P50 Atlantis
Psionics: Sixth Sense, Presence Sense, Empathy, Sense Magic, Sense Evil, Object Read, Clairvoyance, Mind Block, Speak/Write Altaran 98% OCCSkills: HTH Martial Arts, Boxing, Gymnastics, Athletics, Running, Climbing, Swimming, Prowl, Land Nav, Wilderness Survival, ID Plants, skin and prepare hides, preserv food, cook, demon lore, basic math, intelligence, paramedic, hunting, Secondary Skills:Radio Basic,Language: Demongogian, Language: English, Pilot Bicycle (splyn doesnt trust them enough to allow them to learn anything else) WPs wp archery, wp blunt, wp knife, wp sword, wp energy pistol, wp energy rifle Painful bonus calculating: Strike Bonuses:+1rcc/+1rcc+2hth+2pp+1cyb/+1rcc+2hth+3pp+1cyb/+4pp+4hth+1rcc+1cyb Guns Strike: +1wp/+2wp/+4wp+1hth/+6wp+2hth +1weapon systems Sword Strike +1/+2/+3/+5 +1fencing Sword Parry +0/+1/+3/+4 +1fencing Axe Strike: +0/+1/+3/+4 Axe Parry: +0/+1/+3/+4 Sheild Parry: +1/+2/+3/+4 Parry Bonus +3skills+2rcc/+3skills +2pp+2rcc/+3skills+3pp+3hth+2rcc/+3skills+4pp+3hth+2rcc Dodge Bonus: +3skills+1rcc/+3skills+2pp+1rcc/+3skills+3pp+3hth+1rcc/+4pp+3hth+3skills+1rcc Initiative Bonus: +1skill/+1skill+1hth/+2hth+1skill/+1skill +3hth +2roll boxing athletics |
Labels
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Saturday, February 19, 2011
RES Squad Altara Warrior
Bounty Hunter's Guide 106PA
(updated from the 101PA version by flak0)
On a plastic card is printed the following guide in large block letters. The card is equipped with a button which reads the printed text in a computerized voice. The card along with the Bounty feed are broadcast and rebroadcast all across North America. Some of our players faces are highlighted along with The Company logo with "New Bounty" flashing to draw the eye of the Bounty Hunter.
106 PA Bounty Hunters Guide
Going rates for bounty hunting licensing by region and rumor:
Going rates for bounty hunting licensing by region and rumor:
Corn Company Bounty on rebels 100,000cr for the heads of Sparticus, Drago/Maylynn, Caldor
Corn Company Bounty 10000cr for the location of Gunk the Juicer thought murdered by the Rebels
CS Bounty: Army Of Thunder Personnel 50000k for officers 5000k for enlisted
THE PURPLE MAGE (no other known aliases)
WANTED DEAD OR ALIVE
For Treason, and the corruption of CS citizens
WANTED DEAD OR ALIVE
For Treason, and the corruption of CS citizens
VISUAL AIDE: (please insert bounty code CS4×32 to view criminal)
1st Calgary Volunteers - Tolkeen unit with 200000cr bounty each
VISUAL AIDE: (please insert county code CS4×32 to view criminal)
Erin Tarn
Coalition Public Enemy #1 wanted for the publication of books known to corrupt CS citizens
2,000,000 credits alive. 100,000 dead.
Coalition Public Enemy #1 wanted for the publication of books known to corrupt CS citizens
2,000,000 credits alive. 100,000 dead.
Victor Lazlo
CS Bounty of 1,000,000cr
Sir Bokobo - leader of 1st Calgary, 600000cr
Caliber Street Irregulars - wanted for 100 coalition causualties, 600000 each
Lord Murgesh Leader of Vultures of Tolkeen Simvan 500000cr
Individual Simvan have a CS bounty between 15-100000cr.
Jorukeva (4) 500000cr each
Lady White leader of the White Knights- CS bounty of 5000000cr
Caliber Street Irregulars - wanted for 100 coalition causualties, 600000 each
Lord Murgesh Leader of Vultures of Tolkeen Simvan 500000cr
Individual Simvan have a CS bounty between 15-100000cr.
Jorukeva (4) 500000cr each
Lady White leader of the White Knights- CS bounty of 5000000cr
Individual White Knights - 25000-1000000credits
Jacks Hacks cyber snatchers - 400000credit CS bounty for victimizing wounded CS troops
Hackers Consortium Members - 500000cr
Jacks Hacks cyber snatchers - 400000credit CS bounty for victimizing wounded CS troops
Hackers Consortium Members - 500000cr
Visual Aide: (please insert bounty code CS4×37 to view criminal)
Diego McDonald Wanted for breaking contract 1000alive/75000dead (elpaso)
Dr Leninstol - 20000000cr CS Bounty for treason.
Quebecois 1500cr CS bounty +20% of worth of captured/destroyed vessles (CS Privateering)
Dekker Trons’stedaal-100000cr
Dr Leninstol - 20000000cr CS Bounty for treason.
Quebecois 1500cr CS bounty +20% of worth of captured/destroyed vessles (CS Privateering)
Dekker Trons’stedaal-100000cr
Bounties require a Streetwise skill roll when collecting. Failiure means getting paid 1d6×10%less than expected.
Don’t forget to check with your local authorities for regional bounties!
common regionals:
Tolkeen&Coalition Offer a bounty of 25-100cr a xiticix head
Tolkeen offers 1000 for each set of vampire teeth.
Coalition offers 10000cr bounty for each technowizard or magic item certified “enchanted” by RSCG scientists.
(big thankya to at kierston vande kraats for whomes artwork I have shamelessly used)
Corn Company Bounty Hunting License: 1000cr
Federation of Magic Bounty Hunting Licence 100000cr
Coalition States Bounty Hunting Liscense: 150000cr.
And yes the states still only allow human citizens to apply.
Tolkeen Bounty Hunting Liscense: 5000cr
Submital to psychic screening required.
Splugorth Bounty Hunting Liscense: 1,000,000cr. avaiiblity limited to access to trading slavers.
Triax Bounty Hunting Liscense: 40000cr
Free Quebec Bounty Hunting Liscense: 20000cr
Montreal River Rat Documentation 60000cr
And yes the states still only allow human citizens to apply.
Tolkeen Bounty Hunting Liscense: 5000cr
Submital to psychic screening required.
Splugorth Bounty Hunting Liscense: 1,000,000cr. avaiiblity limited to access to trading slavers.
Triax Bounty Hunting Liscense: 40000cr
Free Quebec Bounty Hunting Liscense: 20000cr
Montreal River Rat Documentation 60000cr
VISUAL AIDE: (please insert bounty code CS4×56 to view criminal, doing so brings up the following wanted poster when logged into BOUNTYnet)
Welcome to the Third age Of Dragonwright
Testing moving the old wordpress blog to this one... Wordpress gets too much spam!
Tuesday, February 15, 2011
Hugh-Bot Modified Dynabot Neuro-Net AI Cyberdoc
Hugh-bot started his life as a combat robot protecting Triax. He was subsequently stolen, reprogrammed, and sold overseas to some black marketeers. In exchange for a miraculous treatment they then traded Hugh to Healer Heath, the famous healer who could save anyone. After heath ran afoul with The Corn Company in Corn Heights, he was murdered and his deadman switch went off. This removed the combat restrains Heath had installed on Hugh. Heath really was a pacifist and tired of Hue’s many automated combat analysis rundowns using sensor data obtained detecting visitors to heaths clinic.
Heath had enough of learning that Hugh had a 98% chance of being able to terminate the sickly old man and his wife who had stopped by to check out his bunions.
So he decided to do something about it and put behavioral and physical restraining bolds on Hue, keeping him attached to a medical gurney for use restraining unruly patients.
Heath debated the bots AI long into the nights, trying to teach it non-violent conflict skills and philosphy. This didn’t really work but as the restraining bolts were in place Huebot continued his peaceful if miserable existence. What it did do is give Hue an unusually complicate personality for a standard combat bot. Heath tinkered with him relentlessly trying to get him to act more “human” and by the end of it had a Neural Net program running ontop of the simpler AI OS. The Neural net app allowed Hue to learn new ways of thought and he was then taught to be Heaths assistant Cyber Doc. Heath debated Hue about the existance of self and has convinced the Bot’s AI that he is indeed a person worthy of respect and dignity not just to be treated as a tool.
It is this kindness that motivates Hue to act when he receives the last orders he ever got from his master.
“The time for contemplation has ceased Hugh, and with this message I am afraid my life has also ceased. If you are getting this I am dead. Use whatever adventurers and resources at hand to track down my murderors and put them and their friends to death. Thank you for your service.”
Hue-bot is a Neuro-Net built ontop of a stock Triax DV-12 Dyna-bot frame. p45 SB1
Stock Combat Programs:
WP Sword, knife, auto rifle, epistol erifle paired
HTH Martial arts
Pilot Hover, jetpack, boat, radio basic intell, land nav track humans prowl gymnastics climb
speaks american, euro, technocan, basic math
Unmanned Bot Programs p56SB1
Mechanics Programs: Auto Mechanics, locksmith computer repair basic electronics
Special Piloting Programs (6)
Combat Driving, Pilot Auto, Pilot Truck, Helicopter, Airplane, Motorcycle
Medical Programs: Advanced Math, Chemistry, Bio, Paramedic, Cybernetic Medicine
+4 ini
attacks + 10th level wps
+6 unarmed strike +9 sword strike +7 knife strike +8 knife throw
defense:
+7 parry +10 sword/knife parry
+8 dodge
+6 dodge attacks from back arc by sensors alone
+6 aimed shots energyweapons/auto rifles +4 bursts
started with 2mil in gold bluey gave him
spent it on additional programming per p97 sb1 bought from Merl who stayed at the Army of Thunder base hughbot has been assigned to protect.
Black Market Programming from Merl the Guntersville Smuggler:
Technical: All Technical skills except literacy and writing at 80% -250k
Pilot Related: All Pilot Related at 94% -50k
Mechanical: All Mechanical Skills at 94% -250k
Electrical: All Electrical Skills at 94% -250k
Science: Chemistry, Botany, Artificial Inteligence, Biology, Chemistry Pharmaceutical -200k
Equipment:
NGE4 Plasma Ejector
Triax Ion Pistol
4 eclips
900 out of 900 main body sdc remaining
Self done Jury Rigs since buying Merl's programming:
x2 Jury Rigged Heat-Swords - Hughbot heats up jagged metal swords with his power source.
1d6MD+5 each / 3d6+15SDC cost free
x2 jury Rigged 10mm forearm quad firing port zip guns
fires x4 10mm ramjet rounds each, requires manual reloading
8 rounds chambered, box of 100 spare rounds cost 10k each from merl
use wp auto rifle bonuses
Armor Jury Rig +200SDC (mb now 1100sdc) +100 lbs
Same bonuses as dogpack spikes, +1 parry from spikes on forearms
Expanded Memory Jury Rig
Hughbot wires into the alien technology of a duegar pipboy he finds in the rubble. The additional computer must remain connected to his mainbody (worn like a backpack at the moment) to gain skill programs merl added to Hughbot's consciousness)
6 attacks /melee
Heath had enough of learning that Hugh had a 98% chance of being able to terminate the sickly old man and his wife who had stopped by to check out his bunions.
So he decided to do something about it and put behavioral and physical restraining bolds on Hue, keeping him attached to a medical gurney for use restraining unruly patients.
Heath debated the bots AI long into the nights, trying to teach it non-violent conflict skills and philosphy. This didn’t really work but as the restraining bolts were in place Huebot continued his peaceful if miserable existence. What it did do is give Hue an unusually complicate personality for a standard combat bot. Heath tinkered with him relentlessly trying to get him to act more “human” and by the end of it had a Neural Net program running ontop of the simpler AI OS. The Neural net app allowed Hue to learn new ways of thought and he was then taught to be Heaths assistant Cyber Doc. Heath debated Hue about the existance of self and has convinced the Bot’s AI that he is indeed a person worthy of respect and dignity not just to be treated as a tool.
It is this kindness that motivates Hue to act when he receives the last orders he ever got from his master.
“The time for contemplation has ceased Hugh, and with this message I am afraid my life has also ceased. If you are getting this I am dead. Use whatever adventurers and resources at hand to track down my murderors and put them and their friends to death. Thank you for your service.”
Hue-bot is a Neuro-Net built ontop of a stock Triax DV-12 Dyna-bot frame. p45 SB1
Stock Combat Programs:
WP Sword, knife, auto rifle, epistol erifle paired
HTH Martial arts
Pilot Hover, jetpack, boat, radio basic intell, land nav track humans prowl gymnastics climb
speaks american, euro, technocan, basic math
Unmanned Bot Programs p56SB1
Mechanics Programs: Auto Mechanics, locksmith computer repair basic electronics
Special Piloting Programs (6)
Combat Driving, Pilot Auto, Pilot Truck, Helicopter, Airplane, Motorcycle
Medical Programs: Advanced Math, Chemistry, Bio, Paramedic, Cybernetic Medicine
+4 ini
attacks + 10th level wps
+6 unarmed strike +9 sword strike +7 knife strike +8 knife throw
defense:
+7 parry +10 sword/knife parry
+8 dodge
+6 dodge attacks from back arc by sensors alone
+6 aimed shots energyweapons/auto rifles +4 bursts
started with 2mil in gold bluey gave him
spent it on additional programming per p97 sb1 bought from Merl who stayed at the Army of Thunder base hughbot has been assigned to protect.
Black Market Programming from Merl the Guntersville Smuggler:
Technical: All Technical skills except literacy and writing at 80% -250k
Pilot Related: All Pilot Related at 94% -50k
Mechanical: All Mechanical Skills at 94% -250k
Electrical: All Electrical Skills at 94% -250k
Science: Chemistry, Botany, Artificial Inteligence, Biology, Chemistry Pharmaceutical -200k
Equipment:
NGE4 Plasma Ejector
Triax Ion Pistol
4 eclips
900 out of 900 main body sdc remaining
Self done Jury Rigs since buying Merl's programming:
x2 Jury Rigged Heat-Swords - Hughbot heats up jagged metal swords with his power source.
1d6MD+5 each / 3d6+15SDC cost free
x2 jury Rigged 10mm forearm quad firing port zip guns
fires x4 10mm ramjet rounds each, requires manual reloading
8 rounds chambered, box of 100 spare rounds cost 10k each from merl
use wp auto rifle bonuses
Armor Jury Rig +200SDC (mb now 1100sdc) +100 lbs
Same bonuses as dogpack spikes, +1 parry from spikes on forearms
Expanded Memory Jury Rig
Hughbot wires into the alien technology of a duegar pipboy he finds in the rubble. The additional computer must remain connected to his mainbody (worn like a backpack at the moment) to gain skill programs merl added to Hughbot's consciousness)
6 attacks /melee
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