Tuesday, July 28, 2020

#103 Magiczone Incursion


This map is awsome!
I converted https://pdftoimage.com/ http://explorersunlimited.com/images/picture.php?/4757 pdf into this image file I will use this map's placement of leylines for 3rd age.


3rd age rewrites canon rifts, Buldings outside the peremeter of this map are unchanged.

Above Ground
Inside the perimeter, in  3rd age only
Dockside,
Warrens,
Paducah estates are above ground.  The areas taken up by the following regions are rubble above ground.

The underground region entrance is from the Arms Bazaar if a merc has the following permits.

Below Ground inside natural earth elemental created caves:
Magic Zone

Below Ground inside Vault created using black market arcology technology stolen from coalition
The Spokes
The Hub
Old Town
(players have never visited these 3 regions)

The Magic Zone is built into earth elemental hollowed caves with a vault door accessing it in the Arms Bazaar.

The Group is currently outside 140 "The Crimson Dragon"

Drago convinced the group to go back into the Magic zone.
After fighting some vamps at the entrance they head for ingnatos.

At Ignatos Drago destroys  a small hoard of vamps outside using a scroll of snowstorm.
Then drago tries to get into the inn Ignatos runs but the inn is empty and locked.
The golem on the door says the inn is closed.
Drago astral projects inside and sees the place seems abandoned.
Drago really wants to rescue the elven maiden who Ignatos keeps as a slave.  The Maiden  was told to teach Drago and Zamock some low level spells earlier and Drago has been trying to rescue her since.

Meanwhile out fron of the Inn the group battles a Power armor Demon suit Angrar MarkII which attacks them while Drago is astral...


XP
Drago 144855 +100 +100 snowstorm vamps +175 skills +25xp -30gp 60gp left on person +50 fight Angrar 
145305

Caldor (9675 priest +94801 as bounty hunter) +200 +100 sanctifies area in name of osiris +200 skills  +50 fight Angrar +50 wins over tbag 
10275

Towjam Smuggler Borg 60515 needs 69881 
+300 showup +300 survive chopshop pays to get virus and bite damaged bionics fixed+100 daring return to magic zone to follw drago  +100 bribe sg slammer to get into magic zone  +300 skills  +50 fight Angrar +100 fight vamp +100 
61865 

Cameron 35190 needs 35521 +400 showup +100 flamethrower 100 horse gun +275 skills  +50 fight Angrar
+100xp buy TW Bazooka 70kcr 600ft range 5llbs 2d4x10hp 10blasts
36215 Cameron Levels to 7

Tickles 14150 needs 14901 4th level psigoblin +500 showin up for a short while 
4650 

Zamok 7625 needs 10001 +600 showin up  +50 fight Angrar 
8275

NPCs tailing drago...
3 Booster Boys
Valen

PCs left behind
Jean Marc stays with the 3 sisters mourning the loss of buttercup the horse, they are staying in a tent in the Arms Bazaar
Tickles shadow melds and goes off on a mysterious quest...

103 ends after Group has snuck into a loading dock of a warehouse used by Ignato's Inn, near the rear of the Inn.

Tuesday, July 21, 2020

#101-102 Fleeing Merctown Magiczone


https://www.furaffinity.net/view/25759744/

101 6/20/2020
Tickles realizes he is cut off from the rest of the group who has left, so he starts sneaking back to the exit to the magic zone.  finally towards the end 3 werewolves spot him, after a short struggle tickles slays one with zee's psisword and then leaves the magiczone.

Reunited in the arms bazaar the group tries to decide what to do next.

Drago sees one vampire trying to sneak in from the magic zone but holds it at bay with a orb of daylight.  It took him awhile to pick the lock but finally he got in.  Drago relocks the door after driving it out.

Drago goes back and tries to argue with the 3 police on duty but the boss guard won't leave his enforcer nor will he go investigate the vamps sneaking in.  One young cop stands directing traffic and ignores dragos plees as well after some short banter.

Finally drago sees 3 more vamps trying to sneak in...

XP
Drago 9th Level Dragon Hatchling 143630 needs 170001
 +100 +75 skills +300 realizes he wants to defend merctown since he has so many passes, antivamp spell casting and rituals are tried to keep vamps out of arms bazaar
+50 Drago bribes 1gp to sgt slammer cops and gives Deputy Geiks an antivamp grenade gets Sgt Slammer Radio Freq
+100 Drago Purges Valen of Worms of Taut using Control Worms of Taut
+100 Drago pays 10gp for ambo to pickup TowJam who is taken to bionics shop after getting slowkilled by vamps when his bionics virus failed him and drove him into the vamps arms
144355

Caldor reluctant Priest of Osiris 8175
+200 +125 skills +100 rp zone +100 learns of NG Hovertrain +50 notice 2 ogre tmen watching group from across street
8750

Cameron 6th Level PsiWarrior CyberKnight Apprentice 33890 needs 35521
+400 +75 skills +100 horse rp +100 omp hack
34565

Tickles 4th Level Psigoblin 13000 needs 14901 to level +800 +100 rp +100 skills +100 defeat one werewolf +50 flee 2 werewolves
14150

NPCs in
Z (inside Tickles head)
Valen (beside drago)
3 Boosterboys on Bikes with SMGs

Merctown Defense Force Guarding Magic Zone and Spokes Vault doors
SGT Slammer Pilot in Enforcer Bot 8th Level Vet Head Hunter
LT Ripper Gunner in Enforcer Bot 3rd Level Head Hunter
PvT Deputy Gieks 3rd Level City Rat

secretly... Drago's curses return, 2 circling spirits invisible in astral plane


102
jean marc realizes he is cut off and vampires are all around, nearly breaking down the circle of protection around the druid sisters camp.  he convinces the three sisters to get on their horses and ride to saftey of the arms bazaar.
jean marc uses his armor to mystic portal himself and sisters away from the sisters shop past the hoard of vampires trying to get in.
after fleeing to momentary saftey,
jeam marc contacts drago when one of the sisters uses a computer/radio for him and calls using the merctown cell network
drago tells jean marc to lead them out and jean marc does.  one druid sister horse, butter cup is shotdown by werewolf assassins.  jean marc is shot his armor nearly destroyed by the tw sniper assassin rifles, before he gets back to drago and the rest of the group and the safety of the arms bazaar.
the kid cop and towjam get seduced by vamps and nearly walk into the magic zone, after a struggle the vamps are driven back but the kid is killed and tow jam has a slow kill bite put on him.  Tow jam is sent to Bionic Weapons Masters (112) by Drago after his bionics malfunction due to the kitanni virus and Towjam is bit by vampires.

after some argument drago leads the group into the magic zone.  an ogre karen angry at not being able to get her hair done in tha mgic zone comes with breaking the quarantine

while walking down the first street...
werewolf sniper assassins attack drago before fleeing, drago manages to steal one tw sniper rifle.

drago goes invis

XP
Drago 144355
+200 +150 skills +25 go invis +25 get vamp teeth item worth 300cr bounty +50 takes TW sniper rifle +50 defeat sniper weres
144855

Caldor Priest of Osiris 8750 (+94801 as bounty hunter)
+300 +175 skills +100 throw bone +200 help gm +100 realize there is 300cr bounty on vamps +50 defeat sniper weres
9675

Cameron 6th Level PsiWarrior CyberKnight Apprentice 34565 needs 35521
 +300 +75 skills +100xp gets shot for -125sdc, jumbles takes 125sdc from radation burns +50 use flamethrower +50 takes cover behind car +50 defeat sniper weres
35190

Jean Marc 5th Level Millenium Druid 18100
+400 +50 skills +3000 rescue 3 druid sisters from magic zone +100 daring nearly gets tw armor shot off (90% destroyed) +50 defeat sniper weres
21700 needs 22101

Zamok 3rd level Crystal Dragon Hatchling 6900 needs 10,001 
+500 +50 skills +100 drago rp +25 shoots laZer eyes at vamps; +50 defeat sniper weres
7625

102 ends with group sneaking back inside the entrance street to magic zone

The Merctown Magic zone continues to be infested with Vampires and Werewolves...

Valen wants to get into the magic zone pyramid which he claims is owned by "cercy".
Drago total recall's Garzom the grimm of the Magic Zone Guild offered to teleport the party to Tolkeen.

Wild Vampire Set Worshiper



Vampire worshipers are stored in temples of Set like the one in Merctown and awoken if the temple is in danger.
By destroying the temple of Set in Merctown Caldor woke them up and now they swarm over the magic zone.  One of these did a slow kill on Towjam, lost 4 pints of blood

Vamp stats
Green LVL1 IQ3 ME14 MA6 PS 23 PP 17 PE18 PB 4 SPD 25 PPE 18 HP 20 5ATA ISP 20
Normal LVL3 IQ4 ME16 MA8 PS 26 PP20 PE20 PB 5 SPD 30 PPE 24 HP 50 5ATA ISP 40
Vet LVL8 IQ11 ME19 MA12 PS29 PP23 PE 21 PB7 SPD 35 PPE 30 HP 90 6ATA ISP 50
Elite LVL 12 IQ13 ME22 MA14 PS32 PP26 PE22 PB8 SPD 40 PPE 36 HP 120 7ATA ISP 100

Vamp powers: Horror Factor 12/12/13/13 NV1200ft can see invis in bat form with echolocation
Magic Energy does 1/2 dmg to HP, Psionic / Magic weapons do full dmg
Immune to Hypnotic Suggestion, Empathic transmission, exorcism mind wipe, mind bond, biomanip

2Psionic Attacks/melee, 12 save vs psionics, +1vs/magic psi, immune to all but mag/psi/silver/wood
Psi Sensitive: Empathy, presence sense, sense evil
Psi Physical /healer Death Trance Alter aura,  mind block,  deaden pain, induce sleep
Transform into Bat, fly 35mph, Wolf, Run 40mph, Mist 7.5mph
Prowl 50%, regen 2d6/melee fight to -20hp then coma

Summon Vermin Hoard 20/60/160/240 minutes
penalties from vermin smothering -1ata -4 ini -1s -2p/d -75% vision/hearing,
Rats hf9 100/300/800/1200 rats, 1d6+1 damage /melee from bites
Bugs hf6 500/1500/4000/6000

Summon Canines hf 8  6/18/48/72 wolves or dogs summoned for 20/60/160/240 minutes

Vet Powers: Summon Fog 7th level

Weapons:
Green:
Sacrificial Dagger of Set 1d6MD double vs good creatures, only evil can touch
Normal: 5ft SDC Chain, 10x Throwing Metal shards, 1d4MD+ps dmg,
Vet: 10ft length of MDC Chain
Elite: Chains of Set, 4d6MD 30ft range, on hit agony, Good take 2d6MDC from touching, selfish 1d6
+2s railgun d6x10md 4000ft Plasma d4x10 4000 ft punch +3d6md kick +5d6MD +25MD/+75SDC

Armor:
Green: None
Normal: Vestments of Set 30SDC PR4
Vet: Vestments+Chestplate AR16 70MDC/140SDC PR6
Elite: Angrar MarkII PS40 700MdC /3500SDC PR8

Money Green/Normal/Vet/Elite:
1d6cr scrap/1d6x10cr scrap/1d6 set gold coins worth 1000cr each/1d6x10 set coins


Hand To Hand Attacks: 5/5/5/6 Init +2/+2/+2/+3
Strike +1/3/4/7 (6pp bonus +1 level10wild vamp bonus )
Knife Strike +1/+4/+7/+11
Shards and Knife Throw Strike +2/+5/+8/+12
Chain Strike NA/ +2/+5/+8

Parry +1/3/4/7 (6pp +1level10 wild vamp bonus)
Knife Parry +2/+5/+7/+12
Chain Parry +1/+3/+6/+10

Dodge +1/3/4/6pp

Unarmed Attacks
Green/Normal/Vet/Elite Bite 2d6MD +PS Bonus+8/11/14/17  6d6 SDC+32/33/42/51
Green/normal/Vet/Elite Punch 1d6+8MD / 3d6+32/33/42/51 SDC
Green/Normal/Vet/Elite Power Punch 3d6+32MD /3d6+96SDC

Melee Weapon Attacks
Dagger Knife Strike +1/+4/+7/+10 Knife Parry +2/+5/+7/+11
Sacrificial Dagger of Set +Punch DMG 2d6+8MD / 6d6+32/33/42/51 SDC

Ranged Weapon Attacks
Thrown Metal Scrap +PS Bonus 1d4+8/11/14/17 MD / 3d4 +32/33/42/51 SDC

1 in 4 carry merc guns+ramjets 3d6 handgun/ 2d6 smg/7d6 heavymg/powerarmor
Guns Strike Aimed +3/+4/+5/+6
Guns Strike Burst +1/+2/+3/+4


Psionic Attacks
Super hypnotic suggestion Range Line Of Vision must see into victim's eyes
20ISP Duration 5/15/40/60 minutes

Vamp skills
Speaks Egyption/Spanish/Dragonese
Green WP Dagger, WP Chain WP AutoPistol Pilot Motorcycle
Normal WP Dagger, WP Chain, WP smg, Pilot Motorcycle Learns Hunting
Vet WP Dagger, WP Chain, WP Heavy, Pilot Tank/APC Hunting
Learns Streetwise, Track Animals ,

Elite WP Dagger, WP Chain, WP Heavy Energy, Pilot Powerarmor +5secondary