The group camps at Fort Ironp whiskers.
The fort is entirely underground and sits in a tunnel complex dug out by rats near the Danas Run River 1km north of of the New Port Nexus and Princess Shack's Castle.
E0 Shopping
Caldor trades vibrosword gift for a TW Frost Blade
E1 King Burgle the Mutant Rat Pecos Raider of Fort Iron Whiskers allows the group to stay at the fort since they rescued Gina Tey the Mutant Rat and only Math Teacher the tribe has.
E2 King Burgle negotiates the group training young rats in exchange for staying.
Each PC gets some rats assigned to them by King Burgle who are ostensibly working for them to make their stay comfortable, but are really spying on the group. Each PC is expected to teach their Rat Entourage.
Kaldor teaches his rats to Speak Kregghor
TOW teaches his rats to Pilot Motorcycle
Cam teaches her single Rat Sparkle Tail to start unlocking her 1d4 random psionic powers.
All the level1 ratlings secretly report to Kai and Gina who are expected to report on the group to King Burgle.
E3 Overhear radio chatter from the Princess's former Psigoblin minions reporting the movements of the group to BOWZA the dragon.
E4 Overhear radio chatter from BOWZA Back to Psigoblins "Send scouts to track the party, I will deal with them soon"
E5 Tickles repeats a message over the radio to all Federation of Magic citizens:
GOBLIN NEEDS
A radio message is overheard going to all psigoblins in Federation of Magic territory:
"My Goblins and fellow Zone Inhabitants:
Tonight a mighty Zonal Mobilization begins, a voluntary mobilization of the forces of Goblin wickedness and power. In more than 600 Zonal Nexus, gifts for Merctown war relief and for Goblin services at home will be gathered by the experienced hands of Federation of Magic Knights who will collect 13% of forces and wealth from each Federation nexus. The great magical organizations of the Zone will give full cooperation to this work. And thousands of Goblins will give freely of their time and talents for the success of these campaigns.
You have been accustomed for many years to raiding your own neighbors for contributions to your Warlord's chest; now we must combine our forces to stretch a fist of hate and strength across the Zone to retake Merctown.
We must transform some of our new buying power into giving power as we face redoubled needs on every hand at lair and abroad; and prepare to pull our loincloths tighter for the hard fight ahead.
For most of us this year, giving will not be easy. War needs exact a heavy toll, not only on the fighting front but in the personal lives and fortunes of every one of us. But your giving will provide not alone strength for our Zone at war; but proof, in a world of violence and greed, that the Zonal inhabitants keep faith with our monarchy, that we hold inviolate our belief in the infinite worth of the individual goblin being.
Your gift may give new heart to courageous Goblins bombed out of their homes in many places; it may add to the precious store of medicines in a distant hospital or speed a shipload of food to a little Merctown, whose people are dropping in the streets from starvation. It may strengthen the hands of brave allies fighting our common foe. It may help a busy Goblin, working in war industry in your own Nexus, to take proper care of his slaves. It may speed on her rounds a visiting Necromancer who is carrying a double load because so many of her profession are now with the armed forces. And it will help your Nexus to give hospitality to Demons, Shifters, and Witches on a precious few-days leave, or on their way to some distant battle line.
Your gift must take account, also, of the continuing needs of the sick, the crippled Goblin, the slaves and Goblins whose homes are not adequate to their needs; the bound demons, and the unfortunate in your own Zone, whose troubles have not lessened with the new worries and needs which war has brought.
Upon each one of you who listens tonight- upon you as a Goblin—in your own Lairs and Pits and plantations throughout this vast Zone, rests the success or the failure of the retaking of Merctown.
And so in generous giving, we will affirm before the world our Zone's faith in the inalienable right of every Goblin to a life of hatred, and strength and powerful security. Every successful Nexus collection, and every warlord's campaign will be another step toward the eventual victory of Goblins and the Zone.
"
-Alistair Dunscon
E6 Jumbles sets up a defense Net with Caldor's robot
E7 Once the ratlings are trained, King Burgle gives the group a map to the Dragons Lair.
The ratlings they pile onto custom made motorcycles and start to follow the group to the Lair.
E8 Following the map, the Group comes to a wall of dragon shit blocking the way. some rats go to investigate it and get eaten by a Nipper worm of Taut.
The group stays clear of the wall of dragon shit, seeing an entrance into the maze they make camp deciding what to do next...
XP
Caldor 107450 +100 show +175 skills +100 gcal +900 teach speak kreghor to 9 rats, +100 kill scout goblin +50 avoid rhino buffalo +50 watch rat die to nipper had 9 rats assigned, one is dead to nipper
108925
TOW 82950 +100 show +200 buy jumbles computer programming skillsoft +100 gcal +325 skills +1000xp teach pilot motorcycle to 10 rats, has 11 rats assigned, +100 scramble zurk +100 order rat scouts +50 avoid rhino buffalo +50 watch rat die to nipper
84975
Cameron 52690 +100 show +100 gcal +500 teaches sparkle tail to use her psionics +100 rp, assigned 1 rat +50 avoid rhino buffalo +50 watch rat die to nipper +225 skills +50 breaks radio
53865
Zamok 41375 +300 show +50 avoid rhino buffalo +75 skills +100 gcal +100 rp +100 leads 2 rats +50 watch rat die to nipper
42150
Tickles 24465 +200 show +100 gcal +100 rp 24865
Kai 11000 +500 show +50 avoid rhino buffalo +150 skills +100 watch rat die to nipper +100 rp
11900