Friday, February 3, 2017

#81 Boosted

Most in game players sit inside the gunman's tavern.
Eventually they get a distress call from Tin Duhk from the parking lot.
Tin Duhk the Golden Age weaponsmiths dealer has been working with the group, he is a full conversion borg who lost his most of his body in battle and has been wired up to Truck #2.

Tow Jam (whos player was not in game) was the driver of truck #1, by the time the group comes out to the distress call, truck #1 has driven off and is mostly out of site, and truck #2 is being guarded by some Biker gangers.

Drago tries to scout the location of truck #1 by flying but it gets away.
Truck #2 has some bikers around it who pelt Caldor with Ramjets, eventually the bikers are neutralized and the single remaining truck of loot is traded in for half of the bounty (125Million black market).

Players learn from streetwise they are a victim of a "Boost" perpetuated by the "Booster Boys".  The most talented computer hacking gang in Merctown when it comes to tech heists, the booster boys are a feared thorn in the side of all organizations in Merctown.  When they can afford various organizated are rumored to hire out the Booster Boys against other organizations.  Tin Duhk says Towjam was knocked unconscious by an unknown hack and taken as loot along with Truck#1.

Sparticus gets a message from GAW his jet is ready at the airport.

Drago tries to send and listens for magic pidgeons to no avail.  Drago finds teleportation in Merctown is jammed.

Bluey takes Tin Duhk to the best cyberhospital in the Warrens and cashes in some of his reward to get a red type Triax body for Tin Duhk.

Upon activation Tin Duhk swears revenge for the kidnapping of Tow Jam and the disappearance of Merl.

A new player has returned, Hiro.  He is working to steal truck #2 and tries to sneak away.  Caldor sees through his magic and pins him to a building near a nightclub by the truck jacking, realizing who he is caldor reluctantly lets Hiro go because Hiro might know how to get to Tow Jam.

Sunday, December 18, 2016

#80 Merctown Warrens Run

The group gears up to travel from the Docks region through one of the 5 gates to the Warrens region.

Drago and Bluey pay to camp at Dragon's Head Brewery
Tojam Camps at GAW Hq

 Bluey and Towjam find out GAW needs the goods transported to their man in the Warrens. Bluey has 250mil worth of reward for saving the 5 elders from the soul suckers. Merl says he has to smuggle it into Merctown Warrens from the GAW dealership, the now blind from radiation captain of the boat per earlier agreement gets 7%. The NPC GAW agents say once the goods are transmitted go to Gunman's tavern for the reward.

The group buys 2 trucks and 1 medium sized vehicle to move to complete the transport.

Drago hears rumors of a magic area from the Dragons head brewry owner in Merctown and wants to get there.

The group learns about Ravenshome theives guild active in the area with x3 streetwise rolls.

Drago confirms Dragons head Brewery owner is actually a dragon.

Bluey rents two rooms one for the injured blinded radioactive boat captain.

Bluey has a Runabout ATV and x2 roadmaster vehicles.

The group sees a hoverbike gang swarming around the docks.

Merl and TinDuhk argue about what body to get Tinduhk.  Since there are no cyberdocs tindukh trusts in the warrens he instists on getting brought further into merctown before he will buy a body.
Tindukh ends up jury rigged to control one of the trucks since he is a full conversion borg who only has his head main torso and life support remaining after an earlier battle.

Sparticus and Caldor pay 25k each to rest in the nicest rooms around.

Sparticus mutters about some deal he made with a CS Dogboy that never paid out.

So Tinduhk drives truck #1.
Tow Jam drives truck #2
Bluey drives his ATV
Caldor Bought a Tumbler ATV for 245k

The group prepares to leave the docks for the warrens, to do so Tow Jam tries to do some cyberrecon on the 5 doc entries to find out who guards them.

Node 1 - Booster Boy Northern Gun OS
Node 2 Unknown Kingsdale OS
Node3 Greenskins Green OS
Node4 unknown/Mephistos horsemen - this broke/bricked  toe jams pc when he tried to access it, so he borrowed dragos ng pc
and found
Node5 recently found unknown owner

A human tells bluey that there is a war between the Greenskins gang and beef with the Red Terror.

Drago meets a PSI goblin Brath and they go into the greenskins gate.

Caldor pays 40gp (40000cr) and takes a bounty from the Greenskin leader Brath to kill Ack Bar Al Shafar within 1 week

Drago cloaks himself as a normal human and pays 300000 cr in gold -300gp

Drago has 0 gold left, dagger, w/ 2 carat agat in pomen,
Blue Pays black market credits

Caldor  buys relative periodicals for gang/merc stuff from newspaper for 50 cr gets 50 papers

He buys them from the threeblind mice newstand which is quickly destroyed by marauding gangers on hover bikes lead by a juicer.    Someone yells its the Megamonkeys run!  And the locals run as a small battle happens, the juicer escapes and a few of his friends are left behind dead under crashed bikes.

There is a damaged ng speedster hoverbike left behind by the gangers the rat takes.

The injured rat is taken to Mans Tavern and talks to Bart asking for cordera.

at 12 noon till night fall the group gets pizza from the diner at #160 bluey gets large pizza red leathered men are also hanging out at the pizza place.

Since he took the bounty Caldor gets a text message on his computer that seems to be a txt description of a video showing a borg pacing with a the picture of Ackbar-al-Shafar Pitmaster of The Pit bar open on a visible communicator device built into the borgs arm:

The text message is as follows:
"This is a description of a video containing the marks location.

Entering his room he tosses his cloak over the bed and impatiently begins to pace, as with great effort he refrains from calling the Pit to speak with this Ackbar-al-Shafar.... Hope Ghoste & Alabaster are doing alright.... bah thats what the Radio is for, if they need me they'll call   

After several minutes Thorn decides the best to calm his raging emotions is meditation. He takes up a seated position on the floor and enters a trance..... waiting.

The mark you seek is at the Pit bar"

After eating pizza the group waits at the Gun mans Tavern to hear about the reward for the goods they drove in from the docks.
This message seems to indicate the target works at The Pit bar.

#80 ends hanging @ the gunman bar with pizza from next door eating it while waiting for the big npc to show up and confirm the shipment and pay Bluey

+250 showin up+175 skills 
+25 survive megamonky attack +200 rp

Sparticus +400 survival+150 skills +50 survive megamonky attack +100 reminder about asking dogboy for knowledge +25 pays for roon +100 does job for dragon owner of Dragons head job+200 rp

Caldor +400 survival +325 skills (mostly streetwise helping id towjams decking finds)+200 possibly infiltrated mephistos horsemen+100 survive megamonky attack+200 rp

Bluey +750 survival +150 skills+100 survive megamonky attack +200 continued efforts to save blinded boat pilot by gettin him to a cyberdoc+200 rp

Towjam+1000 survival +650 skills decking into various defense networks at the 5 gates leading from the docks to the warrens +100 survive megamonky attack +50 drives truck+200 rp

Drago still has atlantean fire rod on his person
Sparticus slept under TW forcefield
Drago used mystic alarm?
Sparticus  does a job for Dragons head unloading gear via supertk:
Sparticus has Aquired - Favor of Dragon owner of Dragons Head

Bluey paid 400k blackmarket credit bribe to the goblin, has gained favor of goblin guard
Caldor thinks he is +10 vs psionics
caldor buys relative periodicals for gang and merc stuff from a local newstand 3 bline mice before it is destroyed

Open plots:
Bluey wants to get paid for his goods
The blind mouse wants revenge for his store burning down
Caldor has a job to do
Towjam has to make sure Bluey finishes the job, no matter what
Sparticus wants to know what info he gets from the dogpack he dealt with earlier...

Wednesday, September 14, 2016

Merctown Warrens

Hi-tech Slums by d-art-studios on DeviantArt
Every time someone goes to the Warrens  or Arms Bazaar from the docks one must pass  through the "ganger's alleys" where it is highly likely a robbery attempt will happen.

Warrens, from the docks you must get your goods past the warrens to the more populated areas where they can be sold for more.

Every 4 hours when wandering the warrens If a streetwise roll is not made, roll on the
Random Ganger's Alley Table
0-24% nothing happens
The Booster Boys 25%
CyberStreet Gang 26-50
The Greenskins 50-80
Miphisto's  Horsement 81-90
MegaMonkeys 91-100

A Three Blind Mice Flying Drone data dumps the following into anyones computer upon entering the Warrens: "The Three Blind Mice Welcome you to the Warrens, for your Merctown Rags, Visit Three Blind Mice. The following areas are open *lists areas". Medical/Cyber:
Cyberstreet clinic 151, Ubermans Augmentation 152, man of metal 153, superjuice augmentation 155, Discount Enhancement 156, Marvels Mechania 157 Feathered Serpent Pharmacy 154
Bodycanvas Tatoos 185

Hospitality, Food, Drink, Rest:
Cyber Street Tenement (Housing) 158
The Gunman's Tavern 159
West Warren Diner 160
Emma's Boarding House 161
Robyns Rib Rack and Beer sak
Tony's Place
Ogre's Den Tavern and Flop House
Roach's Hotel
Golden Nugget Hotel
Arcadia Video arcade
Three Aces Motel
Blackwitch Casino
Bardun's Basement
The Ravenshome Inn and Tavern
Crown and Saber Tavern
Army Cot Flophouse
Hangmans Hotel and Tavern
The Redemption Hall Church and Civic Center

The Weight Pile fitness club
Flesh Peddlers Club
Hydra's Breath
Montes Feltway Casino
Merctown Escourts, Visions of Delight club
Soundbox music sales
One-Eye'd Jacks elegant casino
Bloodcourt juicerball stadium
Nirvana Juicers Retreat
Sharky's poolhal
Nightcrawlers Club
The Pit
The Broken Skull

Buyers Market Pawnshop  163
Srongbox Resale Shop
Midnight Transport
King's Ransom Pawnbroker
Cadger's Pawn Brokers
Three Blind Mice Newsstand
Tomes of Yore
Benito's Bodago pawn broker
Shadow Magic

Access to the Outskirts from the Warrens-  Free and accessible through wall exits in the warrens.  Those outside towns walls and not having keycards for the access levels will be considers spies or worse if they are found snooping around the businesses like the airport which lie outside of Merctown.

The Pay Zones include the secret nicer parts of town hidden under the warrens and arms bazar ,which aren't as heavily armored and have more strict regulations (no weapons/armor/powerarmor).

L1 Merctown Warrens Pass - 100,000cr blackmarket fee or trade-goods worth 300,000
On its surface merctown is only a small trading outpost on the river.  However there is a secret sprawling partially hidden underground city which is also open to those who prove their worth.

The L1 merctown pass to the Warrens is the path to eventually earning The L2 VIP pass which unlocks the well known Members Only Arms Bazaar which lies in a heavily fortified area at the edge of the warrens..  VIP is granted to those showing restraint and willing to undergo searches to make sure they don't endanger the interior of Merctown.

Once In L1 you can learn about the L2 Arms Bazaar Pass

Map #s

The Warrens:
151- Cyber Street Clinic
152- Uberman's Augmentation
153- Men of Metal
154- Feathered Serpent Pharmacy
154a- Gabriel's Discount TW
155- Super-Juice Augmentation
156- Discount Enhancement
157- Marvels Mechanica
157a- The Animal House (The Black Bastards' HQ)
158- Cyber Street Tenement
159- The Gunman's Tavern
160- West Warrens Diner
161- Emma's Boarding House
162- The Weight Pile
163- Buyer's Market Pawnshop
164- Robyn's Rib Rack & Beer Shack
165- Tony's Place
166- The Ogre's Den Tavern & Flop House
167- Flesh Peddler's
168- Roach's Hotel
169- The Mausoleum
170- Strongbox Retail Shop
171- Midnight Transport
172- The Haze
173- Hydra's Breath
174- Monte's Fellway
175- MercTown Escort Service
176- The Sound Box
177- Visions of Delight
178- One-Eyed Jacks
179- Gold Nugget Hotel
180- Firewaters
181- Blood Court
181a - The Watering Hole
182- Nirvana, the Juicer Retreat
183- Sharky's
184- Nightcrawlers
185- Body Canvas
186- Arcadia
187- Black Witch Casino
188- King's Ransom Pawnbroker
189- Cadger's Pawn Brokers
190- Three Aces Motel
191- Bardun's Basement
192- The Ravenshome Inn & Tavern
193- Crown & Sabers Tavern
194- Three Blind Mice
195- Catacombs
196- Army Cot Flop House
197- Hangman's Hotel & Tavern
198- Raven's Roost Buriesque House
199- Tomes of Yore
200- Benito's Bodago
201- The Pit
202- Shadow Magic
203- The Broken Skull
204- The Redemption Hall

Sunday, August 7, 2016

#79 Merctown Access Control and Dockside

Merctown Population 39000, 60% human +15000 transients
Ruled by Proconsole and Advisory Council. No income tax, 6% sales tax.
Uses roman styled laws, only controls the area around the Powerplant.

Merctown was built around an old pre-rifts powerplant which survived mostly intact.

Visitors are subject to whats called the Merctown Access Control System

L0 - Dockside
All Visitors are granted access to the free-zones which includes The Dockside and the Warrens.  Access to other zones is granted through various means.  Upon entry to Merctown a drone will scan the newcomer and issue the merctown propaganda speech, laws, and explain how to get into Level 1 you must enter one of the Warrens Barracks and be subject to further questioning and scans.

L1 - Warrens - These High Tech slums lie around the Docks.
Entry from the docks to the warrens is through one of 5 alleys, each protected by a different Merctown gang who claims that entry.  Each entry 1-5 will have the Gang memebers posing as merctown security checking out new people.  The Warrens Entry guards insure No heavy weapons, armor, or Robot vehicles are allowed in L1 or higher.  Once you are checked out and have your identity put into the Merctown Computer System (MCS) the guards give you a L1 Pass.  Requires Small Fee+scan.

L1Entry1 - Run by the Booster Boys
L1Entry2 - Run by the Cyber Street Gang
L1Entry3 - Run by the Greenskin Gang
L1Entry4 - Run by Mephisto's Horsemen
L1Entry5 - Run by the Mega Monkeys

L2 - Arms Bazaar - Access from the Warrens - VIPs Mercs are allowed into the Arms Bazaar if they agree to a more stringent scan and complete a job for the city of Merctown. Requires Moderate Fee + Scan
L2 Merctown Scans includes scanning the character for a Biological, Cybernetic, Magic, psionic, criminal history, mental health, Power Level,  and Mercenary Profile.

L3+ for VIP Mercs only and are revealed only to those who pass L2 clearance and gain "professional" Mercenary status.  How to get this clearance and the existence is a mystery to all uninitiated non mercenaries but an open secret to most professional mercenaries.  Gaining pro status usually includes something like:
1 Formally joining  an accredited mercenary group (I include most of the groups in the canon mercs books in this list)
2 Some tests
3 Completing a difficult job for the city
4 Probationary Acceptance with more jobs
5 Full acceptance once final job is passed

L3 - Spokes (below ground, existence  secret) Requires Moderate Fee
L4 - The Hub (below ground, existence secret) Requires High Fee
L5 - The Mystic Quarter (Wizard's tower above ground, secret quarters below ground) Requires Very High Fee
L6 - Old Town (This simple village is above ground) Requires purchasing property
L7 - Paducah Estates (This grandiose ranch is above ground) Has some great Merctown and Region maps:

In the my modified from canon 3rd age version of the following map, the purple area covers all blue, orange, and light green areas.  The L3+ areas are secret.  These areas are not above ground but are parts of a prerifts fallout shelter named vault 13 converted to house the restricted areas of merctown.

Merctown Map Legend

map #s, dont forget to download the image of the map and zoom in to see them
Dockside: Waterfront & Industrial Sector
205- Poseidon Shipwrights
205a- Pierside
206- GAW Dealership
207- The MercTown Power Plant
208- Retrofit Robots
209- Bailey Brothers Construction
210- O'Grady's Vehicle Parts & Scrap Yard
211- Custom Auto-Body
211a- Defunct Titan Industries Warehouse (Crusaders of MercTown HQ)
212- Allen Foods
213- Still Ticking Motors
214- Bits of 'Bots
215- The Goblin's Hole
215a- Headquarters for The Glitter Fangs
216- Dragon's Head Brewery
217- Kentucky Moonshine Co.
218- Braffo Bok's Used Tanks
218a- eXecutive Combat Solutions' Base of Operations
219- Otto's Automotive
220- Kentucky Dairy Products

Region Map

Before arriving in merctown... The group travels up the river and sees a number of crab people  (Crab Warrior RCC) camped out on top of a sunken CS vessel which is also covered in EGGS.  Caldor takes aim and fires the rest of the crabs flee to underwater lairpods as only the leader defiantly beats his claws.  finally caldor slays the largest crab seein no more above water they approach.

When alongside they see more crabs hiding in strange pod like lairs anchored to the sides of the sunken cs vessel "CSS Revenge Class".  A female "HcknarglAK" comes out saying you have slain her abusive mate and she is now ruler of this area, how can they help the players.   She says the slavers ahead have taken many of her peoples eggs and that she would see vengeance upon them.  The group thinks upon how they were earlier attacked by pirates, and now more may lie in wait ahead of them.  Drago scouts with teleport and sees a huge dreamship from the pirate clan, waiting 25miles or so up the river.

'The group informs the crabs of this and after some argument the crabs decide to help, they swim down and give up a few cs heavy military long range missiles scavenged from the ship.  Drago takes them in close and drops them on the pirate vessel from teleport sneak attack and managed to destroy the pirate ship...  The group sails past its wreckage, a huge mushroom cloud later nothing hostile is seen and continue towards merctown.

A few miles out of merctown patrol boat comes up wanting to know what the explosion was, they saw the mushroom cloud.  The group talks them down and gains access to merctown.  Caldor manages to sell his legal cargo of coal right away, the rest of the groups cargo will take more skill rolls to sell in the next episode.

Caldor ate part of the crab leader.


Character Group:
Drago the Great Horned Dragon Hatchling
+500 showing up +100 teleport scout +100 using missiles on pirate ship +50 casts invincible armor +100 takes 400pts of radiation damage which do not currently regenerate without some kind of treatment +100 rp +25 crabs +50 dreamboat +150 skills

Caldor the Kreeghor Bounty Hunter
+600 showing up +200 rp +100 crab rp +100 eat crab has ~200lbs of fresh meat left which will go bad quickly unless preserved  +100 sniper crab leader +50 dreamboat +200 skills

Herman the human Juicer
+700 showing up +100 fly around scouting in helecopter  +200 heroism +500 wheeling and dealing +50 crabs +50 dreamboat +150 skills

Bluey the Dogpack Bioborg Linewalker host to Zee 
+800 showing up +100 uses restore ppe on the dragon +500 rp +50 crabs +100 dreamboat +50 skills +100 move missile +100 finds meds for captain ahabs radiation burned eyes from "patterson clinic".

Tow Jam the GAW Smuggler
+1000 showing up +300 skills +1000 saving boat captain from radiation poisoning by letting him into the shielded tank +100 crabs +250 skills
22015 needs 24881

NPCs of note Merl and Tin Dyhk(in Tow Jam's GAW crew), they flash GAW badges and get the docking fee for the boats waived.
Ahab captain of boat, his eyes go out he has cataracts from radiation , and severe poisoning is is put in Tow Jam's bradly to prevent additional exposure.  The group also has a few glowing eggs stuck to the side of their boat from the earlier encounter with the crabs and the nuking of the boat holding many crab eggs hostage.

Caldor sold his coal to the GAW office for 10million black-market credits .

TBD plots:  sales of bluey's loot, Herman's loot
prices of access to various areas in merc-town.

"Crab-people, crab-people. Taste like crab, talk like people."

Current radiation levels on the ship are very high due to degrading missiles salvaged and lying with algae caked all over them on the deck of TOW JAM's ship.  Towjam managed to jurry rig 2 lrms onto his vehicle to replace the 2mrms he used last adventure.  He now has 2 3d6x100MD Heavy Explosive warheads, ~1000mile range

"Learn about the Areas of Merctown", says a robot greeter at the docks.
"Merctown is run by Mercenaries, for mercenaries.  "
"You have been scanned and registered as Level Zero Visitors"

Merctown Dockside - Assume characters could have visited any of these areas during the week they stay around the docks until episode #80.

Poseidon Shipwrights, 205normal and light mdc boats
GAW Vehicle Dealership- 206all gaw heavy vehicles howitzers, ammo, apache gunships,
Retrofit Robots, 208 25-40%discounts on robot drones, powerarmor, robot vehicles
Ogrady's Vehicle Parts and Scrapyard 210-buys scrap and parts
Custom Autobody - 211 builds custom hotrods and muscle cars
Still Ticking moters - 213used bikes, cars, hovervehicles, trucks
Bits of Bots - bot parts only 10-20% discount
Braffo Bok's Used Tanks 218 selling gam48a3 tanks, gat-3a2 bradleys,  rebuilt m113 apcs,  GA-H998 Hmmer Armored jeeps,   GAW FAV Specops dune buggies, 18 mountaineer ATVs, 32 big boss atvs, 6 iron hammer tanks, 11 iron fist tanks, an ironbolt mlrs, prices are -20 to -60% of new prices

Otto's Automotive pre-rifts cars, ng hovercycles, bigboss mountaineer atv -5% prices

Preserved Food:  Allen Foods, Kentucky Dairy Products

Bars and Hospitality: - anyone buying a lifestyle for the week in between 79 and 80 would do so here for the week inbetween #79 and #80, otherwise you sleep in your cars.
The Goblins Hole and Flophouse, Warehouse for rent - 20,000/month  7000/week - 700/day  -- social +5% - ambush -5% - regen +5% - assets 1
Dragon's Head Brewery  - Dragon rents a few Medium quality rooms over the brewery for 80000/month, 25000/week 5000/day social +10% - ambush +5% - regen +10% - assets 2

Kentucky Moonshine Company -
The luxurious company has a few rooms in the warehouse for rent:
Low Quality 22,000/month  7500/week - 750/day  -- social +5% - ambush -5% - regen +5% - assets 1