From a post in the Un-Official Fans of Palladium Facebook group I just learned the most interesting things.
First up Joshua Krebs has written us a nice little .NET app that lets you track XP for players. As a Unix nerd myself I probably wont use this but the idea seems simple enough to make me want to clone it in java or somehow add it to gametable...
The App:
http://www.spacestationliberty.com/woj/PalStadExpTrackerSetup.zip
Secondly,
Jeff Nimmy Ruiz posted his excellent initiative system:
"As for attacks/actions/initiative tracker, I normally use a excel spreadsheet. I use the homebrew initiative of taking initiative roll, divide that by your # of attacks and go on specific "segments" .. ie: roll a 23 initiative and you have 5 attacks. you will go on segment 23, 19, 15, 11 & 7. [5 goes into 23 "4" times] Where as the person with 7 attacks and rolls a 19 initiative will go on segment 19, 17, 15, 13, 11, 9 & 7. A user with a Nat 20 Initiative, will always go "first" regardless. On the other hand, I use a penalty in the event that someone rolls low for initiative... say you have 6 attacks and for some reason you roll a 3 total for initiative. You will get to attack on segment 3, 2, & 1 and because you acted so slowly, you lose the rest of your attacks for that melee round."
Could the two somehow be combined into the ultimate Palladium Tracking app?
Labels
- 1st Journey of Heroes
- Army of Thunder
- Art
- Atlantis Anti-slaver campaign
- Black Market
- Book Review
- Bounty
- Campaign
- Cybernetics
- Desslyth the Younger
- DND
- Editorial
- Federation of Magic
- Golden Age Weaponsmiths
- Horune
- In Game Books
- Jump Yard Dogs Campaign
- Kymnarkmar
- Maps
- Matrix
- Merctown
- Non Player Character
- Nxla
- Pecos Raider
- Phoenix Empire
- Player Character
- Rockhaven Rifts Campaign
- Rules
- Shadowrun
- Space Rifts Campaign
- Spells
- Template
- Tool
- Vampire
- XP
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment