Dorgo is a Larmac NPC in the Third Age of Dragonwright Rifts Campaign.
“Dorgo will have revenge against those who killed clan! This me swear!” -spoken by Dorgo
quietly into Ronin’s ear before begging Ronin to take Dorgo on as a squire.
Dorgo is a 3rd level Vagabond. He received a psychic vision plee for help from Valen after the church as built and relocated his entire clan there. Since then all his family have been slaughtered by the Coalition except himself and his cousin Torgo. Due to this Dorgo might just be the most motivated Larnac in the history of the race, and he has dedicated himself to being Ronin’s squire.
Never before has a LarMac wished to undergo the difficult trianing required to attain the title of Cyberknight. Ronin is not sure how the leading council of knights would react to his taking of such an unconventional squire. However Ronin can sense Dorgo may just have what it takes to attain knighthood, for his thirst for revenge is great enough.
Dorgo Stats: IQ10 ME 10 MA 4 PS: 36 PP: 16 PE: 17 PB 5 SPD 10 PPE5 ISP 34
Minor Psionic Sensitive: See Invisible, Mind Block, Sense Evil
Larmacs are MDC, in 3eD Dragonright SDC conversion that gives him 350sdc 100hp PR6
Dorgo wears Heavy Patchwork Battle armor 300sdc PR7
Battle Axe 2d6, Jury-rigged particle beam rifle with wires hanging out (1d4×10 5shots 100ft),500 Tolkeen Credits
OCC/RCCSkills:
Cook,Land Nav, Wilderness Survival, American, Gobblely, Larmac, Pilot Auto+10, General Repair, Radio Basic+5, Streetwise+10, WP Sword +2s/p, WP Energy Rifle +4/+2
AutoMechanics+5, Weapons Systems,Pick Locks+4, Pick Pockets+4,Boxing, Radio:Scrambler
Secondary Skills:
Pilot Motorcycle, Athletics, Pilot Hovercraft, HTH Basic, Gambling 44%, WP Shield+2p, Lore: Demon, Boat Building, Body Building
HTH Basic 5 attacks/6when motivated, +1 strike, +6parry/dodge,
Torgo always follows Dorgo around. He has:
250SDC /75hp + 100sdc patchwork armor, NG57 w/2 eclips
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Sunday, December 16, 2007
Sunday, December 2, 2007
After the Black Death
A week passes, with the group split up.
At the Ruins of the Temple of the Tree, Drago and Null scheme on which of Drago’s plundered gems to use to create TW devices. They finally decide on a Protection from Energy IPOD and a Infrared Visor which also shoots amplified Firebolts.
Valen sends out members of all three Claws to visit surrounding cities. They are to spread the faith of Dragonwright, in Kymnarkmar’s name. They are also to survey the destruction caused by the Black Death.
Valen then takes the three claw leaders and 7 other followers into the Behemoth, and they head back to Tolkeen. The TCDL has heard of the destruction caused by the Black death and holds an emergency meeting that night.
Valen speaks in front of the TCDL, who are Largely confused. The Noli offers his aide but is ignored.
“Earlier I stood here and tried to impart upon you the importance of following Kymnarkmar’s wisdom. The evil events set into motion by Styphanthal’s heretics threaten to undo the world from beneath you, yet you still sit stubborn and defiant.” *many shocked looks*
“The black death you see, is no alien sickness no, it is a curse, mystical in nature.”
“Only by purifying the Corruptor’s taint upon eleven can we be sure to stop this curse, this FOUL Black Death, unleashed upon us. You see, while you sit and play your paltry games of power grabbing and politicking, the REAL powers in the megaverse are moving behind the scenes to undo the lot of you! Styphanthal has not rested in his quest to dominate your lands, and his followers have a strong foothold here, now. They will try to slay the lot of you to satiate his hunger for death, if possible. I believe they have somehow corrupted the seal’s ability to focus energy, causing it to emit the Black Death.
Someone MUST go into the abyss and bring balance to eleven, or all will be lost. So sayeth Kymnarkmar the wise, and so it shall be!”
He then looks about to the mostly uncommitted crowd. Some people murmur to each other worriedly, but no-one steps forward or says anything, and people begin shuffling away embarrassed, as one does with someone who is rude or impolite. Valen gets a very frustrated look, and catches the Noli. The two start talking while Valen’s followers attempt to convert all the TCDL members to their “True” way of Dragonwright.
Valen begs the adventurers to fulfill their destinies and go to eleven.
He does not remember where exactly eleven is, though…
The members of TCDL once again scoff at Valen and his followers. Noone seems to belive he can truely protect against the Black Death (he can). A few people ask how to protect against it and are invited to come worship with Valen.
Cardinal states that the bounty on Pure Spring information has risen to 6Million, she has now been missing over a week.
At the Tolkeen Civil Defense League meeting Drago, Sparticus, Null, Valen and followers meet up with MAGE, Ronin and Dameon. Dameon looks very red-eyed, has scores of trackmarks and failed a save against nonleathal poison and is now diseased with Gonorrhea
While he doesn’t remember how he got them, Dameon also has tabs of Boing Go & Rush (2 melees to activate), Injectors of Crash (Active upon injection), and a bottle of “Happy Juice”. He has spent 20k on living large since he was last seen (p61 juicers))
The mercer estate is not in good repair, with the front lawn now a muddy mess of over 100 remaining orphans and refugees from earlier. Inside MAGE finaly disengages from his beloved Nymph and comes out to the noise from the Behemoth. Someone casts plant growth and brings the lawn back to health, making the many children happy who roll around in it with glee.
Drago sees a lady watching them with binoculars from across the street, teleports into her house and steals 20 Garnets worth of jewlery from her bedroom before teleporting them back and dumping them in Null’s lap.
The Nymph flitters around MAGE in the doorway to the estate, when suddenly another Faerie casts blinding flash on the group. After a brief scuffle where a cracked out Dameon tried to stab the Nymph with a syringe to free MAGE, Dameon lies comatose. He is badly charred from her call lightning which has disintegrated his body armor.
Seeing a chance to escape from Love, Mage Flees the estate with Ronin leaving the rest to heal Dameon. MAGE now seems oddly afraid to visit his own family estate…
At this point the group met up outside in a Jmart general outfitters store parking lot.
Hearing of Nulls plans, MAGE decides this group needs a vehicle, and selflessly purchases a Electric Moutaineer to hold them as well as new suit of body armor for Dameon.
Drago takes the Impervious to Energy IPOD and Null leaves with his Robot Vehicle to go to a trade show.
Ronin has a mage he found in the parking lot cast locate to find Kid, unsuccessful. Ronan is very disgruntled about this because Kid has frozen the group’s blackmartet accounts worth an estimated ~10mil due to their failing to kill a man Kid ordered whacked (Ronin saved the man).
The characters decide to visit Madtown in their search for the missing Pure Spring. They pay Bender to start camouflaging the Wartrolls outside town. Ronan and Drago astraly project and start flying around the town looking for her. They notice a very scared looking Weaver duck into a bar followed by two thugs but no girl. The group finds Weaver in the bar. Mage takes him to the bathroom and mystic portals him into the back of their Mountaineer. Drago takes Weavers form and teleports outside. The men attack him. Drago is chased to hide behind the Madtown fountain while being peppered with the railguns two hidden Thug controlled Dynamax’s use. MAGE magic nets the bots who then start firing wilding, blowing up cars and starting a massive fire. Sparticus battles a Thug who flees after seeing the bots netted. Ronan chops one thug in half and finds some money and 2 particle beam pistols with long Eclips.
The group flees before the Madtown police come to investigate the destruction.
XP & Status Update of Dragonwright Players and Allies Ver4.0
MAGE The Eye of Eylor BioBorg 7th Level Ley Line Walker and Nymph Lover
(44240 needs 50921) +75 skills, +25 incinerating bush to drive away faerie (futile idea), +25 attempting to name group (futile, no name chosen), +200 critical plan to save Dameon (buys him body armor), +100 clever idea mystic portaling Weaver out +200 plan saves Weaver from death, +50 Visiting Madtown for first time, +100 cleaver idea trying to talk to group to get a direction on what to do next +50 disabling Thug Bots with Magic Net (45065 needs 50921) The mercer estate is
Drago the 6th Level Great Horned Dragon Hatchling (32371 needs 50000) +100 Useful idea (fuel flame + Firebolt TW Item combo), +125 Skills, +100 clever idea sealing armor holes with Create Wood and Turn Wood to Stone, 50 in character thirst for knowledge in abducting Weaver, +100 saving Weaver, +50 good judgement leting Ronan pilot Wartroll, +100 Daring Teleport in front of Thug Enforcers in form of Weaver to draw them, +50 surviving Railgun blast from Thug Dynabots,+100 Saving Weaver, +50 finding Empty cave and Dead Followers, +50 Visiting MAdtown for first time +50 regrowing front lawn of Mercer estate with magic +4rounding +700 tricking gm and buying him ribtips and good rp trading his own dismembered dragon hands and 2 shields worth of scales in exchange for learning animate and control dead spell from the Re-animator (34000 needs 50000)
Drago is also still cursed with Phobia: Hypochondria. This curse does not seem to be lifting!� He also now has one shield fashioned from dragon scales (made by the re-animator who kept the other sheild for himself).
Ronin the 6th Level Cyberknight Larnac Mentor (26753 needs 35521) +100 Saving Weaver, +125 Skills, +100 Clever Idea Buying Jetpack, +200 giving GM Chicken, +50 Finding Cave & Dead Dragonwright followers with Drago, +25 slaying minor menace Thug, +50 Visiting MAdtown for first time +22 rounding, (27425 needs 35521)
Dameon the 5th Level Ex-Con Highwayman with Gonnorrhea (17776 needs 24,501) +275skills +100 useful idea on concealing vehicles, +100 Daring against Nymph +25 clever futile idea of closing hatch of Mountaineer, +100 saving Weaver, +50 Visiting MAdtown for first time (18426 needs 24501)
Null the Journeyman 4th Level Techno-wizard (9800, needs 18401)
+200 skills, +100 rp, +100 pumping rez for blueprints, , +25 Clever Futile Shadow Meld idea (failed schematic creation roll, flawed design), +100 IPOD “Save My Ass” SMA Impervious to Energy TW Device (10325 needs 18401)
Sparticus the Ex-con 3rd Level Zapper and Compulsive Liar(6926 needs 8251) +25 surviving Faerie Blinding Flash, +100 Daring charging into combat against Thug Enforcers, +50 (medium menace) chasing off Thug with sword +100 skills, +400 excellent RP of new “cannot tell truth” insanity, +100 Saving Weaver, +50 Visiting Madtown for first time +24 rounding is neet for (7775 needs 8251) Sparticus is closest to Leveling
The following have been left at the Mercer Estate.
Rez and Peek They were also told they could crash there indefinitely by an irate MAGE. MAGE is terrified of the Nymphs touch he seems determined to avoid her and the Estate at all costs.
Valen & Torgo
Brother Rockwell armed with Cudgel, C-14, 12grenades 1 long eclip, rags, Two of his men armed with spears.
Brother Gerome armed with walking stick, C-14, rags, 3 of his cousins armed with Spears and slings
Sister Agatha armed with knife, steaks, mallet, C-14, Vibrosword, 2 of her trusted scouts armed with clubs.
5 New followers have heard he can prevent the Black Death and joined his group after he said he would teach the protective blessings of Kymnarkmar.
At the Ruins of the Temple of the Tree, Drago and Null scheme on which of Drago’s plundered gems to use to create TW devices. They finally decide on a Protection from Energy IPOD and a Infrared Visor which also shoots amplified Firebolts.
Valen sends out members of all three Claws to visit surrounding cities. They are to spread the faith of Dragonwright, in Kymnarkmar’s name. They are also to survey the destruction caused by the Black Death.
Valen then takes the three claw leaders and 7 other followers into the Behemoth, and they head back to Tolkeen. The TCDL has heard of the destruction caused by the Black death and holds an emergency meeting that night.
Valen speaks in front of the TCDL, who are Largely confused. The Noli offers his aide but is ignored.
“Earlier I stood here and tried to impart upon you the importance of following Kymnarkmar’s wisdom. The evil events set into motion by Styphanthal’s heretics threaten to undo the world from beneath you, yet you still sit stubborn and defiant.” *many shocked looks*
“The black death you see, is no alien sickness no, it is a curse, mystical in nature.”
“Only by purifying the Corruptor’s taint upon eleven can we be sure to stop this curse, this FOUL Black Death, unleashed upon us. You see, while you sit and play your paltry games of power grabbing and politicking, the REAL powers in the megaverse are moving behind the scenes to undo the lot of you! Styphanthal has not rested in his quest to dominate your lands, and his followers have a strong foothold here, now. They will try to slay the lot of you to satiate his hunger for death, if possible. I believe they have somehow corrupted the seal’s ability to focus energy, causing it to emit the Black Death.
Someone MUST go into the abyss and bring balance to eleven, or all will be lost. So sayeth Kymnarkmar the wise, and so it shall be!”
He then looks about to the mostly uncommitted crowd. Some people murmur to each other worriedly, but no-one steps forward or says anything, and people begin shuffling away embarrassed, as one does with someone who is rude or impolite. Valen gets a very frustrated look, and catches the Noli. The two start talking while Valen’s followers attempt to convert all the TCDL members to their “True” way of Dragonwright.
Valen begs the adventurers to fulfill their destinies and go to eleven.
He does not remember where exactly eleven is, though…
The members of TCDL once again scoff at Valen and his followers. Noone seems to belive he can truely protect against the Black Death (he can). A few people ask how to protect against it and are invited to come worship with Valen.
Cardinal states that the bounty on Pure Spring information has risen to 6Million, she has now been missing over a week.
At the Tolkeen Civil Defense League meeting Drago, Sparticus, Null, Valen and followers meet up with MAGE, Ronin and Dameon. Dameon looks very red-eyed, has scores of trackmarks and failed a save against nonleathal poison and is now diseased with Gonorrhea
While he doesn’t remember how he got them, Dameon also has tabs of Boing Go & Rush (2 melees to activate), Injectors of Crash (Active upon injection), and a bottle of “Happy Juice”. He has spent 20k on living large since he was last seen (p61 juicers))
The mercer estate is not in good repair, with the front lawn now a muddy mess of over 100 remaining orphans and refugees from earlier. Inside MAGE finaly disengages from his beloved Nymph and comes out to the noise from the Behemoth. Someone casts plant growth and brings the lawn back to health, making the many children happy who roll around in it with glee.
Drago sees a lady watching them with binoculars from across the street, teleports into her house and steals 20 Garnets worth of jewlery from her bedroom before teleporting them back and dumping them in Null’s lap.
The Nymph flitters around MAGE in the doorway to the estate, when suddenly another Faerie casts blinding flash on the group. After a brief scuffle where a cracked out Dameon tried to stab the Nymph with a syringe to free MAGE, Dameon lies comatose. He is badly charred from her call lightning which has disintegrated his body armor.
Seeing a chance to escape from Love, Mage Flees the estate with Ronin leaving the rest to heal Dameon. MAGE now seems oddly afraid to visit his own family estate…
At this point the group met up outside in a Jmart general outfitters store parking lot.
Hearing of Nulls plans, MAGE decides this group needs a vehicle, and selflessly purchases a Electric Moutaineer to hold them as well as new suit of body armor for Dameon.
Drago takes the Impervious to Energy IPOD and Null leaves with his Robot Vehicle to go to a trade show.
Ronin has a mage he found in the parking lot cast locate to find Kid, unsuccessful. Ronan is very disgruntled about this because Kid has frozen the group’s blackmartet accounts worth an estimated ~10mil due to their failing to kill a man Kid ordered whacked (Ronin saved the man).
The characters decide to visit Madtown in their search for the missing Pure Spring. They pay Bender to start camouflaging the Wartrolls outside town. Ronan and Drago astraly project and start flying around the town looking for her. They notice a very scared looking Weaver duck into a bar followed by two thugs but no girl. The group finds Weaver in the bar. Mage takes him to the bathroom and mystic portals him into the back of their Mountaineer. Drago takes Weavers form and teleports outside. The men attack him. Drago is chased to hide behind the Madtown fountain while being peppered with the railguns two hidden Thug controlled Dynamax’s use. MAGE magic nets the bots who then start firing wilding, blowing up cars and starting a massive fire. Sparticus battles a Thug who flees after seeing the bots netted. Ronan chops one thug in half and finds some money and 2 particle beam pistols with long Eclips.
The group flees before the Madtown police come to investigate the destruction.
XP & Status Update of Dragonwright Players and Allies Ver4.0
MAGE The Eye of Eylor BioBorg 7th Level Ley Line Walker and Nymph Lover
(44240 needs 50921) +75 skills, +25 incinerating bush to drive away faerie (futile idea), +25 attempting to name group (futile, no name chosen), +200 critical plan to save Dameon (buys him body armor), +100 clever idea mystic portaling Weaver out +200 plan saves Weaver from death, +50 Visiting Madtown for first time, +100 cleaver idea trying to talk to group to get a direction on what to do next +50 disabling Thug Bots with Magic Net (45065 needs 50921) The mercer estate is
Drago the 6th Level Great Horned Dragon Hatchling (32371 needs 50000) +100 Useful idea (fuel flame + Firebolt TW Item combo), +125 Skills, +100 clever idea sealing armor holes with Create Wood and Turn Wood to Stone, 50 in character thirst for knowledge in abducting Weaver, +100 saving Weaver, +50 good judgement leting Ronan pilot Wartroll, +100 Daring Teleport in front of Thug Enforcers in form of Weaver to draw them, +50 surviving Railgun blast from Thug Dynabots,+100 Saving Weaver, +50 finding Empty cave and Dead Followers, +50 Visiting MAdtown for first time +50 regrowing front lawn of Mercer estate with magic +4rounding +700 tricking gm and buying him ribtips and good rp trading his own dismembered dragon hands and 2 shields worth of scales in exchange for learning animate and control dead spell from the Re-animator (34000 needs 50000)
Drago is also still cursed with Phobia: Hypochondria. This curse does not seem to be lifting!� He also now has one shield fashioned from dragon scales (made by the re-animator who kept the other sheild for himself).
Ronin the 6th Level Cyberknight Larnac Mentor (26753 needs 35521) +100 Saving Weaver, +125 Skills, +100 Clever Idea Buying Jetpack, +200 giving GM Chicken, +50 Finding Cave & Dead Dragonwright followers with Drago, +25 slaying minor menace Thug, +50 Visiting MAdtown for first time +22 rounding, (27425 needs 35521)
Dameon the 5th Level Ex-Con Highwayman with Gonnorrhea (17776 needs 24,501) +275skills +100 useful idea on concealing vehicles, +100 Daring against Nymph +25 clever futile idea of closing hatch of Mountaineer, +100 saving Weaver, +50 Visiting MAdtown for first time (18426 needs 24501)
Null the Journeyman 4th Level Techno-wizard (9800, needs 18401)
+200 skills, +100 rp, +100 pumping rez for blueprints, , +25 Clever Futile Shadow Meld idea (failed schematic creation roll, flawed design), +100 IPOD “Save My Ass” SMA Impervious to Energy TW Device (10325 needs 18401)
Sparticus the Ex-con 3rd Level Zapper and Compulsive Liar(6926 needs 8251) +25 surviving Faerie Blinding Flash, +100 Daring charging into combat against Thug Enforcers, +50 (medium menace) chasing off Thug with sword +100 skills, +400 excellent RP of new “cannot tell truth” insanity, +100 Saving Weaver, +50 Visiting Madtown for first time +24 rounding is neet for (7775 needs 8251) Sparticus is closest to Leveling
The following have been left at the Mercer Estate.
Rez and Peek They were also told they could crash there indefinitely by an irate MAGE. MAGE is terrified of the Nymphs touch he seems determined to avoid her and the Estate at all costs.
Valen & Torgo
Brother Rockwell armed with Cudgel, C-14, 12grenades 1 long eclip, rags, Two of his men armed with spears.
Brother Gerome armed with walking stick, C-14, rags, 3 of his cousins armed with Spears and slings
Sister Agatha armed with knife, steaks, mallet, C-14, Vibrosword, 2 of her trusted scouts armed with clubs.
5 New followers have heard he can prevent the Black Death and joined his group after he said he would teach the protective blessings of Kymnarkmar.
Sunday, November 11, 2007
Null Cheny
Null is the Rifts descendent of Dick Cheney.
Null has a Masters Degree in Techno Wizardry from the Tolkeen Techno-Wizard Institute of Engineering. After failing to earn his PhD he tired of academia and decided to go adventuring. He first met Drago and the others at TCDL meeting to discuss the Edict of Planetary Distress.
Valen and his followers call Null by the title holy transporter” in Dragonese (”aina’transporte”).
Valen’s followers have adopted him as one of their saints (as is Drago) for taking their people across the wasteland in his robot vehicle.
4th Level Human Technowizard
IQ20+6% ME 14 MA 14 PS 13 PP 20 PE 14 PB 10 SPD 31
HP 30 SDC 45
HTH Expert 4 Attacks or 2 by Magic +5 to strike +7parry/dodge
WP Knife +2s/+2p +2throw, WP Erifle +2s, WP Heavy Energy +2s
PPE 129 +2d6/lvl ISP 35 +1d4+1/lvl
OCC Skills
TW Device Construction 82% +2 assistants total TW Construction skill /10
Languages: Techno-Can, Dragonese, English, Literacy English
Techno Wizard Base Piloting Skill 84%+2/lvl
Pilot Robots & PA, PICK ONE MORE PILOT SKILL, Sensory Equipment
Radio Basic, Computer Op, Programing, Repair
Mechanical Engineer & Robot Mechanics
Math Basic & Advanced, Land Nav
WP Knife, WP ERifle
5 OCC Skills
x2 HTH Expert
Electrical Engineer,
& Robot Electronics
Computer Hacking
3rd Level OCC Skills:
AI, Robot Combat Basic
Secondary Skills:
Athletics, Running, WP Heavy Energy Art Lore Magic/ 4th History: Prerifts
Techno Wizard Starting Spells
Armor of Ithan, Blinding Flash, Breath W/o Air, Call Lightning, Cloak of Darkness, Deflect, Electric Arc, Energy Bolt, Energy Field, Fire Ball, Fire Bolt, Fuel Flame, Fly, Force Bonds, Globe of Daylight, Ignite Fire, Impervious to Energy, Impervious to Fire, Magic Net, Magic shield, See Invisible, Sense Magic, Shadow Meld, Super Human Strength, Telekinesis
Additional Spells:
Teleport: Lesser, Magic Pigeon, recently learned Superhuman Speed from “rocco” the guy with huge hands for 80k.
Vehicles:
Behemoth Explorer Robot vehicle, Wingboard
Weapons:
TW Magic Net gun, TW Fireburst Rifle, 2 Vibroknives, 3 plasma grenades
Equipment:
Platemail 200SDC TW 5th level Armor of Ithan, SuperHuman STrength & Speed
Techno Wizard Device Schematics:
Magic Net Gun
Armor Of Ithan for Behemoth Robot Vehicle
Rez’s Electric Car Conversion
Rez’s Automated Defense Orb
920,000cr in secret family account
Null has a Masters Degree in Techno Wizardry from the Tolkeen Techno-Wizard Institute of Engineering. After failing to earn his PhD he tired of academia and decided to go adventuring. He first met Drago and the others at TCDL meeting to discuss the Edict of Planetary Distress.
Valen and his followers call Null by the title holy transporter” in Dragonese (”aina’transporte”).
Valen’s followers have adopted him as one of their saints (as is Drago) for taking their people across the wasteland in his robot vehicle.
4th Level Human Technowizard
IQ20+6% ME 14 MA 14 PS 13 PP 20 PE 14 PB 10 SPD 31
HP 30 SDC 45
HTH Expert 4 Attacks or 2 by Magic +5 to strike +7parry/dodge
WP Knife +2s/+2p +2throw, WP Erifle +2s, WP Heavy Energy +2s
PPE 129 +2d6/lvl ISP 35 +1d4+1/lvl
OCC Skills
TW Device Construction 82% +2 assistants total TW Construction skill /10
Languages: Techno-Can, Dragonese, English, Literacy English
Techno Wizard Base Piloting Skill 84%+2/lvl
Pilot Robots & PA, PICK ONE MORE PILOT SKILL, Sensory Equipment
Radio Basic, Computer Op, Programing, Repair
Mechanical Engineer & Robot Mechanics
Math Basic & Advanced, Land Nav
WP Knife, WP ERifle
5 OCC Skills
x2 HTH Expert
Electrical Engineer,
& Robot Electronics
Computer Hacking
3rd Level OCC Skills:
AI, Robot Combat Basic
Secondary Skills:
Athletics, Running, WP Heavy Energy Art Lore Magic/ 4th History: Prerifts
Techno Wizard Starting Spells
Armor of Ithan, Blinding Flash, Breath W/o Air, Call Lightning, Cloak of Darkness, Deflect, Electric Arc, Energy Bolt, Energy Field, Fire Ball, Fire Bolt, Fuel Flame, Fly, Force Bonds, Globe of Daylight, Ignite Fire, Impervious to Energy, Impervious to Fire, Magic Net, Magic shield, See Invisible, Sense Magic, Shadow Meld, Super Human Strength, Telekinesis
Additional Spells:
Teleport: Lesser, Magic Pigeon, recently learned Superhuman Speed from “rocco” the guy with huge hands for 80k.
Vehicles:
Behemoth Explorer Robot vehicle, Wingboard
Weapons:
TW Magic Net gun, TW Fireburst Rifle, 2 Vibroknives, 3 plasma grenades
Equipment:
Platemail 200SDC TW 5th level Armor of Ithan, SuperHuman STrength & Speed
Techno Wizard Device Schematics:
Magic Net Gun
Armor Of Ithan for Behemoth Robot Vehicle
Rez’s Electric Car Conversion
Rez’s Automated Defense Orb
920,000cr in secret family account
Wednesday, November 7, 2007
Pilgramidge to clense the Temple of the Tree
Drago and Sparticus sit outside the Mercer Mansion, while MAGE has locked himself inside with the Nymph he is now utterly smitten with.
MAGE renews his human feelings, long since kept dormant by the inhuman effects of being bonded to an Eye of Eylor, and after hearing strange noises from within the Mansion, Drago and Sparticus decide to speek to Valen as an excuse to vacate the area of noise.
Valen and his followers grow ever the more agitated, muttering about how Kymnarkmar must deliver them from this muddy earth to the Temple of the Tree which is rightfuly theirs to claim. Suddenly, the earth shakes, and a distant hallo of light can be seen to approach… The followers fall to their knees enraptured, at the approach of…
Null in his Behemoth Explorer Robot!
Must of Valens followers have never seen such a robot before and are gazing up at it in wonder from their kneeling positions, while Valen begins murmoring frantic prayers to Kymnarkmar.
Drago sees this as the opportunity they were hoping for, to deliver the pilgrims back to their Temple of the Tree, in the safety of Null’s robot. They load the Villagers into the Behemoth’s cargo hold, while angry commuters honk at the blockage of the ENTIRE road by the enourmous robot vehicle. Sparticus silences the most annoying horns with his powers while drago sternly tells motorists to “DRIVE AROUND”. They do this somewhat, leaving deep ruts dug into the Mercer estate front lawn. (see Mercer estate post for current property damage list to the estate since MAGE moved in!)
Valen grumbles that his followers should have as many weapons and armor suits as possible before the dangerous voyage. In the hold a view of the followers becomes clear. They sit uneasily in the cargo hold, as the Adventurers watch them interact with Valen. A poor bunch, they currently still only have rags and sticks.
Currently his forces are divided into 3 groups of 25 each. Valen calls them his “Kmnarkmar’s claws”
Tiri Claw(bright) is lead by Brother Rockwell the overweight former Ortonville Inn owner. It consists mainly of desperate patrons of Rockwell’s inn who lost everything when it burned.
Ohtar Claw (warrior) is lead by the pale-skinned Brother Gerome . It seems to consist of 5 of his male cousins and 19 other trashy relatives of Gerome, a twisted inbred bush of a family tree for sure. Gerome often is heard being yelled at by one more more females of the clan. While he is around near constant screams of “WE NEED MORE FORMULA” or “SUSYQ’s OUT OF DIAPERS, AGAIN” come from the many baby laden females of the clan. Gerome mutters something apologetic to the woman and after running his hand through his rapidly thinning hair, wanders off in search of a means to meet her demands.
Tinechor Claw (sheild) is lead by Sister Agatha. A tough old woman and trapper.
The claw symbols are a star, a fist and a shield. They will attempt to charcoal these onto their uniforms. Currently have sticks, crude clubs, and sharpened hardened wood spears.
The leaders are all very obviously learning to be 1st Level priests from Valen. They constantly follow him around while their followers nervously regard each other. Valen preaches at them about the qualities of following Kymnarkmar’s wisdom to true enlightenment. Gerome keeps asking about luck, Rockwell asks when they are settling down, and Agatha mentions that the woman and children will not be able to travel far or quickly and that they should plan for this.
The rest of the unlisted followers are 1-2nd level Vagabond OCC turned Dragonwright Disciples.
Since they have no food for the followers, Drago had planned on going hunting with the guide Bender who Drago paid 500 credits to lead them. 20 miles outside of town they stop and go hunting. Sparticus is too noisy and Bender laughs at him (no prowl skill) and tells him to get back.
They hunt a bit and after killing a deer find 2 Demonic owls who attack them! Bender is turned against Drago with Psionics and emptys his particle beam rifle into Drago’s back before clumsily trying to strike him with a sword. Drago gets Luck cursed by the fiends before Null is able to net one. The netted one starts Bio-manipulation Agonying drago, who engages the other Demon while writhing in pain. Drago holds one off while everyone else eventually succumbs to Bio-manipulation, dropping what weapons they have from numb arms.
Finally drago beats the one in front of him down enough with the Indian Fetish Spear until it flees. But not before it rips Drago’s beloved Gem from his chest. Uncloaked and unable to remain transformed forever now, Drago thinks retreat is a tempting option. They decide to grab what weapons they dropped with Drago’s tail (since all had paralyzed arms!), and then they flee back to the Behemoth Robot-vehicle. It plods to Treetown without any problems.
Arriving at Treetown finds the temple in further disarray.
Where the Tree was blasted with the suitcase, is a scorched area clear of vegetation, but everywhere else it seems that the forest has overgrown everything in sight! Sparticus uses his electricity scanning powers to detect the mines and then explodes them with telekinesis. One damages a side of the church. There are still numerous mines inside the church which Sparticus can detect but not disarm safely. Valen uses his stone magic and creates a simple barracks for his followers next to the church ruins.
Drago sees a Yema in the ruins of the church, it casts a spell of strange swirling lights over the area. The Yema Mesmurizes most of the followers and Drago and Null manage to fight it off while Sparticus stands in awe of the pretty lights (failed save). Drago and null beat on it to no avail for awhile before Drago torches it with his firebreath. After it stops moving they hear a sonic boom in the distance…
Entering the church hits Drago with another Mine. Sparticus doesn’t think he should explode the mines he defiantly still sense in the church interior living quarters (Ronan’s church quarters is mined). So he leaves them for later…
Updated church description:
Steep black roof blown off at about 50′ up, it ends 30′ early in a jagged charred hole. The entire inside of the main hall of worship is covered in leaves and rainwater puddles. The ornately carved pillars have been damaged, and painted on pillar is “d-bees suck”. Of the four dragons out front, not much but rubble remains. The entire front entrance has collapsed. furnished dining halls intact in back (Narthex mined, ruined), quarters for the four priests of Dragonwright (intact in basement, mined), Fine Rooms north of parlor 1-3 destroyed (Ronan’s #4 in basement mined, 5-6 intact in basement), as well as meditation room(empty Sacristy) - and rooms for specific ceremonies (bapistry, sanctuary) full of destroyed remnants of candles)
The Temple of the Tree, parlor, transept, tower are all destroyed.
The church is haunted by haunting entities who have taken on the form of the slain Larnac children (killed when the Coalition raided Treetown while the adventurers were gone).
The ghosts especially accuse the living of not saving them and letting them die. (empathic transmission save against horror!)
The followers will begin cleaning up the outside of the church first, leaving Valen to weep inside about the destruction. Soon a small shanty town is put up around the burnt remnants of the old Larnac huts. It looks very pathetic in its current state.
The 75 original Ortonvillagers Valen recruited live in the 2 Barracks buildings he creates with stone magic.
The 10 additional followers Valen recruited while in Tolkeen live outside in a shanty town near the burnt Larnac huts.
Drago arms the followers with the case of C-14’s he teleported back to the Tree earlier. He also gives Agatha a vibro-sword.
SUDDENLY, THERE IS A DEEP RUMBLING FROM THE EAST, AND THE SKY THERE…DIMMS ALOMST TO BLACKNESS. IT IS CLEAR THE RUMBLING APPROACHES, AS DOES THE DARKNESS!
45 seconds later the blackness is upon the camp. Drago is caught outside trying to rescue followers. Valen manages to get all 75 of the Ortonvillagers inside, and Drago saves 4 of the Tolkeenite followers, but 6 perish in the blackness… Sparticus is also caught outside and lapses into a coma (-10hp). Drago is only able to raise him from 10 hours later with the aide of many “Light healing” incantations. Sparticus is not quite the same after the near-death encounter…
It seems buildings created by Valen are somehow blessed and resist the black energy which drains life from all it touches.
Drago notices nothing but plants and lower lifeforms seems to live in the path of the blackness.
Drago goes into the forest and collects a vast pile of carcasses which he packs into a ditch lined with ice created with walls of ice. While gathering he sees a dead indian brave outside their camp.
The people are fed for now from vast stores of chilled meat, but the adventurers worry about just how wide the destruction was.. Drago teleports back to Tolkeen to warn King Creed but is coldly handled by his bureaucracy and after failing to gain a direct audience, Drago files a “apololypse 2-B” form with the receptionist and teleports back to the Temple of the Tree.
Shortly after the blackness recedes, a small swarm of Xiticix warriors descend on the camp. Drago and Sparticus blow them up with grenades and recoilless rockets.
Current missing/inactive party Status and Location:
MAGE: holed up in Mercer estate with Nymph. Will not come out or talk to any one.
Ronan: Gone on mysterious Cyber-knight buisness.
Dameon: Visiting “some stripclub” in south Tolkeen (gambling and whoring away pay)
Active party PCs and NPCs & XP:
Sparticus the Ex-con 3rd Level Zapper (5501 needs 8251) +75 skills, +50 clever but futile idea of neurostriking demon owls, 600 xp crital plan which saves lives (disabling 3 mines with TK/sense electricity),+100 daring engagement of Demon Owls after witnessing their abilities +100 aiding in driving off demon owl, +350 heroics against black death +50 zapping Yema +100 killing Xiticix (6926 needs 8251) Sparticus now has the insanity “Can not tell the truth” due to his near-death experience. (rolled randomly!)
Null the recent 3rd Level Techno-wizard College Graduate(8875) +175 skills, +100 heroic action driving followers to Temple of the Tree,+500 plan which saved lives of large group (Transporting them did this, ooc) +50 netting demon owl +50 playing in character (fleeing after arms are paralyzed),+50 stomping yema (9800, needs 18401) Null is now a 4th Level Technowizard, with 1 Level of real life experience! His resume is looking better.
Drago the 6th Level Great Horned Dragon Hatchling (30846 needs 50000) +125 skills, +25 clever idea digging followers latrines, +50 good judgment notifying King Creed of impending crisis, +100 playing in character rp, +500xp plan to shove all villagers into barracks against impending black energy wave saving their lives, +25 destroying yema +100 killing Xiticix +500 bed heroics +100 arming Kymnarkmar Claw Leaders with C-14s and Vibrosword(32371 needs 50000) Drago is currently Luck-cursed by the lingering dark magic of the Demon Owl. He is also still cursed with Hypochondria.
Valen & Torgo Valen is the leader of the following forces, Torgo acts as his warlord.
Brother Rockwell armed with Cudgel, C-14, 12grenades 1 long eclip, rags
Brother Gerome armed with walking stick, C-14, rags
Sister Agatha armed with knife, steaks, mallet, C-14, Vibrosword
69 other orton villagers Dragonwright followers
6 Recent convert Tolkeen Dragonwright followers
(7 followers have died this adventure, 4 from black death 3 from Xiticix)
MAGE renews his human feelings, long since kept dormant by the inhuman effects of being bonded to an Eye of Eylor, and after hearing strange noises from within the Mansion, Drago and Sparticus decide to speek to Valen as an excuse to vacate the area of noise.
Valen and his followers grow ever the more agitated, muttering about how Kymnarkmar must deliver them from this muddy earth to the Temple of the Tree which is rightfuly theirs to claim. Suddenly, the earth shakes, and a distant hallo of light can be seen to approach… The followers fall to their knees enraptured, at the approach of…
Null in his Behemoth Explorer Robot!
Must of Valens followers have never seen such a robot before and are gazing up at it in wonder from their kneeling positions, while Valen begins murmoring frantic prayers to Kymnarkmar.
Drago sees this as the opportunity they were hoping for, to deliver the pilgrims back to their Temple of the Tree, in the safety of Null’s robot. They load the Villagers into the Behemoth’s cargo hold, while angry commuters honk at the blockage of the ENTIRE road by the enourmous robot vehicle. Sparticus silences the most annoying horns with his powers while drago sternly tells motorists to “DRIVE AROUND”. They do this somewhat, leaving deep ruts dug into the Mercer estate front lawn. (see Mercer estate post for current property damage list to the estate since MAGE moved in!)
Valen grumbles that his followers should have as many weapons and armor suits as possible before the dangerous voyage. In the hold a view of the followers becomes clear. They sit uneasily in the cargo hold, as the Adventurers watch them interact with Valen. A poor bunch, they currently still only have rags and sticks.
Currently his forces are divided into 3 groups of 25 each. Valen calls them his “Kmnarkmar’s claws”
Tiri Claw(bright) is lead by Brother Rockwell the overweight former Ortonville Inn owner. It consists mainly of desperate patrons of Rockwell’s inn who lost everything when it burned.
Ohtar Claw (warrior) is lead by the pale-skinned Brother Gerome . It seems to consist of 5 of his male cousins and 19 other trashy relatives of Gerome, a twisted inbred bush of a family tree for sure. Gerome often is heard being yelled at by one more more females of the clan. While he is around near constant screams of “WE NEED MORE FORMULA” or “SUSYQ’s OUT OF DIAPERS, AGAIN” come from the many baby laden females of the clan. Gerome mutters something apologetic to the woman and after running his hand through his rapidly thinning hair, wanders off in search of a means to meet her demands.
Tinechor Claw (sheild) is lead by Sister Agatha. A tough old woman and trapper.
The claw symbols are a star, a fist and a shield. They will attempt to charcoal these onto their uniforms. Currently have sticks, crude clubs, and sharpened hardened wood spears.
The leaders are all very obviously learning to be 1st Level priests from Valen. They constantly follow him around while their followers nervously regard each other. Valen preaches at them about the qualities of following Kymnarkmar’s wisdom to true enlightenment. Gerome keeps asking about luck, Rockwell asks when they are settling down, and Agatha mentions that the woman and children will not be able to travel far or quickly and that they should plan for this.
The rest of the unlisted followers are 1-2nd level Vagabond OCC turned Dragonwright Disciples.
Since they have no food for the followers, Drago had planned on going hunting with the guide Bender who Drago paid 500 credits to lead them. 20 miles outside of town they stop and go hunting. Sparticus is too noisy and Bender laughs at him (no prowl skill) and tells him to get back.
They hunt a bit and after killing a deer find 2 Demonic owls who attack them! Bender is turned against Drago with Psionics and emptys his particle beam rifle into Drago’s back before clumsily trying to strike him with a sword. Drago gets Luck cursed by the fiends before Null is able to net one. The netted one starts Bio-manipulation Agonying drago, who engages the other Demon while writhing in pain. Drago holds one off while everyone else eventually succumbs to Bio-manipulation, dropping what weapons they have from numb arms.
Finally drago beats the one in front of him down enough with the Indian Fetish Spear until it flees. But not before it rips Drago’s beloved Gem from his chest. Uncloaked and unable to remain transformed forever now, Drago thinks retreat is a tempting option. They decide to grab what weapons they dropped with Drago’s tail (since all had paralyzed arms!), and then they flee back to the Behemoth Robot-vehicle. It plods to Treetown without any problems.
Arriving at Treetown finds the temple in further disarray.
Where the Tree was blasted with the suitcase, is a scorched area clear of vegetation, but everywhere else it seems that the forest has overgrown everything in sight! Sparticus uses his electricity scanning powers to detect the mines and then explodes them with telekinesis. One damages a side of the church. There are still numerous mines inside the church which Sparticus can detect but not disarm safely. Valen uses his stone magic and creates a simple barracks for his followers next to the church ruins.
Drago sees a Yema in the ruins of the church, it casts a spell of strange swirling lights over the area. The Yema Mesmurizes most of the followers and Drago and Null manage to fight it off while Sparticus stands in awe of the pretty lights (failed save). Drago and null beat on it to no avail for awhile before Drago torches it with his firebreath. After it stops moving they hear a sonic boom in the distance…
Entering the church hits Drago with another Mine. Sparticus doesn’t think he should explode the mines he defiantly still sense in the church interior living quarters (Ronan’s church quarters is mined). So he leaves them for later…
Updated church description:
Steep black roof blown off at about 50′ up, it ends 30′ early in a jagged charred hole. The entire inside of the main hall of worship is covered in leaves and rainwater puddles. The ornately carved pillars have been damaged, and painted on pillar is “d-bees suck”. Of the four dragons out front, not much but rubble remains. The entire front entrance has collapsed. furnished dining halls intact in back (Narthex mined, ruined), quarters for the four priests of Dragonwright (intact in basement, mined), Fine Rooms north of parlor 1-3 destroyed (Ronan’s #4 in basement mined, 5-6 intact in basement), as well as meditation room(empty Sacristy) - and rooms for specific ceremonies (bapistry, sanctuary) full of destroyed remnants of candles)
The Temple of the Tree, parlor, transept, tower are all destroyed.
The church is haunted by haunting entities who have taken on the form of the slain Larnac children (killed when the Coalition raided Treetown while the adventurers were gone).
The ghosts especially accuse the living of not saving them and letting them die. (empathic transmission save against horror!)
The followers will begin cleaning up the outside of the church first, leaving Valen to weep inside about the destruction. Soon a small shanty town is put up around the burnt remnants of the old Larnac huts. It looks very pathetic in its current state.
The 75 original Ortonvillagers Valen recruited live in the 2 Barracks buildings he creates with stone magic.
The 10 additional followers Valen recruited while in Tolkeen live outside in a shanty town near the burnt Larnac huts.
Drago arms the followers with the case of C-14’s he teleported back to the Tree earlier. He also gives Agatha a vibro-sword.
SUDDENLY, THERE IS A DEEP RUMBLING FROM THE EAST, AND THE SKY THERE…DIMMS ALOMST TO BLACKNESS. IT IS CLEAR THE RUMBLING APPROACHES, AS DOES THE DARKNESS!
45 seconds later the blackness is upon the camp. Drago is caught outside trying to rescue followers. Valen manages to get all 75 of the Ortonvillagers inside, and Drago saves 4 of the Tolkeenite followers, but 6 perish in the blackness… Sparticus is also caught outside and lapses into a coma (-10hp). Drago is only able to raise him from 10 hours later with the aide of many “Light healing” incantations. Sparticus is not quite the same after the near-death encounter…
It seems buildings created by Valen are somehow blessed and resist the black energy which drains life from all it touches.
Drago notices nothing but plants and lower lifeforms seems to live in the path of the blackness.
Drago goes into the forest and collects a vast pile of carcasses which he packs into a ditch lined with ice created with walls of ice. While gathering he sees a dead indian brave outside their camp.
The people are fed for now from vast stores of chilled meat, but the adventurers worry about just how wide the destruction was.. Drago teleports back to Tolkeen to warn King Creed but is coldly handled by his bureaucracy and after failing to gain a direct audience, Drago files a “apololypse 2-B” form with the receptionist and teleports back to the Temple of the Tree.
Shortly after the blackness recedes, a small swarm of Xiticix warriors descend on the camp. Drago and Sparticus blow them up with grenades and recoilless rockets.
Current missing/inactive party Status and Location:
MAGE: holed up in Mercer estate with Nymph. Will not come out or talk to any one.
Ronan: Gone on mysterious Cyber-knight buisness.
Dameon: Visiting “some stripclub” in south Tolkeen (gambling and whoring away pay)
Active party PCs and NPCs & XP:
Sparticus the Ex-con 3rd Level Zapper (5501 needs 8251) +75 skills, +50 clever but futile idea of neurostriking demon owls, 600 xp crital plan which saves lives (disabling 3 mines with TK/sense electricity),+100 daring engagement of Demon Owls after witnessing their abilities +100 aiding in driving off demon owl, +350 heroics against black death +50 zapping Yema +100 killing Xiticix (6926 needs 8251) Sparticus now has the insanity “Can not tell the truth” due to his near-death experience. (rolled randomly!)
Null the recent 3rd Level Techno-wizard College Graduate(8875) +175 skills, +100 heroic action driving followers to Temple of the Tree,+500 plan which saved lives of large group (Transporting them did this, ooc) +50 netting demon owl +50 playing in character (fleeing after arms are paralyzed),+50 stomping yema (9800, needs 18401) Null is now a 4th Level Technowizard, with 1 Level of real life experience! His resume is looking better.
Drago the 6th Level Great Horned Dragon Hatchling (30846 needs 50000) +125 skills, +25 clever idea digging followers latrines, +50 good judgment notifying King Creed of impending crisis, +100 playing in character rp, +500xp plan to shove all villagers into barracks against impending black energy wave saving their lives, +25 destroying yema +100 killing Xiticix +500 bed heroics +100 arming Kymnarkmar Claw Leaders with C-14s and Vibrosword(32371 needs 50000) Drago is currently Luck-cursed by the lingering dark magic of the Demon Owl. He is also still cursed with Hypochondria.
Valen & Torgo Valen is the leader of the following forces, Torgo acts as his warlord.
Brother Rockwell armed with Cudgel, C-14, 12grenades 1 long eclip, rags
Brother Gerome armed with walking stick, C-14, rags
Sister Agatha armed with knife, steaks, mallet, C-14, Vibrosword
69 other orton villagers Dragonwright followers
6 Recent convert Tolkeen Dragonwright followers
(7 followers have died this adventure, 4 from black death 3 from Xiticix)
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