Monday, June 29, 2009

Maruzu the combat decker

Maruzu the combat decker converted from Shadowrun v3 p66

7′ tall
300lbs
16 years old but looks older as he is orcish
Notes:
Has Asiatic features, for an Orc.
Does not speak english.

Orcish 3rd Level City Rat
IQ 10 ME 7 MA 13 PS 20 PP 15 PE 12 PB 7 SPD 10
HP 25 SDC 80
PPE 20

shadowrun skills:
Knowledge: Datahavens
speak/read Technocan
speak/read japanese
lore:
jackpoint locations Japan 6
matrix gangs
Japanese corporate hosts
seedy ork bars

dual datajacks

Rifts Skills:
Gobbley Lang 98
Technocan Lang/Lit 98
Barter +15
Computer Op +15
Streetwise +20
Tailing +20
Pilot Auto, Bike, Hovercycle
Math Basic
Running
WP Epistol

10 OCC skills
Boxing, Gymnastics, Prowl
Pick Locks, Computer Hacking
Computer Programming, Pick Pockets
Pilot Robots, Robot Combat Basic,
Advanced Math

8 Secondary Skills
WP Knife
advanced math
Gambling
Radio Basic
Radio Scrambler/ECM
Athletics
Computer Repair
Auto Mechanics

2 datajacks
Jaw Radio
Reflex Enhancers LEVEL II: +3 to init, +1 to dodge, one extra attack
Amp Hearing
Right MO Cybernetic Eye (obvious red)
Medium Subdermal Armor 25MDC / 50SDC

Right bionic arm PS20 PP10
features:
1) SMARTLINK: Smartlinks are designed to mate the cyborg with his weapon. Any weapon with the weapon side of the smartlink package used by a smartlink equipped borg will provide the following: Ammo count, where the point of aim is, range to target (If a rangefinder is implanted cybernetically or in the weapon), weapon status, wind speed, and any other modifiers. Smartlink also give the user a +1 to Init once combat has begun, gives a +2 to strike, and allows the user to make called shots with bursts of 3 or less for each round, or a called shot for the burst fire.

source: http://www.angelfire.com/wa/castlelament/rborgs.html

2)Vibro Claw 2d6MD

3) SNARLS Sensor System p 116 Japan

+3p skills +1amphear +2hthbasic
+3d skills +2amphear +3refenhance +2hthbasic
+3ini amphearing +3ini Reflex Enhancers

Bonuses:

6 Attacks
Strike:+1 claws
Ranged Weapons:
Hand Guns: +4/+2WP, +5MO, +7MO+Smartlink
Parry: +6, +8w/claws
Dodge: +10

Equipment:
Clipper, 1 AT-130 Particle Beam Pistol 4lbs 5d6+6MD 600ft +1s aimed 10/short eclip

3 eclips

2 Vibroknives

Captured Slaver Amulet 100MDC / 300SDC 3x/24hrs
IA-130 SUMO Body Armor p185 Japan +6PS
145MD/290SDC

x3 smartlinked Nambu pistols
http://en.wikipedia.org/wiki/Nambu_pistol
originaly bored at 8mms each has an extended 15rd clip

6 special clips
2 ramjet
2 silver
2 explosive

2 regular clips, 2d6SDC each round

Decking example…
Maruzu has a crudely wired together rig of computer gear:

Kingsdale Clipper by Wellington Industries 3/1/200/500/100/0/10k deck
Welded to a second clipper, +1 to MCP x2mem
weighs 30lbs

Hes also got enough gear to make 3 EMP bombs, as well as 3 long range antenna and jamming equipment in his nearby stashed motorcycle.

computer skill 1per10% in computer hacking

Persona Programs:
Bod
Sensor

Evasion

target # of successes to beat anything is host value - cloak rating for evasion

Masking

MPCP *4 = Max attribute
so our Clipper has a MCP of 3, 9 is the max

MCP-4/B/S/E/M

Mairuzu the Combat Decker has the following Utilities on his hacked Clipper:
Analyze 3
Browse 3
Cloak 3
Attack 3 medium
Decrypt 2
Read/Write 2
Scanner 2
Spoof 1
Sleaze 6
Deception 2
Medic 4

Clipper MCP-4/6/6/6/6

Saturday, June 20, 2009

Rifts Matrix Conversion

The Matrix exists in Rifts. This is a post to convert it from 3rd ed Shadowrun Matrix Rules.

I am currently desperately trying to understand the rules

Ways to access Networks in Rifts:
VR gear + Slow Mode (txt/crude graphics only)
Trodes
Datajack uses Cyberjacking skill
Cyberjacking 50%+5% from MUTANTS IN ORBIT, the only place where the best Matrix gear survived.

Passive Rig
Datajack passive amplifiers

Active Rig
Datajack active amplifiers

The Matrix is accessed by access points APs

LocalHost Console
Hardwired: Basic Home
Hardwired: Small Buisness
Hardwired: Large Buisness
Wifi Cell
Laser Link
Microwave Link
Radio Link
Satellite Uplink (very rare must be hacked)
Taps
Master Power Grid/Datawarehouse Connection

APs are operated by a variety of Matrix Operators MOs
They own the physical infrastructure required to make the various APs and systems on the Matrix go.
Every major corporation on Earth and several interdimensional ones operate corporate MOs as do many private and public organizations.

MOs are recognized by a weboftrust algorithm for publicly registered APs or a private ones for less public APs. In this way users can be sure that the AP they choose isn’t a nefarious one.

Accounts are purchased from MOs or hacked out of them.

When a user jacks in, they get a MID Matrix ID which is composed of their account info, Jack ID physically used, and Matrix Network ID given by the AP.

Matrix Networks:

Earth contains many native Regional Matrix Grids from before the rifts, restored. Typically found around the city states with various wifi links connecting them.

They are all themed after their creators, Including

Coalition Matrix (Black and white skulls)
Orange-3 external states
red-5 loanstar/chitown

Tolkeen Matrix (fantasy themed)
city gov orange-3
city biz green-orange-5

Death Matrix (supposedly created by necromancers)
orange-3

Blackmarket Matrix (exists almost everywhere suprisingly, looks very mundane)
red-5

Japanese Matrix JM (1200s japan)
gov red-3
biz orange-5

Columbian Matrix (aztech imagery)
green-5

NGR Matrix
orange-5

Splugorthian Matrix

Phaseworld Matrix

Kreegorhr Matrix

pretty much any sufficiently advanced alien culture have virtual reality computer rig technologies of various levels, GMs choice depending on tech level.

Matrix hacking can result in the following things:

Hardwired system access (cameras, vents etc)
Data Dumps, worth money if decrypted and understood.

Matrix Access Gear:
Deck
Speakers
Harddrives
Display
cables

Rumored cybernetic matrix connection gear

Rumored Programs:
Utilities:
Camo
Crash
Defuse
Doorstop
Encrypt
Evaluate
Mirrors
Purge
Redecorate
Sniffer
Snooper
Swerve
Triangulation
Validate

offensive:
erosion
hog
steamrollers

defensive
restore
sheild

advanced:
browse
relocate
scanner
track
attack
black hammer
killjoy
slow

armor cloak
lockon
medic

Programs can be created or purchased.
p81 creating code in various languages including:

PsiLISP
CSMOD
CyberDynML
ARCHIICOM
NGRMILTEC
MechanoidCrunch

Matrix Hosts:

Difficulty Levels:
Blue
Green
Orange
Red

Host Attributes
access
control
index
files
slave

So each host has
Color/A/C/I/F/S attributes

Stock Rifts Cyberdecks:
DeckRating/Hardening/ActiveMem/StorageMem/IOSpeed/ResponseIncrease/Cost
Kingsdale Clipper by Wellington Industries 3/1/200/500/100/0/10k
NG Utility Deck
Wilks Megadeck
Blackmarket Prerifts Clone Deck
Naruni Hyper 3
CS Ace11
ArchieCore
Phasecalibur

Hacking Pool + Deck Rating/3 round down
dice can be added to any test

Seaching the MAtrix
Matrix or lowtech hosts can be searched. Something like these rules:
Matrix Search Rules

Mike The Gypsy Scientist

Mike 4th Level Gypsie Scientist
Skinny Male ~30 years of age, dusty brown hair prematurely greying face marked with a poor complextion and a haggard look of someone who has been on the run for a long time.

While training Mike Drago learns he is a Gypsy Scientist for the Hesuth Clan, trained by his people to survive in North Americas eastern coast but captured by slavers. Recently escaped Mike is pleased to be the student of Drago and fawns over him as a beloved teacher.

Mike confides he is a potent psionic healer and highly trained Cyber Doctor. The surviving clan and Raul look to him for his perspective in most decisions because he can accurately predict death rates based on what kind of damage he expects and how easily he can repair it. He has above average intelligence and a curious nature. His language is strangely unaccented and he pears around with a sullen grimace of determination, awaiting the next battle not with a grin but a grimace, the look of someone a veteran to many battles who has seen the grisly effects of war one too many times and now wishes to avoid it. The few gypsies left call him the Saint aka, for he has saved the lives of many of them or their family or friends at some point. The euros call him une bénédiction, the blessed one for he saved many of them from death as well. It was Mike who used is knowledge of surgery to rebuild Keldors shattered legs. Mike says he did this because the alien surely must know the most of the ship and their chances of surival were greatly increased if it became operational. This later proove true as the ships security system cannon (1 left intact of 3) destroyed a hail of incoming meteors.

IQ 17 ME 11 MA 17 PS 15 PP 16 PE 11 PB 9 SPD 24

40HP 57SDC
ISP 47 physical psychic mind block alter aura telekinetic lift telekinetic leap psi diagnosis, psi surgery, intuitive combat.

Mike is currently Magically a tuned but untrained. Drago senses some potential to be developed here.

PPE 40, can cast cure light wounds and create wood thanks to drago

math basic +23_15 +38+45=82%
mathadvanced 82%
lit american 98%
american euro 98%
chemistry 68%
comp op 78%
comp prog 63%
comp hack 53%
radio basic 78%
intel 53%
Lore Demons 63%
Lore MAgic 63%
Pilot Robots and PA 78%
climbing 73%
running
wp erifle
wp blunt
hth basic
Military trained
Field Armorer 73%
Demolitions 87%
NBC Warfare 68%
Military Fortification 63%

electrical engineer 53
mechanical engineer 53
Medical Doctor 88% diag 78 fix
Cybernetic Doctor 68% diagnose, 88% install/fix (cannot install bionics only fix)

Secondary Skills
Jury Rig 63%
athletics
pilot hover 68%

radio scrambler aka electronic counter measures 48%
Gambling 48%
pilot motorcycle 75%

Cybernetics:
Clock Calendar Gyro Compass Molecular Analyzer Headjack Amp hearing

100sdc pv8 armor plates under labcoat
2d6MD/6d6 NGpulse laser rifle 30 shots 3 clips +4/+2 strike
Telekinetic Leapkick 6d6+6SDC does 2d6 to him 8isp jump 8ft up 12ft across

1 stun baton in boot +2s/p

Pilots a rebuilt moonshine burning captured K-GTV motorcycle
with internal salvaged forward facing canon
450SDC
Cannon 100SDC
80lbs 1d6×10 2000ft standard rate of fire 40shot internal clip

7hrsx3rd=21hrs orb of cold
3×3rd=9hrs create wood

what will he learn next?
9hrx6thlvl=54hrs ice
6hrx6thlvl=36hrs create water
1d6daysX8th spell level for Moderate Spells
So teaching Invincible Armor will take ~24days depending on good skill rolls maybe less
this is a mega complicated spell…
will they choose to camp and prepare or will the wanderlust be too great of a lure?

+1p/d athletics +2p/d hth kick +1/p/d pp +1p/+2dod amp hearing

+1 roll
+6ini
5 attacks
+1strike +3 strike w/baton
+5p/+6d +6p w/ baton
kick attack 1d8

w/ intuitive combat:

+9 ini
+2s/+4 strike w/ baton
+6p/+8parry with baton
+10 to dodge +3 roll
+10% to climb

Monday, June 15, 2009

The Witch's Curse

Drago and Sparticus have been wandering Atlantis since flying in with the new Toy Sparticus picked up (wing board). There they are given a hard time by a Conservator after Drago leaves his Terror Coast Lair (directly on east most Demon Sea Ley Line Triangle) to investigate the dense jungle of Atlantis. They also kill some dbee ducklike thing.

Drago and Sparticus go wandering deeper into the jungles, inside the Preserves of Atlantis.

There they meet the following parties:

paranoid gypsies want to get tech vehicle and return home
random db regugees also wish to go to various homes

often fights with
2 hawrk-ka chicken farmers each with 2 hawrk-duhk egg layers (shipwrecked)
and
duhk taste great
also will keep laying eggs
trades eggs food for protection from gypsies in eggs to
1 kitani ??? (doesnt know where to go has no home, exile)
1 shaydor spherian (wishes to go to north america)

20 humans aged 2-18 only speak euro from ngr! (want to go to poland but will allow reloc)
3 blond 15yr olds
17 various other ages all carry makeshift weapons

5 humans aged60-90 only
1 crashed alien spacecraft owned by Keldor for secret Kreeghor mission.
buried deep, exterior has been expertly concealed
plagued by the “Witch Of the Preserves”
any who come near it will get the wasting sickness, they all have it
dark sploches apear on skin and veins become black and visible.

hot female scientist with zembac in jar nurse with medikit

factions
gypsies
dbees
euro school bus

on way back yazhing multipede attack sparticus
also they see a Metzla with tentacles hiding underwater. It blasts the group alot and tries snatching people with tentacles before Drago wounds its eye and drives it off.

While wandering they meet some human children with euro accents who take them to undertown.

meet->learn of undertown
1) The gypsies all wear long cloaks and have various scavenged high tech items.
Tor leads with Raule a Hesuth.

They’re primary concern is launching gypsy patrols into the jungle for a cure to the witches curse or to kill her outright.
Raul often says:
“Ve must go on patrol and vind the viches markings. Den we track her back and kill her”
Sparticus meets a mechanic named FRedie and a Guy in a robe named laughing boy. Both are killed. By a strange cultist party of four with explosives and magic.

everyone in the party gets somewhat sick from a strange curse…the witches doing?

2) A girl from the euro camp asks the group to find her lost doll “girl crying lost doll down hole”
Drago goes, the hole is actualy a giant cavern with an adarok with chain bloody cutting into its neck dragging huge chunk of retaining wall along behind it in atlantean chunk states ”
murmors “WILL NOT BE DECORATION”

Drago rescues it after a brief confrontation. It is still chained but the rock is not attached anymore…

XP:



Drago the 7th level Great Horned Hatchling Conjurer
(52275 needs 80000)
+100 save sparticus +100 flier +350 skills +50 +50 useless idea dagger power conduit (Wrong metal), +100 fire +100 save girl +100 seward +100 teaching gyspie heal magic +50 learn Invincible armor from scroll +25 killing Kitani Looted a viewfinder that casts See Wards and a scroll of Invincible armor which he managed to learn with a roll of 2% from failure. +100 saving tok the dbee mountain
+50 fighting metzla +100 surviving meteor shower (he was hit by one when he flew straight up into the shower) +100 building lair next to ship
(53750 needs 80000)

Sparticus the cybersnatching 5th Level Zapper
(18300 needs 24601)
+300 skills +400 saving people +400 saving more people +100 trying to fix stuff
+50 trying to ID alien tech +100 looting +150 fighting 3 warriors +150 killing witch +100 cybersnatching +50 fighting metzla +50 recovering wingboard after it was nearly lost
+100 surviving meteor shower
(20250 needs 24601)

Looted 2 Triax Laser Pulse Rifles
2 Triax Pump pistols and a box of 50 rounds
Cybersnatched the following implants from dead corpses.. or at least he claimed they were dead:

On-Board IRMSS. $45,000. This device services only the borg itself
1 Bionic Arm with forearm Cutting Torch, Sensor Hand, and Grapnel & Launcher (unknown value)
1 Thermal Imaging Eye 12000
1 Radio Ear, 5mile range with internal antenna 5000
Micro-Radar. A miniaturised basic radar system with a 2 km range. Easily fouled by inclement weather. +2 iniative, +1 parry, +2 dodge. $60,000. Can be housed almost anywhere but typically the chest or some other area must be pointed in direction of scan and make a read sensors roll to receive bonuses.

Keldur the 4th Level Kreeghor Bounty Hunter Extra Terrestrial
, 9000 xp sent to earth on a mysterious mission by his emperor. Given a ship. subsequently crashed when it got shot to hell by the orbital defense grid around earth.
Keldur was badly wounded in the crash and cared for by Nia a Euro nurse with a stick with a strange worm in it. She brought him back to health. He has since been unable to activate his ship properly… A shame he forgot the manual. It seems there is some sort of short in the power line to the main ship computer… If only someone had the proper superconductors to fix it…

+150 skils +100 wing +100 rp +100 bath
+100 body +100 rp +150 fighting 3 warriors +100 surviving witch +100 trying to activate crashed ship +50 fighting metzla +500 indirectly founding Undertown and keeping its inhabitants safe.
+100 activating defense grid and shooting down meteors +100 surviving meteor shower
(10750 needs 18001)

His ship is stuck headfirst in the swampland, and now provides the basis for life for a large tribe of nomad escape slaves living in the preserves. Aka the city of “Undertown”
Keldur is not sure what to think of undertown… but has started to try to evict people. Drago dug a compartment next to the ship where some of the refugees from Euro have left to.

Remaining on the ship are the Gypsies and the 2 Human chicken farmers with 2 large humanoid Dbee chickens standing in their cages next to a pile of eggs. Also a few Dbees remain. Also the Shaydor Spereian remains..

Drago killed the Kitani

Surviving Important NPCs of Note:

Tok the Adorak stil chained to indestructable warded chains

Drago’s Expertly constructed underground shelter dwellers:

Lead by Nia The nurse with the Worm on a stick
20 humans aged 2-18 only speak euro from ngr! (want to go to poland but will allow reloc)
3 blond 15yr olds
17 various other ages all carry makeshift weapons
5 humans aged60-90 only

Ship Dwellers:
Bill and Till the 2 chicken Dbee Farmers with 2 Dbee Chickens

Ray Rar the ShayDor Spherical has a meditation chamber in the ships B hold and follows around Nia sadly regarding the worm she caries.
Slash the Sword armed Dbee who fed Keldor while he was healing and seems to idolize him.
Hesuth Gypsie Tribe of 7 survivors

Led by Raul why currently wants the bodies of the 2 deceased for burial.

Mike the healer recently taken on by Drago as an aprentice wizard, knows Cure light wounds
2 humans
3 dog boys dakota (greviously wounded missing leg) and Bargo and Dunyan