Sunday, June 13, 2010

Fourth Age Of Dragonwright DND crossover

Temporal magic has been abused.
The characters lives are in jeopardy, time-locked in a sphere of time magic cast in a 1mile radius around the Fargo Seal.

Supposedly this was done by the abuse of time step magic by the confused Goddess Isis who had amnesia and thus didn’t know better.

Kymnarkmar is also time-locked in the same prison, he forsaw his champions misstep and came up with a solution..

the most faithful of his followers in the prison undergo ritual mummification as a sacrifice, they become vessels of Kymnarkmar upon their deaths and subsequent mummification.

Consciousness from the outside world is able to be translated into Kynarmkar’s prison when time magic is used on them in Rifts earth or another magic rich dimension. Kymnarkmar contacted Kash the Mystic while he communed with spirits, and convinced him to travel to the prison by way of mystic communiion, doing so Kash was taught the ritual of Kymnarkmars Avatar, through which a ch osen timelocked conciousness can be transported into a specialy prepared vessle.

What does all this mean?

Kash and Caldor are now trapped in the prison, dimensional rules turn them into:

Kash the Elven 2nd Level Sorceror
and
Caldor the 1nd Level Lizard Man Ranger

they travel the dungeon that is their new prison, looking for a way out. The fabeled timekey is said to lie in the dungoen, and with it the timelock on their bodies can be undone, allowing Caldor to return to his original body.

Kash Elf Sorceror

2nd Level

AC12

INT 16

CHA 16

WIS 10

DEX 15

STR 11

CON 13

+0 melee ab +2 ranged ab

Skills:

Spellcraft 4

Concentration 5

Knowledge Arcana 4

Hide 5

Move Silently 5

Search 2

Spells:

x6 0lvl / day

x4 1lvl/day

Known Spells:

Summon Monster I, True strike, Ray of Frost Resistance Read Magic Daze Detect Magic

Feats: Stealthy
Robe, Longbow 28 arrows, Core Light wounds icon w/ 10 charges

Caldor's Lizard Man Ranger Body

Kash has transferred the intelligence of the time-locked Caldor into this Avatar.
Caldor the 2nd Level Lizard Man Ranger (ECL1 counts a HD3)

HP 19
INT 13

CHA 11

STR 18

CON 14

WIS 15

DEX 17

Feats: Point Blank Shot, Simple Weapons, Martial Weapons, Light Armor, Sheilds, Multiattack

Abilities: Track, Wild Empathy, Favored Enemy Human

Skills Swim +2 Balance +4 Jump +5

Handle Animal 4 Bow MAking 4 Hide 5 Move Silently 5 Survival 2 Spot 4 Ride 1 Search 4 Listen 2

Weapons:

AB +7 melee +6 Ranged

Gear

Mighty +1 Longbow 23 arrows

Great Axe 1d12

Studded Leather Armor AC 17
AR 12 80SDC

Masterwork Javelin

Cerimonial Dagger
Gold Ring with 4 Carat Opal (250 GP aka

Playing Cards

7 Blood Stones (unknown cr)

1 coper peice (2cr)

10 kobold stamped gps (10000cr)

96+45+11 gold pieces

2 pouches of gems

26 polished gemstone gamepices + board
Dwarven drinking cup (100cr)
Kobold flute (5000cr)
moonstone orc ring 105 goldworth

*Healing wand* heals 1d4×10 SDC/HP has 7 charges

Mighty +1 Longbow 30 arrows


Heavy Fury beetle armor

150 SDC PR:7
-5% spd prowl

Troglodyte javelin (masterwork)

52 gold pieces

5 Neuro arrows reuse 1d6 times ea.
50 high explosive arrows (25x2) 3d6X3 SDC PV:7

10 KOBOLD GOLD
7 BLOODSTONES
26 polished gemstone gamepices + board
Dwarven drinking cup
Kobold flute


*Healing wand*


18 dragon head gold coins (10000 each)

Hughbot password: muktar

Amp hearing and multi-eye garrot wire