Thursday, January 31, 2013

Behel De Marr Duergar Headhunter Template

The Behel De Marr Duegar are underdark dwarves with evil dispositions rescued by Bes from mindflayers during his interdimensional travels.  They worship him as a god.  While twisted by Set's magic part of Bes is still favors dwarves so he rescues and recruits them wherever he goes.  Behel De Marr was a Mindflayer city Bes decimated with biological warfare.  However the dwarves he did manage to rescue there were horribly wounded by Bes's attack as well and while they survived he had to have them bionically reconstructed once on Rifts earth or they would have perished.

Cyborg by ~NgJas on deviantART

Behel De Marr Duergar
below the mountain” Mercenaries of Bes
(Dwarf RCC Headhunter OCC)

http://forgottenrealms.wikia.com/wiki/Duergar

Green Regular Veteran Elite
IQ 10 12 16 18
MA 6 8 10 12
ME 10 12 17 18
PS 16 20 24 26
PP 10 real 18 cyber 12 real 19 cyber 17 real 20 cyber 18 real 22 cyber
PE 14 20 22 24
PB 6 8 10 12
Spd 6 8 10 12
HP/SDC
ARMOR
20/80 w/ 180SDC cyberarmored torso
Scavenged Borg Armor 135MDC/270SDC
30/100/200 cyber armor torso
L1B2 Light Infantry Armor 270MDC / 570SDC
50/120/250
M1-B2 Medium Infantry Armor 310MDC/620sdc
75/200/350
Magic Stone Armor 600MDC/1800sdc
PPE 5 6 10 20
# Actions
Melee 
5 5 6 7
Strike  +3 melee
+4 grenades
+4/2 w/guns
+5 melee
+6 axe/whip
+5/3w/guns
+7 grenades
+6 melee
+9 axe/whip
+6/4 guns
+9 grenades
+7 melee
+12 axe
+14 rune axe
+11 whip
+8/6 guns
+13 grenades
Parry +5 +9 melee
+10 axe
+10 melee
+13 axe
+13 melee
+18 axe
+20 runeaxe
Dodge +6 +11 +12 +15
Initiative +3 +3 +3 +3
Vs. Magic/
Poison
+1/+3 +4/+6 +5/+7 +6/+8
Combat Actions Right Arm
Vibro Axe 2d6MD

Energy Whip 1d6MD + neuromace stun

x3 pinky bombs 1d6MD/10ft

x2 Heavy Explosive Grenades (4d6MD)

x2 Teargas Grenades

Kitani Plasma Axe 3d6MD


Left Arm
Drill 3d6MD
Plasma Ejector 4d6MD/1000ft


x2 Mustard Gas Grenades 6d6HP/15second exposure

x2 Flashbang Grenades


Right Shoulder Missile Launcher with x3 AP Mini Missiles

K-500+ railgun dx4x10MD/40rd burst 4k ft range, x3 300rd belts

x2 Sarin Gas Grenades (save vs death)

x2 Tabun Gas Grenades (saves vs paralysis/ko +6d6HP/minute exposure)

WP Paired Axe/Drill

Crit 18+


Spite Of Bes Magic Axe
6d6MD
On hit Agony

"Essence Of Bes" chemical agent causes Domination Spell effect for x4x10 minutes, 3 doses

KO 18+

` 1st 3th 8th 12th



OCCSkills: Literate in Dwarvish, Dragonese/Elvish, English, Speaks Euro, Gobblely
Computer Operation, Detect Ambush/Conceal +10,elect countermeasure +10 landnav +10 lore demon +10 pilot tanks&apc +10 pilot jetpack +12, pilot hover & jet fighters +10
radio basic +10 read sensors +10 rec weap qual +5 tracking +10 weapon systems +10 wild surv +10
WP Axe, WP Whip, WP Targeting, Wp Epistol, WP Heavy Energy

OCCRelSkills: Radio Scramblers, Boxing, Demolitions +15 Trap Construction +10
Normal/Vetern/Elite Skills: Nuke/bio/chem warfare +15 / Intelligence+15/Interrogation Tech,+15, 1more
Secondary Skills G/N/V/E: 6/8/10/14 Brewing, Gambling, Camouflage, Athletics, Salvage, Mining/Masonry, Computer Programming/Preserve Food, First Aide/Excavation,Prospecting

Duergar Abilities: Immune to Paralysis, alchemical poisons, hardy vs illusion and poison (+3), 1/2 damage from fire and poison

Green vs magic +1 borg
Normal Vs magic +3 pe +1 borg
Vet vs Magic +4 pe +1 borg
Elite Vs Magic +5pe +1 borg

Cyberware: Partial Conversion Cyborg ps 22/pp18 , x2 bionic arms, x2 bionic legs, cyberarmored torso
Head: MO CyberEyes +1str, Headjack, Sound Filtration, Air/Toxin Filters
Normals have amp hearing
Body: Bone lacing, Bionic Jetpack +1d
Arms: Left Arm Is a Drill 3d6MDC/Plasma Ejector 4d6MD/1000ft
Right Hand: Retractable silver knuckles, pinky bombs

Equipment: Axe, Whip, Grenades, Armor, weeks rations of canned human flesh, 2d6x1000xlvl blackmarket credstick

Normal have Silver Holy Symbol of Bes worth 1k also turns dead 1/day
Vet have Gold Holy Symbol of Bes worth 10k turn dead 3/day
Elite have Platinum Holy Symbol of Bes worth 100k turn dead 5/day

Green Vehicle: Jetpack
Normal Vehicle:  Phoenix Sand Crawler w/handholds for 3 + 1 electric robot spywing
Vet Vehicle: Phoenix Sand Skimmer +1 NE-010 Destructo Drone
Elite Vehicle: Naruni Juggernaught and 3 normal duegar crew

WP Axe green no bonuses +0/ +1s/p /+3s/p / +5s/p throw +0/+0/+2/+3
WP Whip gives +0s/+1s/disarm/+3s/disarm/+4s/disarm
WP Targeting gives +1s/+2s/+3s/+4s with thrown grenades

Green Strike Bonuses:[3]+1moeye+2pp
Normal Strike[5]+1mo+2hth+2pp [6] with axe/whip
Vet Strike [6]+1mo+2hth+3pp [9] with axe/whip
Elite Stike [7]+1mo+2hth+4pp [12] with axe [11] with whip

Green Parry Bonus [5]+3skills+2pp
Normal parry[9]+3skills+2pp+1amp hearing +3hth
Vet parry [10]+3skills+3pp+3hth+1amp
Elite Parry [13]+3skills+4pp+5hth+1amp

Dodge Bonus:
Green: [6] +3 skills +2 pp +1 bionic jetpack
Normal: [11] +3skills+2pp +3hth+2amp  +1 jetpack
Vet: [12] +3skills+3pp+3hth+2amp +1jetpack
Elite: [15] +3skills+4pp+5hth+2amp +1jetpack





Thursday, January 10, 2013

#50 tolkeen solstice

Plot 0 Background

Here we will see what lifestyles the group of players choose!

Caldor is at Street Lifestyle

Sparticus starts at Medium Lifestyle due to owning the tolkeen tower:
waived due to purchase of base: cost 80k - social +10% - ambush +5% - regen +10% - assets 2
Sparticus upkeep is 8k/month to live better than his men in the nicest place in the tower

+34 men at low lifestyle at 50%discount due to sparticus not charging rent

50% of 2k/month = 1K/solder so 32k/month to maintain all 32 ppl in the army of thunder at "low lifestyle"



Plot 1
as soon as entering tolkeen territory little 5i has been trying to get into info on the duegar

Use this Matrix map for network instead of ares:
http://blog.analogmedium.com/2009/07/shadowrun-sega-1994-map-ares-system.html

5I notifies the players that while the tolkeenites may appear backwards their computer networks are clones of coalition software "almost too good" he says... its almost like they were helped by the coalition...

5i gets info on duegar after mini

6 duegar headhunters are holed up in a hotel resting after working for the big boss

5I finds out They know he went to cincinatti with the ship to prepare for a "big party" carrying with him a large shipment of chemicals...

Point: 5I's searching for more data leads into the dwarves dealings wtih nxla trying to bring him to work and working on his behalf, the dwarf has a bio toxin bomb ready to killall in cincinati who arnt xombies or followers in on the plan with hazmat gear, he plans on killing all the weeker followers who come to the area trying to get in on the ritual with out any connection, killing the gawkers will provide the extra boost he hopes will let nxla manifest...

also has info on a pending solstice, where tolkeenites will be gathering to party and celebrate, and the evil dwarves friends will sacrafice them to some unknown end.



PLOT 2


THE SOLSTICE

the solstice comes to tolkeen, on the school of magic grounds a great celebration of the youth of tolkeen abounds, with students of all ages celebrating the turning of the seasons the solstice and the practice of magic.  Many special spells are only taught at solstice and can only be performed at solstice or equinox.

estimates of thousands of students on the tolkeen school green quad listening to live music and practicing magic safely under thw watchful eye of the tolkeen militias.

The characters survive a wild solstice and take a well deserved vacation.

Memories of the night are foggy.  Everyone has a mysterious sense of amnesia about what exactly happened on the solstice night... But everyone also feels strangely revitalized.
(surviving ritual of solstice atunement  done by the King Of Tolkeen grants +1 ma +10ppe and +10hp permanently to all pcs and party goers)

Everyone is resting at the Army of Thunder base in south Tolkeen.

Drago the 8th Level Great Horned Dragon Hatchling

95680 +1k amnesia xp 96680

Sparticus the burnt out 8th level Zapper Psi Slayer
59500 +1k 60500

Caldor the 8th Level Kreeghor Bounty Hunter
51976 +1k 52976

Arubot the Air warlock
6k +3k Arubot leveled to 4