Friday, February 6, 2009

Sparticus

5th level Zapper turned Energy Master with burster powers at 7th, soul sucked by nxla but left alive but empty of isp. now he is a psislayer dependant on ppe/isp to recharge is natural battery of isp, burnt out by nxla's foul curse.

8th Level Psi Slayer burnt out Energy-master 7th level Zapper/Burster

IQ 13
ME 23
MA 13
PS 21
PP 16
PE 19
PB 10
SPD 27

HTH Assassin lvl 8 reprogramming by nxla

Number of Attacks 9 (+7 hth assassin +1 boxing +1psi slayer)

INI +9 (+2 rcc +3 hth assassin +4 cs psi training+3 psi slayer)
DAM +6

Strike Rolls:
Melee Strike +5 (+1pp+1rcc +2 hth assassin +1 8th lvl hth assassin) +5
Sword Strike +8 (melee +5 +8th level wp sword +3)
Thrown Strike +6 (melee strike +1 hth assassin thrown weapons)
Erifles Bursts Strike +5 (+4 strike bursts +1 hth assassin) aimed strike +8

Unarmed Melee Parry +7 (+1 pp +3 skills +3 6th lvl hth assassin)
Sword Melee Parry +10(melee+7 +wp sword 8th lvl +3)
Sword Parry Energy Blasts +6 (+10 sword -8 for energy blasts +4 sense electricity) +6

Melee Dodge +7 (+1 pp +3 skills +3 6th lvl hth assassin)

Power Armor Combat: Basic Bonuses
PA Skill Number of Attacks 11
PA Skill Melee Strike +6 (+1 PA skill +5 melee strike)
PA Skill Sword Melee Strike +9 (+1 PA Skill +8 sword strike)
PA Skill Thrown Strike +7 (+1 pa skill +1hth assassin +5 melee)
PA Skill Parry +8(+1pa +7 melee)
PA Skill Sword Parry +11 (+1pa +10 sword melee)
PA Skill Sword Parry Energy Blasts +7 (+11 PA sword parry -8 energy blasts +4 sense elect)
PA Skill Dodge +8 (+1 pa skill +7 melee dodge)




Special Actions:

Pull punch /Roll +9
dual paired weapon melee attack at expense of auto parry
KO/ston on 17-20
leap kick 3d8SDC x2ata
backhand strike (free after successful parry gives up next auto parry for that hand)
regular karate kick 2d6 sdc
regular karate punch 2d4 sdc


SDC 120
HP 37

Original ISP: 206

Zapper Psionics:
Impervious to Electricity
Sense Elec 150ft 2min 2isp
Elec Aura 20+2/lvl +2d6md/melee recharge 5isp/2min converted to 60sdc + 6/lvl so 5th lvl 90SDC
Elec Absorption
Electrokinesis
Super Telekinisis 500ft 10isp/100lbs +3s/+4p
Telekinetic Force Field 30isp 25md/lvl aka 75sdc/lvl so 225sdc
Telekinetic Acceleration N 100ft 20isp 3d6+4md 9d6+12sdc
Telekinetic Karate Punch 6isp +3d6 +2d4 sdc punch +6d6sdc kick +4d6+3d8 leap kick
Brainscan 10isp
Nuero Touch
Nuero strike 25sdc
Telekinetic Push
Telekinetic Leap

Developed Psionic through fire training: Pyrokinesis

Psi-Slayer Psionics: (nxla's experiment on his soul backfired, ultimately bringing out more of his potential instead of diminishing it)
+4 healing
+4 sensitive
+4 physical
+4 mind bleeder
3rd lvl +2 minor +1 super/bleeder
2 psi slayer powers
Psi Body field
detect psionics
sense magic
sixth sense
intuitive combat
mask isp & psionics
mind block

PPE Vampire needs 50-120ppe/week
PPE Drain attack nearly kill/ko victim for all ppe/kill for x2





Coalition Taught RCC Skills:

Radio basic

pilot bots/PA

read sensors

basic elec

body building

climbing

running

weapon pro erifle

WP Sword

HTH Assassin


pilot robots & powerarmor
1st lvl 4 zapper rcc related skills + 1 military and 1 espionage
Boxing
Robot Electronics
Electrical Engineering
Robot Combat Basic
MIL- Demo disposal
MIL- Forced March
ESP- Coalition Intelligence - 32%+4%
ESP- Detect Concealment - 25%+5%
Requisite Bonus skill from EE - Computer Opertion
Requisite Bonus skill from EE - Literacy
Requisite Bonus skill from EE - Math Advanced
Requisite Bonus skill from HTH Assassin - WP Paired

Self Taught RCC skills:
4th level skill Gymnastics Backflip 50+5
8th level skill ???

Unauthorized Self Taught Secondary Skills from bootleg'd Trideo recordings of pre-rifts university courses.

Prowl 30+5
Jet Aircraft Pilot
Mechanical Engineering
Robot Mechanics
Athletics learned at 3rd level
+1 6th level skill

Equipment:

TW Iceshard pistol 10shots 40isp to recharge
tw flamesword 20isp to activate
survival knife

damaged c14 1long eclip
c18laserpistol 1shot eclip

goldpendant worth 2000cr

2 gold coins worth 300each

1 large gold coins worth 600

1mil235300credits on a NG creditcard

2keys to the wartrolls

tinted goggles

redcellphone from tolkeen ran out of sub

utilitybelt

extra set of clothes that are too big (mages old Robe)

combat boots and canteen


UPDATE:

Sparticus survived Nxla

Under Nxla

Sparticus was mind controlled and had to get away from the party. He used an attack of Zombies as a diversion. Compelled to join the services of the “Company” Sparticus did as the Dark Harvester had asked and returned the Titan Robot Vehicle that the party previously stole. With this gesture the Dark Harvester led Sparticus away before anyone of his comrades could realize what was happening. After the turmoil everyone took a sigh of relief only to realize Sparticus was gone with the Titan Robot Vehicle.

After arriving at a destination unknown to Sparticus he relinquishes the Titan Robot Vehicle to a guard. Then he is led into a small room in which a man sits at a large desk in the center of the room and in each corner of the room stands a guard. Sparticus took the seat opposite the man across the desk. And the man explained that before him was a contract and expectations of the signee in exchange for credits equal to services rendered. Still under influential magic Sparticus signed. Then he was led upstairs into a room that contained a Large Crystal. At the moment he walked in a link was created between him and the crystal. He could immediately feel his psychic energy being drained from him as he passed out. While he was passed out he caught a glimpse of Nxla in his mind’s eye as Nxla further compelled him to do the “Company” bidding.

Now that Sparticus was completely at their command they could begin his training, Assassin Training. This is the second time an organization has taken Sparticus against his will to train and use him as a weapon. First the CS and now the Dark Harvesters. Sparticus was to hunt down and kill other psychics for he proved to be very powerful indeed. And Nxla fears psychics that’s why the strongest are sought out for recruitment to exterminate the others. However, he needed to be taught the basics of sensitive psionics if he was to learn to track and sense his prey. For the Dark Harvesters were teaching Sparticus of control and subtlety. So everyday he was taken to train rigorously and when he wasn’t training he was linked to the crystal as his power was transferred to Nxla. Sparticus learned much about the sensitive part of his abilities and how to access the mind further and in turn access the energy of the surrounding world to a new extent.

Sparticus excelled in his training and quickly exceeded any expectations. He was already a trained assassin; they just made him much better at it. He was quickly sent out on missions and decimated all of his targets. It seemed that with his new found stealth, patients and ability to stalk his prey until the most opportune moment made him a very efficient killer. Sparticus killed many high level psychics and quickly racked up 170million credits. Suffice to say many died by his hand. More than the Dark Harvesters could have hoped for, they were all amazed at his power. He astounded Nxla itself, for the plan is to use prisoner psychics as assassins as their power is drained out each night. Most psychics will eventually lose all their power and die. Sparticus was different for some reason no matter how much he was drained of his psychic energy it was still there.

Sparticus had adapted and learned to use his new found sensitive abilities to sense magic energy, a completely foreign concept to him all together. Without having any real knowledge of this new energy source, he knew instinctively to feed off this magic energy and use this magic energy to power his own inner strength. With his new found source of nutrition Sparticus no longer feels the need to eat conventional food anymore. One day as Sparticus is passed out being drained linked to the crystal the party arrives to rescue him and Esrith who has been linked to the same crystal every night after his missions. Sparticus awakes unaware of how long he was in the service of the “Company” all he know is that he has a credit stick for 170million for his services, heart drops as he realizes his quest for inner peace may have had a very violent detour. Now he is back with the party, slightly different but back none the less.


Background:
Spartacus Garth was born to a family in chi-town. Being born with psionic abilities baby Spartacus quickly attracted any nearby dog-packs and psi-stalkers to the house. The local authorities were busting down the door of the house just moments after the boy was born. The CS troops quickly took the baby without explanation and vacated the residence, in seconds it was over like nothing had happened. Spartacus Garth was taken to a Psi-Net facility for the routine screenings mandated by the Psychic Registration Program (PRP). After the screening researchers determined that Spartacus possessed one of the most dangerous and rare of the physical psychic abilities, he was a Zapper. It was clear he could not be allowed to return to his family. The CS troops were sent back to the house to exterminate the family, so as to prevent any questions about the child. Spartacus was kept at a Psi-Net facility were many test were run on him till he was old enough to be shipped out for the Psi-Battalion Program at the ripe age of 4. His youth was spent in a completely locked down facility devoted to the training of Psi-Battalion troops. He endured years of physical and mental training. Being a Zapper he instinctively has distaste for machinery and science and prefers his abilities. Other prominent Zapper qualities like being a thrill seeker, being a bit foolish, and being extremely impulsive, lead him to be reprimanded quite often. Being a constant nuisance to his trainers, the head of the psionic development training program took a general disliking for Spartacus. As a result he assigned him to an engineering program forcing him to spend all his time around machines. On top of that Spartacus was also assigned to Burster training, he would be the first. The CS had recently discovered that with proper training an individual with born natural psionic abilities could develop other abilities not natural to them. Since that discovery the Psi-Battalion have included such training in their facilities. Typically psionic trainees were trained in mind melter and mind bleeder abilities, whatever fulfilled the needs of the CS. Unfortunately, for Spartacus being a zapper and pissing of the guards all the time it made him the perfect candidate for Burster Training. Unlike the other training programs this one is more like torcer, enduring extremely high temperatures he was made to focus his raw psionic energy. Although unsuccessful in his burster training on the day of his 18 birthday Spartacus was assigned to active duty on the Psi-Battalion Gamma team (Magic Zone Operations). On his first mission out the sergeant ordered a raid on a small caravan just outside of St. Louis. When Spartacus found the barrel of his gun pointed at a young boy’s head he hesitated. The Sargent ordered him to pull the trigger. During the haze of shouting and gun fire, Spartacus flashed back on his childhood and hatred brewed in him. Then the sergeant blasted the boy between the eyes and blood splattered on Spartacus’s face. In a rage he zaps the sergeant and flees. Able to lose the rest of the squad in the ruckus he runs panicked. With his unique abilities and life time training in engineering made it no problem for him to disable the (PRP) tracking device in his neck. He needed to get as far away as possible as fast as possible. He knew that the Psi-Battalion would be after him, everyone knows the Psi-Battalion always hunts down their own. One way or another they never let their investments run wild. Lt. Carol Black was notorious for her work on the Psi-Programs, that’s how she made it to the high command and she would never let her division “mess up”. Spartacus decided to run to Free Quebec, but he needed money. He came across a small time crook named Damon. After a botched bank robbery they found themselves in a coalition prison. Before the guards could get a positive ID on him a group of strangers attacked the prison and provided an opportunity of escape.

Tuesday, January 20, 2009

Lar

Selariss aka Lar once was a private in Mavis’s army.
your village was one day visited by a man claiming to be a representative of the areas new governing religion, dragonwright
all young lizardmen males were strongly encouraged to pilgramidge to the city capital and undergo training to serve their new dragon gods, so you did and after training they assigned you the ship

Lar met the Emisaries when he was directed to kill any in the way of Mavvis’s quest to return the spike to his stronghold. Instead he turned on mavis emptying his minimissles into him. But not before nearly killing Sparticus with a volley… Now hes on the ground outside New Wilmar in his robot..

Will the others in the group welcome a Lizardman who recently tried to kill them? Only time will tell.

2nd Level Largarto Warrior of Styphon’s False Dragonwright’

IQ 17+3% ME 12 MA 12 PS 17 PP 18 PE 15 SPD 25 PB 8

AR9 attacker must roll over 9 to do any damage up to PV 6 weapons must roll against this.
sdc 121 total 25HP
50 lizard man 40 spec ops training +10 boxing +6 athletics+5 runnin+10 bodybuilding

punch kick throw

power attacks on all do x2 damage for 2ata
Fishing
( + 20%), dance 43%, play willow flute 48%, speak Dragonese/Elven 98%
(not literate), basic math 58%, climb53%, pilot sail- & rowboats
(+10%), boat building 43%, carpentry43, hunting, track
animals33%, skin & prepare % hides 38%, preserve food 43%
land navigation 53%, wilderness survival 48%,

Radio Basic 58%
Lit Dragonese 63%
comp op 53
intel44
pilot robts 62
bot compate elite
pilot tank 53
weapons systems 63 for +1s
read sensors 48
running
wp epistol
wp erifle
WP Spear +1s/p
hth expert

+12 other skills
boxing,
Computer Programming +5/computer hacking 36%
radio scrambler/electronic counter measures 48% Escape Artist 48 Sniper+
Weapons Eng|ineer38% , MEchanical Engineer 38%, Basic Electronics,
Prowl43, Demolitions 71, Robot Mechanics 33
+6 secondary skills
pilot hover, athletics, wp heavy energy W.P. Automatic Pistol: Body Building & Weight Lifting W.P. Bolt-Action Rifle:

+3ini +2vs poison/drug
d6×10sdc ar9

+1s/p +2dod underwater

+2 strike pp
+3p/d hth +3p/d skills +2 pp | +8

5attacks
pilots kitani allosaurus firedarke powerarmor

p82 sa

475MB

2850SDC Main Body

2 medium range heavy explosive missles out of 4 remaining

98 out of 100 dual bursts of rain gun ammo, 1d6×10x2 MDC / 2d6×50SDC

x2 12 missle minimissle launchers w/ plasma

mouth mounting plasma ejector 2d4×10SDC to area once per melee
milssle launcher has 160

railguns have 150 each

dual railgun 2d4×10md /40×2rd burst +2str
4 medium HE explosive missles 2d6×100MDC

In Allosaurus HTH Elite Heavy Vehicular Style Robots

HTH bonus +1ata +1ini +3s w/ ranged weapons +1s hth +1p/d +2 d while moving
bot bonus +2ini +2s/p +1dod +1ata

TOTAL in bot +6ini + 5s hth +11p/d +12d while running

7ATA

Inside pilots compartment in a small sack his personal belongings:
KEP Energy pistol 5d6 200ft 20/long clip, 2 long clips
10 100cr in gold dragonwright coins
7 days rations dried fish
lighter, water purifier, camping equipment
ceremonial silver spear tip given to him by his father (famil heirloom) on a cord

Battle for New Willmar

M

prediction:

mavisss +1 hovervehicle will attack the pcs while the 5 hover vehicles try to flee

spike is 20′ft long covered in draconic ruins with alot of damage along its length, but intact.

Delmer requests backup

Sparticus meets druidess of flower shop, Elym. in the back corner of the shop he sees she is meditating on top of a huge treetrunk which was cut down. *mmm she says* you have disturbed me, this trunk has much to tell I hope you do as well. You are hurt! (insta heal

She looks at you and speaks in broken euro “you are…human?”

she points to herself then goes “Viktoria” then points outside and gots “Urk Hai ”
Shes a 4th Lvl Extremely attractive Jungle Elf Biomancer IQ 18 ME 10 MA 17 PS 10 PP 18PE 12 PB 20 She has 70PPE

+1vs magic and psi

comune plant/animal, WP Archery, WP Blunt (Staves) Insect Leap 5ppe Chitin 15ppe 165PPE

Animal Weaponry Major 20ppe Claws +1s/p 6d6SDC Impervious to Fire Negate Poison Shadow Meld Heal Wounds Magic Net
Wears Light Chiten Armor210SDC 3d6claws +1s

Has a Bio Energy bow 12d6sdc 900ft
she backs up Sparticus…

The spike is covered in dragonic ruins.� It is ancient, nearly worn smooth from time.� There are a few odd protrubences along its length that are all broken off, their original function unknown.
Ronin catches the second save copter #2 trying to make off with the spike and stops them. Then he chops up the spike into peices.

Mavissss the Ancient Fire Dragon and exiled Dragon King

Redish grey skin which upon closer inspection is seen to be covered in festring sores.

10800SDC 8370yrs old 27 tons 439ppe 120 isp

Burst into Flame for 70ppe +210SDC aura 9d6sdc to anything that touches him

IQ24 PS32 PP21 PE 18

7ata +3ini +7s +9p/d HF12 +12s/p with flame sword
9thlvl fire warlock WP Sword, WP Erifle
Regen 1d6×30sdc/min

punch 4d6×3+51sdc + fire aura!
2ata powerpunch 1d4×30+102sdc +fireaura

Flamesword punch/powerpunch +12d6sdc
Flame Friends, 20ppe, 150SDC, PS22 +3s/p/d 3ATA 6d6+21punch 12dc+21powerpunch
Will summon meteors

Fireballs/BlueFlame� 9d6×9 to a 40ft radius! 18dodge 10/30ppe
FireWheel 9d8×3 40ppe

Stench of Hades follows in his wake

Will summon Flame friends, and blue fire from a distance while his pods engage. Once he sees whos he will hit them with a firewheel and dive bomb them with claws.
Bluefire slags all gear by freezing it, 50-160sdc per hit of cold damage and using anything after hit before letting it cool has a 50% chance of breaking said item somehow.

2nd round come in… Zancudo Transport & Attack hellecopter drops off Lar + dragonwright cultist+ mystery forcefield + dameon reprogrammed +2nd secret ship that comes in multiple image and steals spike! MAvvis takes an ice wall from Drago and teleports 100 ft up and starts plasma bolting Ronin from above. MAGE doesnt know hes there and flyes up, Mavis bites MAGE and starts swallowing. AFter trying his now trashed jetpack in vain, mage activates his self destruct system and both Mavis and him disappear…

Status:

MAGE the Dragonslayer: Deceased (52200)

Drago the teleporty 7th level Hatchling! +700 (50550 needs 80000)
Sparticus plasmagunner(14825 needs 16501) +850 (15675 needs 16501)
Lar the turncoat 3000 needs 4241 +800 (3800 needs 4241)
Dameon the biowizard program(20851 needs 24501) +550 (21401 needs 24501)
Ronin (32500 needs 35521)+700 (33200 needs 35521)

Kash the savior of Kathmandu, now 5th level (16701 needs 24600)

Saturday, January 17, 2009

Kash the Elven Mystic




Elven Murder Set by ~mathepan on deviantART currently:
Kash now is host toPsyimbiot Zee who has taken up residence inside Kash's head.

When Kash is in danger Zee will instinctively use Psychic Armor 40MD/120SDC 30ISP as well as supertk away any projectiles thrown at him, treat as auto parry +4, while parrying zee also likes to spin the vibroknives around Kash.

previously:
Roused from his bordom with the mortal coil by a sense of agony and wrongness, Kash rematerializes into the field of battle against Mavis in time to see the Emisaries in the battle for their very lives.  He has been the groups ally since the very beginnings, witnessing the death of many.  Faded out for long periods while the other party members go about their normal lives, Kash struggles to find enlightenment where others find only credits.  When he does make a rare appearance it is usually because his friends are in grave danger.  He has been busy of late doing mysterious work for his new mind worm Zee..

Elven Mystic, 5th Level 17000xp

IQ 19 (+5%) MA 9 ME 19 PS 14 PP 19 Pe 15 PB 19 SPD 10

85SDC/29HP

save bonuses from zee:  +1vs magic +1 vs psi/illusions +2 vs hf +5 vs poisons

65 ISP +200 from zee
120PPE +35 from zee

(based on stats from lightdancer mercs p45 since he lost his sheet)

80years old but looks 20

lit Elven, speak 3langs
play sitar and keetar 70
Dance 70
Horsemanship general 71
land nav 62
lore magic 50
lore demon 50
lore faerie 50
lore psi 50
lore cattle 55
Philosophy & Law 50

wild survival 55
basic math 75
HTH Expert (2skills cost)
wp energy pistol and rifle
prowl 57
brewing 60
streetwise 46
Gymnastics  Backflip 45

Secondary skills
radio basic 70
athletics
pilot hover 75
Hunting +2prowl
wp knife

Psionics:
clairvoyance
commune with spirits
exorcism
sixth sense
supress fear
Healing touch
bioregen self
astral projection
empathy
telepathy

Spells:
Blinding Flash 1 60ft, (10ft) 1 blinded 1d4 melees,
Chameleon 2 self/touch 6 18melees/lvl,90% 0ft/melee,
Cloud of Smoke 1 90ft 2 30x30x30ft, in cloud
Concealment
Climb
Turn Dead
Levitation
Globe of Daylight

2nd 4 from 1-3
*Armor of Ithan 3 Self/Other 10 10MDC/lvl, 4 melees/lvl, 1/2  50MDC / 150SDC
Invis simple
Impervious to Poison
Telekinesis

3rd 4 3 spells from 1-4
Carpet of Adhesion
FireBolt
See Invisible

4th 2 spells from 1-4
Multiple Image
ricochet strike with thrown knives

5th 2 from 1-5
eyes of thoth marks him as per http://www.obsidianportal.com/campaign/dfd/wikis/eye-of-thoth
Distant voice (2000ft/lvl)


6 Vibroknives
Beaten up C-14 firebreather 3d6md laser 2d6md grenade 12ft radius
20/short 30/long eclip, 12 grenades
4 long eclips
24 grenades

5ata +5 to strike / +7 with knives +6 parry +6 dodge
+5 aimed/+3 burst with energy rifles and pistols

+3s pp +2hth | +5/+7knives
+3p pp+3hth | +6/+8knives
+3d pp +3hth | +6


Light combat armor (100SDC) with tw energy field 10ppe