolt, life drain
Spell Set #2
Blinding Flash, Cloud of Smoke, Lantern Light, Concealment, Heavy Breathing,
levitation, armor of ithan, orb of cold, invisibility: simple,
Ricochet Strike, trance, multiple image, telekinesis, frost blade,
call lightning
Fire Warlock | 5th level | 90MDC Magic Armor | 4APM/MPM | 116PPE
+3p/d | +2 to roll | +1 vs magic
NG56 2d6MD, 400ft, 6shots
Fire does 1/2 damage
Magic: Cloud of smoke, Nightvision, Imp. to Fire, Swirling Lights, Flame Lick, Heat Object
Fire Ball, Circle of Flame, Wall of Flame, Flame Friend, Mini-Fireballs, Blue Flame,
Screaming Wall of Flame, Wall of Ice
Water Warlock | 6th Level | 40MDC+30TWarmor of ithan 4APM/MPM | 124PPE |
+1s +3p/d | +2 to roll | +1vs magic
TX-5 Pump Pistol 4d6MD 800ft 5 rounds, +15 in 3 speed loaders
Swim 98%, Hold Breath 5 min
Magic: Cloud of Steam, Create Fog, Purple Mist, Breath Underwater, Resist Fire, Ride the Waves
Circle of Rain, Command Fish, Sheet of Ice, Hail, Wall of Ice, Water Wisps,
Hurricane, Little Ice Monster, Summon Sharks/Whales
Earth Warlock | 7th Level | 70MDC Fury Beetle Plate | 4APM/MPM | 132PPE
TW "Rifter" Ion Rifle 5d6MD 1500ft 5 shots, recharge for 15 ppe | Neural Mace
Magic: Chameleon, Dust Storm, Rock to Mud, Hopping Stones, Wall of Clay, Throwing Stones
Animate Plants, Dig, Wall of Stone, Animate Object, Quicksand, Sand Storm, Little Mud Mound
Travel Through Walls, Clay to Stone, Clay/Stone to Iron, Travel Through Stone, Chasm
Petrification, Sculpt & Animate Clay Animals, Stone to Flesh
Clay Animal: 35MD | SPD 35 | +3s/p/d | 2APM | 40PPE | 42hours
Clay to Stone Animal 70MDC | SPD 70 | +6s/p/d | 4APM | 60PPE
Clay to Iron Animal 105MDC | SPD 105 | +9s/p/d | 6APM | 80PPE
Shifter w/ Supernatural Link | 6th Level | 45MDC | 4APM 4MPM | 158PPE
+1ini | +3p/d | +10vs HF | +3vs magic | +1vs psi |
Magic Dagger 1d6+2MD |
9mm Uzi w/ 3 30rd. clips of enchanted bullets (1d6MD each) 600ft
Magic (ss14): Sense PPE&Magic, Turn Dead, Trance, Chameleon, Concealment, Shadow Meld,
Time Slip, Call Lightning, Constrain Being, S&C Canines, S. Less Being, Armor Bizarre,
Mental Blast, Sustain, A & C Dead, Wind Rush, PC: Simple, C/E&S/C Entity, Aura of Death
Domination, Manipulate Objects, Carpet of Adhesion
Don't forget his many demonic and supernatural alies (heh)
Necromancer | 4th Level | 60MDC Patchwork | 4APM/MPM | 92PPE | HF 7 (grrrr)
+5p/d | |6vs HF | +1 vs magic | +4 to roll
Wilks 227 Laser Pistol 2d6/4d6MD, 900ft 12 double blasts, 3 sht. clips +6/+2
Useful Abilities: Animate and Control 16 corpses, 10PPE, 380ft, 40 min
Magic (ss13): Death Mask, Divining Toumbs & Graves, Strenth of the Dead
Summon Insect Swarm, Vampires, Worms of Taut, Trance, Fear, Shadow Meld
Mask of Deceit, Life Drain, Constrain Being, Sense Evil, Fireball
Animated Dead: 2APM, spd7, 1d6 damage, 50-100SDC, bullets 1/3, fire x2
Witch: Gift of Magic (minor)| 4th level | 20MDC patchwork | 4APM/MPM | 60PPE
+3p/d | +2roll | +1vs magic | +1vs HF
C-27 Heavy Plasma Cannon 6d6MD 10 shots 1600ft, 2 clips, +4/+2
Blinding Flash, Cloud of Smoke, Globe of Daylight, See Aura
See the Invisible, Sense Evil, Climb, Levitation, Heavy Breathing
Armor of Ithan, Fingers of Wind, Blind, Shadow Meld, Swim as Fish
Mental Blast, Escape, Compulsion, Mask of Deceit
----------------------------------------------------------------------
Demon Familiar | 40MDC | HF 10 | Dog-sized | 140 ISP | 200 PPE
+1s/p | +2d | +2 vs magic | +4 vs HF
Punch/Claw 2d6MD | Ppunch/claw 4d6MD
2 way communications w/witch, can act as "remote camera"
can let witch use it's PPE as long as it's within 300'
Roll on table for psionics,
knows all witch's magic but must be told to use (or to speak)
Dinosaur Templates
+2 ini/+5 flying w/prowl | +5s/+8 flying | +4d/+6 flying | +1 roll | +4 vs magic
leg talon 6d6MD | wing claw 3d6MD | bite 1d6x10MD | power dive (3 att) 4d6x10MD
Fly 40mph | prowl 70% | smell track 70% | hawk vision (2miles)
T-Rex | 600MDC | 4APM | HF 18 | 30ft tall, 50ft long, 5.5tons | PS 56!!! | 1 or 2-4
+3ini | +2s | +2 roll | +10 vs HF | +6vs magic
head butt 3d6Md | bite 2d4x10MD | hind leg claw 1d6x10MD | kick 6d6MD | tail 1d4x10MD
run 30mph for 15min | smell blood 1.5 miles away | scent track 80% |
Ostrosaurus | 115MDC | 4APM | HF12 | 15ft tall, 13.5ft long, 6ft tail
+3ini | +6s | +4p | +5d/+10leapd | +3roll | +6vs HF | +3vs magic
climb 80% | scent track35% w/blood 60% |superior vision (rabbit at 1mi)
Run 60mph | leap 15ft hihg, 40ft across. at 40mph+30ft run for 6hours
fclaw 1d6MD | rclaw 3d6MD | bite 2d6MD | tail slap 6d6SD+70%KD (12ft)
Leap Claw 4d6MD (2att), under 10ft 80%KD, 40%pin
Silonar | 120MDC | 4APM | HF13 | 8.5ft tall, 600lbs
+1ini | +3s/p | +5d | +6vs psi/magic | +12 vs HF
run35mph, 10hours max | leap 20ft across, 10ft up | track blood 55%
bite 1d6MD | Foot Claw 2d6MD
Tiger Claw Raptor | 58male/78MDCfemale | 4APM | HF9, 12 4-8, 14 10+| 5.5ft, 140lbs
+4ini | +6s/p | +7d | +6vs HF, fearless in packs (up to 30)
bite 2d6MD | claw 2d6MD | poison spit 20ft, (mace)
terrified/hate magic (either attack or flee)
Tri-Tops | 400MDC | 3APM | 6ft tall, 27ft long, 4.5 tons | 30-80 in herd
+1ini | +3s/p | +2d +3roll | +5vs HF
Head Butt 1d6MD | Horn Stab 4d6MD | pstab 1d4x10MD+8
Horn Ram 2d4x10MD, KD 4d4yrds, save vs. coma or 5d6HP, 1d4 bkn ribs, KO 10-40min
Horune Pirate
Horune Pirate (elite
unfinished)
S +1 rcc /+1rcc+2pp+2hth/+1rcc+3pp+2hth/+1rcc
+5pp+2hth
P +1 rcc +2 boxing / +1rcc +3skills+2pp+3hth/+1rcc
+3skills+3pp+3hth/+1rcc+3skills +5pp+5hth
D +2boxing / +3skills+2pp+3hth/+3skills
+3pp+3hth/+3skills +5pp+5hth
+1s/p/d underwater
Swim, hold breath 3/6/9/12min, NV 500ft
psi:
hydrokinesis, object read, mind block, resist
fatigue hunger
skills:
basic math
pilot boats
navigation, salvage, survival
WP Knife
WP Harpoon Gun
WP Torpedo
WP Triden
WP Epistol
WP Blunt
WP Erifle
4 Pirate OCC Skills
Pick Pockets
Boxing
Demon Lore
Weapons Systems
Normal Skills: Streetwise
Vet Skills: Pilot Power Armor Bot Combat Elite:
Flying Powerarmor
Elite Skills Pilot PA, Bot Combat Elite Heavy
Ground Robots WP Heavy Energy
Secondary Skills
Gambling
Climbing
Athletics
Normal: Literacy Dragonese, Pilot Hover
Vet: Computer Operation, WP QuickDraw, Dance, Lore
Magic
Elite: Computer Programming, Kick Boxing
1d6x1000 in booty
|
HDN Liberation Army Fighter
Hawrk-Duhk People were indigineous to the island of Atlantis before the splugorth conquored it. They have been fighting them ever since mostly living in the Preserves of Atlantis. The splugorth could whipe them out but prefer to let their rather stupid Gargoyle minions figure out the problem themselves. Thus a guerilla war has erupted between these vaiant ducklike dbees and the Gargoyle kingdome to the east of their nesting grounds. 300lbs They have a mysterious benefactor who outfits their leaders with at least some modern tech. The army is lead by an Elite, Red Eye. (he has an MO Eye). Typicaly they conduct raids into Splugorth territory to free their own enslaved people.
p74 atlantis , Elite has an MO Cyber Eye Psi Powers sens evil magic pres mind block det psi increase heal, psi pur, resist fatigue RCC Warrior Skills: NV100ft See Invis, Track 40% climb 30% swim impervious to magic OCC Related: Hawrkin, Dragonese, WPBlunt, Basic Math, Land Nav, Wild Surv, Preserve Food Whitling&Scupting , Horsemanship Exotic, Radio Basic, General Repair&Maintenance +5, Streetwise +2/ Secondary Skills: WP Archery, Pilot Boat, Wp Trident, Literacy: Dragonese Strike Bonuses:+1rcc/ +1pp+1rcc/+2pp+1rcc/+3pp+1rcc Guns Strike: */*/+4wp/+6wp Parry Bonus +3rcc/ +1pp+3rcc/+2pp+3rcc/+3pp+3rcc Dodge Bonus: +3rcc/ +1pp+3rcc/+2pp+3rcc/+3pp+3rcc All carry ornate wooden rods and steaks (religious fetishs, and anti-vamp weapons)
|
Friday, February 12, 2010
xp update
+100 petrification incident +25 kills motorcycle rider+100xp see shit slipnslide+100 stoping fire +100 learn of ceneped in dells cliffs +100 meat job
(69050 needs 80k)
Sparticus the 7th Level Energy Master(37025 needs 49801) +50xp notice homeless mob +100 gives vibroclaws to the flynns +50 kitani mechanic +100xp see shit slipnslide +200 generaling +200 saving lives of kid whos missing arm due to dog bite +100 esrith extraction idea +50 xp see symbol +100 learn of ceneped in dells cliffs +100 meat job (38075 needs 49801)
Caldor the 5th Level Kreegor Bountyhunter (24651 needs 24880) +100 gets 5ton bronze statue of drago, +50xp notice homeless mob +100 takes ship to tw engineering school +50 fight kitani mechanic +100 defeat mob+100xp see shit slipnslide +200 skills +50 xp see symbol +100 learn of ceneped in dells cliffs +200 alien wanderings
(25551 needs 24880)
Mugabi the 4th level Necromancer (13600 needs 17921) +100 explore woods +100 meet faeries +50 skills +400 phobias +100 skills
+300 rp vs police +100 bribing lt bree +100 convo +50 sam +100xp see shit slipnslide +50 xp see symbol +100 learn of ceneped in dells cliffs
(15150 needs 17921)
Monday, February 8, 2010
Mugabe's Forest Lair
2 guys go missing in forest
finds spell on area around tree near ruins of estate
mugabe takes some draping leaves and take with them
see two guys nailed upside-down in tree
with strange blood symbols drawn on them
there is a weeping willow tree next to a strange mound covered in moss. a peaceful pond sits next to it, near the boarded up ruins of something marked “Mercer Estsate” in classy stone signs barely legible past the overgrown foiliage.
Friday, February 5, 2010
Tolkeen TW Ship Race
Various neighborhoods of Tolkeen have their own racers and there is fierce rivalry between areas. Sometimes riots break out during especialy tense races.
There are no official rules but directly attacking and killing an opponent results in disqualification.
The winner becomes a celebrity and receives multiple sponsors.
Sponsored by Flyers World. Flyers World, the largest dealer of flying vehicles in all of Tolkeen. Come down to Flyers world today and see the new Flyer1000 Luxury Hover Yacht.
Current Racers:
1) Rez flying Caldors Ship for the Techno Wizard Institute of Engineering’s new experimental craft (North Quadrant)
2) Malik Savant of Tokeen’s Circle of Twelve. 3 time winner p92 (East Quadrant)
Flying a TW modified GAW-F14 Improved Super Tomcat
p92 coalition navy
mac 2.3, 1515mph
3) Prid Sigil of Freehold
Flying TW Pyramid Ship
Hatak Mothership
4) Ramone the flying Tiger sponsored by Atoms Power Plant (from #7 of Tolkeens North Quadrant) p110 sa
5) JB flying for JB Research (p182 #15 of Tolkeens Western Quadrant)
Flying TW Vulcan Wing p55 tolkeen seige 350mph
6) Lord Balgazar and the Graycoats
Riding his bike, cycles of existence.
7) MR Slithers of the Atlanteans p122 tolkeen final seige flying for Expedition Expediters Unlimited Naruni
Flying NE-SDSR-2000 Star Dragon Superiority Fighter p83 naruni +pods
mac 2.5
8) Dragon Bane of Stormspire
flying K’zaa’s Warhawk