Saturday, April 30, 2016

Mendacino 6I Level 10 Rogue Scientist

Mendacino Six-I
Lives in Rockhaven near prerifts Madison, Wisconsin.
A Lanky human with little remaining brown hair and a paranoid look to him, constantly looking around. Usually has some computer hardware on him at all times.

20 years old 120lbs 5′6″
Alignment: Scrupulous
10th Level Rogue Scientist 95501xp
HP: 58  SDC: 28
IQ 23 +9%
ME 13
MA 9
PS 12 (22 juiced)
PE 9 (18 juiced)
PP 11 (16 juiced)
PB 11
SPD 25 (75 juiced) can leap 30ftacross, 20 ft high after a short run half from dead stop

Skills:
Analyze
Hypothesize
Find the Exotic  bonus to find +10 elect/mech +20 sci items
Reconize Scientific Authority and Quality 87
Literacy English, Technocan 98
Language: English, Technocan, Dragonese, Euro 99
Astronomy and Nav 99
Basic and Advanced Math 98
Basic Electronics +20
Computer Operation 114
Find Contraband 81
pilot auto 96
radio basic 105
recycle 104
salvage 99
WP Epistol +5s/+7 aimed
artificial intelligence 88
Chemistry 104
Archaeology 104
Cybernetic Medicine 104diagnose /118 surgery
Holistic Medicine 99diagnose/89heal
Computer Programming 104
Jury Rig 109
Mech Engineer 84
Elec Engineer99
Electronic Countermeasures (scrambler) 89
Computer Hacking 79
Locksmith 99
Cryptography 94
Prowl 79
Robot Electronics 99

OCC skills gained at level 3:
Pilot Robots and Power Armor 90
Trap and Mine Detection 79
OCC skills gained at Level 6
Robot/Power Armor Combat Basic
Streetwise 45
OCC Skills gained at Level 9
Weapons Engineer 44
Chemistry: Pharmaceutical 69



secondary skills
WP Sheild +2 parry +1 strike
Read Sensors 89
Art 79
HTH: Basic
gained@lvl 2 Running
@lvl 4 Athletics
@lvl 7 Brewing 49/54
@lvl 10 Carpentry 34
 6 Melee Attacks 7 in PowerArmor (8/9 juiced)
juiced +4 vs psi +6 vs mind control +8 vs toxins and gas +4vs hf
+2 damage
+1strike +2 in power armor (+2/3 juiced)
+3parry +7 parry with shield +4 parry in powerarmor +8 parry with sheild in powerarmor (+4/7/5/9 juiced)
+3dodge +4 dodge in powerarmor (+4/5 juiced)
+6 roll (+10 juiced)
Ranged:
+1 strike with  heavy weapons or vehicular weapons
+3 strike/+5 strike aimed with Energy Pistols
judo bodyflip
Cybernetics: Beacon with hair antenna cybernetic, sound filtration system for cyber ears, headjack, amp hearing.
Cyber Lung Oxegen cell implant
gear as of 2.2013
In Rockhaven motorpool storage
horse trailer
fully armed chipwell assault powerarmor + dynabot head and demonhide sheild
6 wood steaks mounted
On Hand equipment:
wears chromium guardsman powerarmor
PDD Disc recorder and player + 12 blank discs
laser distance finder
tape measure
digital camera + 12 video disks
multioptics band (very old)
pen flashlight
large flashlite
hand pic 1d4damage
survival knife 1d6
backpack
knapsack
utility belt
ammo belt (empty)
canteen
sunglasses
goggles
walkie talkie
6 specimen cases
6 test tubes
1 jar
24 microscope slides
microscope
scapel
pins
tweezers
head of dynabot (sensors online, cannot interface with it tho)
serial #78632947 aka odyseus odi
multioptics headband with 6 eyes (same as mo cybereye with a macro lense for close up work)
107k black marketcr
1weeks food rations
1 motion detector
2xscrambler radio parts
x3 tracer bugs
2 smoke grenades
2 tear gas grenades
Surgical Tools
x2 audio alarms
geiger counter
100ft steel cable
portable hand held computer with printer
Files on 6i's pc of note:
dermal plating prototype
drone prototype files
network map of underground wisconsin hideouts rockhaven inhabitants wifi
medical research on goblinoid gark,
history of cyberworks from 6is point of view and 1st hand accounts
plans for for surgical implantation of gyro compass and analog clock into upper chest of goblin
research installing stereo Cyber bumpin' system, headjack and sound filters into gark as well
research parts needed to construct printing press
notes on Charity and Willmington City
notes on flatrock mining town near hilstrom

Sketchpad:
sketch of hamlin the deceased wilderness scout
sketch of female lizard mage
sketch of Snori the Dwarf
Nexus Town portrait 7.27.2013
Constible Coelman portrait 7.27.2013
Assistant John portrait 7.27.203
sketch of snake
portrait of Quinion The operator (works for Thomas Alstrom who team rescued) at Hilstrom the fadetown

On Hand Weapons:
M20 Ion Pistol 500ft 4d6md
c-18 2 eclips
AI's in 6I's local area network:
R2 Runt Bot reprogrammed to serve 6I
Packing M20 Ion Pistol & M30 Laser Rifle
carrying x2 c14 laser rifles, 1 C29, leather cowboy chaps and hat
R4 is the APC everyone in group has access
 6i is linked to 4/6 bots, r2 runtbot wearing light infantry borg armor with x2 arm mounted c14s, r4 apc ai, r8 skelebot, r10 vx-500 companion bot, r12 and r13 were once linked but are dead vehicles now from what i remember, salvaged the computer and seats out of r13

Gear:
Steer Horns for R4 APC
Leather Chaps for R2,5,9, x3 leather hats
MDC Overcoat +8arms +12 legs +28body
bandito bodyarmor
Chromium Guardsman powerarmor
butler suit for R2
2 tracer bugs
has dermal plated goblin and has plans for such
has modified r2 with x2 c14 arm mounts in either arm
Made arm bands art for squad
siesmic detector (traded a c14 to get this)
7.26.2014
NGR Citizenship papers
Key to NGR honored citizen icon for saving president
Keys to apartment in NGR (munich?)  The banking city...

Sunday, April 10, 2016

#78 Winds of Set


The group camps out in Guntersville.
Bluey buys the most expensive lifestyle and lives lavishly for ~1month.
The rest did not buy lifestyles... Caldor lives with them on the street
Finally after much deliberation the Merl and Tin Dyhk agree to charter some boats with the group.
Bluey and the rest of the group make some investments in loot to travel up river with and try to sell to merctown for profit.  Tin Dyhk promises in merctown is a mage that can teleport them home to tolkeen.
Bluey makes a deal with the boat captain where he gets a percent of blueys investment profit for helping.
The group turns down an offer of moving lifestock.
Caldor buys some coal to ship to merctown.
Bluey has some golden age black market gear to move, Tow jam is sent to make sure things go smoothly.

Things go well on the boat ride until pirates attack.  10 Horune lead by the dread Horune hero Kilran piloting a warfish powerarmor attack.  The warfish sinks the wooden boat drago bought.
A squad of 3 jetski pirats, and the warfish attack the front boat with Tow Jam and Merl and Tinduhk.  7 more pirates attack the rear boat with Bluey.
Tow jam manages to blow away the jetski troopers with one of his medium range tow missiles.
The warfish hides under the boat as the dragon flies overhead looking for targets.
Herman flies around in his helicopter doing some damage before he cant shoot at the warfish because it is behind tow jam's boat.
Meanwhile bluey fights off some pirates who came to the rear barge without any vehicles swimming, they make off with 5 barrels of fuel after loosing a few of their number to bluey.  Seeing his men have stolen some loot and finally finding the group with the stolen eyes, Kilran calls his surviving men to retreat and tell their captain they have located the stolen property of the Horune client Deslyth the Younger.  As the pirates swim away the group continues to float towards merc town...
Sparticus puts out many fires and saves 2 boats from sinking.

XP

Character Group:
Drago the Great Horned Dragon Hatchling 129205 +200 showin up +100 flying around +100 survive pirate attack +100 rp +50 extinguish fire
129755

Sparticus the reborn Zapper psi slayer 90550 +200 showin up +50puts out fires +100 survive pirate attack
90900

Caldor the Kreeghor Bounty Hunter 89376  +200 showin up +100 makes deals +100 rp +100 shooting pirates
89876

Herman the human Juicer 54681  +400 showin up  +100 survive pirate attack +100 shooting targets from helecopter,  +100 not shooting boat when kilran hid under it +100 rp
55481

Bluey the Dogpack Bioborg Linewalker host to Zee 46075 +400 showin up   +100 survive pirate attack +100 makes deals +100 rp +200 buys luxary lifestyle for one month in guntersville
46975

Tow Jam 18165 +800 showin up +100 survive pirate attack +100 take out jetski pirates +100 makes deals +100 rp
19365

"Enemies" of the main group played by other players:
Kilran the Horune Pirate 53025 +200 showin up +100 survive pirate attack +500 hiding under boat with surviving jetski pirate, saving both lives  +100 finds misisng eyes of eylor +100 escapes to report location of eyes of eyelor to captain who tells deslyth the younger +100 rp
54125

Rogue the Dead Girl Undead currently enthralled by Drago's magic 33725 +400 showin up +100 survive pirate attack
34225

NPCs of note:
Merl and Tinduhk, blackmarketeers going to merctown, merl has a deal to make and tinduhk wants a new body.
Ahab the boat pilot, he wants 6% of the cut of blueys investment.

Game ends on the river about 1/2 way to Merctown.