This and more follows him around, along with a dogpack vehicle. They'd use the flying cars from the CS source book.
(thanks to reddit.com)
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Saturday, April 30, 2011
Rifts Shadowrun Weapons Conversion
My Shadowrun Gun Collection 1 by ~biometal79 on deviantART
Shadow run weapons fit the more futuristic time of rifts better than the stock converted 20th century weapons in the mainbook. I love their art and want to bring them into my game so here is a rough conversion.
Weapons do damage equivalent to their ammo type.
Here is a rough translation from Shadowrun damage types to Palladium rules based on other guns calibers:
6L is .22 aka 5mm 1d8sdc PV 1
6M is 9mm handgun 2d6sdc PV 2
7M is .38 3d6sdc PV 3
8M is 7.65mm 4d6sdc PV 4
9M is .45 4d6sdc PV4
10M+ is 10mm cal 4d6sdc PV4
1S+ is .50 cal or heavier machine gun ammo, PV5
Use the SDC weapon rules based on the Modern Weapons Compendium rules to determine PV of these calibers:
http://3rdageofdragonwright.blogspot.com/2011/02/rifts-sdc-conversion-v12.html
These conversions are for use in my random Rifts weapon generator:
http://node13.shacknet.nu/rifts/randomweapon.php
I took this list of shadow run weapons:
http://www.google.com/url?sa=t&source=web&cd=2&ved=0CBwQFjAB&url=http%3A%2F%2Fwww.shadowrun.us%2Fmaterials%2FShadowrun%2520Sourcebook%2520-%2520The%2520Ultimate%2520Shadowrun%2520equipment%2520list.pdf&rct=j&q=shadowrun%20ammo%20list&ei=Try8Tf-7O8fPgAfSoJXdBg&usg=AFQjCNFxen4TWU6Kie3NMa84mNejM0WeEg&cad=rja
And typed a bunch of them into the random weapons generator for my players to find...
Friday, April 22, 2011
Shadowrun World Map
Since alot of the world was never mapped by Palladium I may borrow from this Shadowrun World Map to populate areas.
Tuesday, April 12, 2011
Session #38 Crashing at Deadman Crossing...
September 3rd 106PA, Deadman Crossing OH Session #38
Throughout the night Hughbot tirelessly worked to repair Thulls body. IT seems the cybernetics were being rejected, requiring careful monitoring and microsurgery and medicine injection into trouble spots.
John passes out from withdrawl from Psi Cola and has to be taken to a mega barn where the group hides out.
From the northwest comes the dull glow of Corn Heights..
A few people wander up to the area and gawk.
Dead Man Crossing Encounters
Quest 1: Hugh has a Software Glitch
Hughbot AI reboots after he repairs Thull one last time, comp op + repair + os software to get him back to normal or hes shutdown. Noone can use computers but Caldor at first, he sets the admin password on hughbot and is about to sell him when Max figures out whats going down and instead programs him to protect the perimeter.
Quest 2: Food Shortage at Deadman Crossing
Old man Ron runs Deadman Crossing and is their alderman
"ye kin stay here if you want but wes starving, aint had the guts to leave to gather food since the company started shootin folk. "
they were given a rotting deer carcase as the towns only food, Caldor enjoyed it being a lizard man but others had to makes vs poison to eat it. John got sick from it.
Drago and Bluey go hunting, they find a rabbit and 2 deer which they slay and bring back to eat. Bluey fails some cooking rolls and some of the town is still hungry but Bluey does give some farmers a deer to eat.
Quest 3: Hostage Negotiate Esrith's Release with Harvester
(must wait to hear results of this one doing 4 in btw)
This culimates in an epic battle where Sparticus is Compulsed and Drago battles the Elite harvester while the rest of the team watches after Sparticus puts up a force field around the harvester, drago and his xombies. After a firefight from bluey insisting that they were not negotiating and that the evil had to be stopped, Max was convinced to shoot at the bubble and finally they brought it down in time to save drago from a portal of fear cast by the Harvester. Johns one good leg has 2 compound fractures from tentacle damage and his right bionic leg now has many dents and is locked in position. He nearly dies from the damage but is brought to the newly rebooted stock software Hughbot who repairs him.
In the end the Harvester was invisible and about to kill John when Max blindly drove the stolen Corn Heights Polics Titan Combat Robot over him while trying to find a target to shoot.
Quest 4: Help Bo make a transmission.
Bo wants someone to take his injured self to the ruins to the south to setup a radio transmitter on a high skyscraper ruin there to broadcast a longrange message to comrads in arms he claims will help fight against the Harvesters.
"They told me if I was ever in need while traveling this area to call upon them. They are the forces of Dweomer and I fear if we don't contact them or some other army soon we may be overrun by these zombies..."
Quest 5: Ask Dweomer for help against the coming Harvest and to rescue Esrith
a work in progress... Drago talked in the astral plane with a supposed Dweomer scout who he warned of the coming harvest... He was told to go to coordinates north of Corn Heights and wait for help. The Group is still camped out in Deadmans Crossing with a rumored 10000 zombie hoard descending on the area from the north.
XP
Drago the 8th Level Dragon Hatchling in Sorceror/Rogue human body with bionic leg missing left arm.
(82755 needs 120k)
Skills 200 +100 daring attack against harvester 350 hosting +200 rp +100 harvestor +100 zombies +200 daring while trying to save sparticus from negotiations +100 going astral +100 negotiating deal with supposed Dweomer representative
+100 getting supposed dweomer coordinates to ask for help against dark harvest
(84305 needs 120k)
Sparticus the 7th Level Human Zapper in Monk human body with peg-foot carved by Thull
(46775 needs 49801)
Skills 125 +100 rp as general +100 daring negotiation +100 pulse +100 rp +100 rp leading max +200 rp compulsion +100 saving harvester with bubble +100 surviving harvester "negotiator" +100 trying to open up hughbot when he started beeping +100 zombies 250 showin up
(48250 needs 49801)
Caldor the 7th Level Lizardman Bounty Hunter
(37626 needs 49881)
Skills 150 +100 reseting hughbot +100 plotting to sell hughbot +50 looking for extension cables to electrocute hughbot with +100 in character anarchist rp hovering while watching in wartroll +100 zombies +100 surviving harvester "negotiator" 250 showin up +100 ordering pizza which gave gm food poisoning (fail vs poison within 36hrs or pay the consequences)
(38676 needs 49881)
Blui the 3rd Level Dogpack Turned 2nd Level Ley Line Walker
(9900 Blui is now a 3rd Level Dogpack 3rd Level Ley Line walker. Magic goes up to 3rd level in power no skill improvement until 4th level, -1 PE from loosing a kidney)
skills 225 +200 zombies +100 donating food to villagers +100 sniffing sickness and starvation +200 surviving harvester "negotiator" +100 rp leading max +100 detecting something wasnt right with sparticus 250 showin up +100 hughbot rp +100 helping bo make transmission
11375
NPCs recently heard from:
Max 5th Level Headhunter Sgt in Army of Thunder piloting stolen Corn Heights Police Titan Combat Robot #3
Throughout the night Hughbot tirelessly worked to repair Thulls body. IT seems the cybernetics were being rejected, requiring careful monitoring and microsurgery and medicine injection into trouble spots.
John passes out from withdrawl from Psi Cola and has to be taken to a mega barn where the group hides out.
From the northwest comes the dull glow of Corn Heights..
A few people wander up to the area and gawk.
Dead Man Crossing Encounters
Quest 1: Hugh has a Software Glitch
Hughbot AI reboots after he repairs Thull one last time, comp op + repair + os software to get him back to normal or hes shutdown. Noone can use computers but Caldor at first, he sets the admin password on hughbot and is about to sell him when Max figures out whats going down and instead programs him to protect the perimeter.
Quest 2: Food Shortage at Deadman Crossing
Old man Ron runs Deadman Crossing and is their alderman
"ye kin stay here if you want but wes starving, aint had the guts to leave to gather food since the company started shootin folk. "
they were given a rotting deer carcase as the towns only food, Caldor enjoyed it being a lizard man but others had to makes vs poison to eat it. John got sick from it.
Drago and Bluey go hunting, they find a rabbit and 2 deer which they slay and bring back to eat. Bluey fails some cooking rolls and some of the town is still hungry but Bluey does give some farmers a deer to eat.
Quest 3: Hostage Negotiate Esrith's Release with Harvester
(must wait to hear results of this one doing 4 in btw)
This culimates in an epic battle where Sparticus is Compulsed and Drago battles the Elite harvester while the rest of the team watches after Sparticus puts up a force field around the harvester, drago and his xombies. After a firefight from bluey insisting that they were not negotiating and that the evil had to be stopped, Max was convinced to shoot at the bubble and finally they brought it down in time to save drago from a portal of fear cast by the Harvester. Johns one good leg has 2 compound fractures from tentacle damage and his right bionic leg now has many dents and is locked in position. He nearly dies from the damage but is brought to the newly rebooted stock software Hughbot who repairs him.
In the end the Harvester was invisible and about to kill John when Max blindly drove the stolen Corn Heights Polics Titan Combat Robot over him while trying to find a target to shoot.
Quest 4: Help Bo make a transmission.
Bo wants someone to take his injured self to the ruins to the south to setup a radio transmitter on a high skyscraper ruin there to broadcast a longrange message to comrads in arms he claims will help fight against the Harvesters.
"They told me if I was ever in need while traveling this area to call upon them. They are the forces of Dweomer and I fear if we don't contact them or some other army soon we may be overrun by these zombies..."
Quest 5: Ask Dweomer for help against the coming Harvest and to rescue Esrith
a work in progress... Drago talked in the astral plane with a supposed Dweomer scout who he warned of the coming harvest... He was told to go to coordinates north of Corn Heights and wait for help. The Group is still camped out in Deadmans Crossing with a rumored 10000 zombie hoard descending on the area from the north.
XP
Drago the 8th Level Dragon Hatchling in Sorceror/Rogue human body with bionic leg missing left arm.
(82755 needs 120k)
Skills 200 +100 daring attack against harvester 350 hosting +200 rp +100 harvestor +100 zombies +200 daring while trying to save sparticus from negotiations +100 going astral +100 negotiating deal with supposed Dweomer representative
+100 getting supposed dweomer coordinates to ask for help against dark harvest
(84305 needs 120k)
Sparticus the 7th Level Human Zapper in Monk human body with peg-foot carved by Thull
(46775 needs 49801)
Skills 125 +100 rp as general +100 daring negotiation +100 pulse +100 rp +100 rp leading max +200 rp compulsion +100 saving harvester with bubble +100 surviving harvester "negotiator" +100 trying to open up hughbot when he started beeping +100 zombies 250 showin up
(48250 needs 49801)
Caldor the 7th Level Lizardman Bounty Hunter
(37626 needs 49881)
Skills 150 +100 reseting hughbot +100 plotting to sell hughbot +50 looking for extension cables to electrocute hughbot with +100 in character anarchist rp hovering while watching in wartroll +100 zombies +100 surviving harvester "negotiator" 250 showin up +100 ordering pizza which gave gm food poisoning (fail vs poison within 36hrs or pay the consequences)
(38676 needs 49881)
Blui the 3rd Level Dogpack Turned 2nd Level Ley Line Walker
(9900 Blui is now a 3rd Level Dogpack 3rd Level Ley Line walker. Magic goes up to 3rd level in power no skill improvement until 4th level, -1 PE from loosing a kidney)
skills 225 +200 zombies +100 donating food to villagers +100 sniffing sickness and starvation +200 surviving harvester "negotiator" +100 rp leading max +100 detecting something wasnt right with sparticus 250 showin up +100 hughbot rp +100 helping bo make transmission
11375
NPCs recently heard from:
Max 5th Level Headhunter Sgt in Army of Thunder piloting stolen Corn Heights Police Titan Combat Robot #3
Saturday, April 9, 2011
Harvester of Nxla
Harvester by ~The-NK on deviantART
They take souls extensively from coalition patrols who dared venture too deep into the Magic Zone... They are executives in the Corn Company bringers of the Dark Harvest.
|
Green Tactics
Attacks Befuddle, send zombies to attack, energy pistol fire
Normal Tactics
Hide: Invisibility lesser, Cloak of Darkness
Buff: Armor of Ithan
Attack: Orb of Nxla (cold)
Vet Tactics
Hide: cast invisibility superior, aura of death to escape detection by thermal to hide,
Buff:then Cast super human speed, cast Armor of Ithan, possibly impervious to energy & deflect.
Attack:
Shockwave first to stun,
Compulsion of Corporate Propaganda 60ft 20ppe 24hr duration
"You want a Company Job."
possible secondary orders given:
"The Company offers a competitive benefits package."
"Jobs Are Good."
"Everyone Should have a Company Job"
"Bringing in a recruit guarantees hiring"
"Doing what the Company Representatives say garuntees hiring"
"Convince those still fighting to join the Company and you will all be given Company Jobs"
Life Source to use more magic
Green Magic: Object Read the Dead, Recognize Undead, Consume Power and Knowledge, Command Ghouls, Animate and Control Dead, Turn Dead, Befuddle, Mystic Alarm, Sense Magic
Normal Magic
2nd Cloak of Darkness Climb Fear 3rd Invisibility: Simple Life Source Armor of Ithan Orb of Nxla
Vet Magic
4th Deflect Energy Field 5th Superhuman Speed, Aura of Death 6th Impervious to Energy Compulsion 7th Invis Superior Constrain Being 8th Shockwave
Portal of Fear http://www.users.qwest.net/~bhegr/magic/night.html
Level: 8
Range: Cast up to 90ft away.
Duration: Two minutes per level.
Casting Time: One minute
Damage: 2d6 S.D.C.tm per strike, blow, or melee action of crushing. In Nightbanetm add +1d6 damage, and in Rifts® the attacks to 2d6 M.D.C.tm
Saving Throw: See description
P.P.E.tm Cost: 40
This spell creates a magical rift of darkness, out of which 4d6 tentacles will stretch and attack afrom. Each tentacle has one attack, +2 to strike, +4 to entangle, 50 S.D.C.tm (or M.D.C.tm), a supernatural P.S. of 15 plus the caster's level (has no effect on damage - only grasping ability), and can reach 30ft away from the black rift.
Once entangled, a victim must save vs a horror factor of 15 when touched by a tentacle - failure means the victim is stricken with fear and reduced to one melee action while in contact with a tentacle. Getting away from the tentacle and getting touched again calls for a new save throw. Two melees (maybe more depending on strength) after being entangled, victims are pulled into the darkness rift. Another save vs magic (16 or better) must be made - failure means the victim is wracked with fear (immobilized) for 4d4 melees.
The portal will disappear when all tentacles are destroyed, the duration of the spell ends, or the spell is hit with a Dispel Magic Barriers or Negate Magic spell. This was based on power #11 of Weapons of Chaos, on page 89 of Heroes Unlimitedtm. In an Nightbanetm setting, the tentacles have 75 S.D.C.tm
9th Mute Aura of Doom
10th Warmonger
Level: 10
Range: Self or others by touch.
Duration: Two minutes per level.
Casting Time: Two melees
Damage: Special
Saving Throw: Standard if resisted.
P.P.E.tm Cost: 80
This spell enhances the strength and combat ability of the recipient, making him a more deadly warrior. He gains the following abilities:
* +3 to strike, +1 to parry, and +1 to dodge.
* +2 on initiative.
* +1 attack per melee.
* +3 to on all save throws.
* Impervious to pain, possession, Hypnotic Suggestion, Empathic Transfer, Domination, Charm, and knockdown attacks.
* Mortals become roughly equivalent to a supernatural P.S. of 20. They do 1d4 M.D.tm on a punch, 1d6 M.D.tm on a forearm, elbow, head butt, knee, snap kick, body block, or body throw, 2d4 M.D.tm on a kick attack, and 2d6 on any stronger attacks. Essentially, drop all damage bonuses and the damage done becomes mega-damage. For contemporary worlds, simply add +8 to damage or convert their strength to supernatural for the spell's duration.
* If the being already has supernatural strength add +6 to their P.S. attribute, so they do more damage on physical attacks.
source http://www.fortunecity.com/rivendell/stonekeep/596/10.html
10th Speed weapon 11 Astral Hole Re-Open Gateway 12 Ensorcel Soultwist
Souls Eaten
A few have eaten magic user souls,
1d20 roll
1-12 no magic user souls eaten
13 5 leyline walker spells Ley Line Storm Defense, Ghost, Time Capsule, summon ley line storm, Rift To Limbo
14 6 shifter spells & deeper link to Nxla +1d6x10+20ppe +d4x10sdc +6ps +2 saves, demon familiar, Tongues, Call Lightning, Constrain Being, Reopen Gateway, Repel Animals, Dimensional Portal
15 5th level Warlock spells, 7 earth warlock spells Dust Storm, Track, Wall of Clay, Create Mound, Encase Object in Stone, Quicksand, Little Mud Mound
16 6th Level Warlock spells 8 air warlock spells, Cloud of Steam, Distant Voice, Miasma, Call Lightning, Jamming, Phantom, Electrical Field, Electro Magnetism
17 7th Level Warlock 9 fire warlock spells Impervious to Fire, Cloud of Ash, Swirling Lights, Wall of Flame, Mini-Fireballs, See Through Smoke, River of Lava, Flame Friend, Blue Flame
18 8th Level Warlock 10 water warlock spells Breath underwater, walk waves, Frostblade, Swim as Fish, Wall of Ice, 10 ft ball of Ice, Encase in Ice, Little Ice Monster, Summon Storm, Tidal Wave
19 11 necromancery spells
20 roll twice
OCCSkills: Literate in English, Speaks Dragonese, Lore Demon/Magic/Dbee +10/10/5, Biology +10 Preserve Foods +20 Skin Hides +10 Wilderness Survival +5 Horsemanship +10 Dance, Sing, WP Knife, WP Epistol HTH Basic
OCCRelSkills: Holistic Medicine +10 Prowl +10 Detect Ambush +5 Tracking +5 Disguise +5 Pick Pocket +10
Secondary Skills:Athletics, Radio Basic, Computer Operation, Pilot Auto
Regular Skills:: Read Sensors, Concealment +10
Vetern Skills: Forgery Weapons Systems
Elite Skills:Pilot Robot Vehicle Robot Combat Basic
Painful bonus calculating:
Strike Bonuses: +0/+1pp /+2pp / +3pp+1hth
WP knife bonus +1 strike/+2strike/+3strike/+4strike
total Knife Strike bonus +1/+4/+5/+8
Guns Burst Strike: +1wp/+2wp/+4wp/+6wp / +1weapon systems
calcParry Bonus +1skills/+1skills +1pp+2hth/+1skills+2pp+2hth/+1skills+3pp+3hth
total parry bonus +1/+4/+5/+7
wpKnife Parry Bonus +1parry /+2parry/+3parry/+5parry
total knife parry bonus +2/+6/+8/+12
Dodge Bonus: +1skills/+1skills +1pp+2hth/+1skills+2pp+2hth/+1skills+3pp+3hth
+1/+4/+5/+7
Friday, April 8, 2011
Magic Pidgeon Droppings
"They slept, carefree and well fed on corn... lolling their heads in platitude, unaware of the devil brewing under their feet, the corn fed devil, bringer of pain the darkness. After a millennia he returns to earth to bring his own flavor of doom. To bring him, an entire harvest was reaped, the darkest of harvests to break the barriers between worlds. Genocide of generations of an hybrid corporate lobotomized and sterilized intelligent magical species of plant, long lost cousin of the Millenium Trees, sacrifices to bring this devil to the world of Rifts Earth. His coming foretold, all that the mortals do now is wait, wait and cower, sure as the corn prices are skyrocketing to sate his hunger and the people starving, the Cornpacalypse is most definitely nigh... "
Whispers of a report heard on the wind... magic pigeon messaging system droppings heard by players the morning before their next adventure as a faint echoed report issued by an operative with a harsh voice. He seemed to be arguing with someone, using increasingly desperate measures to convince them of the danger. His emotions so strong, they tinged the pidgeons echos with red, amplifying it to any open minds near its its flight (directly over the megabarn).
Whispers of a report heard on the wind... magic pigeon messaging system droppings heard by players the morning before their next adventure as a faint echoed report issued by an operative with a harsh voice. He seemed to be arguing with someone, using increasingly desperate measures to convince them of the danger. His emotions so strong, they tinged the pidgeons echos with red, amplifying it to any open minds near its its flight (directly over the megabarn).
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