Drago goes to the admissions office, finds he is fully admited to school and gets his dorm assignment.
It seems he is in C3
Not a normal dorm, he finds a hole
at the bottom it brances into 3 lairs labeled C1 C2 C3
he goes to lair 3 and makes it his
then he tries lair 2, its got a magic wall in front of the door
in lair 1, he finds a baslisk! she is nerdy and a bitch, she petrifies him.
Drago is lifted out of the lairs by Tolkeen Magic School staff who are arguing about what to do next…
They try to reach Sparticus, and Mugabe using Magic Pigeons.
“Your friend Drago has been petrified. Please report to the Deans office immediately to claim him.”
Labels
- 1st Journey of Heroes
- Army of Thunder
- Art
- Atlantis Anti-slaver campaign
- Black Market
- Book Review
- Bounty
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- Desslyth the Younger
- DND
- Editorial
- Federation of Magic
- Golden Age Weaponsmiths
- Horune
- In Game Books
- Jump Yard Dogs Campaign
- Kymnarkmar
- Maps
- Matrix
- Merctown
- Non Player Character
- Nxla
- Pecos Raider
- Phoenix Empire
- Player Character
- Rockhaven Rifts Campaign
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- Vampire
- XP
Thursday, December 31, 2009
Monday, December 28, 2009
Doctor Beltrov the Hawk-duhk Revolutionary General
DR Beltrov summons the characters from their places in Tolkeen, he is awake. He asks them if they saw any strange coalition vehicles in the area of atlantis… says his party was freeing slaves when they were attacked by a coalition sub which they drove off. says they were front recon to Tolkeen investigating a secret coalition weapon being built off the coast, a super weapon of untold size and destructive capabilities.
10th Level Nazca Line Maker
Spells:
Concealment
Mystic Alarm
Circle of Flame
Prot circles simp superior
summon entity
180PPE
+1vs psi
+3vs magic
Language Quechua, Hawk Duhk, English, Dragonese
Art: line drawing +30
astronomy
demon monster lore south america
HTH basic
OCC Skills
Literacy Dragonese
Computer Operation
Pilot Robots and Power Armor
Robot Combat Basic
Weapons Systems
Read Sensors
Philosophy+10
Computer Programming +10
Holistic Medicine
Excavation
Xenology
Biology
Secondary Skills
Athletics
Pilot Automobile
Pilot Boats
8line rits plus 18move
Close Rift
DRaught of Health
Feast Sign
Chicken & Seagul Birds
Horse
Energy Jar
Line Blast 30 12d6×3sdc 16dodge 300ft 13melees
Monster Drawing
Pattern Armor 45 +100/lvl 1300×3= 4900SDC + sup ps
Extend Ley Line
Open Rift
The Humming Birds
Healing Pattern
10th Level Nazca Line Maker
Spells:
Concealment
Mystic Alarm
Circle of Flame
Prot circles simp superior
summon entity
180PPE
+1vs psi
+3vs magic
Language Quechua, Hawk Duhk, English, Dragonese
Art: line drawing +30
astronomy
demon monster lore south america
HTH basic
OCC Skills
Literacy Dragonese
Computer Operation
Pilot Robots and Power Armor
Robot Combat Basic
Weapons Systems
Read Sensors
Philosophy+10
Computer Programming +10
Holistic Medicine
Excavation
Xenology
Biology
Secondary Skills
Athletics
Pilot Automobile
Pilot Boats
8line rits plus 18move
Close Rift
DRaught of Health
Feast Sign
Chicken & Seagul Birds
Horse
Energy Jar
Line Blast 30 12d6×3sdc 16dodge 300ft 13melees
Monster Drawing
Pattern Armor 45 +100/lvl 1300×3= 4900SDC + sup ps
Extend Ley Line
Open Rift
The Humming Birds
Healing Pattern
Sunday, December 6, 2009
The Ship Moves
Back at the Ship
Its a typical Runner Ship p 171 Phaseworld
100ft long, now more like 65ft long
MAinbody was 2000, now more like 750, rear section of ship is missing
30ft Heighx30ft wide
1 functional laser turret 2d6×10MD
1 damaged laser turret
2 plugged missle tubes
can fly mach4 in atmosphere
mac10 in space
currently cannot fly more than 30mph, engines severly damaged and clogged
around it are huddled 3 Arkhon scientists. they have a panel ripped off caldors ship and are hacking at it… they have a computer plugged into the panel.
They chitter with glee as they successfuly activate it and shoot off 4 long range missiles at an unknown target… The missle launches out of a newly opened hatch on top of the ship and head west…
There is a massive battle for the ship. Drago and the otherse are nailed by missles by a Arkhon robot protecting the APC. Drago petrifies the witch and her followers flee. The Arkhons attack does sever damage but ultimately fails and they take the ship.
A few of the Fallom guards are slain and the rest flee, they are slaves and seem to be throwing down their arms and running off into the jungle at the site of the mega robot falling to Caldors missling of it. Caldor is piloting the robot beetle they found at the bottom of the ocean, while wearing powerarmor. His dog is inside the beetle.
The beetle takes a missle volly and drago takes a few before teleporting back to tolkeen..down to hitpoints from the blasts.
Caldor gets his ship back, Sparticus captures the APC. He is towing the damaged ship across the ocean, holding up the front end while the rear thrusters keep that area above water.
They start driving the rest of the freed slaves west trying to get the four duhks they think are Doc Beltrov back to Tolkeen.
They are all magic users, the only of the 150 originaly freed.
Mugabe looses a zombie and his other zombies power armor gets quite damaged.
Mugabe then slaughters his 30 tribal followers for unknown reasons.
After a few hours they cross south of florida and touch the tip of the buermuda triangle, teleporting randomlyg 1d4×100 miles in a random direction.
on a d8roll they roll a 1, and 400 miles, so north 500miles they go, which takes them to the swamps of florida.
they see and kill a tricerotops before it can charge the ship. Feasting on its ribs they keep going north where they see signs for Goldenage weapons north, 200 miles. following the signs they make it to the human civilization.
They go shopping for their minions, mostly trying to buy power armor and energy weapons. These are in short supply but the following equipment is located and purchased.
While teleporting to his lair on the west coast, , Drago sees the Dwarf. He is near Dragos lair off coast of the island of Atlantis, floating over the water. beneath him the water roils and a tunnel of energy comes up from a seal covered in draconic runes. The dwarf finishes a ritual and summons a huge demon, looks like Famin, the horsewoman of the Apocolypse.
He casts Petrification against her and she rolls a one, also petrified! Then he teleports off to Tolkeen again…
Drago tries to buy bunk fusion blocks for 2000
Sparticus puts on contaminated armor and gets a worm speeder parasite in his back. He finds a doctor at Goldenage weaponsmiths city, and gets it removed for 100000 in gold rush surgery.
Session ends at July9th, Noon.
Forces & Equipment
General Sparticus of the Army of Thunder
x1 gladius
x1 challenger
x2 warmongers
x2 retratable forearm blade x2 16k each
Equad of the Army of Thunder
Leader: Esrith, 3rd lvl wildscout w/ Coombian D-20 Light power armor, vibrosword, NGE4, LR Radio
+9 kids ages 4-10 each with NG-LG6 & Gladiator: Kids Edition Body Armor
Flynn Squad of the Army of Thunder
Lead by Timmy and Tommy Flyn
Timmy Flyn Horune Sonic Rifle x1 Gladius Power Armor
Tommy Flyn NG8 Particle Beam Rifle x1 LR Radio x1 Challenger Powerarmor
x4 European Kids x4 NGL5 x4 plasticman
x4 Gypsie Kids w/ NG8Particle Rifle & NGE4 Plasma Rifle x2 NGL5 x1 Gladiator x3plasticman
Caldor
x2 skelbots
XP
Drago the 7th Level Dragon Hatchling Petrifyer (65075 needs 80000)
+300 skills +250 petrifying witch +500 petrifying Famine +200 surviving arkhon robot +100 dwarves +100 seeing Dwarf Caldor is hunting disapere into the Seal of DRagonwright, #1, off the coast of western atlantis roughly next to drago’s sea shore lair. +200 rad +100 showin +100 tolkeen rp +100 asking about books +100 learning about lazlo
(67125 needs 80k)
Sparticus (34725 needs needs 49801)
+175 skills +200 arkhon robot +100 dwarves +100 pilot apc +25 dino +500 equiping soldiers +100 nospeed while entering goldenage weaponsmiths territory +300 save ppl +100 no rad +100 vid +100 showin
+100 give esrith vibrosword +100 buy language translator for 5000cr in gold, +100 training esrith in pilot:powerarmor, in columbia pa, +100 moves eclip to APC (recharger?) +100 selling columbian ammo drum for 10000cr blackmarket
(37025 needs 49801)
Caldor (21776 needs 24880)
+350xp +200 arkhon robot +100 dwarves +100 piltot beetle in powerarmor +25 dino +100 feed tail +500 recover ship +100 showin +100 bribes guard 5000gold +100 makes deal with dr borowitz of Golden Age Weapons, will look over and repair ship in exchange for knowledge of its technologies, pays 600000 in gold, will take 6 weeks for repairs +100 gives AI control of skelebots, they are reprogrammed to fix the ship
(23551 needs 24880)
Mugabe 4th Level Necromancer Spidertaur (10875 needs 17921)
+150 skills +200 arkhon robot +100 dwarves +750 slaying 30 tribal slave worshipers +25 dino +100 command worm +100 command zombie +100 equip +100 showin
(12500 needs 17921)
Its a typical Runner Ship p 171 Phaseworld
100ft long, now more like 65ft long
MAinbody was 2000, now more like 750, rear section of ship is missing
30ft Heighx30ft wide
1 functional laser turret 2d6×10MD
1 damaged laser turret
2 plugged missle tubes
can fly mach4 in atmosphere
mac10 in space
currently cannot fly more than 30mph, engines severly damaged and clogged
around it are huddled 3 Arkhon scientists. they have a panel ripped off caldors ship and are hacking at it… they have a computer plugged into the panel.
They chitter with glee as they successfuly activate it and shoot off 4 long range missiles at an unknown target… The missle launches out of a newly opened hatch on top of the ship and head west…
There is a massive battle for the ship. Drago and the otherse are nailed by missles by a Arkhon robot protecting the APC. Drago petrifies the witch and her followers flee. The Arkhons attack does sever damage but ultimately fails and they take the ship.
A few of the Fallom guards are slain and the rest flee, they are slaves and seem to be throwing down their arms and running off into the jungle at the site of the mega robot falling to Caldors missling of it. Caldor is piloting the robot beetle they found at the bottom of the ocean, while wearing powerarmor. His dog is inside the beetle.
The beetle takes a missle volly and drago takes a few before teleporting back to tolkeen..down to hitpoints from the blasts.
Caldor gets his ship back, Sparticus captures the APC. He is towing the damaged ship across the ocean, holding up the front end while the rear thrusters keep that area above water.
They start driving the rest of the freed slaves west trying to get the four duhks they think are Doc Beltrov back to Tolkeen.
They are all magic users, the only of the 150 originaly freed.
Mugabe looses a zombie and his other zombies power armor gets quite damaged.
Mugabe then slaughters his 30 tribal followers for unknown reasons.
After a few hours they cross south of florida and touch the tip of the buermuda triangle, teleporting randomlyg 1d4×100 miles in a random direction.
on a d8roll they roll a 1, and 400 miles, so north 500miles they go, which takes them to the swamps of florida.
they see and kill a tricerotops before it can charge the ship. Feasting on its ribs they keep going north where they see signs for Goldenage weapons north, 200 miles. following the signs they make it to the human civilization.
They go shopping for their minions, mostly trying to buy power armor and energy weapons. These are in short supply but the following equipment is located and purchased.
While teleporting to his lair on the west coast, , Drago sees the Dwarf. He is near Dragos lair off coast of the island of Atlantis, floating over the water. beneath him the water roils and a tunnel of energy comes up from a seal covered in draconic runes. The dwarf finishes a ritual and summons a huge demon, looks like Famin, the horsewoman of the Apocolypse.
He casts Petrification against her and she rolls a one, also petrified! Then he teleports off to Tolkeen again…
Drago tries to buy bunk fusion blocks for 2000
Sparticus puts on contaminated armor and gets a worm speeder parasite in his back. He finds a doctor at Goldenage weaponsmiths city, and gets it removed for 100000 in gold rush surgery.
Session ends at July9th, Noon.
Forces & Equipment
General Sparticus of the Army of Thunder
x1 gladius
x1 challenger
x2 warmongers
x2 retratable forearm blade x2 16k each
Equad of the Army of Thunder
Leader: Esrith, 3rd lvl wildscout w/ Coombian D-20 Light power armor, vibrosword, NGE4, LR Radio
+9 kids ages 4-10 each with NG-LG6 & Gladiator: Kids Edition Body Armor
Flynn Squad of the Army of Thunder
Lead by Timmy and Tommy Flyn
Timmy Flyn Horune Sonic Rifle x1 Gladius Power Armor
Tommy Flyn NG8 Particle Beam Rifle x1 LR Radio x1 Challenger Powerarmor
x4 European Kids x4 NGL5 x4 plasticman
x4 Gypsie Kids w/ NG8Particle Rifle & NGE4 Plasma Rifle x2 NGL5 x1 Gladiator x3plasticman
Caldor
x2 skelbots
XP
Drago the 7th Level Dragon Hatchling Petrifyer (65075 needs 80000)
+300 skills +250 petrifying witch +500 petrifying Famine +200 surviving arkhon robot +100 dwarves +100 seeing Dwarf Caldor is hunting disapere into the Seal of DRagonwright, #1, off the coast of western atlantis roughly next to drago’s sea shore lair. +200 rad +100 showin +100 tolkeen rp +100 asking about books +100 learning about lazlo
(67125 needs 80k)
Sparticus (34725 needs needs 49801)
+175 skills +200 arkhon robot +100 dwarves +100 pilot apc +25 dino +500 equiping soldiers +100 nospeed while entering goldenage weaponsmiths territory +300 save ppl +100 no rad +100 vid +100 showin
+100 give esrith vibrosword +100 buy language translator for 5000cr in gold, +100 training esrith in pilot:powerarmor, in columbia pa, +100 moves eclip to APC (recharger?) +100 selling columbian ammo drum for 10000cr blackmarket
(37025 needs 49801)
Caldor (21776 needs 24880)
+350xp +200 arkhon robot +100 dwarves +100 piltot beetle in powerarmor +25 dino +100 feed tail +500 recover ship +100 showin +100 bribes guard 5000gold +100 makes deal with dr borowitz of Golden Age Weapons, will look over and repair ship in exchange for knowledge of its technologies, pays 600000 in gold, will take 6 weeks for repairs +100 gives AI control of skelebots, they are reprogrammed to fix the ship
(23551 needs 24880)
Mugabe 4th Level Necromancer Spidertaur (10875 needs 17921)
+150 skills +200 arkhon robot +100 dwarves +750 slaying 30 tribal slave worshipers +25 dino +100 command worm +100 command zombie +100 equip +100 showin
(12500 needs 17921)
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