Saturday, August 25, 2007

MAGE

TOP SECRET

***ENCHANTED DOCUMENT***

UNAUTHORIZED TRANSMISSION

WILL RESULT IN DEATH!

WIA/KIA REPORT:

Lt. Fredrich Mercer II

6477-8566-9478

XX/XX/XXX

5:37pm

Coordinates:XXX.XX.X

OFFICIAL COMMUNICATION:

Lt. Fredrich Mercer II (6477-8566-9478) was critically wounded in the line of duty during a skirmish with CS forces opposing OPERATION: WHITE OUT. Lt. Mercer is currently being maintained in a CCLSU (Cerebro-Spinal Cybernetic Life Support Unit). Vital signs are stable and the patient is expected to survive egress to Tolkeen and a minimum of 72 hours in the LSU (Life Support Unit).

It is essential that Senator Mercer is informed of the situation at hand. He must be contacted immediately as per WIA/KIA protocol so he may determine Sgt. Mercers official designation and possible last rites. The Senator has the Tolkeen Miltary’s sincerest condolences.

And that’s how it began…

“But he’s everthing we’ve been looking for!”…

-Senator Mercer addressing the Tolkeen High

Council on the subject of using his own son

for his MAGE project

48 hours after Tolkeen Senator Fredrich Mercer I (13th Level Techno Wizard) received notification of his only son’s (and only reminder of his beloved wife who died in childbirth) tragic fate, Lt. Fredrich Mercer II received the official designation KIA-NRR (No Recoverable Remains).

Lt. Mercer’s LSU was transported to the TSU Military Hospital and at his father’s vehement request and was entered into the MAGE (Magically Augmented Gene Enhancement) experiment.

The experiment’s goal was infuse a magically trained individual with supernatural powers and spell casting ability, coupled with cyborg-like magical enhancements thus creating the ultimate soldier to do battle with the CS.. This was accomplished by extensive gene therapy and magically fusing a TW-Biowizardry housing containing an Eye of Eyelor to the remains (head and spinal cord) of the individual.

Powerful rituals involving Tolkeen’s most prominent Magic Guild forged the bond between metal and flesh and brought the TW-Biowizardry device online. Over the next 24 hours Fredrich Mercer II’s body began regenerating at the neck and progressing down the spine. Within 48 hours Fredrich Mercer II stood for the first time since his run-in with the CS.

Although facially scarred and pale (think Darth Vader, no mask) his eyes no more than dull blue spheres and appearing to be completely encased in body armor* (except hands and head) The Senator had his son back and Fredrich II was deeply moved by his father’s “gift”. *[The ‘body armor’ is actually an bony plating of the gene enhanced supernatural body and only appears to be smooth metal].

This second chance at life gives Mage (formerly Fredrich Mercer II) a chance to proudly serve Tolkeen in it’s struggle with the CS and allows him the ability to avenge his own ‘death’. (Assassinate Prosek!?)

Technically speaking the experiment was an amazing success, yet in many ways Fredrich Mercer II died as a result of the MAGE experiment. The being he has become is no longer fully human although the Senator could never be convinced otherwise.

Since his ‘activation’ Mage has been serving as a covert operative of the Tolkeen High Council in the civil organization “Tolkeen Civil Defense League”.

7th Level Ley Line Walker

IQ: 17 ME:24 MA:21 PS:20 PP:18 PE:3 PB:4 SPD:50 (magic body)

PPE: 189

EYE Of Eylor PPE: 80

Eye 30hp EYE TW Borg 630SDC. Mage Spinal cord 23sdc/8hp Bioborg chest plates & armored body regens 1d4x10sdc/hr, perm conceal magic cast on body

HTH Assassin 6ata

+4s/+8p/+8d

Spells tw built into body SP acell* balistic fire* energy bold magic sheild deflect* seal frequency jamming*, negate mechanics*, armor of ithan*, shadow meld*, escape, fly as eagle*,invisitiblilty superiour*, aniliation (Destroys eye) * means the eye can cast it 2x/day at ppe cost to eye 8th level, the rest cast through tw conduits on the armor using his ppe or the eyes'

Spells MAGE knows as a line walker:

Blinding Flash, See Aura, Cloud of Smoke, Climb, Fear, Concealment, Thunderclap, Impervous to Fire, TK, Energy Field, Sleep, Call Lightning, Mystic Portal, Magic Net

EYE Psionics: Empathy, Telepathy, Sense Evil, Total Recall

Skills: Climb/Rapell, Land NAv, Wild Surv, Pilot Hover, Lord Demon, Math Basic, AMerican, Technocan, Dragonese, Boxing, Magic Lore, INtel, Comp Op, CS Lore, Athletics, Detect Ambush

Secondary Skills, Lit American, Lit Dragonese, Radio BAsic, Prowl

WP: Auto Pistol ERifle, Staff, Heavy Energy (6th level), Knife

Equipment C27 4 canisters automag .44 2 clips/2exp/2rj

vibroknife, combatstaff, prerifts ak47, xiticix rifle, duffle bag for guns, robe cape, clothes, travel clothes, knapsack, backpack sacks, 6 silver steaks, canteen, sunglasses, goggles gasmask airfilter flashlight 100ftp cord/ghook, cs gold tooth, black cred stick w/ 3300cr (CS), 5lbs of jerkey, 1 week rations.

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