Imagine now, a group of adventurers caught in a mighty battle for New Wilmar. All around them the burbs of this outpost burn. Orcs ravage the country side while what few militia survive battle to keep them from the inner walls and arcologies.
Starting Locations:
Drago HTH range with Maviss , Mage, Ronin stand in street, 3 agatha girls, one naked bleeding woman under a cloak (halforc victim), 5 horses,+troops start taking shelter in abandoned building on side of road.
Mavis swats at drago, Goes hand to hand with Ronin for a few attacks.
+3 living agatha scouts on horseback w/bows 1 halfnaked refugee woman…(all frozen solid), 12 Coyle Dbee 27th troops lead by Delmer hiding in a half blown up and currently on fire tower with a barely legibal number “9″ painted on the side. Dick & Rick hide while PCS + vs Mavissss +6 hover vehicles. Mage disables some flyers as does ronin. Drago beats on Mavis a bit before retreating again to the tree to beg blessings from Valen. Valen gives him a diamond to consume which blesses Drago with invulnerability. Feeling ready, Drago attacks Mavvis again.
After the ice…
Everyones weapons and gear are frozen solid. We’ll roll later to see if any thing can be salvaged assuming the locals dont call in an airstrike on Maviss…
All the agatha scouts are dead, lava is covering the area and everything is sinking. The screams of Dick can be heard from a nearby burning building. Rick has swept him away there from the cold attack, barely saving him from freezing solid.
Ronin and MAge help deflect a second attack while DRago preforms some dastardly dragonesque plotting. Teleporting to a *spoiler* he knows in atlantis he negotiated a deal whereby he traded many of his worldly posessions for a scroll supposedly powerful enough to defeat an angry ancient fire dragon. Returning to battle with the scroll drago finds the fiend immune to his supposed magic attack… for Mavis saved vs petrification with a 16
Melee1)drago &friens vs mavis &hoverpods
Spart & Elf vs orc platoon dieciséis 3 corner her in chitin armor with claws holding them at bay, while another starts to take aim with a blaster right as you rush in…
Sparticus wastes the orcs in her store, and rescues the elf babe. In return and to surive the impending orc hoard she dusts off her late husbands naruni heavy plasma machinegun and 2 belts of rounds. Sparticus rages on in his crash fueled power and easily heafts the huge weapon up..daging her into the street. She enchants him with magic chiten armor and he guns down a large number of orcs.
Drago the 6th Level Renegade Hatchling
(41300 needs 50000)
+8550 heroics and bday favor xp
(49850 needs 50000)
Ronin the 6th Level Cyberknight bearer of the three
(31250 needs 35521)
daring vs orc hoard, protecting the three and facing mavis after loosing his guns +1250
(32500 needs 35521)
Sparticus the Emissary of Truth and amateur florist 4th Level Zapper
(12650 needs 16501)
+1775 orc and elf babage+400fees
(14825 needs 16501)
MAGE
(51740 )
doing stuff
(52200)
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Saturday, November 29, 2008
Tuesday, November 11, 2008
Sir Kathmandu
Kathmandu comes from the misterious land known as “Russia”. He masterfuly hides his accent and was last seen in a vision Drago had.
Drago Adventured with him in the distant past and hasn’t seen him in many years.
5th Level Human Mind-melter
4ATA +3ini +7s +9p +9d +6roll
+1 vs magic, psi save 10 +1 vs tox +1 vs drugs +4 vs pos _4 vs HF +5%vs coma
IQ15 ME15 MA18 PS20 PP23 PE17 PB10 SPD10
44HP 67SDC 175ISP
Speaks American, Euro, Dragonese
Basic Math, land nav pilot motorccle pilot hover
boxing
lit eng
lit dragon
streetwise
gymnastics
hth expert
anthropology
sec
prowl wp
lore demon
radio basic first aide
comp op
copm programming
pilot robot/PA
psionics:
bio regen, deaden pain, healing touch, astral projection, empathy, mind block, object read, presence sense, see aura, sense magic, sixth sense, speed reading, telepathy, total recall,
alter aura, impervious to fire & poison, mind block, summon inner strength
biomanipulation, empathic transmission, mentally posses others mind wipe telekinesis super telekinetic force field telemechanics, Telemechanic Mental Operation, Mask ISP & Psionics
4 Vibroknives, TW Flaming Sword, Gemencrusted magic scimitar 2d4×10+25sdc +2parry
Kittani Plasma rifle, KE4 Special
Traveling Fancy Wardrobe, Sleeping Back, Back Pack, Utility Belt, Canteen, Sunglasses, Air Filter, 2 weeks freeze dried food, 6 smoke grenades, 4 plasman grenades, case of 6AP MMs, arm computer, tw ley line transmition in armband, 3500cr 4 armor of Ithan scrolls, TX500 MIN-+10 Kittani Serpent Powerarmor, Falcon 300 Jetpack, TX11 Laser sniper rifle boxed up, TX5 pump pistol, 5 pump rounds,
Has a TK SMG and a Vibrosword stashed in Freetown
TW Jumpsuit 35MDC
Drago Adventured with him in the distant past and hasn’t seen him in many years.
5th Level Human Mind-melter
4ATA +3ini +7s +9p +9d +6roll
+1 vs magic, psi save 10 +1 vs tox +1 vs drugs +4 vs pos _4 vs HF +5%vs coma
IQ15 ME15 MA18 PS20 PP23 PE17 PB10 SPD10
44HP 67SDC 175ISP
Speaks American, Euro, Dragonese
Basic Math, land nav pilot motorccle pilot hover
boxing
lit eng
lit dragon
streetwise
gymnastics
hth expert
anthropology
sec
prowl wp
lore demon
radio basic first aide
comp op
copm programming
pilot robot/PA
psionics:
bio regen, deaden pain, healing touch, astral projection, empathy, mind block, object read, presence sense, see aura, sense magic, sixth sense, speed reading, telepathy, total recall,
alter aura, impervious to fire & poison, mind block, summon inner strength
biomanipulation, empathic transmission, mentally posses others mind wipe telekinesis super telekinetic force field telemechanics, Telemechanic Mental Operation, Mask ISP & Psionics
4 Vibroknives, TW Flaming Sword, Gemencrusted magic scimitar 2d4×10+25sdc +2parry
Kittani Plasma rifle, KE4 Special
Traveling Fancy Wardrobe, Sleeping Back, Back Pack, Utility Belt, Canteen, Sunglasses, Air Filter, 2 weeks freeze dried food, 6 smoke grenades, 4 plasman grenades, case of 6AP MMs, arm computer, tw ley line transmition in armband, 3500cr 4 armor of Ithan scrolls, TX500 MIN-+10 Kittani Serpent Powerarmor, Falcon 300 Jetpack, TX11 Laser sniper rifle boxed up, TX5 pump pistol, 5 pump rounds,
Has a TK SMG and a Vibrosword stashed in Freetown
TW Jumpsuit 35MDC
Wednesday, August 20, 2008
Bender the Gromek Wilderness Scout
“it has been sometime since I have seen a female Gromek.� The musk burns my wings with its thick black markings and I know my time here is short.� � I will slay the first to cross me today, may his blood satiate my thirst.”
Bender is pissed.� He goes on a patrol outside the town of Tolkeen and meets a young psi-warrior.� Together with a orc mercenary they get into a battle with some tolkeen police.� Bender guns down two of them in a fenzy� before more capture him.� Somehow released.. bender wanders the wasteland looking…for that lone female gromek that will never come.
Story:
Ka D'lahll was originally a member of a large marauding gromek tribe
in the old palladium world. When a group of powerful warriors of light
caught wind his tribe's evil business, they were asked to destroy it by the
local ruler. Knowing that the gromek's war-like nature would only increase
as their tribe grew, the forces of light quickly organized an army and
attacked the gromek tribe. During the battle two of the tribes greatest
shamans also entered into a pitched battle with the opposing army's mages.
The magical energies that were released in the battle, combined with the
energy of scores of people dying at once was enough to cause a dimensional
distortion that warped a small amount of both armies to rifts earth.
Ka D'lahll was actually lucky to have been one of the few caught in
the magical conflagration. The rest of his tribe was killed in the battle,
and their heads adorned the local ruler's castle for quite some time. But
Ka D'lahll now found himself in a strange and alien world. He and his fellow
gromek warriors had quickly been able to finish the other transported humans,
but the denizens of the new world proved much more difficult.
Originally there were 11 surviving gromek who made it to Rifts earth.
Their first encounter was with a rhino-buffalo they tried to kill and eat.
It ate 3 of the gromeks, and the rest fled in terror of "the beast that
spears do not harm". At first thinking it had been enchanted, they again
were suprised when they attempted to plunder a simple cottage they found in
the wilderness. As soon as they set it's thatched roof alight, out came it's
inhabitant, as planed. A scrawny human, dressed in some form of armor and
carrying a strange object. Rushing the man, 4 of the warriors died
immediately, atomized by his laser pistol. 2 more of the gromeks managed to
flee, but Ka D'lahll was stuck, the man has his "magic wand" trained on him.
Ka D'lahll's next few years of life were spent in slavery to the man,
working with him in the wilderness. Ka D'lahll at first saw many venues of
escape (the man thought Ka D'lahll had only rudimentary intelligence).
However, he soon realized this human was his way of learning about how to
live in this new world. So he stayed with the man for 2 years, until
finally one night he rose out of his captivity and killed the man in his
sleep. Taking all of his possessions, Ka D'lall went out looking for new
experiences in this world, as well as a way back to his old.
He has come to like his existence in Rifts earth, and is no longer
sure if he would return home had he the chance. Ka D'lahll took the name
"Bender" as something the humans could call him easily. He now works as a
guide in the wilderness, and also hunts demons and monsters that invade his
home territory. Because of this the local human population doesn't object to
having a 9ft tall monstrous d-bee living near them. Ka D'lahll has been
saving money made from working as a guide an selling d-bee hides and pelts.
He originally was working to pay a Mage to warp him home, and knows that at
his current rate it will take some time to save up enough money.
Ka D'lahll or "Bender" to non-gromek
Gromek Wilderness Scout
aberrant alignment
Hit Points: 39 S.D.C.: 89
4th level 7500xp
IQ:10 Age:39
ME:14 Sex: Male
MA:8 Weight:700lbs
PS:25 Height:9ft
PP:11 (currently 10 due to major injury to his heel)
PE:21 Land of Origin: Palladium world northern wilderness
PB:8
SPD:14 / 36 flying
Natural Abilities:
Natural AR:10
Horror Factor:14
Flight
Hawk-Like vision
Fire does 1/2 dam.
Hand to Hand Combat Skill: Expert
# of attacks: 6melee/5shooting Crush/Squeeze 1d4
+10 to damage Pin/Incapacitate 18-20
+3 to strike Body block 1d4+knock down
+5 to parry Foot Claw: 2d6+2
+5 to dodge, +7 in flight Hand Claw: 1d6+2
+5 to roll Bite: 1d4+2
Knock Out on 20
Bonuses:
+3vs poisons and magic, +12% Vs coma/death
Skills:
Racial
------
Wrestling
WP Sword +2 to strike and parry
WP Blunt
WP Archery/Target
Language: Gromek 98%
Literate Gromek 98%
ultimate rifts remake
----
Language: English 75%
Dragonese 75%
Spanish 75%
General Athletics
Cooking 55%
Climbing 75%
Fishing 70%
Horsemanship 76%
Identify Plants 65%
Hunting
Land Navigation 72%
Pilot Hovercycle
Prowl 62%
Radio Basic 65%
Track Animals 55%
Wilderness Survival 75%
WP Knife
WP Energy Pistol
WP Energy Rifle
WP Auto Pistol
Boxing
Kick Boxing double leap claw 3d8 + 4d6+4 2ata 3d8+2d6+2 1ata
Boat Building 60%
6other skills:
Pilot Automobile 76%
Sniper
Concealment
x2 Holistic Medicine 60%
Pick Locks+5
AutoMechanics +at second
sec skills ---
Carpentry 65%
Lore: Demons 60%
Optics Systems
Athletics
at 3rd Running
Equipment:
Utility Knife, Vibro Saber, NG-Super, unstrung Long bow and Hi-Explosive arrows
1 Plasma Grenade
NG-P8 Light Particle Beam Rifle 1600ft, 10/20 shots, 6d6MD
Standard Wilderness Scout Equipment, NV Goggles, Telescopic gun sight,
3 short and 2 empty 1 full long e-clips.
heavily damaged Full Fury Beetle Plate Armor (Giant)
MDC:30 / 90sdc , 55lbs, -25% to prowl
He has an idol of a lion worth 90,000 cr in gold
STR 3 +1gromek +2hth
P 8 +2gromek+3hth+2box+1ath
D 8/10flying +2gromek +3hth+2box+1ath
Bender is pissed.� He goes on a patrol outside the town of Tolkeen and meets a young psi-warrior.� Together with a orc mercenary they get into a battle with some tolkeen police.� Bender guns down two of them in a fenzy� before more capture him.� Somehow released.. bender wanders the wasteland looking…for that lone female gromek that will never come.
Story:
Ka D'lahll was originally a member of a large marauding gromek tribe
in the old palladium world. When a group of powerful warriors of light
caught wind his tribe's evil business, they were asked to destroy it by the
local ruler. Knowing that the gromek's war-like nature would only increase
as their tribe grew, the forces of light quickly organized an army and
attacked the gromek tribe. During the battle two of the tribes greatest
shamans also entered into a pitched battle with the opposing army's mages.
The magical energies that were released in the battle, combined with the
energy of scores of people dying at once was enough to cause a dimensional
distortion that warped a small amount of both armies to rifts earth.
Ka D'lahll was actually lucky to have been one of the few caught in
the magical conflagration. The rest of his tribe was killed in the battle,
and their heads adorned the local ruler's castle for quite some time. But
Ka D'lahll now found himself in a strange and alien world. He and his fellow
gromek warriors had quickly been able to finish the other transported humans,
but the denizens of the new world proved much more difficult.
Originally there were 11 surviving gromek who made it to Rifts earth.
Their first encounter was with a rhino-buffalo they tried to kill and eat.
It ate 3 of the gromeks, and the rest fled in terror of "the beast that
spears do not harm". At first thinking it had been enchanted, they again
were suprised when they attempted to plunder a simple cottage they found in
the wilderness. As soon as they set it's thatched roof alight, out came it's
inhabitant, as planed. A scrawny human, dressed in some form of armor and
carrying a strange object. Rushing the man, 4 of the warriors died
immediately, atomized by his laser pistol. 2 more of the gromeks managed to
flee, but Ka D'lahll was stuck, the man has his "magic wand" trained on him.
Ka D'lahll's next few years of life were spent in slavery to the man,
working with him in the wilderness. Ka D'lahll at first saw many venues of
escape (the man thought Ka D'lahll had only rudimentary intelligence).
However, he soon realized this human was his way of learning about how to
live in this new world. So he stayed with the man for 2 years, until
finally one night he rose out of his captivity and killed the man in his
sleep. Taking all of his possessions, Ka D'lall went out looking for new
experiences in this world, as well as a way back to his old.
He has come to like his existence in Rifts earth, and is no longer
sure if he would return home had he the chance. Ka D'lahll took the name
"Bender" as something the humans could call him easily. He now works as a
guide in the wilderness, and also hunts demons and monsters that invade his
home territory. Because of this the local human population doesn't object to
having a 9ft tall monstrous d-bee living near them. Ka D'lahll has been
saving money made from working as a guide an selling d-bee hides and pelts.
He originally was working to pay a Mage to warp him home, and knows that at
his current rate it will take some time to save up enough money.
Ka D'lahll or "Bender" to non-gromek
Gromek Wilderness Scout
aberrant alignment
Hit Points: 39 S.D.C.: 89
4th level 7500xp
IQ:10 Age:39
ME:14 Sex: Male
MA:8 Weight:700lbs
PS:25 Height:9ft
PP:11 (currently 10 due to major injury to his heel)
PE:21 Land of Origin: Palladium world northern wilderness
PB:8
SPD:14 / 36 flying
Natural Abilities:
Natural AR:10
Horror Factor:14
Flight
Hawk-Like vision
Fire does 1/2 dam.
Hand to Hand Combat Skill: Expert
# of attacks: 6melee/5shooting Crush/Squeeze 1d4
+10 to damage Pin/Incapacitate 18-20
+3 to strike Body block 1d4+knock down
+5 to parry Foot Claw: 2d6+2
+5 to dodge, +7 in flight Hand Claw: 1d6+2
+5 to roll Bite: 1d4+2
Knock Out on 20
Bonuses:
+3vs poisons and magic, +12% Vs coma/death
Skills:
Racial
------
Wrestling
WP Sword +2 to strike and parry
WP Blunt
WP Archery/Target
Language: Gromek 98%
Literate Gromek 98%
ultimate rifts remake
----
Language: English 75%
Dragonese 75%
Spanish 75%
General Athletics
Cooking 55%
Climbing 75%
Fishing 70%
Horsemanship 76%
Identify Plants 65%
Hunting
Land Navigation 72%
Pilot Hovercycle
Prowl 62%
Radio Basic 65%
Track Animals 55%
Wilderness Survival 75%
WP Knife
WP Energy Pistol
WP Energy Rifle
WP Auto Pistol
Boxing
Kick Boxing double leap claw 3d8 + 4d6+4 2ata 3d8+2d6+2 1ata
Boat Building 60%
6other skills:
Pilot Automobile 76%
Sniper
Concealment
x2 Holistic Medicine 60%
Pick Locks+5
AutoMechanics +at second
sec skills ---
Carpentry 65%
Lore: Demons 60%
Optics Systems
Athletics
at 3rd Running
Equipment:
Utility Knife, Vibro Saber, NG-Super, unstrung Long bow and Hi-Explosive arrows
1 Plasma Grenade
NG-P8 Light Particle Beam Rifle 1600ft, 10/20 shots, 6d6MD
Standard Wilderness Scout Equipment, NV Goggles, Telescopic gun sight,
3 short and 2 empty 1 full long e-clips.
heavily damaged Full Fury Beetle Plate Armor (Giant)
MDC:30 / 90sdc , 55lbs, -25% to prowl
He has an idol of a lion worth 90,000 cr in gold
STR 3 +1gromek +2hth
P 8 +2gromek+3hth+2box+1ath
D 8/10flying +2gromek +3hth+2box+1ath
Monday, May 12, 2008
On the outskirts of New Wilmar…
Starting Location:
Goats liver bar, New Wilmar, bustling city of some 20,000
Along the road towards Downtown New Wilmar, June 14th
Emmisaries prepare to depart the bustling trade road into New Wilmar.
Looking west along the well pre-served pre-rifts Highway, they see steam after stream of ragged refugees coming into town. About a halfmile behind them stretches a shanty town of about 1000 unskilled dbees and refugees trying to gain access to one of the archologies. At this point there is a retaining wall of about 30′ tall built around the inner region around the three archologies. Here the military and wealthier citizens of New Wilmar live (aproximately 5000 live in the small expensive neighbor hood inside the inner most walls around the arcologies).
As soon as the group leaves the bar they are met by a pair of Seraphim and a man with a glowing mantel around his head.
Seraph
When they see the group, the two beings eerily intone at one in perfect unison:
“Holy, holy, holy, is the Lord of hosts: the whole earth is full of His glory”
“Wind,
Fire,
Death. this he has seen.
Break the spike
They will die, unless you break the spike
Behind the Goats Liver Bar is a shanty town leading up to the three towers, the fabled 3 arcologies of New Wilmar, wonders of the pre-rifts time. They are leftover constructions of some forgotten NASA experiment to test Terra-forming and longterm sealed environmental living. Left relatively undisturbed they were found and converted into a biological and nuclear-fallout proofed living arrangement by the original founders of New Wilmar.
Plymoth Archeology towers at least 100 feat into the air and houses approximately 10000 people. Alpha and Beta archologies are half as large, built later and house another 10000 between them.
Population 9846
60% Wealthy Humans
40% more intelligent or skilled d-bee
Oldest and most prestigious,
Holds finest public known pre-rifts museum in North America.
Finally after waiting an eternity at the Goats livre, up strides Dick Lomat, and his brother Rick a Blazing Iron juggernaut. They are diplomats from New Wilmar sent to see the temple of Dragonwright to the west and determine if an alliance with it is worthwhile for the baroness. They want proof of a cure to the black death.
Encounter 1) Military Checkpoint at leftmost 278 aka Main Street Security Post 27.
PCs roll up after hearing gunshots down the street.They hear a scream from a barn to the left and notice that the side door has been kicked off its hinges.inside Uno platoon is having its way with one of the inhabitants. A man lies unconcious and bloodied. Next to him orcs do their deed horrible things to a young girl. some of the orcs stand around watching.
pcs slaughter uno platoon, man dies despite Ronin’s healing efforts.
encounter 2) actualy seeing the checkpoint, as they leave the barn they notice the flashes of laser fire coming from a rather stout looking tower a bit upp the hill from the barn.
The 27th defensive troops are 25 dbs with light energy weapons and body armor. They are led by Delmer a third level line walker.
Drago flys to tower which is burning after being bombed by two P-38s.
He caps it with a icewall cork and screams at the orcs. unsure what to do, this buys ronin time to plod up to the some 300 orc force and anihilate their leaders with a 10 minimissle volley. Orcs flee and some are pursuded and beaten by Sparticus for the sheer hell of it because he is still under the effects of Crash he injected earlier.
After defeating the orcs in the nearby area, they hear an explosion and see smoke pooring out a hole in the top of Plymoth Archology!
While battle is going on a robery of the museum takes place, the PCs see an adult dragon tailed by 5 kitanni hover vehicles, 4 of which are holding a 20ft long column wraped in tarps.
MAGE The Eye of Eylor BioBorg 7th Level Ley Line Walker And Emissary 1 (50790 needs 50921 ) +100 showing up +100 skills +100 good idea negotiating payoff to stay and fight (300k upfront writ of credit +700 promised after war), +100 rescued girl in barn, +100 grabbing legless soldier and rp , +50 barn orcs +200 planes +200 tower orcs(51740 MAGE is now 8th Level!)
Drago the 6th Level Renegade Hatchling(40325 needs 50000)
75 skills, 100 good idea scaring tower orcs, +200 planes +200 tower orcs +50 showing up crazy late +100 good idea caping tower with ice,+100good idea teleporting in and stalling orcs +100 daring first attack against adult dragon +50 rp
(41300 needs 50000)
Ronin the 6th Level Cyberknight bearer of the three
( 30225 needs 35521)
+100 showin up +200 planes +200 tower orcs +
+100 greyfox msg +50 letter +100 receives the three +100 healing +100 action that saved lives (blowing up orcs before they could attack)
+75 skills
(31250 needs 35521)
Sparticus the Emissary of Truth and amateur florist 4th Level Zapper
( 10600needs 16501)
+400 showing up with beer +100 idea pulling ceiling down +200 barn orcs +100 daring running into ruined barn +50 futile idea of hotwiring broken truck which burned him +100 injecting crash +100 daring running around on crash with half of foot mangled from .50 strafing run +300 planes +300 tower orcs, +100 good idea seeking cover in flower shop +100 skills +100 getting read by ron +100 mule rp
(12650 needs 16501)
Goats liver bar, New Wilmar, bustling city of some 20,000
Along the road towards Downtown New Wilmar, June 14th
Emmisaries prepare to depart the bustling trade road into New Wilmar.
Looking west along the well pre-served pre-rifts Highway, they see steam after stream of ragged refugees coming into town. About a halfmile behind them stretches a shanty town of about 1000 unskilled dbees and refugees trying to gain access to one of the archologies. At this point there is a retaining wall of about 30′ tall built around the inner region around the three archologies. Here the military and wealthier citizens of New Wilmar live (aproximately 5000 live in the small expensive neighbor hood inside the inner most walls around the arcologies).
As soon as the group leaves the bar they are met by a pair of Seraphim and a man with a glowing mantel around his head.
Seraph
When they see the group, the two beings eerily intone at one in perfect unison:
“Holy, holy, holy, is the Lord of hosts: the whole earth is full of His glory”
“Wind,
Fire,
Death. this he has seen.
Break the spike
They will die, unless you break the spike
Behind the Goats Liver Bar is a shanty town leading up to the three towers, the fabled 3 arcologies of New Wilmar, wonders of the pre-rifts time. They are leftover constructions of some forgotten NASA experiment to test Terra-forming and longterm sealed environmental living. Left relatively undisturbed they were found and converted into a biological and nuclear-fallout proofed living arrangement by the original founders of New Wilmar.
Plymoth Archeology towers at least 100 feat into the air and houses approximately 10000 people. Alpha and Beta archologies are half as large, built later and house another 10000 between them.
Population 9846
60% Wealthy Humans
40% more intelligent or skilled d-bee
Oldest and most prestigious,
Holds finest public known pre-rifts museum in North America.
Finally after waiting an eternity at the Goats livre, up strides Dick Lomat, and his brother Rick a Blazing Iron juggernaut. They are diplomats from New Wilmar sent to see the temple of Dragonwright to the west and determine if an alliance with it is worthwhile for the baroness. They want proof of a cure to the black death.
Encounter 1) Military Checkpoint at leftmost 278 aka Main Street Security Post 27.
PCs roll up after hearing gunshots down the street.They hear a scream from a barn to the left and notice that the side door has been kicked off its hinges.inside Uno platoon is having its way with one of the inhabitants. A man lies unconcious and bloodied. Next to him orcs do their deed horrible things to a young girl. some of the orcs stand around watching.
pcs slaughter uno platoon, man dies despite Ronin’s healing efforts.
encounter 2) actualy seeing the checkpoint, as they leave the barn they notice the flashes of laser fire coming from a rather stout looking tower a bit upp the hill from the barn.
The 27th defensive troops are 25 dbs with light energy weapons and body armor. They are led by Delmer a third level line walker.
Drago flys to tower which is burning after being bombed by two P-38s.
He caps it with a icewall cork and screams at the orcs. unsure what to do, this buys ronin time to plod up to the some 300 orc force and anihilate their leaders with a 10 minimissle volley. Orcs flee and some are pursuded and beaten by Sparticus for the sheer hell of it because he is still under the effects of Crash he injected earlier.
After defeating the orcs in the nearby area, they hear an explosion and see smoke pooring out a hole in the top of Plymoth Archology!
While battle is going on a robery of the museum takes place, the PCs see an adult dragon tailed by 5 kitanni hover vehicles, 4 of which are holding a 20ft long column wraped in tarps.
MAGE The Eye of Eylor BioBorg 7th Level Ley Line Walker And Emissary 1 (50790 needs 50921 ) +100 showing up +100 skills +100 good idea negotiating payoff to stay and fight (300k upfront writ of credit +700 promised after war), +100 rescued girl in barn, +100 grabbing legless soldier and rp , +50 barn orcs +200 planes +200 tower orcs(51740 MAGE is now 8th Level!)
Drago the 6th Level Renegade Hatchling(40325 needs 50000)
75 skills, 100 good idea scaring tower orcs, +200 planes +200 tower orcs +50 showing up crazy late +100 good idea caping tower with ice,+100good idea teleporting in and stalling orcs +100 daring first attack against adult dragon +50 rp
(41300 needs 50000)
Ronin the 6th Level Cyberknight bearer of the three
( 30225 needs 35521)
+100 showin up +200 planes +200 tower orcs +
+100 greyfox msg +50 letter +100 receives the three +100 healing +100 action that saved lives (blowing up orcs before they could attack)
+75 skills
(31250 needs 35521)
Sparticus the Emissary of Truth and amateur florist 4th Level Zapper
( 10600needs 16501)
+400 showing up with beer +100 idea pulling ceiling down +200 barn orcs +100 daring running into ruined barn +50 futile idea of hotwiring broken truck which burned him +100 injecting crash +100 daring running around on crash with half of foot mangled from .50 strafing run +300 planes +300 tower orcs, +100 good idea seeking cover in flower shop +100 skills +100 getting read by ron +100 mule rp
(12650 needs 16501)
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