Saturday, February 19, 2011

Bounty Hunter's Guide 106PA


(updated from the 101PA version by flak0)
On a plastic card is printed the following guide in large block letters. The card is equipped with a button which reads the printed text in a computerized voice.  The card along with the Bounty feed are broadcast and rebroadcast all across North America.  Some of our players faces are highlighted along with The Company logo with "New Bounty" flashing to draw the eye of the Bounty Hunter.

106 PA Bounty Hunters Guide
Going rates for bounty hunting licensing by region and rumor:
Corn Company Bounty on rebels 100,000cr for the heads of Sparticus, Drago/Maylynn, Caldor
Corn Company Bounty 10000cr for the location of Gunk the Juicer thought murdered by the Rebels
CS Bounty: Army Of Thunder Personnel 50000k for officers 5000k for enlisted

THE PURPLE MAGE (no other known aliases)
WANTED DEAD OR ALIVE
For Treason, and the corruption of CS citizens
VISUAL AIDE: (please insert bounty code CS4×32 to view criminal)

1st Calgary Volunteers - Tolkeen unit with 200000cr bounty each
VISUAL AIDE: (please insert county code CS4×32 to view criminal)
Erin Tarn
Coalition Public Enemy #1 wanted for the publication of books known to corrupt CS citizens
2,000,000 credits alive. 100,000 dead.
Victor Lazlo
CS Bounty of 1,000,000cr
Sir Bokobo - leader of 1st Calgary, 600000cr
Caliber Street Irregulars - wanted for 100 coalition causualties, 600000 each
Lord Murgesh Leader of Vultures of Tolkeen Simvan 500000cr
Individual Simvan have a CS bounty between 15-100000cr.
Jorukeva (4) 500000cr each
Lady White leader of the White Knights- CS bounty of 5000000cr
Individual White Knights - 25000-1000000credits
Jacks Hacks cyber snatchers - 400000credit CS bounty for victimizing wounded CS troops
Hackers Consortium Members - 500000cr
Visual Aide: (please insert bounty code CS4×37 to view criminal)
Diego McDonald Wanted for breaking contract 1000alive/75000dead (elpaso)
Dr Leninstol - 20000000cr CS Bounty for treason.
Quebecois 1500cr CS bounty +20% of worth of captured/destroyed vessles (CS Privateering)
Dekker Trons’stedaal-100000cr
Bounties require a Streetwise skill roll when collecting. Failiure means getting paid 1d6×10%less than expected.
Don’t forget to check with your local authorities for regional bounties!
common regionals:
Tolkeen&Coalition Offer a bounty of 25-100cr a xiticix head
Tolkeen offers 1000 for each set of vampire teeth.
Coalition offers 10000cr bounty for each technowizard or magic item certified “enchanted” by RSCG scientists.
(big thankya to at kierston vande kraats for whomes artwork I have shamelessly used)
Corn Company Bounty Hunting License: 1000cr
Federation of Magic Bounty Hunting Licence 100000cr
Coalition States Bounty Hunting Liscense: 150000cr.
And yes the states still only allow human citizens to apply.
Tolkeen Bounty Hunting Liscense: 5000cr
Submital to psychic screening required.
Splugorth Bounty Hunting Liscense: 1,000,000cr. avaiiblity limited to access to trading slavers.
Triax Bounty Hunting Liscense: 40000cr
Free Quebec Bounty Hunting Liscense: 20000cr
Montreal River Rat Documentation 60000cr
VISUAL AIDE: (please insert bounty code CS4×56 to view criminal, doing so brings up the following wanted poster when logged into BOUNTYnet)

Welcome to the Third age Of Dragonwright

Testing moving the old wordpress blog to this one... Wordpress gets too much spam!

Tuesday, February 15, 2011

Hugh-Bot Modified Dynabot Neuro-Net AI Cyberdoc

Hugh-bot started his life as a combat robot protecting Triax. He was subsequently stolen, reprogrammed, and sold overseas to some black marketeers. In exchange for a miraculous treatment they then traded Hugh to Healer Heath, the famous healer who could save anyone. After heath ran afoul with The Corn Company in Corn Heights, he was murdered and his deadman switch went off. This removed the combat restrains Heath had installed on Hugh. Heath really was a pacifist and tired of Hue’s many automated combat analysis rundowns using sensor data obtained detecting visitors to heaths clinic.

Heath had enough of learning that Hugh had a 98% chance of being able to terminate the sickly old man and his wife who had stopped by to check out his bunions.
So he decided to do something about it and put behavioral and physical restraining bolds on Hue, keeping him attached to a medical gurney for use restraining unruly patients.

Heath debated the bots AI long into the nights, trying to teach it non-violent conflict skills and philosphy. This didn’t really work but as the restraining bolts were in place Huebot continued his peaceful if miserable existence. What it did do is give Hue an unusually complicate personality for a standard combat bot. Heath tinkered with him relentlessly trying to get him to act more “human” and by the end of it had a Neural Net program running ontop of the simpler AI OS. The Neural net app allowed Hue to learn new ways of thought and he was then taught to be Heaths assistant Cyber Doc. Heath debated Hue about the existance of self and has convinced the Bot’s AI that he is indeed a person worthy of respect and dignity not just to be treated as a tool.

It is this kindness that motivates Hue to act when he receives the last orders he ever got from his master.

“The time for contemplation has ceased Hugh, and with this message I am afraid my life has also ceased. If you are getting this I am dead. Use whatever adventurers and resources at hand to track down my murderors and put them and their friends to death. Thank you for your service.”

Hue-bot is a Neuro-Net built ontop of a stock Triax DV-12 Dyna-bot frame. p45 SB1

Stock Combat Programs:
WP Sword, knife, auto rifle, epistol erifle paired
HTH Martial arts
Pilot Hover, jetpack, boat, radio basic intell, land nav track humans prowl gymnastics climb
speaks american, euro, technocan, basic math

Unmanned Bot Programs p56SB1
Mechanics Programs: Auto Mechanics, locksmith computer repair basic electronics
Special Piloting Programs (6)
Combat Driving, Pilot Auto, Pilot Truck, Helicopter, Airplane, Motorcycle
Medical Programs: Advanced Math, Chemistry, Bio, Paramedic, Cybernetic Medicine

+4 ini

attacks + 10th level wps
+6 unarmed strike +9 sword strike +7 knife strike +8 knife throw
defense:
+7 parry +10 sword/knife parry
+8 dodge

+6 dodge attacks from back arc by sensors alone

+6 aimed shots energyweapons/auto rifles +4 bursts

started with 2mil in gold bluey gave him
spent it on additional programming per p97 sb1 bought from Merl who stayed at the Army of Thunder base hughbot has been assigned to protect.
Black Market Programming from Merl the Guntersville Smuggler:
Technical: All Technical skills except literacy and writing at 80% -250k
Pilot Related: All Pilot Related at 94% -50k
Mechanical: All Mechanical Skills  at 94% -250k
Electrical: All Electrical Skills at 94% -250k
Science: Chemistry, Botany, Artificial Inteligence, Biology, Chemistry Pharmaceutical -200k


Equipment:



NGE4 Plasma Ejector
Triax Ion Pistol
4 eclips

900 out of 900 main body sdc remaining

Self done Jury Rigs since buying Merl's programming:
x2 Jury Rigged Heat-Swords - Hughbot heats up jagged metal swords with his power source.
1d6MD+5 each / 3d6+15SDC cost free

x2 jury Rigged 10mm forearm quad firing port zip guns
fires x4 10mm ramjet rounds each, requires manual reloading
8 rounds chambered, box of 100 spare rounds cost 10k each from merl
use wp auto rifle bonuses

Armor Jury Rig +200SDC (mb now 1100sdc)  +100 lbs
Same bonuses as dogpack spikes, +1 parry from spikes on forearms

Expanded Memory Jury Rig
Hughbot wires into the alien technology of a duegar pipboy he finds in the rubble.  The additional computer must remain connected to his mainbody (worn like a backpack at the moment) to gain skill programs merl added to Hughbot's consciousness)





6 attacks /melee

Monday, February 14, 2011

Bluey



Bluey is from Loanstar, Mutated to serve the Coalition. While patrolling deep in magic zone territory he was cut off from his pack and badly wounded. He found himself outside the hut of Zee, then in a different host than Kash. Zee nursed Bluey back to health and showed him that all magic was not evil. In time he even convinced Bluey to listen to the magic of the Ley Lines and control his mind through meditation to avoid headaches while on them.

Bluey met the group shortly after they rifted back into ohio and found his dead master. Zee’s previous body’s murder has still not been solved.

Bluey the Mutant Blue Heeler
14 years old, 5′4″ 168lbs, has one Sister in Lonestar
IQ 17 +3%
ME 12
MA 13
PS 22
PP 15
PE 23
PB 9
SPD 46 ~32mph

37 HP 88 SDC 102PPE 55 ISP

5 attacks per melee

Bonuses:
+2 strike
+6 parry
+6 dodge
+4 vs poisons/magic
+4 initiative

Coaltion Training frozen at 3rd Level)
Intelligence 44%
Radio Basic 65%
Pilot Hover 60%
Read Sensors 50%
Weapons System 60%
Climbing 57%
Running
Land Nav 54
Wilderness Survival 55
Speaks American and Dragonese
Radio Scrambler 53
Demolitions 79
Boxing
Gymnastics
Lore Demons and Monsters 43
Pilot Jet Pack 58
HTH Expert
Wp Knife
Wp Epistol
WP Erifle

Secondary Skills:
Athletics
Hunting
Cook 50
Pilot Auto 67
Literacy American 68
Prowl 40
Powers:

Has all dogpack sniffing and magical detection abilities along with the mutation of a Disease smelling nose, can detect cancer and those about to die.

Zee’s teaching leaves him all Ley Line Walkers powers and these spells at 1st Level

Magic:
Blinding Flash Globe of Daylight Sense Evil Mystic Alarm Breath without Air Float in Air Impervious to fire, Carpet of Adhesion, Energy field, shadow meld, Extinguish Fire

Psionics:
Empathy Sense Evil Sense Magic Sixth Sense

Melee Weapons:
Vibroclaw, neuro mace, 4 Vibroknives

Ranged Weapons:
C14 1 eclip 60 c14 grenades on bandoleer
30-06 Hunting Rifle

Vehicle:
Corn Row ATV 200SDC 5SDC tires, 1 spare tire and 2 full 100mile tanks of alchol, 1 empty tank. Also has a trailor with 200SDC 5SDC tires that seats four.

Other gear of note:
Standard dogpack gear plus Coalition Identification papers that are in “MIA” status.