Saturday, February 21, 2026

Tome of Blue Crystal



A tome of Kym-nark-mar, focused on the god’s core themes: Wisdom, Magic, and the Eternal Struggle against the Old Ones. Kym-nark-mar is a 22nd-level Wizard and 19th-level Rune Mage. A Rifts priest unlocking the secrets of his tomb is essentially learning to channel the "Force of the Blue Dragon." The following progression chart details how the Priest unlocks these secrets through prayer and the study of the "Tome of the Blue Crystal."

Currently possessed by https://3rdageofdragonwright.blogspot.com/2025/02/zakandell-priest.html

LevelAbility UnlockedRifts Spell EquivalentRisk of Use (The Toll of Kym-nark-mar)
1Eye of the BlueSee the InvisibleBlurred Reality: For 1d4 hours after use, the priest has -2 on all combat rolls as they see "too much."
2Touch of the GlacierFrostbladeBrittle Spirit: The priest takes 1d6 SDC (or 1 MDC) as their own body begins to frost over.
3Whisper of PowerWords of TruthMute Devotion: The priest loses the ability to speak for 2d6 minutes after the prayer ends.
4Scales of the ProtectorArmor of IthanHeavy Burden: Physical Speed is reduced by half while the armor is active due to the weight of "divine gravity."
5Distortion FieldMask of DeceitIdentity Bleed: The priest may forget their own name or purpose for 1 hour (20% chance).
6Rune-SightDetect MagicArcane Migraine: Intense pain causes -1 to all actions for 1 hour per 5 minutes of use.
7Breath of the Pressure CookerCloud of SteamDehydration: The priest must consume a gallon of water immediately or suffer exhaustion (-2 PE).
8Blue Crystal ShardMagic Net (Crystal)Sharp Return: On a failed strike, the shard shatters, dealing 2d6 damage to the Priest.
9Astral EchoAstral GolemSilver Cord Strain: The priest cannot regain PPE for 24 hours after returning.
10Voice of the ForcePower WeaponVocal Strain: The priest’s voice becomes a raspy whisper for 1d4 days; cannot use verbal magic.
11Wings of the Blue GodFly (as the Eagle)Vertigo: Upon landing, the priest is prone and dizzy for 1d4 melee rounds.
12Ley Line TapLey Line TransmissionStatic Shock: 15% chance to be stunned for 1 round by the raw energy surge.
13Anti-Freeze BloodPurge SelfAnemic Chill: The priest becomes pale and weak (-3 PS and PE) for 12 hours.
14The Old One’s BaneBanishmentTargeted: Alien Intelligences become aware of the Priest’s location for 48 hours.
15Avatar of DragonwrightSummon Shadow Beast (Dragon)Soul Fatigue: The priest falls into a comatose sleep for 1d6 days after the duration ends.

Detailed Ability Descriptions & Bonuses

1. Level 3: Whisper of Power

  • Bonus: +2 to save vs. Horror Factor when facing demons or minions of the Old Ones.

  • Effect: By chanting the power words of Kym-nark-mar, the Priest forces others to speak only truth.

  • The Risk: The divine truth is heavy. Using it "empties" the Priest’s voice, rendering them mute as they contemplate the weight of the words spoken.

2. Level 7: Breath of the Pressure Cooker

  • Bonus: +1 to Strike with breath-based attacks or magic.

  • Effect: Replicates the steaming blue blood of the god. It creates a 20ft radius of scalding blue vapor that obscures vision and deals 3d6 damage per round to those inside.

  • The Risk: This ability literally drains the moisture from the Priest’s cells to create the steam. Without immediate rehydration, they risk collapse.

3. Level 9: Astral Echo

  • Bonus: +10% to Lore: Demons & Monsters and Lore: Magic.

  • Effect: The Priest sends their mind into the "glittering ice world" of Kym-nark-mar to seek knowledge.

  • The Risk: Navigating the god's realm is taxing. The Priest’s PPE pool is "frozen" and cannot regenerate until a full day of meditation and rest has passed.

4. Level 14: The Old One’s Bane

  • Bonus: +3 to Save vs. Magic and Psionics from Alien Intelligences.

  • Effect: A powerful prayer that can force a rift to close or a summoned horror to return to its dimension.

  • The Risk: Kym-nark-mar’s primary enemies are the Old Ones. By using this power, the Priest flashes like a beacon in the multidimensional dark, potentially attracting the very things they seek to destroy.

The "Tome of the Blue Crystal" (The Holy Book)

To use these abilities, the Priest must be in possession of a fragment of the Tome of Kym-nark-mar.

  • Reading the Tome: Requires a successful Read Sensory Signs or Language: Dragonese roll.

  • Prayer Time: Most abilities require 1 full melee round of prayer.

  • PPE Cost: The Priest uses their own PPE, but at level 10+, they can "borrow" PPE from the Tome (up to 50 PPE per day), but doing so increases the Risk duration by double.