The story of the Corn.
Once our ancestors lived primitive existences similar to your earth corn. Weather by chance our dimensions corn developed powerful psionic defenses. We used these to communicate and build a culture based on empathy towards others, there were no advanced species on our home plannet other than us so we had no reason to invent mamilan war instincts or lust for conquest. But later we were discovered, and our kind enslaved and sold to a thousand dimensions as a magic rich staple food product and energy source for foul mages across the megaverse. Enslaved we often were partial lobotomized by a cloning process by which immature clones are created by taking cuttings and artificicaly tricking them into growing into a complete new person of the corn. These immature being are the ones the farmers of your planet have been coherced into planting for The Company.
The awakend Z/Blue hybrid learns ritual of "Commune with Corn Person" this lets him channel d4x10 ppe per willing living corn person. Not all are healthy enough to do this.
corn also knows location of something important... the camp with the captured GAW populace.
heavily wounded cs dogpack squad led by partial borg female psi stalker makes radio contact with jet earlier...
"Delta one niner Jet Aircraft this is Qsuzy. we have a common interest land at coordinates xyz if you wish vengance on the spire. Demonic agents have taken over senior command in this CS outpost you destroyed and threaten the region more by the day. Their numbers are growing. "
Players see some harvestors and a hoard of zombies, there is a pitched battle where The juicer charges in and get shockwaved by a harvestor before the group prevails driving the harvestors off. They get a blown out harvestor truck with a combat computer belonging to the guntersvill smuggers who used to run the truck before it was stolen by harvestors. The truck has records of money transfers to a club in tolkeen...
Players rescue kids in a crate on back of the truck and drive them to phils truckstop in Guntersvill to the south. There are only a few shacks plus the truckstop in the Guntersville ruins, surrounded by makeshift camps of squatters hidden in some of the most sturdy buildings. Guntersvile is not a city just a truckstop in the middle of the wasteland protected by Phil and his family and supported by the other Guntersville clansmen.
Then the group returns to the Huntsville base.
Some deals were made with the original two rescued smugglers, later brick and brack two biker smugglers from guntersvill supplies the group (if useful skill rolls were made or bribes paid)
Golden Age Weaponsmiths:
http://3rdageofdragonwright.blogspot.com/2012/02/golden-age-weaponsmiths.html
XP
Drago +1 tw lightning rod
101230xp
+500 showin up +250 skills +500 saving guntersvill kids +200 rp soul +100 mines +100 meditate +50 meet brick brack smugglers +50 meet phil at guntersvill truckstop
102980xp
Sparticus 68150xp needs 75201
+500 showin up +200 skills +500 saving guntersvill kids+50 meet brick brack smugglers+50 meet phil at guntersvill truckstop +100rp
69550
Z/Bluey +1 jug of xxx moonshine +1 smuggler map +1 huntsman bodyarmor +1 walther ppk pistol 3 clips +100 rds silver +100 rds normal
16950xp
+1000 showin up +150 skills +1000 saving guntersville kids +100 heal drago with donated ppe +200 gets smuggler map+50 meet brick brack smugglers+50 meet phil at guntersvill truckstop
21200 xp
Herman +1 jug of moonshine +2 heavy fusion blocks x4cost +1 guntersville brewkit
11081
+1000 showin up +375 skills +1000 saving guntersville kids +100 learns guntersville moonshine (can make ramjet rounds with it) +50 meet brick brack smugglers +50 meet phil at guntersvill truckstop
13656xp