Sunday, April 10, 2016

#78 Winds of Set


The group camps out in Guntersville.
Bluey buys the most expensive lifestyle and lives lavishly for ~1month.
The rest did not buy lifestyles... Caldor lives with them on the street
Finally after much deliberation the Merl and Tin Dyhk agree to charter some boats with the group.
Bluey and the rest of the group make some investments in loot to travel up river with and try to sell to merctown for profit.  Tin Dyhk promises in merctown is a mage that can teleport them home to tolkeen.
Bluey makes a deal with the boat captain where he gets a percent of blueys investment profit for helping.
The group turns down an offer of moving lifestock.
Caldor buys some coal to ship to merctown.
Bluey has some golden age black market gear to move, Tow jam is sent to make sure things go smoothly.

Things go well on the boat ride until pirates attack.  10 Horune lead by the dread Horune hero Kilran piloting a warfish powerarmor attack.  The warfish sinks the wooden boat drago bought.
A squad of 3 jetski pirats, and the warfish attack the front boat with Tow Jam and Merl and Tinduhk.  7 more pirates attack the rear boat with Bluey.
Tow jam manages to blow away the jetski troopers with one of his medium range tow missiles.
The warfish hides under the boat as the dragon flies overhead looking for targets.
Herman flies around in his helicopter doing some damage before he cant shoot at the warfish because it is behind tow jam's boat.
Meanwhile bluey fights off some pirates who came to the rear barge without any vehicles swimming, they make off with 5 barrels of fuel after loosing a few of their number to bluey.  Seeing his men have stolen some loot and finally finding the group with the stolen eyes, Kilran calls his surviving men to retreat and tell their captain they have located the stolen property of the Horune client Deslyth the Younger.  As the pirates swim away the group continues to float towards merc town...
Sparticus puts out many fires and saves 2 boats from sinking.

XP

Character Group:
Drago the Great Horned Dragon Hatchling 129205 +200 showin up +100 flying around +100 survive pirate attack +100 rp +50 extinguish fire
129755

Sparticus the reborn Zapper psi slayer 90550 +200 showin up +50puts out fires +100 survive pirate attack
90900

Caldor the Kreeghor Bounty Hunter 89376  +200 showin up +100 makes deals +100 rp +100 shooting pirates
89876

Herman the human Juicer 54681  +400 showin up  +100 survive pirate attack +100 shooting targets from helecopter,  +100 not shooting boat when kilran hid under it +100 rp
55481

Bluey the Dogpack Bioborg Linewalker host to Zee 46075 +400 showin up   +100 survive pirate attack +100 makes deals +100 rp +200 buys luxary lifestyle for one month in guntersville
46975

Tow Jam 18165 +800 showin up +100 survive pirate attack +100 take out jetski pirates +100 makes deals +100 rp
19365

"Enemies" of the main group played by other players:
Kilran the Horune Pirate 53025 +200 showin up +100 survive pirate attack +500 hiding under boat with surviving jetski pirate, saving both lives  +100 finds misisng eyes of eylor +100 escapes to report location of eyes of eyelor to captain who tells deslyth the younger +100 rp
54125

Rogue the Dead Girl Undead currently enthralled by Drago's magic 33725 +400 showin up +100 survive pirate attack
34225

NPCs of note:
Merl and Tinduhk, blackmarketeers going to merctown, merl has a deal to make and tinduhk wants a new body.
Ahab the boat pilot, he wants 6% of the cut of blueys investment.

Game ends on the river about 1/2 way to Merctown.

Sunday, February 7, 2016

Kilran Dakath the Horune Hero


Kilran Dakath, aka the "Horune Hero"

9h Level Horune Pirate and hired by one of the Splugorth in the magic zone to track and return stolen property the player characters stole from a Drago-petrified splugorth slaver barge a few adventurers ago. (5 eyes of eylor).


IQ 14 MA 14 ME 14 PS 25 PP 21PE s2 PB 4 SPD 30 xp 53025
80MDC naturally/80hp 160sdc converted PV7

Psionics:106 ISP Hydrokinesis, object read, mind block, resist fatigue hunger

out of power armor:
7 attacks / melee
+6 str melee
+9 to strike with knives
+10 parry / +14 to parry with knives
+9 to dodge
+3 initiative
+7 vs magic

inside kittani warfish via power armor elite flying changed to swimming + the kattani armor bonuses add up to:

war fish bonuses: +1ini +2 strike with all systems,  +4 dodge +3 auto dodge +2 roll
power armor combat elite flying bonuses:
+4 attacks +2 init +2 long range +2 hth strike +3 parry +2 ground dodge +5 swimming dpdge +2 disarm +3 pull punch +4 roll

totals in warfish:
10 attacks / melee
+10 strike melee / +11 in water
+13 to strike with vibrofin knives / +14 in water
+13 parry +17 fin blade parry / +14/18 in water
+15 dodge +19 swimming dodge
+3 autodoge / +7 swimming auto dodge

PS 30 1875 SDC PV 8
punch 3d4md +15, 9d4md+45sdc
vibroblade slash 3d4md punch dmg+3d6md vibroblade 9d4+9d6+45sdc
power slash/punch does x2 dmg for 2 attacks

vibroimpale at 30mph 3d6md 9d6sdc  (on attack per round as it swims by)
vibroimpale at 60mph 6d6md 18d6sdc
vibroimpale at 90mph 9d6md 21d6sdc

rcc abilities:
 +1s/p/d in melee underwater
Swim, hold breath 3/6/9/12min, NV 500ft

equipment:
100 splugorth gold coins worth 1000cr each
Deed to medium lifestyle apartment aboard Horune Dreamship 7, stationed in gulf of mexico

Current mission  assigned by Captain Hurkt your immediate suprivisor and captain of Dreamship 7 your home base ship.
Hurkt gave you a wanted poster showing drago and diagrams of eyes of eylor along with coordinates in the magic zone to deliver the eyes to and a 10 million reward for EACH one.  You were given a platoon of 11 solidiers to accomplish this mission, 3 normals OF2 with jetskiis and 7 green soldiers OF1.

Traveling clothes
Horune dress uniform
Horune "Commander rank" dress uniform decorative cap to signify being in command of an advanced power armor and leading a squad of pirates.
(current rank in Horune Navy OF-4 goes up to OF-10)

https://en.wikipedia.org/wiki/United_States_Navy_officer_rank_insignia

Kittani Warfish
Plasma Canon
1d6x10 1000ft
12 minitorpedos
x2 finblades
2d6md+15/6d6SDC  +45
Harpoon Gun w/ 10
TW Harpoons (work like tw grenades)


skills:
basic math
pilot boats
navigation, salvage, survival
WP Knife
WP Harpoon Gun
WP Torpedo
WP Trident
WP Epistol
WP Blunt
WP Erifle


4 Pirate OCC Skills
Pilot Power Armor
Boxing Armor Bot Combat Elite: Swimming Powerarmor
Pick Pockets
Weapons Systems

Normal Skills: Streetwise
Vet Skills: Demon Lore
Secondary Skills
Gambling
Climbing
Athletics
Normal: Literacy Dragonese, Pilot Hover
Vet: Computer Operation, WP QuickDraw, Dance, Lore
Magic


notes:
this was originally an npc monster but a new player graciously decided to play him out!  using stunning tactics Kilran was able to hide his forces under the enemies own boats while his other men made off with 5 barrels of fuel.

Will kilran become a recurring villain trying to track down petey's killer and return the stolen property?


kilran also has a copy of the following police report:


"Victim was one Petey the Splugorth Slaver.  Cause of Death, petrification and subsequent removal of the head.  Head had claw marks from small humanoid sided hands, but great strength must have been used due to the massive damage.  Psychic investigation revealed death was caused by a supernatural creature of unknown origin.

Witnesses were a few slaves in one of the barns nearby , but they remain uncooperative.  We were unable to recover footage from Petey's observation orbs, the orbs have yet to be found.

Desslyth the Younger filed a missing slave report with us for two Ogre guards, one barn full of HawkrDuhks and Lady Naya, champion of the Nostrous Gladiator Pit.  Nostrous Necropd Was unable to locate any of the slaves, subsequent investigation of the border towers showed evidence the slaves were smuggled out of town by a ATV pulling a trailer.  Two humans were piloting the smuggling ATV along with a Kreeghor in power armor.

Nostrous Necropd scouts were able to confirm tracks of a heavily laden ATV and lightly laden trailer heading south out of Nostrous towards Golden Age Weaponsmiths territory.

Desslyth the Younger demands retribution or payment from the authorities in Dunscon  for his losses.   He filled a missing property report for the following slaves:
Naya - 10 million
Duhks - 100k each x4 - 400k
Ogre TMen - 400k each x2 - 800 k
Eye of eylor - 40mil each  x5 - 200million
Petey & Bardge - 10mil
Total Losses 222 million

references:

http://3rdageofdragonwright.blogspot.com/2014/05/64-city-of-brass-kill-petey.html


http://3rdageofdragonwright.blogspot.com/2014/06/65-law-order-nostrous.html

Saturday, January 23, 2016

#77 Storm of Set

The group negotiates with the elders of GAW .. Bo, Merl, Riki, and Tin Duhk stay with Blueys 3rd Armored Company, they want to pick up arms shipment on way back through merctown towards huntsville

2a Bo wants Bluey to complete the deal with The Buyer about fixing his jet, bo was already paid (?) in trade goods  by sparticus byt he also wants promise of safe passage guarding by the heros for his GAW troops back to guntersville via boat.  In exchange GAW will get the jet onto one of the GAW barges for transport back to guntersville where they can fix it.

Bo comes to Bluey and offers to upload "shiros map of north america (see above pics)"
and link with the combat computers of the GAW forces.

2b Merl wants to settle some Debts in Merctown and pick up some tradegoods to smuggle south to huntsville and take back some fineries to his beloved betty lou.

2c Riki acts like Bo's bodyguard.

2d Tin Duhk wants to go with Merl to Merctown to buy a new body

The group thinks things are wrapped up, but demons attack.  First howls and wolves, then a jinn summoned by a succubus with a lamp.  The jinn lays waste to the armies of GAW while the characters try to dodge the blasts of air.

All GAW forces are called by the group to flee to the west away from the jinn, which they do while suffering horrible casualties as the tornado rips through the lightly armored gaw ranks.  Drago manages to slow down the jinn by casting ice wall on top of him while the rest of the GAW forces flee.  The succubus seeing true danger flees using prowl and invisibility when the dragon grows near.

Caldor's tanks suffer 50 casualties, 2 tanks survive
Hermans recon squad looses 40% but gains 10% scavenger survivors who want to come back to guntersville
Blueys 3rd armored takes 75% casualties
Dragos 9th infantry patrol takes 63% casualties

The wounded soldiers and damaged equipment finally makes it back to the river where they are evaculated to guntersville...

Bo pays bluey for safly delivering the 4 elders back to guntersvill (+4mil?)

Herman realizes nox was killed by werewolves and became a werewolf.  Herman ties him up, hands him over to gaw.

Drago flies around scouting and tries to trade a star ruby worth 1000gp in a deal with herman, but herman angrily rejects the dragons offer.

Bo aranges a boat captained by Bahab, 3 barges with a tugboat leader.
Bahab works for bo and has been contracted to take Bluey and goods up to merctown.  Bahab says hes in as the pilot for 7% of blueys take.

Any other deals are pure profit, so some buy coal (caldor), others make some deals.

total trade investments:
bluey 3mil investment with bo's gaw goods to be sold in merctown

caldor 1.5mil coal deal with niomi the coal merchant

herman makes an undisclosed deal with billy gunter the transport 100lbs of something to merc town

herman has a date with niomi the pb8 coal merchant who calls him hermy
date is at the "rat house" inn, 7pm

Drago buys a dragon sized Multi optic eye headset from Tin Duhks contacts.
-5x book price for mo headband



Guntersville is trying to sell an icbm for 10million including launcher

Rogue continues to resist the control undead magic drago has placed upon her.  she steals a 400credit black market credstick from someone (her first money).
Rogue drinks moonshine to herman which has no effect on either of them.
Vrick narunl of Guntersville drinks some moonshine as well to some effect.
Herman makes lists of things hes seen to give to cyberknights if he sees any.
Herman tries to sell his eyes of eylor unsuccessfully, arguing with the dragon over price.
Rogue gets clothes and a pack from guntersville merchants.

at the end of session 77 one day has passed, and the group settles into a long awaited rnr session in the somewhat civilized region of guntersville.  average tech level is 1950s.  the characters will be in guntersville a few weeks sorting out supplies and travel deals, so everyone has to buy a lifestyle or go hunting for food and sleep in the steet.

guntersville lifestyles:
street 0+cost of food
squatter .8*5000=4000cr  - live in underwater ruins with other squatters
low .8*20000=16000cr - boarding house room
middle .8*80000=64000cr - rent a makeshift cabin with garage
high .8*=192000cr - floors 1-5 of guntersville fortress, the prerifts skyscraper home of the gunters
luxary .8*1000000=800000cr - floors 5-8 of guntersville fortress

Anyone who fills out the character sheet spreadsheet for stats gets 100xp bonus, this should help speed up the game i hope... (having the stats all in one place).


XP
Drago 128005 +500+150+50+100+100+100+100+100 +500 showing up +150 skills+50 defeat jinn+100 guntersville deals +100 argue with herman +100 flies to scout +100 gives bluey 5mil for datafile +100 remembers lt chromium the squad drago helped original  commander's name

 129205

Caldor 88226+750+50+50+100+100+100+750 showin up+50 skills +50 defeat jinn+100 guntersville deals +100 chat rp +100 rp about space
89376

Herman52981 +750 showin up+200 skills+50 defeat jinn+100 guntersville deals +100 shrewd eyelor deals +100 makes a date with niomi +100 makes deal with billy gunter +100 remembers dirk diggler the recon commander's name +200 herman plays poker with bahab, merl, riki, ron, spends 500gp?
54681

Bluey 44425  +750 showin up +150 skills+50 defeat jinn+100 guntersville deals +100 makes deal with bo +200 buys prosek grade cs high command encrypted datafile for 45mil, hears unseen hand black market group has a mole in the cs , +100 gets some money +5mil from drago +100 email updates +100 logged in first
46075



Rogue 32375 +1000 showin up +100 aquiring credstick +100 resiting control +50 defeat jinn+100 guntersville deals
33725

Friday, January 22, 2016

Phoenix Empire Death Squad Air Jinn


Genie final. by vlda on DeviantArt air


Phoenix Empire Death Squad Jinn

Trained to serve the Phoenix Empire in one of the Demon Legions.


Green Air Jinn Regular Water Jinn Veteran Fire Jinn Elite Earth Jinn
IQ 10 12 13 14
MA 14 16 20 22
ME 10 16 20 22
PS 34 36 38 42
PP 16 17 18 20
PE 14 16 20 24
PB 4 6 10 12
Spd 40/140flying 60/160flying 100/200 flying 120/220 flying
HP/SDC
ARMOR
600MDC



800MDC


1200MDC
1400MDC

PPE/ISP 100/40 220/50 570/60 710/70
# Actions
Melee 
6 6 8 9
Strike  4/5 rod 5/6axe 8/11stave 10/15sword
Parry 4/5 rod 6/7axe 9/12 stave 10/15sword
Dodge 4/5 flying 6/7 flying 7/11 flying 8/14 flying/teleport  dodge
Initiative 4 4 4 4
Vs. Magic/
Poison/psi
6/6/6 vs 12 7/7/7
9/9/9
11/11/10
Combat Actions Punch 3d6MD+12

K-30 Ion Pulse Rifle

Corrupt Rod punch+6d6MD

Blinding Flash


Crush 3d6+12 Wing Attack: Basic 6d6+24

K-4 Laser Pulse Rifle         Corrupt Executioner's Blade
punch+5d6MD save vs 14 death strike or take double damage

Punch 5d6MD+22

Wing Attack: Advanced Punch+70%KD
 Pin/incapacitate on nat 17+

Wing Gliding Sweep attack power punch to 15ft area +d4x10meter KD

Corrupt Serpent Slayer  Stave Punch+4d6MD double to dragons + stops teleporting K-500 Rail Gun
Crit 18+
Punch 6d6MD +30
Corrupt Millenium Slayer
Remote Controlled Phoenix Sand Crawler
` 1st 3th 8th 12th
Green Air Jinn Spells:
Defense: thunder clap +1s/p/d +5 init

Invis Wall 60ft 10ft/lvl 50/lvl
Darkness


Summons:
Phantom Footman 20ppe Phantom 30ppe

Air Jinn Offensive magic:

Wind Rush 120ft 10ppe
Northern Lights 60ft range 30ft area 12ppe
Electrical Field 200ft 10ft/lvl 35ppe 4d6+10md 2min/lvl
Wind Blast +6 s 2d4x10+30md 40ppe 1000ft+400/lvl
Tornado 60ppe 600ft range 100ft area 4d6x10md for 1d6melees
then hurled out for 2d6x10md


Natural Abilities:  
Magic: All spells of one elemental magic type.8th level at night 4th at day




Major Psionics: All sensitive and Physical 5th lvl

Physical:
   Alter Aura (Self) (2)
   Death Trance (1)
   Ectoplasm (6, 12)
   Impervious to Cold (2)
   Impervious to Fire (4) 
   Impervious to Poison/Toxin (4)
   Levitation (2 (up to 2 lbs), 6 (up to 20lbs), 6+1 for every 10lbs over 20lbs)
   Mind Block (4)
   Nightvision (4)
   Resist Fatigue (4)
   Resist Hunger (2)
   Resist Thirst (6)
   Summon Inner Strength (4)
   Telekinesis (3, 8, 8+1 for every 10lbs over 20lbs)
Sensitive:
   Astral Projection (8)
   Clairvoyance (4)
   Empathy (4)
   Mind Block (4)
   Object Read (Psychometry) (6)
   Presence Sense (4)
   See Aura (6)
   See the Invisible (4)
   Sense Evil (2)
   Sense Magic (3)
   Sixth Sense (2)
   Speed Reading (2)
   Telepathy (4)
   Total Recall (2)
 Intuitive Combat
Psychic Invisibility
Read Dimensional Portal




RCC Skills: 
HTH Demon(same as ultimate edition hth dragon minus bite/tail attacks)
Basic Math lit dragonese euro egyption streetwise intel track humans wilderness survival land nav lore demon faeries radio basic comp op basic elec locksmith pick locks pick pockets palming concealment wp sword wp energy rifle

RCC Related Skills (3wps)
WP Blunt WP Axe WP Heavy Energy




Green1d4x10000 in egyption gold coins of the ramaset 2 eclip

Normal 1d4x100000 in coins 3 eclips

Vet 2d4x100000 in coins 4 eclips 1 ppeclip deed to small house in Rama, Africa
Elite4d4x100000 in coins5 eclips 2 ppeclips deed to villa in Rama, Africa

Green Guns Strike Bonuses: +3 aimed
Normal Guns Strike Bonuses +4 aimed

Vet Guns Strike Bonuses 6 aimed
Elite Guns Strike Bonuses 8aimed

Green Strike Bonuses: +1pp +4 rcc
Normal Strike[4]+1pp +4 rcc
Vet Strike [7]+2pp+4 rcc +2 strike rcc hth
Elite Stike [8]+3pp+4 rcc +3 strike rcc hth

Green Parry Bonus: +1pp+3 rcc
Normal parry[6]+1pp +3 rcc +2 rcc hth
Vet parry [8]+2pp+3 rcc+4 rcc hth
Elite Parry [9]+3pp+3rcc+4 rcc hth

Green Dodge Bonus: +1pp  +3rcc
Normal: [7]  +3 rcc+1pp +2 rcc hth
Vet: [9] +2pp+3 rcc+2 rcc hth +3 to dodge in flight
Elite: [10]+3pp+3rcc+2 rcc hth +5 to dodge in flight