Temporal magic has been abused.
The characters lives are in jeopardy, time-locked in a sphere of time magic cast in a 1mile radius around the Fargo Seal.
Supposedly this was done by the abuse of time step magic by the confused Goddess Isis who had amnesia and thus didn’t know better.
Kymnarkmar is also time-locked in the same prison, he forsaw his champions misstep and came up with a solution..
the most faithful of his followers in the prison undergo ritual mummification as a sacrifice, they become vessels of Kymnarkmar upon their deaths and subsequent mummification.
Consciousness from the outside world is able to be translated into Kynarmkar’s prison when time magic is used on them in Rifts earth or another magic rich dimension. Kymnarkmar contacted Kash the Mystic while he communed with spirits, and convinced him to travel to the prison by way of mystic communiion, doing so Kash was taught the ritual of Kymnarkmars Avatar, through which a ch osen timelocked conciousness can be transported into a specialy prepared vessle.
What does all this mean?
Kash and Caldor are now trapped in the prison, dimensional rules turn them into:
Kash the Elven 2nd Level Sorceror
and
Caldor the 1nd Level Lizard Man Ranger
they travel the dungeon that is their new prison, looking for a way out. The fabeled timekey is said to lie in the dungoen, and with it the timelock on their bodies can be undone, allowing Caldor to return to his original body.
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Sunday, June 13, 2010
Kash Elf Sorceror
2nd Level
AC12
INT 16
CHA 16
WIS 10
DEX 15
STR 11
CON 13
+0 melee ab +2 ranged ab
Skills:
Spellcraft 4
Concentration 5
Knowledge Arcana 4
Hide 5
Move Silently 5
Search 2
Spells:
x6 0lvl / day
x4 1lvl/day
Known Spells:
Summon Monster I, True strike, Ray of Frost Resistance Read Magic Daze Detect Magic
Feats: Stealthy
Robe, Longbow 28 arrows, Core Light wounds icon w/ 10 charges
AC12
INT 16
CHA 16
WIS 10
DEX 15
STR 11
CON 13
+0 melee ab +2 ranged ab
Skills:
Spellcraft 4
Concentration 5
Knowledge Arcana 4
Hide 5
Move Silently 5
Search 2
Spells:
x6 0lvl / day
x4 1lvl/day
Known Spells:
Summon Monster I, True strike, Ray of Frost Resistance Read Magic Daze Detect Magic
Feats: Stealthy
Robe, Longbow 28 arrows, Core Light wounds icon w/ 10 charges
Caldor's Lizard Man Ranger Body
Kash has transferred the intelligence of the time-locked Caldor into this Avatar.
Caldor the 2nd Level Lizard Man Ranger (ECL1 counts a HD3)
HP 19
INT 13
CHA 11
STR 18
CON 14
WIS 15
DEX 17
Feats: Point Blank Shot, Simple Weapons, Martial Weapons, Light Armor, Sheilds, Multiattack
Abilities: Track, Wild Empathy, Favored Enemy Human
Skills Swim +2 Balance +4 Jump +5
Handle Animal 4 Bow MAking 4 Hide 5 Move Silently 5 Survival 2 Spot 4 Ride 1 Search 4 Listen 2
Weapons:
AB +7 melee +6 Ranged
Gear
Mighty +1 Longbow 23 arrows
Great Axe 1d12
Studded Leather Armor AC 17
AR 12 80SDC
Masterwork Javelin
Cerimonial Dagger
Gold Ring with 4 Carat Opal (250 GP aka
Playing Cards
7 Blood Stones (unknown cr)
1 coper peice (2cr)
10 kobold stamped gps (10000cr)
96+45+11 gold pieces
2 pouches of gems
26 polished gemstone gamepices + board
Dwarven drinking cup (100cr)
Kobold flute (5000cr)
moonstone orc ring 105 goldworth
*Healing wand* heals 1d4×10 SDC/HP has 7 charges
Mighty +1 Longbow 30 arrows
Heavy Fury beetle armor
150 SDC PR:7
-5% spd prowl
Troglodyte javelin (masterwork)
52 gold pieces
5 Neuro arrows reuse 1d6 times ea.
50 high explosive arrows (25x2) 3d6X3 SDC PV:7
10 KOBOLD GOLD
7 BLOODSTONES
26 polished gemstone gamepices + board
Dwarven drinking cup
Kobold flute
*Healing wand*
18 dragon head gold coins (10000 each)
Hughbot password: muktar
Amp hearing and multi-eye garrot wire
Caldor the 2nd Level Lizard Man Ranger (ECL1 counts a HD3)
HP 19
INT 13
CHA 11
STR 18
CON 14
WIS 15
DEX 17
Feats: Point Blank Shot, Simple Weapons, Martial Weapons, Light Armor, Sheilds, Multiattack
Abilities: Track, Wild Empathy, Favored Enemy Human
Skills Swim +2 Balance +4 Jump +5
Handle Animal 4 Bow MAking 4 Hide 5 Move Silently 5 Survival 2 Spot 4 Ride 1 Search 4 Listen 2
Weapons:
AB +7 melee +6 Ranged
Gear
Mighty +1 Longbow 23 arrows
Great Axe 1d12
Studded Leather Armor AC 17
AR 12 80SDC
Masterwork Javelin
Cerimonial Dagger
Gold Ring with 4 Carat Opal (250 GP aka
Playing Cards
7 Blood Stones (unknown cr)
1 coper peice (2cr)
10 kobold stamped gps (10000cr)
96+45+11 gold pieces
2 pouches of gems
26 polished gemstone gamepices + board
Dwarven drinking cup (100cr)
Kobold flute (5000cr)
moonstone orc ring 105 goldworth
*Healing wand* heals 1d4×10 SDC/HP has 7 charges
Mighty +1 Longbow 30 arrows
Heavy Fury beetle armor
150 SDC PR:7
-5% spd prowl
Troglodyte javelin (masterwork)
52 gold pieces
5 Neuro arrows reuse 1d6 times ea.
50 high explosive arrows (25x2) 3d6X3 SDC PV:7
10 KOBOLD GOLD
7 BLOODSTONES
26 polished gemstone gamepices + board
Dwarven drinking cup
Kobold flute
*Healing wand*
18 dragon head gold coins (10000 each)
Hughbot password: muktar
Amp hearing and multi-eye garrot wire
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